[游戏管理]游戏奖励配置-优化样式

This commit is contained in:
2026-04-13 11:03:14 +08:00
parent f8d5a5ffe9
commit 938d0a60aa
13 changed files with 702 additions and 662 deletions

View File

@@ -4,6 +4,7 @@ namespace app\admin\controller\game;
use Throwable;
use app\common\controller\Backend;
use app\common\library\GameRewardConfigTemplate;
use support\think\Db;
use support\Response;
use Webman\Http\Request as WebmanRequest;
@@ -229,6 +230,7 @@ class Channel extends Backend
if ($this->isPositiveChannelId($newChannelId)) {
try {
$this->copyGameConfigFromChannelZero($newChannelId);
$this->copyRewardConfigFromTemplate($newChannelId);
} catch (Throwable $e) {
return $this->error(__('Game channel copy default config failed') . ': ' . $e->getMessage());
}
@@ -595,10 +597,38 @@ class Channel extends Backend
}
/**
* 新建渠道后:将 channel_id=0 的全局默认游戏配置复制一份channel_id 指向新渠道主键
* 新建渠道后:game_reward_config 优先从 game_channel_id=0 的默认模板复制;若无则使用 resource JSON 模板
*
* @param int|string $newChannelId 新建 game_channel.id
*/
private function copyRewardConfigFromTemplate(int|string $newChannelId): void
{
$exists = Db::name('game_reward_config')->where('game_channel_id', $newChannelId)->count();
if ($exists > 0) {
return;
}
$now = time();
$tpl = Db::name('game_reward_config')->whereIn('game_channel_id', [0, '0'])->order('id', 'asc')->find();
if ($tpl) {
Db::name('game_reward_config')->insert([
'game_channel_id' => $newChannelId,
'tier_reward_form' => $tpl['tier_reward_form'],
'bigwin_form' => $tpl['bigwin_form'],
'create_time' => $now,
'update_time' => $now,
]);
return;
}
$cols = GameRewardConfigTemplate::getDefaultJsonColumns();
Db::name('game_reward_config')->insert([
'game_channel_id' => $newChannelId,
'tier_reward_form' => $cols['tier_reward_form'],
'bigwin_form' => $cols['bigwin_form'],
'create_time' => $now,
'update_time' => $now,
]);
}
private function copyGameConfigFromChannelZero(int|string $newChannelId): void
{
$exists = Db::name('game_config')->where('channel_id', $newChannelId)->count();

