[游戏管理]游戏奖励配置-优化样式
This commit is contained in:
@@ -11,4 +11,6 @@ export default {
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[adminBaseRoutePath + '/user/rule']: ['./backend/${lang}/auth/rule.ts'],
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[adminBaseRoutePath + '/user/scoreLog']: ['./backend/${lang}/user/moneyLog.ts'],
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[adminBaseRoutePath + '/crud/crud']: ['./backend/${lang}/crud/log.ts', './backend/${lang}/crud/state.ts'],
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// /admin/game/rewardConfig 会加载 rewardConfig.ts;页面标题等仍在 rewardConfigForm.ts(game.rewardConfigForm)
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[adminBaseRoutePath + '/game/rewardConfig']: ['./backend/${lang}/game/rewardConfigForm.ts'],
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}
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11
web/src/lang/backend/en/game/rewardConfigForm.ts
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11
web/src/lang/backend/en/game/rewardConfigForm.ts
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@@ -0,0 +1,11 @@
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export default {
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title: 'Game reward config',
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intro:
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'Super admins can maintain the global default template (game_channel_id=0). New channels copy this reward config first; if no template row exists yet, the built-in JSON template is used. Channel admins can only edit their own channel.',
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super_scope_label: 'Scope',
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super_scope_template: 'Global default template',
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super_scope_channel: 'Specific channel',
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super_scope_hint: 'Pick a channel below, then click Refresh to load.',
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btn_add: 'Save',
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btn_reset: 'Reset',
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}
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11
web/src/lang/backend/zh-cn/game/rewardConfigForm.ts
Normal file
11
web/src/lang/backend/zh-cn/game/rewardConfigForm.ts
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@@ -0,0 +1,11 @@
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export default {
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title: '游戏奖励配置',
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intro:
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'超级管理员可维护「全渠道默认模板」(对应库中 game_channel_id=0)。新建渠道时,会优先复制该模板的档位奖励与超级大奖配置;若尚未保存过模板,则使用项目内置 JSON 模板。渠道管理员仅能编辑自己负责渠道的配置。',
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super_scope_label: '维护范围',
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super_scope_template: '全渠道默认模板',
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super_scope_channel: '指定渠道',
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super_scope_hint: '选择「指定渠道」后请在下拉框中选择具体渠道并点击刷新加载。',
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btn_add: '新增',
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btn_reset: '重置',
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}
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@@ -1,59 +0,0 @@
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<template>
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<div class="form-cell">
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<div v-if="rows.length === 0" class="empty">-</div>
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<div v-for="(row, idx) in rows" :key="idx" class="row">
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<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
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<el-tag size="small" type="danger" effect="light">{{ row.tier }}</el-tag>
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<span>{{ row.ui_text }}</span>
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<span>{{ row.real_ev }}</span>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { computed } from 'vue'
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const props = defineProps<{ row?: { bigwin_form?: unknown } }>()
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type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
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const rows = computed<FormRow[]>(() => {
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const raw = props.row?.bigwin_form
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if (typeof raw !== 'string' || raw.trim() === '') return []
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try {
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const parsed = JSON.parse(raw) as unknown
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if (!Array.isArray(parsed)) return []
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const out: FormRow[] = []
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for (const item of parsed) {
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if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
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const obj = item as Record<string, unknown>
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out.push({
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grid_number: String(obj.grid_number ?? ''),
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ui_text: String(obj.ui_text ?? ''),
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real_ev: String(obj.real_ev ?? ''),
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tier: String(obj.tier ?? ''),
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})
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}
