1.重构websocket连接
This commit is contained in:
224
app/common/service/GameWebSocketAuthHelper.php
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224
app/common/service/GameWebSocketAuthHelper.php
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@@ -0,0 +1,224 @@
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<?php
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declare(strict_types=1);
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namespace app\common\service;
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use app\common\facade\Token;
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use app\common\library\Auth;
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use support\Redis;
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use Throwable;
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/**
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* WebSocket 握手鉴权助手(与 HTTP §1.3 对齐):
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*
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* 两种合法身份:
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* 1) **mobile(H5/移动端)**:URL Query 必须带 `auth_token` + `user_token`,校验通过后绑定 user_id;
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* 分发器对 user 级主题(bet.win 等)按 user_id 过滤,只发本人。
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* 2) **admin(后台联调/实时对局页)**:URL Query 必须带 `auth_token` + `admin_ws_token`;
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* `admin_ws_token` 由后台 `wsConfig` 接口签发并写入 Redis(短时签名)。绑定 user_id=0,
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* 分发器对该连接不做 user 级过滤,可观测全量推送(用于运维/联调)。
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*
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* 任一身份通过即可建连;都不满足则拒绝握手。
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*
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* 返回结构:
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* [
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* 'ok' => bool,
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* 'user_id' => int,
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* 'mode' => 'mobile' | 'admin' | '',
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* 'admin_id'=> int,
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* 'reason' => string,
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* 'auth_token' => string,
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* 'user_token' => string,
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* 'admin_ws_token' => string,
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* ]
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*/
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final class GameWebSocketAuthHelper
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{
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/** admin_ws_token 在 Redis 中的 key 前缀;value 存 admin_id,TTL 由 issueAdminWsToken 决定 */
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private const ADMIN_TOKEN_REDIS_PREFIX = 'dfw:v1:ws:admin_token:';
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private const ADMIN_TOKEN_DEFAULT_TTL = 7200;
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/**
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* @param array<string, mixed> $query 解析后的 URL Query 参数
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* @return array{ok:bool, user_id:int, mode:string, admin_id:int, reason:string, auth_token:string, user_token:string, admin_ws_token:string}
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*/
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public static function authorize(array $query): array
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{
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$authToken = self::pickFirstString($query, ['auth_token', 'auth-token', 'authToken']);
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$userToken = self::pickFirstString($query, ['user_token', 'user-token', 'userToken', 'token']);
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$adminWsToken = self::pickFirstString($query, ['admin_ws_token', 'admin-ws-token', 'adminWsToken']);
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// ===== Admin 旁路:只校验 admin_ws_token(由后台 wsConfig 签发,已隐含管理员身份) =====
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if ($adminWsToken !== '') {
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$adminId = self::validateAdminWsToken($adminWsToken);
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if ($adminId > 0) {
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return [
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'ok' => true,
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'user_id' => 0,
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'mode' => 'admin',
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'admin_id' => $adminId,
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'reason' => '',
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'auth_token' => $authToken,
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'user_token' => $userToken,
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'admin_ws_token' => $adminWsToken,
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];
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}
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return self::deny('admin-ws-token invalid or expired', $authToken, $userToken, $adminWsToken);
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}
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// ===== Mobile(H5):必须同时校验 auth-token + user-token =====
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if ($authToken === '') {
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return self::deny('missing auth-token', '', $userToken, '');
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}
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$authData = Token::get($authToken);
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if (!is_array($authData) || ($authData['type'] ?? '') !== 'auth-token') {
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return self::deny('invalid auth-token type', $authToken, $userToken, '');
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}
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$authExpire = filter_var($authData['expire_time'] ?? 0, FILTER_VALIDATE_INT);
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if ($authExpire === false || $authExpire < time()) {
