[游戏管理]游戏奖励配置-优化样式
This commit is contained in:
@@ -4,6 +4,7 @@ namespace app\admin\controller\game;
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use Throwable;
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use app\common\controller\Backend;
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use app\common\library\GameRewardConfigTemplate;
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use support\think\Db;
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use support\Response;
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use Webman\Http\Request as WebmanRequest;
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@@ -229,6 +230,7 @@ class Channel extends Backend
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if ($this->isPositiveChannelId($newChannelId)) {
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try {
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$this->copyGameConfigFromChannelZero($newChannelId);
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$this->copyRewardConfigFromTemplate($newChannelId);
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} catch (Throwable $e) {
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return $this->error(__('Game channel copy default config failed') . ': ' . $e->getMessage());
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}
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@@ -595,10 +597,38 @@ class Channel extends Backend
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}
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/**
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* 新建渠道后:将 channel_id=0 的全局默认游戏配置复制一份,channel_id 指向新渠道主键
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* 新建渠道后:game_reward_config 优先从 game_channel_id=0 的默认模板复制;若无则使用 resource JSON 模板
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*
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* @param int|string $newChannelId 新建 game_channel.id
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*/
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private function copyRewardConfigFromTemplate(int|string $newChannelId): void
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{
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$exists = Db::name('game_reward_config')->where('game_channel_id', $newChannelId)->count();
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if ($exists > 0) {
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return;
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}
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$now = time();
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$tpl = Db::name('game_reward_config')->whereIn('game_channel_id', [0, '0'])->order('id', 'asc')->find();
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if ($tpl) {
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Db::name('game_reward_config')->insert([
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'game_channel_id' => $newChannelId,
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'tier_reward_form' => $tpl['tier_reward_form'],
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'bigwin_form' => $tpl['bigwin_form'],
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'create_time' => $now,
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'update_time' => $now,
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]);
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return;
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}
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$cols = GameRewardConfigTemplate::getDefaultJsonColumns();
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Db::name('game_reward_config')->insert([
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'game_channel_id' => $newChannelId,
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'tier_reward_form' => $cols['tier_reward_form'],
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'bigwin_form' => $cols['bigwin_form'],
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'create_time' => $now,
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'update_time' => $now,
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]);
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}
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private function copyGameConfigFromChannelZero(int|string $newChannelId): void
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{
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$exists = Db::name('game_config')->where('channel_id', $newChannelId)->count();
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@@ -1,183 +1,164 @@
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<?php
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declare(strict_types=1);
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namespace app\admin\controller\game;
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use Throwable;
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use app\common\controller\Backend;
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use app\common\library\GameRewardConfigTemplate;
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use app\common\model\GameRewardConfig;
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use app\common\validate\GameRewardConfig as GameRewardConfigValidate;
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use support\think\Db;
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use support\Response;
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use Webman\Http\Request as WebmanRequest;
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/**
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* 游戏奖励配置
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* 游戏奖励配置(渠道表单页,路由 /admin/game/rewardConfig)
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* 约定:game_channel_id = 0 为超管维护的「全渠道默认模板」,新建渠道时优先从此行复制到新渠道
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*/
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class RewardConfig extends Backend
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{
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/**
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* GameRewardConfig模型对象
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* @var object|null
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* @phpstan-var \app\common\model\GameRewardConfig|null
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*/
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protected ?object $model = null;
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/** 默认模板渠道主键(非真实渠道,仅存库一行) */
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private const DEFAULT_TEMPLATE_CHANNEL_ID = 0;
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/**
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* 数据范围:非超管仅本人 + 下级管理员负责的渠道
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*/
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protected bool|string|int $dataLimit = 'parent';
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/**
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* 列表/删除按渠道字段限制(实际值为渠道 ID)
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*/
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protected string $dataLimitField = 'game_channel_id';
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/**
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* 表无 admin_id,勿自动写入
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*/
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protected bool $dataLimitFieldAutoFill = false;
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protected array|string $preExcludeFields = ['id', 'create_time', 'update_time'];
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protected array $withJoinTable = ['gameChannel'];
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protected string|array $quickSearchField = ['id'];
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protected function initController(WebmanRequest $request): ?Response
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public function index(WebmanRequest $request): Response
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{
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$this->model = new \app\common\model\GameRewardConfig();
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return null;
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}
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/**
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* 将可访问管理员 ID 转换为可访问渠道 ID
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*
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* @return list<int|string>
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*/
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protected function getDataLimitAdminIds(): array
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{
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if (!$this->dataLimit || !$this->auth || $this->auth->isSuperAdmin()) {
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return [];
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}
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$adminIds = parent::getDataLimitAdminIds();
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if ($adminIds === []) {
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return [];
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}
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$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
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if ($channelIds === []) {
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return [-1];
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}
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return array_values(array_unique($channelIds));
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}
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/**
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* 新增:非超管仅可写入权限内渠道
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* @throws Throwable