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return out
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} catch {
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return []
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}
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})
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</script>
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<style scoped lang="scss">
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.form-cell {
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display: flex;
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flex-direction: column;
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gap: 6px;
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}
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.row {
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display: flex;
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gap: 8px;
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align-items: center;
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flex-wrap: wrap;
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}
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.empty {
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color: var(--el-text-color-secondary);
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}
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</style>
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@@ -1,59 +0,0 @@
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<template>
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<div class="form-cell">
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<div v-if="rows.length === 0" class="empty">-</div>
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<div v-for="(row, idx) in rows" :key="idx" class="row">
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<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
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<el-tag size="small" type="info" effect="light">{{ row.tier }}</el-tag>
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<span>{{ row.ui_text }}</span>
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<span>{{ row.real_ev }}</span>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { computed } from 'vue'
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const props = defineProps<{ row?: { tier_reward_form?: unknown } }>()
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type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
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const rows = computed<FormRow[]>(() => {
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const raw = props.row?.tier_reward_form
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if (typeof raw !== 'string' || raw.trim() === '') return []
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try {
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const parsed = JSON.parse(raw) as unknown
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if (!Array.isArray(parsed)) return []
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const out: FormRow[] = []
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for (const item of parsed) {
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if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
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const obj = item as Record<string, unknown>
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out.push({
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grid_number: String(obj.grid_number ?? ''),
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ui_text: String(obj.ui_text ?? ''),
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real_ev: String(obj.real_ev ?? ''),
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tier: String(obj.tier ?? ''),
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})
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}
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return out
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} catch {
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return []
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}
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})
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</script>
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<style scoped lang="scss">
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.form-cell {
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display: flex;
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flex-direction: column;
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gap: 6px;
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}
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.row {
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display: flex;
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gap: 8px;
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align-items: center;
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flex-wrap: wrap;
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}
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.empty {
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color: var(--el-text-color-secondary);
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}
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</style>
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@@ -1,141 +1,439 @@
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<template>
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<div class="default-main ba-table-box">
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<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
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<el-card shadow="never" class="reward-form-card" v-loading="pageLoading">
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<template #header>