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return self::deny('auth-token expired', $authToken, $userToken, '');
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}
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if ($userToken === '') {
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return self::deny('missing user-token', $authToken, '', '');
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}
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$userData = Token::get($userToken);
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if (!is_array($userData) || ($userData['type'] ?? '') !== Auth::TOKEN_TYPE) {
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return self::deny('invalid user-token type', $authToken, $userToken, '');
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}
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$userExpire = filter_var($userData['expire_time'] ?? 0, FILTER_VALIDATE_INT);
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if ($userExpire === false || $userExpire < time()) {
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return self::deny('user-token expired', $authToken, $userToken, '');
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}
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$userId = filter_var($userData['user_id'] ?? 0, FILTER_VALIDATE_INT);
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if ($userId === false || $userId <= 0) {
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return self::deny('user-token has no user_id', $authToken, $userToken, '');
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}
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return [
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'ok' => true,
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'user_id' => (int) $userId,
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'mode' => 'mobile',
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'admin_id' => 0,
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'reason' => '',
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'auth_token' => $authToken,
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'user_token' => $userToken,
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'admin_ws_token' => '',
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];
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}
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/**
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* 为已登录的后台管理员签发短时 admin-ws-token;返回 [token, ttl]。
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* 调用方:app/admin/controller/test/GameCurrentStatus::wsConfig、app/admin/controller/game/Live::wsConfig
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*/
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public static function issueAdminWsToken(int $adminId, ?int $ttl = null): array
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{
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if ($adminId <= 0) {
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return ['token' => '', 'ttl' => 0];
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}
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$ttl = ($ttl !== null && $ttl > 0) ? $ttl : self::ADMIN_TOKEN_DEFAULT_TTL;
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try {
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$token = bin2hex(random_bytes(20));
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} catch (Throwable) {
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$token = md5(uniqid('admin_ws_', true) . microtime(true) . random_int(0, PHP_INT_MAX));
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}
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try {
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Redis::setEx(self::ADMIN_TOKEN_REDIS_PREFIX . $token, $ttl, (string) $adminId);
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} catch (Throwable) {
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return ['token' => '', 'ttl' => 0];
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}
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return ['token' => $token, 'ttl' => $ttl];
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}
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/**
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* 校验 admin-ws-token;返回 admin_id(>0 表示有效),0 表示无效/过期。
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*/
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public static function validateAdminWsToken(string $token): int
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{
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$token = trim($token);
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if ($token === '' || strlen($token) > 96) {
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return 0;
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}
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try {
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$raw = Redis::get(self::ADMIN_TOKEN_REDIS_PREFIX . $token);
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} catch (Throwable) {
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return 0;
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}
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if ($raw === false || $raw === null || $raw === '') {
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return 0;
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}
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$adminId = filter_var($raw, FILTER_VALIDATE_INT);
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return $adminId === false ? 0 : (int) $adminId;
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}
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/**
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* 从 ws header 中解析 GET 行 Query(Workerman 在 onWebSocketConnect($connection, $request) 时
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* $request 可能为字符串或对象;为兼容,这里允许直接传 URI Query 字符串)。
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*
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* @return array<string, string>
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*/
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public static function parseQueryString(string $queryString): array
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{
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$queryString = trim($queryString);