View File

@@ -1,183 +1,164 @@
<?php
declare(strict_types=1);
namespace app\admin\controller\game;
use Throwable;
use app\common\controller\Backend;
use app\common\library\GameRewardConfigTemplate;
use app\common\model\GameRewardConfig;
use app\common\validate\GameRewardConfig as GameRewardConfigValidate;
use support\think\Db;
use support\Response;
use Webman\Http\Request as WebmanRequest;
/**
* 游戏奖励配置
* 游戏奖励配置(渠道表单页,路由 /admin/game/rewardConfig
* 约定game_channel_id = 0 为超管维护的「全渠道默认模板」,新建渠道时优先从此行复制到新渠道
*/
class RewardConfig extends Backend
{
/**
* GameRewardConfig模型对象
* @var object|null
* @phpstan-var \app\common\model\GameRewardConfig|null
*/
protected ?object $model = null;
/** 默认模板渠道主键(非真实渠道,仅存库一行) */
private const DEFAULT_TEMPLATE_CHANNEL_ID = 0;
/**
* 数据范围:非超管仅本人 + 下级管理员负责的渠道
*/
protected bool|string|int $dataLimit = 'parent';
/**
* 列表/删除按渠道字段限制(实际值为渠道 ID
*/
protected string $dataLimitField = 'game_channel_id';
/**
* 表无 admin_id勿自动写入
*/
protected bool $dataLimitFieldAutoFill = false;
protected array|string $preExcludeFields = ['id', 'create_time', 'update_time'];
protected array $withJoinTable = ['gameChannel'];
protected string|array $quickSearchField = ['id'];
protected function initController(WebmanRequest $request): ?Response
public function index(WebmanRequest $request): Response
{
$this->model = new \app\common\model\GameRewardConfig();
return null;
$response = $this->initializeBackend($request);
if ($response !== null) {
return $response;
}
/**
* 将可访问管理员 ID 转换为可访问渠道 ID
*
* @return list<int|string>
*/
protected function getDataLimitAdminIds(): array
[$channelId, $err] = $this->resolveTargetChannelId($request, false);
if ($err !== null) {
return $err;
}
$row = GameRewardConfig::where('game_channel_id', $channelId)->find();
if ($row) {
return $this->success('', [
'row' => $row->toArray(),
]);
}
$defaults = GameRewardConfigTemplate::getDefaultJsonColumns();
return $this->success('', [
'row' => [
'id' => null,
'game_channel_id' => $channelId,
'tier_reward_form' => $defaults['tier_reward_form'],
'bigwin_form' => $defaults['bigwin_form'],
],
]);
}
public function save(WebmanRequest $request): Response
{
if (!$this->dataLimit || !$this->auth || $this->auth->isSuperAdmin()) {
return [];
}
$adminIds = parent::getDataLimitAdminIds();
if ($adminIds === []) {
return [];
}
$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
if ($channelIds === []) {
return [-1];
}
return array_values(array_unique($channelIds));
$response = $this->initializeBackend($request);
if ($response !== null) {
return $response;
}
/**
* 新增:非超管仅可写入权限内渠道
* @throws Throwable
*/
protected function _add(): Response
{
if ($this->request && $this->request->method() === 'POST' && !$this->auth->isSuperAdmin()) {
$allowedChannelIds = $this->getDataLimitAdminIds();
$cid = $this->request->post('game_channel_id');
if ($cid === null || $cid === '' || ($allowedChannelIds !== [] && !in_array($cid, $allowedChannelIds))) {
return $this->error(__('You have no permission'));
}
}
return parent::_add();
if ($request->method() !== 'POST') {
return $this->error(__('Parameter error'));
}
/**
* 编辑:非超管锁定渠道,不允许跨渠道改写
* @throws Throwable
*/
protected function _edit(): Response
{
$pk = $this->model->getPk();
$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
$row = $this->model->find($id);
if (!$row) {
return $this->error(__('Record not found'));
}
$dataLimitAdminIds = $this->getDataLimitAdminIds();
if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
return $this->error(__('You have no permission'));
}
if ($this->request && $this->request->method() === 'POST') {
$data = $this->request->post();
$data = $request->post();
if (!$data) {
return $this->error(__('Parameter %s can not be empty', ['']));
}
$data = $this->applyInputFilter($data);
$data = $this->excludeFields($data);
if (!$this->auth->isSuperAdmin()) {
$data[$this->dataLimitField] = $row[$this->dataLimitField];
[$channelId, $err] = $this->resolveTargetChannelId($request, true);
if ($err !== null) {
return $err;
}
if (!$this->channelExists($channelId)) {
return $this->error(__('Record not found'));
}
$tier = $data['tier_reward_form'] ?? null;
$big = $data['bigwin_form'] ?? null;
if (!is_string($tier) || !is_string($big)) {
return $this->error(__('Parameter error'));
}
$result = false;
$this->model->startTrans();
try {
if ($this->modelValidate) {
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
if (class_exists($validate)) {
$validate = new $validate();
if ($this->modelSceneValidate) {
$validate->scene('edit');
}
$data[$pk] = $row[$pk];
$validate->check($data);
}
}
$result = $row->save($data);
$this->model->commit();
$validate = new GameRewardConfigValidate();
$validate->scene('channel_form')->check([
'tier_reward_form' => $tier,
'bigwin_form' => $big,
]);
} catch (Throwable $e) {
$this->model->rollback();
return $this->error($e->getMessage());
}
if ($result !== false) {
return $this->success(__('Update successful'));
}
return $this->error(__('No rows updated'));
}
return $this->success('', ['row' => $row]);
}
$existing = GameRewardConfig::where('game_channel_id', $channelId)->find();
/**
* 查看
* @throws Throwable
*/
protected function _index(): Response
{
// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
if ($this->request && $this->request->get('select')) {
return $this->select($this->request);
}
/**
* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
*/
list($where, $alias, $limit, $order) = $this->queryBuilder();
$res = $this->model
->withJoin($this->withJoinTable, $this->withJoinType)
->with($this->withJoinTable)
->visible(['gameChannel' => ['name']])
->alias($alias)
->where($where)
->order($order)
->paginate($limit);
return $this->success('', [
'list' => $res->items(),
'total' => $res->total(),
'remark' => get_route_remark(),
try {
if ($existing) {
$existing->save([
'tier_reward_form' => $tier,
'bigwin_form' => $big,
]);
} else {
$m = new GameRewardConfig();
$m->save([
'game_channel_id' => $channelId,
'tier_reward_form' => $tier,
'bigwin_form' => $big,
]);
}
} catch (Throwable $e) {
return $this->error($e->getMessage());
}
return $this->success(__('Update successful'));
}
/**
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
* @return array{0: int, 1: Response|null}
*/
private function resolveTargetChannelId(WebmanRequest $request, bool $isPost): array
{
if ($this->auth->isSuperAdmin()) {
$raw = $isPost ? ($request->post('game_channel_id') ?? $request->get('game_channel_id')) : $request->get('game_channel_id');
if ($raw === null || $raw === '') {
return [self::DEFAULT_TEMPLATE_CHANNEL_ID, null];
}
if (!is_numeric($raw)) {
return [self::DEFAULT_TEMPLATE_CHANNEL_ID, $this->error(__('Parameter error'))];
}
$cid = intval(strval($raw));
if ($cid < 0) {
return [self::DEFAULT_TEMPLATE_CHANNEL_ID, $this->error(__('Parameter error'))];
}
if ($cid === self::DEFAULT_TEMPLATE_CHANNEL_ID) {
return [self::DEFAULT_TEMPLATE_CHANNEL_ID, null];
}
return [$cid, null];
}
$ids = Db::name('game_channel')->where('admin_id', $this->auth->id)->order('id', 'asc')->column('id');
if ($ids === []) {
return [self::DEFAULT_TEMPLATE_CHANNEL_ID, $this->error(__('Record not found'))];
}
return [intval(strval($ids[0])), null];
}
private function channelExists(int $channelId): bool
{
if ($channelId === self::DEFAULT_TEMPLATE_CHANNEL_ID) {
return $this->auth->isSuperAdmin();
}
if ($this->auth->isSuperAdmin()) {
return Db::name('game_channel')->where('id', $channelId)->count() > 0;
}
return Db::name('game_channel')->where('id', $channelId)->where('admin_id', $this->auth->id)->count() > 0;
}
}