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<span class="card-title">{{ t('game.rewardConfigForm.title') }}</span>
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</template>
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<!-- 表格顶部菜单 -->
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<!-- 自定义按钮请使用插槽,甚至公共搜索也可以使用具名插槽渲染,参见文档 -->
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<TableHeader
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:buttons="headerButtons"
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:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.rewardConfig.quick Search Fields') })"
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></TableHeader>
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<el-alert
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v-if="showTemplateIntro"
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class="intro-alert"
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type="info"
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:closable="false"
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show-icon
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>
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<template #title>{{ t('game.rewardConfigForm.intro') }}</template>
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</el-alert>
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<!-- 表格 -->
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<!-- 表格列有多种自定义渲染方式,比如自定义组件、具名插槽等,参见文档 -->
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<!-- 要使用 el-table 组件原有的属性,直接加在 Table 标签上即可 -->
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<Table ref="tableRef"></Table>
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<el-form
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ref="formRef"
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class="reward-form-body"
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@submit.prevent=""
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:model="formModel"
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:label-position="config.layout.shrink ? 'top' : 'right'"
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:label-width="formLabelWidth + 'px'"
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:rules="rules"
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>
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<template v-if="isSuperAdmin">
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<el-form-item :label="t('game.rewardConfigForm.super_scope_label')">
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<el-radio-group v-model="superEditScope" @change="onSuperScopeChange">
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<el-radio-button label="template">{{ t('game.rewardConfigForm.super_scope_template') }}</el-radio-button>
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<el-radio-button label="channel">{{ t('game.rewardConfigForm.super_scope_channel') }}</el-radio-button>
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</el-radio-group>
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</el-form-item>
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<el-alert
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v-if="superEditScope === 'channel'"
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class="scope-hint"
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type="warning"
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:closable="false"
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:title="t('game.rewardConfigForm.super_scope_hint')"
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/>
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<div v-if="superEditScope === 'channel'" class="channel-bar">
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<FormItem
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:label="t('game.rewardConfig.game_channel_id')"
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type="remoteSelect"
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v-model="formModel.game_channel_id"
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prop="game_channel_id"
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:input-attr="channelRemoteAttr"
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:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
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/>
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<el-button type="primary" @click="loadData" :disabled="!formModel.game_channel_id">{{ t('Refresh') }}</el-button>
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</div>
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</template>
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<!-- 表单 -->
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<PopupForm />
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<template v-if="showInner">
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<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
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<div class="block-editor">
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<div class="line line-head">
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<span>{{ t('game.rewardConfig.grid_number') }}</span>
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<span>{{ t('game.rewardConfig.ui_text') }}</span>
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<span>{{ t('game.rewardConfig.real_ev') }}</span>
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<span>{{ t('game.rewardConfig.tier') }}</span>
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</div>
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<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
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<el-input v-model="row.grid_number" disabled />
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<el-input