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if ($queryString === '') {
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return [];
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}
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if ($queryString[0] === '?') {
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$queryString = substr($queryString, 1);
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}
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$out = [];
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parse_str($queryString, $out);
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$clean = [];
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foreach ($out as $k => $v) {
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if (!is_string($k)) {
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continue;
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}
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if (is_string($v)) {
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$clean[$k] = $v;
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} elseif (is_scalar($v)) {
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$clean[$k] = (string) $v;
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}
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}
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return $clean;
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}
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/**
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* @param array<string, mixed> $query
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* @param list<string> $keys
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*/
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private static function pickFirstString(array $query, array $keys): string
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{
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foreach ($keys as $k) {
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if (!isset($query[$k])) {
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continue;
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}
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$v = $query[$k];
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if (!is_scalar($v)) {
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continue;
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}
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$s = trim((string) $v);
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if ($s !== '') {
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return $s;
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}
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}
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return '';
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}
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/**
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* @return array{ok:bool, user_id:int, mode:string, admin_id:int, reason:string, auth_token:string, user_token:string, admin_ws_token:string}
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*/
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private static function deny(string $reason, string $authToken, string $userToken, string $adminWsToken): array
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{
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return [
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'ok' => false,
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'user_id' => 0,
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'mode' => '',
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'admin_id' => 0,
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'reason' => $reason,
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'auth_token' => $authToken,
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'user_token' => $userToken,
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'admin_ws_token' => $adminWsToken,
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];
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}
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}
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154
app/common/service/GameWebSocketDispatcher.php
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154
app/common/service/GameWebSocketDispatcher.php
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@@ -0,0 +1,154 @@
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<?php
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declare(strict_types=1);
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namespace app\common\service;
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use support\Log;
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use Throwable;
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use Workerman\Connection\TcpConnection;
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/**
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* WebSocket 事件分发器(仅 gameWebSocketServer 进程内调用)。
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*
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* 职责:
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* 1. 从 GameWebSocketEventBus 队列消费事件
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* 2. 按 topic 反向索引取出候选 connection_id
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* 3. user 级主题(bet.win / user.streak / wallet.changed / bet.accepted 等)按
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* data.user_id 与连接绑定 user_id 比对,仅命中本人才下发
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* 4. 每一步都打 ws 日志,便于排查"为什么没收到推送"
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*/
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final class GameWebSocketDispatcher
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{
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/**
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* 这些 topic 的 data.user_id 必须等于连接绑定的 user_id 才会下发;
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* 其它 topic(period.tick / period.opened / jackpot.hit / admin.* 等)一律广播给订阅者。
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*
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* 与 docs/36字花-移动端接口设计草案.md §7.1.2A 保持一致。
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*
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* @var list<string>
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*/