View File

@@ -0,0 +1,55 @@
<?php
declare(strict_types=1);
namespace app\common\library;
/**
* 游戏奖励配置:默认模板(与 resource/game_reward_config_template.json 一致)
*/
class GameRewardConfigTemplate
{
private static ?array $cached = null;
public static function templatePath(): string
{
return dirname(__DIR__, 3) . DIRECTORY_SEPARATOR . 'resource' . DIRECTORY_SEPARATOR . 'game_reward_config_template.json';
}
/**
* @return array{tier_reward_form: string, bigwin_form: string}
*/
public static function getDefaultJsonColumns(): array
{
if (self::$cached !== null) {
return self::$cached;
}
$path = self::templatePath();
if (!is_file($path)) {
throw new \RuntimeException('game_reward_config_template.json missing: ' . $path);
}
$raw = file_get_contents($path);
if ($raw === false || trim($raw) === '') {
throw new \RuntimeException('game_reward_config_template.json read failed');
}
$decoded = json_decode($raw, true);
if (!is_array($decoded)) {
throw new \RuntimeException('game_reward_config_template.json invalid JSON');
}
$tier = $decoded['tier_reward_form'] ?? null;
$big = $decoded['bigwin_form'] ?? null;
if (!is_array($tier) || !is_array($big)) {
throw new \RuntimeException('game_reward_config_template.json missing tier_reward_form or bigwin_form');
}
$tierJson = json_encode($tier, JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES);
$bigJson = json_encode($big, JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES);
if (!is_string($tierJson) || !is_string($bigJson)) {
throw new \RuntimeException('game_reward_config_template encode failed');
}
self::$cached = [
'tier_reward_form' => $tierJson,
'bigwin_form' => $bigJson,
];
return self::$cached;
}
}