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v-model="row.ui_text"
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:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
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@input="syncPayload"
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/>
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<el-input
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v-model="row.real_ev"
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:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
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@input="syncPayload"
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/>
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<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
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<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
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<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
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<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
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<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
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<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
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</el-select>
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</div>
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<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
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</div>
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</el-form-item>
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<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
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<div class="block-editor">
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<div class="line line-head">
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<span>{{ t('game.rewardConfig.grid_number') }}</span>
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<span>{{ t('game.rewardConfig.ui_text') }}</span>
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<span>{{ t('game.rewardConfig.real_ev') }}</span>
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<span>{{ t('game.rewardConfig.tier') }}</span>
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</div>
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<div v-for="(row, idx) in bigwinRows" :key="'bigwin-' + idx" class="line">
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<el-input v-model="row.grid_number" disabled />
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<el-input
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v-model="row.ui_text"
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:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
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@input="syncPayload"
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/>
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<el-input
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v-model="row.real_ev"
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:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
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@input="syncPayload"
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/>
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<el-input v-model="row.tier" disabled style="width: 120px" />
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</div>
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<div class="form-help">{{ t('game.rewardConfig.bigwin_form_help') }}</div>
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</div>
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</el-form-item>
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<el-form-item>
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<el-button type="primary" :loading="submitLoading" @click="onSubmit">{{ t('game.rewardConfigForm.btn_add') }}</el-button>
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<el-button @click="onReset">{{ t('game.rewardConfigForm.btn_reset') }}</el-button>
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</el-form-item>
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</template>
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</el-form>
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</el-card>
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</div>
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</template>
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<script setup lang="ts">
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import { computed, onMounted, provide, useTemplateRef } from 'vue'
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import type { FormInstance, FormItemRule } from 'element-plus'
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import { computed, onMounted, reactive, ref, useTemplateRef } from 'vue'
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import { useI18n } from 'vue-i18n'
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import PopupForm from './popupForm.vue'
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import TierRewardFormCell from './TierRewardFormCell.vue'
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import BigwinFormCell from './BigwinFormCell.vue'
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import { baTableApi } from '/@/api/common'
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import { defaultOptButtons } from '/@/components/table'
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import TableHeader from '/@/components/table/header/index.vue'
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import Table from '/@/components/table/index.vue'
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import FormItem from '/@/components/formItem/index.vue'