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*/
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protected function _add(): Response
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{
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if ($this->request && $this->request->method() === 'POST' && !$this->auth->isSuperAdmin()) {
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$allowedChannelIds = $this->getDataLimitAdminIds();
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$cid = $this->request->post('game_channel_id');
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if ($cid === null || $cid === '' || ($allowedChannelIds !== [] && !in_array($cid, $allowedChannelIds))) {
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return $this->error(__('You have no permission'));
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}
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}
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return parent::_add();
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}
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/**
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* 编辑:非超管锁定渠道,不允许跨渠道改写
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* @throws Throwable
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*/
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protected function _edit(): Response
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{
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$pk = $this->model->getPk();
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$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
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$row = $this->model->find($id);
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if (!$row) {
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return $this->error(__('Record not found'));
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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$dataLimitAdminIds = $this->getDataLimitAdminIds();
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if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
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return $this->error(__('You have no permission'));
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[$channelId, $err] = $this->resolveTargetChannelId($request, false);
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if ($err !== null) {
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return $err;
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}
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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if (!$this->auth->isSuperAdmin()) {
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$data[$this->dataLimitField] = $row[$this->dataLimitField];
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}
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$result = false;
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$this->model->startTrans();
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try {
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if ($this->modelValidate) {
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$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
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if (class_exists($validate)) {
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$validate = new $validate();
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if ($this->modelSceneValidate) {
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$validate->scene('edit');
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}
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$data[$pk] = $row[$pk];
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$validate->check($data);
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}
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}
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$result = $row->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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return $this->success(__('Update successful'));
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}
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return $this->error(__('No rows updated'));
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$row = GameRewardConfig::where('game_channel_id', $channelId)->find();
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if ($row) {
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return $this->success('', [
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'row' => $row->toArray(),
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]);
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}
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return $this->success('', ['row' => $row]);
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}
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/**
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* 查看
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* @throws Throwable
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*/
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protected function _index(): Response
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{
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// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
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if ($this->request && $this->request->get('select')) {
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return $this->select($this->request);
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}
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/**
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* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
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* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
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* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
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*/
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list($where, $alias, $limit, $order) = $this->queryBuilder();
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$res = $this->model
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->withJoin($this->withJoinTable, $this->withJoinType)
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->with($this->withJoinTable)
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->visible(['gameChannel' => ['name']])
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->alias($alias)
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->where($where)
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->order($order)
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->paginate($limit);
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$defaults = GameRewardConfigTemplate::getDefaultJsonColumns();
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return $this->success('', [
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'list' => $res->items(),
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'total' => $res->total(),
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'remark' => get_route_remark(),
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'row' => [
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'id' => null,
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'game_channel_id' => $channelId,
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'tier_reward_form' => $defaults['tier_reward_form'],
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'bigwin_form' => $defaults['bigwin_form'],
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],
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]);
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}
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public function save(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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if ($request->method() !== 'POST') {
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return $this->error(__('Parameter error'));
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}
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$data = $request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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[$channelId, $err] = $this->resolveTargetChannelId($request, true);
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if ($err !== null) {
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return $err;
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}
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if (!$this->channelExists($channelId)) {
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return $this->error(__('Record not found'));
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}
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$tier = $data['tier_reward_form'] ?? null;
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$big = $data['bigwin_form'] ?? null;
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if (!is_string($tier) || !is_string($big)) {
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return $this->error(__('Parameter error'));
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}
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try {
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$validate = new GameRewardConfigValidate();
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$validate->scene('channel_form')->check([
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'tier_reward_form' => $tier,
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'bigwin_form' => $big,
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]);
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} catch (Throwable $e) {
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return $this->error($e->getMessage());
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}
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$existing = GameRewardConfig::where('game_channel_id', $channelId)->find();
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try {