View File

@@ -34,6 +34,8 @@ class GameRewardConfig extends Validate
protected $scene = [
'add' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
'edit' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
/** 渠道表单页:渠道由后端固定,仅校验两份 JSON */
'channel_form' => ['tier_reward_form', 'bigwin_form'],
];
private function parseJsonArray(mixed $value, string $label): array|string

View File

@@ -73,8 +73,8 @@ INSERT INTO `admin_group` VALUES (1, 0, '超级管理组', '*', 1, 1775022962, 1
INSERT INTO `admin_group` VALUES (2, 1, '一级管理员', '1,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,77,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,89', 1, 1775022962, 1775022962);
INSERT INTO `admin_group` VALUES (3, 2, '二级管理员', '21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43', 1, 1775022962, 1775022962);
INSERT INTO `admin_group` VALUES (4, 3, '三级管理员', '55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75', 1, 1775022962, 1775022962);
INSERT INTO `admin_group` VALUES (5, 0, '游戏测试1组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,115,120,119,118,117,116,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775815352, 1775026281);
INSERT INTO `admin_group` VALUES (6, 0, '游戏测试2组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,115,120,119,118,117,116,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775815346, 1775026316);
INSERT INTO `admin_group` VALUES (5, 0, '游戏测试1组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775815352, 1775026281);
INSERT INTO `admin_group` VALUES (6, 0, '游戏测试2组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775815346, 1775026316);
INSERT INTO `admin_group` VALUES (7, 5, '游戏测试1组-主管', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,104,98,92,90,103,97,91', 1, 1775098629, 1775030867);
INSERT INTO `admin_group` VALUES (8, 6, '游戏测试2组-主管', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,104,98,92,90,103,97,91', 1, 1775098640, 1775030892);
INSERT INTO `admin_group` VALUES (9, 0, '游戏测试3组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775098646, 1775030906);
@@ -357,8 +357,8 @@ INSERT INTO `admin_log` VALUES (234, 1, 'admin', '//localhost:8787/admin/game.Re
INSERT INTO `admin_log` VALUES (235, 1, 'admin', '//localhost:8787/admin/game.RewardConfig/edit', '游戏奖励配置-编辑', '{\"id\":\"1\",\"game_channel_id\":\"1\",\"tier_reward_form\":\"[{\\\"grid_number\\\":\\\"5\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"6\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"7\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"8\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"9\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"10\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"11\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"12\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"13\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"14\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"15\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"16\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"17\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"18\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"19\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"20\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"21\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"22\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"23\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"24\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"25\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"26\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"27\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T2\\\"},{\\\"grid_number\\\":\\\"28\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T3\\\"},{\\\"grid_number\\\":\\\"29\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T4\\\"},{\\\"grid_number\\\":\\\"30\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T5\\\"}]\",\"bigwin_form\":\"[{\\\"grid_number\\\":\\\"5\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"10\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"15\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"20\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"25\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"30\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"}]\",\"create_time\":1775815266,\"update_time\":1775815266}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815296);
INSERT INTO `admin_log` VALUES (236, 1, 'admin', '//localhost:8787/admin/Index/login', '登录', '{\"username\":\"admin\",\"password\":\"***\",\"keep\":false,\"captchaId\":\"01f6c821-abd5-4e71-ac62-ae455430e19b\",\"captchaInfo\":\"\"}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/146.0.0.0 Safari/537.36', 1775815310);