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import { useConfig } from '/@/stores/config'
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import { useAdminInfo } from '/@/stores/adminInfo'
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import baTableClass from '/@/utils/baTable'
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import createAxios from '/@/utils/axios'
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defineOptions({
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name: 'game/rewardConfig',
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})
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type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
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const { t } = useI18n()
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const tableRef = useTemplateRef('tableRef')
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const config = useConfig()
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const adminInfo = useAdminInfo()
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const formRef = useTemplateRef<FormInstance>('formRef')
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const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
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const BIGWIN_GRIDS = ['5', '10', '15', '20', '25', '30']
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const isSuperAdmin = computed(() => adminInfo.super === true)
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const optButtons: OptButton[] = defaultOptButtons(['edit'])
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const superHeaderButtons: HeaderOptButton[] = ['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']
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const channelHeaderButtons: HeaderOptButton[] = ['refresh']
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const tierRewardFormColumn: TableColumn = {
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label: t('game.rewardConfig.tier_reward_form'),
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prop: 'tier_reward_form',
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align: 'center',
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minWidth: 360,
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operatorPlaceholder: t('Fuzzy query'),
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sortable: false,
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operator: 'LIKE',
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comSearchRender: 'string',
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render: 'customRender',
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customRender: TierRewardFormCell,
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}
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const bigwinFormColumn: TableColumn = {
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label: t('game.rewardConfig.bigwin_form'),
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prop: 'bigwin_form',
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align: 'center',
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minWidth: 360,
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operatorPlaceholder: t('Fuzzy query'),
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sortable: false,
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operator: 'LIKE',
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comSearchRender: 'string',
|
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render: 'customRender',
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customRender: BigwinFormCell,
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}
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const headerButtons = computed(() => {
|
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if (isSuperAdmin.value) {
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return superHeaderButtons
|
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}
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return channelHeaderButtons
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const formLabelWidth = computed(() => (config.layout.shrink ? 100 : 140))
|
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const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }
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|
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const pageLoading = ref(false)
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const submitLoading = ref(false)
|
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/** 超管:template = game_channel_id 0 默认模板;channel = 编辑指定渠道 */
|
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const superEditScope = ref<'template' | 'channel'>('template')
|
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/** 仅超管维护「全渠道默认模板」(game_channel_id=0、未绑定具体渠道)时展示顶部说明;渠道管理员或超管选「指定渠道」时不展示 */
|
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const showTemplateIntro = computed(() => isSuperAdmin.value && superEditScope.value === 'template')
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const formModel = reactive({
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id: null as number | string | null,
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game_channel_id: 0 as number | string,
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tier_reward_form: '',
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bigwin_form: '',
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})
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const columns: TableColumn[] = [
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{ type: 'selection', align: 'center', operator: false },
|
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{ label: t('game.rewardConfig.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
|
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{