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private const USER_SCOPED_TOPICS = [
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'bet.win',
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'user.streak',
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'wallet.changed',
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'bet.accepted',
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'auto.spin.progress',
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];
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/**
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* 分发单条事件到所有命中的连接。
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*
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* @param array{topic:string, event:string, data:array<string,mixed>, server_time:int} $event
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* @param array<int, TcpConnection> $connections connection_id => TcpConnection
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*/
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public static function dispatch(array $event, array $connections): void
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{
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$topic = $event['topic'] ?? '';
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if (!is_string($topic) || $topic === '') {
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return;
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}
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$candidateIds = GameWebSocketSubscriptionRegistry::connectionsForTopic($topic);
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if ($candidateIds === []) {
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Log::channel('ws')->debug('dispatch skip: no subscriber', [
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'topic' => $topic,
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'queue_server_time' => $event['server_time'] ?? 0,
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]);
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return;
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}
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$userScoped = in_array($topic, self::USER_SCOPED_TOPICS, true);
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$payloadUserId = 0;
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if ($userScoped) {
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$raw = $event['data']['user_id'] ?? 0;
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$parsed = filter_var($raw, FILTER_VALIDATE_INT);
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$payloadUserId = $parsed === false ? 0 : (int) $parsed;
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}
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$frame = json_encode([
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'event' => $event['event'] ?? $topic,
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'topic' => $topic,
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'data' => $event['data'] ?? [],
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'server_time' => $event['server_time'] ?? time(),
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], JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES);
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if (!is_string($frame) || $frame === '') {
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Log::channel('ws')->warning('dispatch skip: invalid json frame', [
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'topic' => $topic,
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]);
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return;
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}
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$matched = 0;
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$skippedNotOwner = 0;
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$skippedClosed = 0;
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$sendFailed = 0;
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foreach ($candidateIds as $cid) {
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if (!isset($connections[$cid])) {
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$skippedClosed++;
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continue;
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}
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if ($userScoped && $payloadUserId > 0) {
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$boundUid = GameWebSocketSubscriptionRegistry::userIdOf($cid);
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if ($boundUid !== $payloadUserId) {
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$skippedNotOwner++;
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continue;
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}
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}
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try {
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$connections[$cid]->send($frame);
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$matched++;
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} catch (Throwable $e) {
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$sendFailed++;
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Log::channel('ws')->warning('dispatch send failed', [
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'topic' => $topic,
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'connection_id' => $cid,
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'error' => $e->getMessage(),
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]);
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}
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}
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Log::channel('ws')->info('dispatch', [
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'topic' => $topic,
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'user_scoped' => $userScoped,
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'payload_user_id' => $payloadUserId,
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'candidates' => count($candidateIds),
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'matched' => $matched,
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'skipped_not_owner' => $skippedNotOwner,
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'skipped_closed' => $skippedClosed,