INSERT INTO `admin_log` VALUES (237, 3, 'admin2', '//localhost:8787/admin/Index/login', '登录', '{\"username\":\"admin2\",\"password\":\"***\",\"keep\":false,\"captchaId\":\"b162df33-89f1-4ecb-85e2-424281582b59\",\"captchaInfo\":\"\"}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/146.0.0.0 Safari/537.36', 1775815322);
INSERT INTO `admin_log` VALUES (238, 1, 'admin', '//localhost:8787/admin/auth.Group/edit', '角色组管理-编辑', '{\"id\":6,\"pid\":0,\"name\":\"游戏测试2组\",\"rules\":[1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,115,120,119,118,117,116,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92],\"status\":1,\"update_time\":1775098619,\"create_time\":1775026316}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815346);
INSERT INTO `admin_log` VALUES (239, 1, 'admin', '//localhost:8787/admin/auth.Group/edit', '角色组管理-编辑', '{\"id\":5,\"pid\":0,\"name\":\"游戏测试1组\",\"rules\":[1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,115,120,119,118,117,116,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92],\"status\":1,\"update_time\":1775098598,\"create_time\":1775026281}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815352);
INSERT INTO `admin_log` VALUES (238, 1, 'admin', '//localhost:8787/admin/auth.Group/edit', '角色组管理-编辑', '{\"id\":6,\"pid\":0,\"name\":\"游戏测试2组\",\"rules\":[1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92],\"status\":1,\"update_time\":1775098619,\"create_time\":1775026316}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815346);
INSERT INTO `admin_log` VALUES (239, 1, 'admin', '//localhost:8787/admin/auth.Group/edit', '角色组管理-编辑', '{\"id\":5,\"pid\":0,\"name\":\"游戏测试1组\",\"rules\":[1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92],\"status\":1,\"update_time\":1775098598,\"create_time\":1775026281}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815352);
INSERT INTO `admin_log` VALUES (240, 2, 'admin1', '//localhost:8787/admin/Index/login', '登录', '{\"username\":\"admin1\",\"password\":\"***\",\"keep\":false,\"captchaId\":\"a13e2e5d-5106-40a9-b98b-8bd6a1384d6b\",\"captchaInfo\":\"\"}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815362);
-- ----------------------------
@@ -385,7 +385,7 @@ CREATE TABLE `admin_rule` (
`create_time` bigint(16) UNSIGNED NULL DEFAULT NULL COMMENT '创建时间',
PRIMARY KEY (`id`) USING BTREE,
INDEX `pid`(`pid` ASC) USING BTREE
) ENGINE = InnoDB AUTO_INCREMENT = 121 CHARACTER SET = utf8mb4 COLLATE = utf8mb4_unicode_ci COMMENT = '菜单和权限规则表' ROW_FORMAT = DYNAMIC;
) ENGINE = InnoDB AUTO_INCREMENT = 109 CHARACTER SET = utf8mb4 COLLATE = utf8mb4_unicode_ci COMMENT = '菜单和权限规则表' ROW_FORMAT = DYNAMIC;
-- ----------------------------
-- Records of admin_rule
@@ -498,12 +498,6 @@ INSERT INTO `admin_rule` VALUES (105, 103, 'button', '添加', 'game/config/add'
INSERT INTO `admin_rule` VALUES (106, 103, 'button', '编辑', 'game/config/edit', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775096581, 1775096581);
INSERT INTO `admin_rule` VALUES (107, 103, 'button', '删除', 'game/config/del', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775096581, 1775096581);
INSERT INTO `admin_rule` VALUES (108, 103, 'button', '快速排序', 'game/config/sortable', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775096581, 1775096581);
INSERT INTO `admin_rule` VALUES (115, 90, 'menu', '游戏奖励配置', 'game/rewardConfig', 'game/rewardConfig', '', 'tab', '', '/src/views/backend/game/rewardConfig/index.vue', 1, 'none', '', 0, 1, 1775809842, 1775809842);
INSERT INTO `admin_rule` VALUES (116, 115, 'button', '查看', 'game/rewardConfig/index', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
INSERT INTO `admin_rule` VALUES (117, 115, 'button', '添加', 'game/rewardConfig/add', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
INSERT INTO `admin_rule` VALUES (118, 115, 'button', '编辑', 'game/rewardConfig/edit', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
INSERT INTO `admin_rule` VALUES (119, 115, 'button', '删除', 'game/rewardConfig/del', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
INSERT INTO `admin_rule` VALUES (120, 115, 'button', '快速排序', 'game/rewardConfig/sortable', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
-- ----------------------------
-- Table structure for area
@@ -631,7 +625,7 @@ CREATE TABLE `crud_log` (
`connection` varchar(100) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL DEFAULT '' COMMENT '数据库连接配置标识',
`create_time` bigint(20) UNSIGNED NULL DEFAULT NULL COMMENT '创建时间',
PRIMARY KEY (`id`) USING BTREE
) ENGINE = InnoDB AUTO_INCREMENT = 24 CHARACTER SET = utf8mb4 COLLATE = utf8mb4_unicode_ci COMMENT = 'CRUD记录表' ROW_FORMAT = DYNAMIC;
) ENGINE = InnoDB AUTO_INCREMENT = 23 CHARACTER SET = utf8mb4 COLLATE = utf8mb4_unicode_ci COMMENT = 'CRUD记录表' ROW_FORMAT = DYNAMIC;
-- ----------------------------
-- Records of crud_log