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label: t('game.rewardConfig.gamechannel__name'),
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prop: 'gameChannel.name',
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align: 'center',
|
||||
operatorPlaceholder: t('Fuzzy query'),
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render: 'tags',
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operator: 'LIKE',
|
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comSearchRender: 'string',
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},
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...(isSuperAdmin.value ? [] : [tierRewardFormColumn, bigwinFormColumn]),
|
||||
{
|
||||
label: t('game.rewardConfig.create_time'),
|
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prop: 'create_time',
|
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align: 'center',
|
||||
render: 'datetime',
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operator: 'RANGE',
|
||||
comSearchRender: 'datetime',
|
||||
sortable: 'custom',
|
||||
width: 160,
|
||||
timeFormat: 'yyyy-mm-dd hh:MM:ss',
|
||||
},
|
||||
{
|
||||
label: t('game.rewardConfig.update_time'),
|
||||
prop: 'update_time',
|
||||
align: 'center',
|
||||
render: 'datetime',
|
||||
operator: 'RANGE',
|
||||
comSearchRender: 'datetime',
|
||||
sortable: 'custom',
|
||||
width: 160,
|
||||
timeFormat: 'yyyy-mm-dd hh:MM:ss',
|
||||
},
|
||||
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
|
||||
]
|
||||
|
||||
/**
|
||||
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
|
||||
*/
|
||||
const baTable = new baTableClass(
|
||||
new baTableApi('/admin/game.RewardConfig/'),
|
||||
{
|
||||
pk: 'id',
|
||||
column: columns,
|
||||
dblClickNotEditColumn: [undefined],
|
||||
},
|
||||
{
|
||||
defaultItems: {},
|
||||
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
|
||||
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
|
||||
|
||||
const showInner = computed(() => {
|
||||
if (!isSuperAdmin.value) {
|
||||
return true
|
||||
}
|
||||
)
|
||||
if (superEditScope.value === 'template') {
|
||||
return true
|
||||
}
|
||||
return !!formModel.game_channel_id
|
||||
})
|
||||
|
||||
provide('baTable', baTable)
|
||||
function parseRows(raw: unknown): RewardRow[] {
|
||||
if (typeof raw !== 'string' || raw.trim() === '') return []
|
||||
try {
|
||||
const parsed = JSON.parse(raw) as unknown
|
||||
if (!Array.isArray(parsed)) return []
|
||||
const out: RewardRow[] = []
|
||||
for (const item of parsed) {
|
||||
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
|
||||
const obj = item as Record<string, unknown>
|
||||
out.push({
|
||||
grid_number: String(obj.grid_number ?? ''),
|
||||
ui_text: String(obj.ui_text ?? ''),
|
||||
real_ev: String(obj.real_ev ?? ''),
|
||||
tier: String(obj.tier ?? ''),
|
||||
})
|
||||
}
|
||||
return out
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
function toTierRows(raw: unknown): RewardRow[] {
|
||||
const parsed = parseRows(raw)
|
||||
const map = new Map<string, RewardRow>()
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return TIER_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
|
||||
})
|
||||
}
|
||||
|
||||
function toBigwinRows(raw: unknown): RewardRow[] {
|
||||
const parsed = parseRows(raw)
|
||||
const map = new Map<string, RewardRow>()
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return BIGWIN_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
|
||||
})
|
||||
}
|
||||
|
||||
function syncPayload() {
|
||||
formModel.tier_reward_form = JSON.stringify(tierRows.value)
|
||||
formModel.bigwin_form = JSON.stringify(bigwinRows.value)
|
||||
}
|
||||
|
||||
function applyRowToForm(row: Record<string, unknown>) {
|
||||
formModel.id = (row.id as number | string | null | undefined) ?? null
|
||||
formModel.game_channel_id = (row.game_channel_id as number | string) ?? 0
|
||||
tierRows.value = toTierRows(row.tier_reward_form)
|
||||
bigwinRows.value = toBigwinRows(row.bigwin_form)
|
||||
syncPayload()
|
||||
}
|
||||
|
||||
function validateForms(): string | undefined {
|
||||
if (tierRows.value.length !== 26 || bigwinRows.value.length !== 6) {
|
||||
return t('Parameter error')
|
||||
}
|
||||
for (let i = 0; i < tierRows.value.length; i++) {
|
||||
const row = tierRows.value[i]
|
||||
if (row.grid_number !== TIER_GRIDS[i]) return t('Parameter error')
|
||||
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
|
||||
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
|
||||
if (!['T1', 'T2', 'T3', 'T4', 'T5'].includes(row.tier)) return t('Parameter error')
|
||||
}
|
||||
for (let i = 0; i < bigwinRows.value.length; i++) {
|
||||
const row = bigwinRows.value[i]
|
||||
if (row.grid_number !== BIGWIN_GRIDS[i]) return t('Parameter error')
|
||||
if (row.tier !== 'BIGWIN') return t('Parameter error')
|
||||
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
|
||||
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||||
game_channel_id: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
if (!isSuperAdmin.value || superEditScope.value !== 'channel') {
|
||||
callback()
|
||||
return
|
||||
}
|
||||
if (!_val && _val !== 0) {
|
||||
callback(new Error(t('Please select field', { field: t('game.rewardConfig.game_channel_id') })))
|
||||
return
|
||||
}
|
||||
if (_val === 0 || _val === '0') {
|
||||
callback(new Error(t('Please select field', { field: t('game.rewardConfig.game_channel_id') })))
|
||||
return
|
||||
}
|
||||
callback()
|
||||
},
|
||||
trigger: ['change', 'blur'],
|
||||
},
|
||||
],
|
||||
tier_reward_form: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateForms()
|
||||
if (err) return callback(new Error(err))
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
bigwin_form: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateForms()
|
||||
if (err) return callback(new Error(err))
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
})
|
||||
|
||||
function resolveRequestChannelId(): number | null {