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'send_failed' => $sendFailed,
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'frame_size' => strlen($frame),
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]);
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}
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/**
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* 直接向某连接下发单帧(握手回执 / 订阅回执 / pong / 演示帧)。
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*/
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public static function sendDirect(TcpConnection $connection, string $event, array $data, string $tag = ''): void
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{
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$frame = json_encode(array_merge([
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'event' => $event,
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], $data), JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES);
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if (!is_string($frame) || $frame === '') {
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return;
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}
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try {
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$connection->send($frame);
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Log::channel('ws')->debug('direct send', [
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'connection_id' => $connection->id,
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'event' => $event,
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'tag' => $tag,
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'frame_size' => strlen($frame),
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]);
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} catch (Throwable $e) {
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Log::channel('ws')->warning('direct send failed', [
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'connection_id' => $connection->id,
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'event' => $event,
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'tag' => $tag,
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'error' => $e->getMessage(),
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]);
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}
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}
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}
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@@ -10,6 +10,8 @@ use Throwable;
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/**
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* 通过 Redis 列表在不同进程间投递 WebSocket 事件。
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*
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* 入队失败统一返回 false 并写 ws 日志(runtime/logs/ws.log),便于排查"为什么没有推送"。
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*/
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final class GameWebSocketEventBus
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{
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@@ -18,7 +20,7 @@ final class GameWebSocketEventBus
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/**
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* @param array<string, mixed> $data
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* @return bool 是否成功入队(false 表示 Redis 不可用或参数非法,调用方应避免标记“已推送”)
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* @return bool 是否成功入队(false 表示 Redis 不可用或参数非法,调用方应避免标记"已推送")
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*/
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public static function publish(string $topic, array $data): bool
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{
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@@ -34,12 +36,34 @@ final class GameWebSocketEventBus
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];
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$json = json_encode($payload, JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES);
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if (!is_string($json) || $json === '') {
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Log::channel('ws')->warning('publish skip: invalid json payload', [
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'topic' => $topic,
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]);
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return false;
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}
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try {
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$len = Redis::lPush(self::KEY_QUEUE, $json);
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return is_numeric($len) && (int) $len > 0;
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$ok = is_numeric($len) && (int) $len > 0;
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if ($ok) {
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$uid = filter_var($data['user_id'] ?? 0, FILTER_VALIDATE_INT);
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Log::channel('ws')->info('publish', [
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'topic' => $topic,
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'user_id' => $uid === false ? 0 : (int) $uid,
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'queue_len_after' => (int) $len,
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'payload_size' => strlen($json),
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]);
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} else {
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Log::channel('ws')->warning('publish lpush returned non-positive', [
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'topic' => $topic,
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'returned' => $len,
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]);
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}
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return $ok;
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} catch (Throwable $e) {
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Log::channel('ws')->error('publish failed (redis exception)', [
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'topic' => $topic,
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'error' => $e->getMessage(),
|
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]);
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Log::warning('ws event bus publish failed', [