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if ($existing) {
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$existing->save([
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'tier_reward_form' => $tier,
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'bigwin_form' => $big,
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]);
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} else {
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$m = new GameRewardConfig();
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$m->save([
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'game_channel_id' => $channelId,
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'tier_reward_form' => $tier,
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'bigwin_form' => $big,
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]);
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}
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} catch (Throwable $e) {
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return $this->error($e->getMessage());
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}
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return $this->success(__('Update successful'));
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}
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/**
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* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
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* @return array{0: int, 1: Response|null}
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*/
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}
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private function resolveTargetChannelId(WebmanRequest $request, bool $isPost): array
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{
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if ($this->auth->isSuperAdmin()) {
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$raw = $isPost ? ($request->post('game_channel_id') ?? $request->get('game_channel_id')) : $request->get('game_channel_id');
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if ($raw === null || $raw === '') {
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return [self::DEFAULT_TEMPLATE_CHANNEL_ID, null];
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}
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if (!is_numeric($raw)) {
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return [self::DEFAULT_TEMPLATE_CHANNEL_ID, $this->error(__('Parameter error'))];
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}
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$cid = intval(strval($raw));
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if ($cid < 0) {
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return [self::DEFAULT_TEMPLATE_CHANNEL_ID, $this->error(__('Parameter error'))];
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}
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if ($cid === self::DEFAULT_TEMPLATE_CHANNEL_ID) {
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return [self::DEFAULT_TEMPLATE_CHANNEL_ID, null];
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}
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return [$cid, null];
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}
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$ids = Db::name('game_channel')->where('admin_id', $this->auth->id)->order('id', 'asc')->column('id');
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if ($ids === []) {
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return [self::DEFAULT_TEMPLATE_CHANNEL_ID, $this->error(__('Record not found'))];
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}
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return [intval(strval($ids[0])), null];
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}
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private function channelExists(int $channelId): bool
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{
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if ($channelId === self::DEFAULT_TEMPLATE_CHANNEL_ID) {
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return $this->auth->isSuperAdmin();
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}
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if ($this->auth->isSuperAdmin()) {
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return Db::name('game_channel')->where('id', $channelId)->count() > 0;
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}
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return Db::name('game_channel')->where('id', $channelId)->where('admin_id', $this->auth->id)->count() > 0;
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}
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}
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55
app/common/library/GameRewardConfigTemplate.php
Normal file
55
app/common/library/GameRewardConfigTemplate.php
Normal file
@@ -0,0 +1,55 @@
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<?php
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declare(strict_types=1);
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namespace app\common\library;
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/**
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* 游戏奖励配置:默认模板(与 resource/game_reward_config_template.json 一致)
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*/
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class GameRewardConfigTemplate
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{
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private static ?array $cached = null;
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public static function templatePath(): string
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{
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return dirname(__DIR__, 3) . DIRECTORY_SEPARATOR . 'resource' . DIRECTORY_SEPARATOR . 'game_reward_config_template.json';
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}
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/**
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* @return array{tier_reward_form: string, bigwin_form: string}
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*/
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public static function getDefaultJsonColumns(): array
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{
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if (self::$cached !== null) {
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return self::$cached;
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}
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$path = self::templatePath();
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if (!is_file($path)) {
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throw new \RuntimeException('game_reward_config_template.json missing: ' . $path);
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}
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$raw = file_get_contents($path);
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if ($raw === false || trim($raw) === '') {
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throw new \RuntimeException('game_reward_config_template.json read failed');
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}
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$decoded = json_decode($raw, true);
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if (!is_array($decoded)) {
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throw new \RuntimeException('game_reward_config_template.json invalid JSON');
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}
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$tier = $decoded['tier_reward_form'] ?? null;
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$big = $decoded['bigwin_form'] ?? null;
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if (!is_array($tier) || !is_array($big)) {
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throw new \RuntimeException('game_reward_config_template.json missing tier_reward_form or bigwin_form');
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}
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$tierJson = json_encode($tier, JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES);
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$bigJson = json_encode($big, JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES);
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if (!is_string($tierJson) || !is_string($bigJson)) {
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throw new \RuntimeException('game_reward_config_template encode failed');
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}
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self::$cached = [
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'tier_reward_form' => $tierJson,
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'bigwin_form' => $bigJson,
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];
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return self::$cached;
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}
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}
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@@ -34,6 +34,8 @@ class GameRewardConfig extends Validate
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protected $scene = [
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'add' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
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'edit' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
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/** 渠道表单页:渠道由后端固定,仅校验两份 JSON */
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'channel_form' => ['tier_reward_form', 'bigwin_form'],
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];
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private function parseJsonArray(mixed $value, string $label): array|string
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