View File

@@ -0,0 +1,38 @@
{
"tier_reward_form": [
{"grid_number": 5, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 6, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 7, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 8, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 9, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 10, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 11, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 12, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 13, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 14, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 15, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 16, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 17, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 18, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 19, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 20, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 21, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 22, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 23, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 24, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 25, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 26, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 27, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 28, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 29, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 30, "ui_text": "", "real_ev": "", "tier": "T1"}
],
"bigwin_form": [
{"grid_number": 5, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
{"grid_number": 10, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
{"grid_number": 15, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
{"grid_number": 20, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
{"grid_number": 25, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
{"grid_number": 30, "ui_text": "", "real_ev": "", "tier": "BIGWIN"}
]
}

View File

@@ -11,4 +11,6 @@ export default {
[adminBaseRoutePath + '/user/rule']: ['./backend/${lang}/auth/rule.ts'],
[adminBaseRoutePath + '/user/scoreLog']: ['./backend/${lang}/user/moneyLog.ts'],
[adminBaseRoutePath + '/crud/crud']: ['./backend/${lang}/crud/log.ts', './backend/${lang}/crud/state.ts'],
// /admin/game/rewardConfig 会加载 rewardConfig.ts页面标题等仍在 rewardConfigForm.tsgame.rewardConfigForm
[adminBaseRoutePath + '/game/rewardConfig']: ['./backend/${lang}/game/rewardConfigForm.ts'],
}

View File

@@ -0,0 +1,11 @@
export default {
title: 'Game reward config',
intro:
'Super admins can maintain the global default template (game_channel_id=0). New channels copy this reward config first; if no template row exists yet, the built-in JSON template is used. Channel admins can only edit their own channel.',
super_scope_label: 'Scope',
super_scope_template: 'Global default template',
super_scope_channel: 'Specific channel',
super_scope_hint: 'Pick a channel below, then click Refresh to load.',
btn_add: 'Save',
btn_reset: 'Reset',
}

View File

@@ -0,0 +1,11 @@
export default {
title: '游戏奖励配置',
intro:
'超级管理员可维护「全渠道默认模板」(对应库中 game_channel_id=0。新建渠道时会优先复制该模板的档位奖励与超级大奖配置若尚未保存过模板则使用项目内置 JSON 模板。渠道管理员仅能编辑自己负责渠道的配置。',
super_scope_label: '维护范围',
super_scope_template: '全渠道默认模板',
super_scope_channel: '指定渠道',
super_scope_hint: '选择「指定渠道」后请在下拉框中选择具体渠道并点击刷新加载。',
btn_add: '新增',
btn_reset: '重置',
}