|
||||
if (!isSuperAdmin.value) {
|
||||
return null
|
||||
}
|
||||
if (superEditScope.value === 'template') {
|
||||
return 0
|
||||
}
|
||||
const v = formModel.game_channel_id
|
||||
if (!v && v !== 0) return null
|
||||
const n = Number(v)
|
||||
if (!Number.isFinite(n) || n <= 0) return null
|
||||
return n
|
||||
}
|
||||
|
||||
async function loadData() {
|
||||
if (isSuperAdmin.value && superEditScope.value === 'channel' && !formModel.game_channel_id) {
|
||||
return
|
||||
}
|
||||
pageLoading.value = true
|
||||
try {
|
||||
const params: Record<string, number> = {}
|
||||
const cid = resolveRequestChannelId()
|
||||
if (cid !== null) {
|
||||
params.game_channel_id = cid
|
||||
}
|
||||
const res = await createAxios<{ row?: Record<string, unknown> }>(
|
||||
{
|
||||
url: '/admin/game.RewardConfig/index',
|
||||
method: 'get',
|
||||
params,
|
||||
},
|
||||
{ showErrorMessage: true, loading: false }
|
||||
)
|
||||
const row = res.data?.row
|
||||
if (row && typeof row === 'object' && !Array.isArray(row)) {
|
||||
applyRowToForm(row as Record<string, unknown>)
|
||||
}
|
||||
} finally {
|
||||
pageLoading.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function onSuperScopeChange(val: string | number | boolean | undefined) {
|
||||
if (val === 'template') {
|
||||
formModel.game_channel_id = 0
|
||||
loadData()
|
||||
} else {
|
||||
formModel.game_channel_id = ''
|
||||
formRef.value?.clearValidate(['game_channel_id'])
|
||||
}
|
||||
}
|
||||
|
||||
async function onSubmit() {
|
||||
const form = formRef.value
|
||||
if (!form) return
|
||||
syncPayload()
|
||||
await form.validate(async (valid) => {
|
||||
if (!valid) return
|
||||
submitLoading.value = true
|
||||
try {
|
||||
const body: Record<string, string | number> = {
|
||||
tier_reward_form: formModel.tier_reward_form,
|
||||
bigwin_form: formModel.bigwin_form,
|
||||
}
|
||||
const cid = resolveRequestChannelId()
|
||||
if (cid !== null) {
|
||||
body.game_channel_id = cid
|
||||
}
|
||||
await createAxios(
|
||||
{
|
||||
url: '/admin/game.RewardConfig/save',
|
||||
method: 'post',
|
||||
data: body,
|
||||
},
|
||||
{ showSuccessMessage: true, loading: false }
|
||||
)
|
||||
await loadData()
|
||||
} finally {
|
||||
submitLoading.value = false
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async function onReset() {
|
||||
formRef.value?.clearValidate()
|
||||
await loadData()
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
baTable.table.ref = tableRef.value
|
||||
baTable.mount()
|
||||
baTable.getData()?.then(() => {
|
||||
baTable.initSort()
|
||||
baTable.dragSort()
|
||||
})
|
||||
if (isSuperAdmin.value) {
|
||||
superEditScope.value = 'template'
|
||||
formModel.game_channel_id = 0
|
||||
loadData()
|
||||
} else {
|
||||
loadData()
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style scoped lang="scss">
|
||||
.reward-form-card {
|
||||
max-width: 1100px;
|
||||
}
|
||||
.card-title {
|
||||
font-weight: 600;
|
||||
}
|
||||
.intro-alert {
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
.scope-hint {
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.channel-bar {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 12px;
|
||||
margin-bottom: 16px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.reward-form-body {
|
||||
margin-top: 8px;
|
||||
}
|
||||
.block-editor {
|
||||
width: 100%;
|
||||
}
|
||||
.line {
|
||||
display: grid;
|
||||
grid-template-columns: 110px 1fr 1fr 120px;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.line-head {
|
||||
margin-bottom: 6px;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
line-height: 20px;
|
||||
font-weight: 600;
|
||||
}
|
||||
.form-help {
|
||||
margin-top: 6px;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,264 +0,0 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
class="ba-operate-dialog"
|
||||
:close-on-click-modal="false"
|
||||
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
|
||||
@close="baTable.toggleForm"
|
||||
>
|
||||
<template #header>
|
||||
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
|
||||
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
|
||||
</div>
|
||||
</template>
|
||||
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
|
||||
<div
|
||||
class="ba-operate-form"
|
||||
:class="'ba-' + baTable.form.operate + '-form'"
|
||||
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
|
||||
>
|
||||
<el-form
|
||||
v-if="!baTable.form.loading"
|
||||
ref="formRef"
|
||||
@submit.prevent=""
|
||||
:model="baTable.form.items"
|
||||
:label-position="config.layout.shrink ? 'top' : 'right'"
|
||||
:label-width="baTable.form.labelWidth + 'px'"
|
||||
:rules="rules"
|
||||
>
|
||||
<FormItem
|
||||
:label="t('game.rewardConfig.game_channel_id')"
|
||||
type="remoteSelect"
|
||||
v-model="baTable.form.items!.game_channel_id"
|
||||
prop="game_channel_id"
|
||||
:input-attr="{ ...channelRemoteAttr, disabled: channelFieldDisabled }"
|
||||
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
|
||||
/>
|
||||
|
||||
<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
|
||||
<div class="block-editor">
|
||||
<div class="line line-head">
|
||||
<span>{{ t('game.rewardConfig.grid_number') }}</span>
|
||||
<span>{{ t('game.rewardConfig.ui_text') }}</span>
|
||||
<span>{{ t('game.rewardConfig.real_ev') }}</span>
|
||||
<span>{{ t('game.rewardConfig.tier') }}</span>
|
||||
</div>
|
||||
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
|
||||
<el-input v-model="row.grid_number" disabled />
|
||||
<el-input
|
||||
v-model="row.ui_text"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-input
|
||||
v-model="row.real_ev"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
|
||||
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
|
||||
</el-select>
|
||||
</div>
|
||||
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
|
||||
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
|
||||
<div class="block-editor">
|
||||
<div class="line line-head">