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'topic' => $topic,
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'error' => $e->getMessage(),
|
||||
@@ -92,10 +116,27 @@ final class GameWebSocketEventBus
|
||||
'server_time' => $serverTime,
|
||||
];
|
||||
}
|
||||
} catch (Throwable) {
|
||||
} catch (Throwable $e) {
|
||||
Log::channel('ws')->error('popBatch failed (redis exception)', [
|
||||
'error' => $e->getMessage(),
|
||||
'popped' => count($out),
|
||||
]);
|
||||
return $out;
|
||||
}
|
||||
|
||||
return $out;
|
||||
}
|
||||
|
||||
/**
|
||||
* 当前队列堆积长度(监控用)。
|
||||
*/
|
||||
public static function queueLength(): int
|
||||
{
|
||||
try {
|
||||
$len = Redis::lLen(self::KEY_QUEUE);
|
||||
return is_numeric($len) ? (int) $len : 0;
|
||||
} catch (Throwable) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
186
app/common/service/GameWebSocketSubscriptionRegistry.php
Normal file
186
app/common/service/GameWebSocketSubscriptionRegistry.php
Normal file
@@ -0,0 +1,186 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace app\common\service;
|
||||
|
||||
/**
|
||||
* 进程内 WebSocket 订阅注册表(仅在 gameWebSocketServer 单进程内使用)。
|
||||
*
|
||||
* - 维护双向索引:
|
||||
* - topic => map<connection_id, true>
|
||||
* - connection => [ topics: list<string>, user_id: int, last_seen_at: int, remote_ip: string ]
|
||||
* - 分发器按 (topic) 直接拿到候选连接列表,按 (data.user_id) 过滤后再 send,避免 O(N) 全遍历。
|
||||
* - **必须** 与 GameWebSocketServer 同进程使用:count=1,不可水平扩展(多 worker 间无法共享连接)。
|
||||
*
|
||||
* 该类不持有 TcpConnection 引用,仅持有 connection_id 与元数据;Server 维护 connection_id => TcpConnection 映射。
|
||||
*/
|
||||
final class GameWebSocketSubscriptionRegistry
|
||||
{
|
||||
/** @var array<string, array<int, true>> topic => { connection_id: true } */
|
||||
private static array $topicIndex = [];
|
||||
|
||||
/** @var array<int, array{topics: list<string>, user_id: int, last_seen_at: int, remote_ip: string}> */
|
||||
private static array $connectionMeta = [];
|
||||
|
||||
/**
|
||||
* 注册新连接(onConnect 调用)。
|
||||
*/
|
||||
public static function registerConnection(int $connectionId, int $userId, string $remoteIp = ''): void
|
||||
{
|
||||
if ($connectionId <= 0) {
|
||||
return;
|
||||
}
|
||||
self::$connectionMeta[$connectionId] = [
|
||||
'topics' => [],
|
||||
'user_id' => max(0, $userId),
|
||||
'last_seen_at' => time(),
|
||||
'remote_ip' => $remoteIp,
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* 注销连接(onClose 调用):从所有 topic 索引中移除该 connection。
|
||||
*/
|
||||
public static function unregisterConnection(int $connectionId): void
|
||||
{
|
||||
if ($connectionId <= 0 || !isset(self::$connectionMeta[$connectionId])) {
|
||||
return;
|
||||
}
|
||||
foreach (self::$connectionMeta[$connectionId]['topics'] as $topic) {
|
||||
if (isset(self::$topicIndex[$topic][$connectionId])) {
|
||||
unset(self::$topicIndex[$topic][$connectionId]);
|
||||
if (self::$topicIndex[$topic] === []) {
|
||||
unset(self::$topicIndex[$topic]);
|
||||
}
|
||||
}
|
||||
}
|
||||
unset(self::$connectionMeta[$connectionId]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 替换该连接的订阅列表(subscribe 报文调用,覆盖式订阅,符合现网协议)。
|
||||
*
|
||||
* @param list<string> $topics
|
||||
* @return list<string> 实际生效的、去重排序后的订阅列表
|
||||
*/
|
||||
public static function replaceSubscriptions(int $connectionId, array $topics): array
|
||||
{
|
||||
if ($connectionId <= 0 || !isset(self::$connectionMeta[$connectionId])) {
|
||||
return [];
|
||||
}
|
||||
|
||||
foreach (self::$connectionMeta[$connectionId]['topics'] as $oldTopic) {
|
||||
if (isset(self::$topicIndex[$oldTopic][$connectionId])) {
|
||||
unset(self::$topicIndex[$oldTopic][$connectionId]);
|
||||
if (self::$topicIndex[$oldTopic] === []) {
|
||||
unset(self::$topicIndex[$oldTopic]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$clean = [];
|
||||
foreach ($topics as $t) {
|
||||
if (!is_string($t)) {
|
||||
continue;
|
||||
}
|
||||
$v = trim($t);
|
||||
if ($v === '' || strlen($v) > 64) {
|
||||
continue;
|
||||
}
|
||||
$clean[$v] = true;
|
||||
}
|
||||
$finalTopics = array_keys($clean);
|
||||
sort($finalTopics);
|
||||
|
||||
self::$connectionMeta[$connectionId]['topics'] = $finalTopics;
|
||||
foreach ($finalTopics as $topic) {
|
||||
self::$topicIndex[$topic][$connectionId] = true;
|
||||
}
|
||||
|
||||
return $finalTopics;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取订阅了指定 topic 的所有 connection_id。
|
||||
*
|
||||
* @return list<int>
|
||||
*/
|
||||
public static function connectionsForTopic(string $topic): array
|
||||
{
|
||||
$topic = trim($topic);
|
||||
if ($topic === '' || !isset(self::$topicIndex[$topic])) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return array_keys(self::$topicIndex[$topic]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 标记连接活跃时间(接收任意消息时调用,用于心跳超时判断)。
|
||||
*/
|
||||
public static function touch(int $connectionId): void
|
||||
{
|
||||
if (isset(self::$connectionMeta[$connectionId])) {
|
||||
self::$connectionMeta[$connectionId]['last_seen_at'] = time();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return array{topics: list<string>, user_id: int, last_seen_at: int, remote_ip: string}|null
|
||||
*/
|
||||
public static function meta(int $connectionId): ?array
|
||||
{
|
||||
return self::$connectionMeta[$connectionId] ?? null;
|
||||
}
|
||||
|
||||
public static function userIdOf(int $connectionId): int
|
||||
{
|
||||
return self::$connectionMeta[$connectionId]['user_id'] ?? 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 找出所有 last_seen_at 早于 $cutoff 的连接 id(用于服务端主动关闭僵尸连接)。
|
||||
*
|
||||
* @return list<int>
|
||||
*/
|
||||
public static function staleConnections(int $cutoff): array
|
||||
{
|
||||
$out = [];
|
||||
foreach (self::$connectionMeta as $cid => $meta) {
|
||||
if (($meta['last_seen_at'] ?? 0) < $cutoff) {
|
||||
$out[] = $cid;
|
||||
}
|
||||
}
|
||||
return $out;
|
||||
}
|
||||
|
||||
/**
|
||||
* 当前活跃连接数(运维/诊断用)。
|
||||
*/
|
||||
public static function connectionCount(): int
|
||||
{
|
||||
return count(self::$connectionMeta);
|
||||
}
|
||||
|
||||
/**
|
||||
* 当前活跃订阅总数(运维/诊断用)。
|
||||
*/
|
||||
public static function subscriptionCount(): int
|
||||
{
|
||||
$sum = 0;
|
||||
foreach (self::$topicIndex as $conns) {
|
||||
$sum += count($conns);
|
||||
}
|
||||
return $sum;
|
||||
}
|
||||
|
||||
/**
|
||||
* 仅供测试/进程重启时清空索引。
|
||||
*/
|
||||
public static function reset(): void
|
||||
{
|
||||
self::$topicIndex = [];
|
||||
self::$connectionMeta = [];
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user