View File

@@ -1,59 +0,0 @@
<template>
<div class="form-cell">
<div v-if="rows.length === 0" class="empty">-</div>
<div v-for="(row, idx) in rows" :key="idx" class="row">
<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
<el-tag size="small" type="danger" effect="light">{{ row.tier }}</el-tag>
<span>{{ row.ui_text }}</span>
<span>{{ row.real_ev }}</span>
</div>
</div>
</template>
<script setup lang="ts">
import { computed } from 'vue'
const props = defineProps<{ row?: { bigwin_form?: unknown } }>()
type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const rows = computed<FormRow[]>(() => {
const raw = props.row?.bigwin_form
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: FormRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
})
</script>
<style scoped lang="scss">
.form-cell {
display: flex;
flex-direction: column;
gap: 6px;
}
.row {
display: flex;
gap: 8px;
align-items: center;
flex-wrap: wrap;
}
.empty {
color: var(--el-text-color-secondary);
}
</style>

View File

@@ -1,59 +0,0 @@
<template>
<div class="form-cell">
<div v-if="rows.length === 0" class="empty">-</div>
<div v-for="(row, idx) in rows" :key="idx" class="row">
<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
<el-tag size="small" type="info" effect="light">{{ row.tier }}</el-tag>
<span>{{ row.ui_text }}</span>
<span>{{ row.real_ev }}</span>
</div>
</div>
</template>
<script setup lang="ts">
import { computed } from 'vue'
const props = defineProps<{ row?: { tier_reward_form?: unknown } }>()
type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const rows = computed<FormRow[]>(() => {
const raw = props.row?.tier_reward_form
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: FormRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
})
</script>
<style scoped lang="scss">
.form-cell {
display: flex;
flex-direction: column;
gap: 6px;
}
.row {
display: flex;
gap: 8px;
align-items: center;
flex-wrap: wrap;
}
.empty {
color: var(--el-text-color-secondary);
}
</style>