|
||||
<span>{{ t('game.rewardConfig.grid_number') }}</span>
|
||||
<span>{{ t('game.rewardConfig.ui_text') }}</span>
|
||||
<span>{{ t('game.rewardConfig.real_ev') }}</span>
|
||||
<span>{{ t('game.rewardConfig.tier') }}</span>
|
||||
</div>
|
||||
<div v-for="(row, idx) in bigwinRows" :key="'bigwin-' + idx" class="line">
|
||||
<el-input v-model="row.grid_number" disabled />
|
||||
<el-input
|
||||
v-model="row.ui_text"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-input
|
||||
v-model="row.real_ev"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-input v-model="row.tier" disabled style="width: 120px" />
|
||||
</div>
|
||||
<div class="form-help">{{ t('game.rewardConfig.bigwin_form_help') }}</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-form>
|
||||
</div>
|
||||
</el-scrollbar>
|
||||
<template #footer>
|
||||
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
|
||||
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
|
||||
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
|
||||
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
|
||||
</el-button>
|
||||
</div>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { FormItemRule } from 'element-plus'
|
||||
import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import FormItem from '/@/components/formItem/index.vue'
|
||||
import { useConfig } from '/@/stores/config'
|
||||
import { useAdminInfo } from '/@/stores/adminInfo'
|
||||
import type baTableClass from '/@/utils/baTable'
|
||||
import { buildValidatorData } from '/@/utils/validate'
|
||||
|
||||
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
|
||||
|
||||
const config = useConfig()
|
||||
const formRef = useTemplateRef('formRef')
|
||||
const baTable = inject('baTable') as baTableClass
|
||||
const adminInfo = useAdminInfo()
|
||||
const { t } = useI18n()
|
||||
|
||||
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
|
||||
const BIGWIN_GRIDS = ['5', '10', '15', '20', '25', '30']
|
||||
|
||||
const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }
|
||||
const isSuperAdmin = computed(() => adminInfo.super === true)
|
||||
const channelFieldDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
|
||||
|
||||
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
|
||||
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
|
||||
|
||||
function parseRows(raw: unknown): RewardRow[] {
|
||||
if (typeof raw !== 'string' || raw.trim() === '') return []
|
||||
try {
|
||||
const parsed = JSON.parse(raw) as unknown
|
||||
if (!Array.isArray(parsed)) return []
|
||||
const out: RewardRow[] = []
|
||||
for (const item of parsed) {
|
||||
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
|
||||
const obj = item as Record<string, unknown>
|
||||
out.push({
|
||||
grid_number: String(obj.grid_number ?? ''),
|
||||
ui_text: String(obj.ui_text ?? ''),
|
||||
real_ev: String(obj.real_ev ?? ''),
|
||||
tier: String(obj.tier ?? ''),
|
||||
})
|
||||
}
|
||||
return out
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
function toTierRows(raw: unknown): RewardRow[] {
|
||||
const parsed = parseRows(raw)
|
||||
const map = new Map<string, RewardRow>()
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return TIER_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
|
||||
})
|
||||
}
|
||||
|
||||
function toBigwinRows(raw: unknown): RewardRow[] {
|
||||
const parsed = parseRows(raw)
|
||||
const map = new Map<string, RewardRow>()
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return BIGWIN_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
|
||||
})
|
||||
}
|
||||
|
||||
function syncPayload() {
|
||||
const items = baTable.form.items
|
||||
if (!items) return
|
||||
items.tier_reward_form = JSON.stringify(tierRows.value)
|
||||
items.bigwin_form = JSON.stringify(bigwinRows.value)
|
||||
}
|
||||
|
||||
function validateForms(): string | undefined {
|
||||
if (tierRows.value.length !== 26 || bigwinRows.value.length !== 6) {
|
||||
return t('Parameter error')
|
||||
}
|
||||
for (let i = 0; i < tierRows.value.length; i++) {
|
||||
const row = tierRows.value[i]
|
||||
if (row.grid_number !== TIER_GRIDS[i]) return t('Parameter error')
|
||||
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
|
||||
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
|
||||
if (!['T1', 'T2', 'T3', 'T4', 'T5'].includes(row.tier)) return t('Parameter error')
|
||||
}
|
||||
for (let i = 0; i < bigwinRows.value.length; i++) {
|
||||
const row = bigwinRows.value[i]
|
||||
if (row.grid_number !== BIGWIN_GRIDS[i]) return t('Parameter error')
|
||||
if (row.tier !== 'BIGWIN') return t('Parameter error')
|
||||
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
|
||||
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
watch(
|
||||
() => baTable.form.loading,
|
||||
(loading) => {
|
||||
if (loading === false) {
|
||||
tierRows.value = toTierRows(baTable.form.items?.tier_reward_form)
|
||||
bigwinRows.value = toBigwinRows(baTable.form.items?.bigwin_form)
|
||||
syncPayload()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||||
game_channel_id: [buildValidatorData({ name: 'required', title: t('game.rewardConfig.game_channel_id') })],
|
||||
tier_reward_form: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateForms()
|
||||
if (err) return callback(new Error(err))
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
bigwin_form: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateForms()
|
||||
if (err) return callback(new Error(err))
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.block-editor {
|
||||
width: 100%;
|
||||
}
|
||||
.line {
|
||||
display: grid;
|
||||
grid-template-columns: 110px 1fr 1fr 120px;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.line-head {
|
||||
margin-bottom: 6px;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
line-height: 20px;
|
||||
font-weight: 600;
|
||||
}
|
||||
.form-help {
|
||||
margin-top: 6px;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user