View File

@@ -1,141 +1,439 @@
<template>
<div class="default-main ba-table-box">
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
<el-card shadow="never" class="reward-form-card" v-loading="pageLoading">
<template #header>
<span class="card-title">{{ t('game.rewardConfigForm.title') }}</span>
</template>
<!-- 表格顶部菜单 -->
<!-- 自定义按钮请使用插槽甚至公共搜索也可以使用具名插槽渲染参见文档 -->
<TableHeader
:buttons="headerButtons"
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.rewardConfig.quick Search Fields') })"
></TableHeader>
<el-alert
v-if="showTemplateIntro"
class="intro-alert"
type="info"
:closable="false"
show-icon
>
<template #title>{{ t('game.rewardConfigForm.intro') }}</template>
</el-alert>
<!-- 表格 -->
<!-- 表格列有多种自定义渲染方式比如自定义组件具名插槽等参见文档 -->
<!-- 要使用 el-table 组件原有的属性直接加在 Table 标签上即可 -->
<Table ref="tableRef"></Table>
<el-form
ref="formRef"
class="reward-form-body"
@submit.prevent=""
:model="formModel"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="formLabelWidth + 'px'"
:rules="rules"
>
<template v-if="isSuperAdmin">
<el-form-item :label="t('game.rewardConfigForm.super_scope_label')">
<el-radio-group v-model="superEditScope" @change="onSuperScopeChange">
<el-radio-button label="template">{{ t('game.rewardConfigForm.super_scope_template') }}</el-radio-button>
<el-radio-button label="channel">{{ t('game.rewardConfigForm.super_scope_channel') }}</el-radio-button>
</el-radio-group>
</el-form-item>
<el-alert
v-if="superEditScope === 'channel'"
class="scope-hint"
type="warning"
:closable="false"
:title="t('game.rewardConfigForm.super_scope_hint')"
/>
<div v-if="superEditScope === 'channel'" class="channel-bar">
<FormItem
:label="t('game.rewardConfig.game_channel_id')"
type="remoteSelect"
v-model="formModel.game_channel_id"
prop="game_channel_id"
:input-attr="channelRemoteAttr"
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
/>
<el-button type="primary" @click="loadData" :disabled="!formModel.game_channel_id">{{ t('Refresh') }}</el-button>
</div>
</template>
<!-- 表单 -->
<PopupForm />
<template v-if="showInner">
<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
<div class="block-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
</div>
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
<el-input
v-model="row.ui_text"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
</el-select>
</div>
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
</div>
</el-form-item>
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
<div class="block-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
</div>
<div v-for="(row, idx) in bigwinRows" :key="'bigwin-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
<el-input
v-model="row.ui_text"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-input v-model="row.tier" disabled style="width: 120px" />
</div>
<div class="form-help">{{ t('game.rewardConfig.bigwin_form_help') }}</div>
</div>
</el-form-item>
<el-form-item>
<el-button type="primary" :loading="submitLoading" @click="onSubmit">{{ t('game.rewardConfigForm.btn_add') }}</el-button>
<el-button @click="onReset">{{ t('game.rewardConfigForm.btn_reset') }}</el-button>
</el-form-item>
</template>
</el-form>
</el-card>
</div>
</template>
<script setup lang="ts">
import { computed, onMounted, provide, useTemplateRef } from 'vue'
import type { FormInstance, FormItemRule } from 'element-plus'
import { computed, onMounted, reactive, ref, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import PopupForm from './popupForm.vue'
import TierRewardFormCell from './TierRewardFormCell.vue'
import BigwinFormCell from './BigwinFormCell.vue'
import { baTableApi } from '/@/api/common'
import { defaultOptButtons } from '/@/components/table'
import TableHeader from '/@/components/table/header/index.vue'
import Table from '/@/components/table/index.vue'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import { useAdminInfo } from '/@/stores/adminInfo'
import baTableClass from '/@/utils/baTable'
import createAxios from '/@/utils/axios'
defineOptions({
name: 'game/rewardConfig',
})
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const { t } = useI18n()
const tableRef = useTemplateRef('tableRef')
const config = useConfig()
const adminInfo = useAdminInfo()
const formRef = useTemplateRef<FormInstance>('formRef')
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
const BIGWIN_GRIDS = ['5', '10', '15', '20', '25', '30']
const isSuperAdmin = computed(() => adminInfo.super === true)
const optButtons: OptButton[] = defaultOptButtons(['edit'])
const superHeaderButtons: HeaderOptButton[] = ['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']
const channelHeaderButtons: HeaderOptButton[] = ['refresh']
const tierRewardFormColumn: TableColumn = {
label: t('game.rewardConfig.tier_reward_form'),
prop: 'tier_reward_form',
align: 'center',
minWidth: 360,
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
comSearchRender: 'string',
render: 'customRender',
customRender: TierRewardFormCell,
}
const bigwinFormColumn: TableColumn = {
label: t('game.rewardConfig.bigwin_form'),
prop: 'bigwin_form',
align: 'center',
minWidth: 360,
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
comSearchRender: 'string',
render: 'customRender',
customRender: BigwinFormCell,
}
const headerButtons = computed(() => {
if (isSuperAdmin.value) {
return superHeaderButtons
}
return channelHeaderButtons
const formLabelWidth = computed(() => (config.layout.shrink ? 100 : 140))
const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }
const pageLoading = ref(false)
const submitLoading = ref(false)
/** 超管template = game_channel_id 0 默认模板channel = 编辑指定渠道 */
const superEditScope = ref<'template' | 'channel'>('template')
/** 仅超管维护「全渠道默认模板」game_channel_id=0、未绑定具体渠道时展示顶部说明渠道管理员或超管选「指定渠道」时不展示 */
const showTemplateIntro = computed(() => isSuperAdmin.value && superEditScope.value === 'template')
const formModel = reactive({
id: null as number | string | null,
game_channel_id: 0 as number | string,
tier_reward_form: '',
bigwin_form: '',
})
const columns: TableColumn[] = [
{ type: 'selection', align: 'center', operator: false },
{ label: t('game.rewardConfig.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
{
label: t('game.rewardConfig.gamechannel__name'),
prop: 'gameChannel.name',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
},
...(isSuperAdmin.value ? [] : [tierRewardFormColumn, bigwinFormColumn]),
{
label: t('game.rewardConfig.create_time'),
prop: 'create_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{
label: t('game.rewardConfig.update_time'),
prop: 'update_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
]
/**
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
*/
const baTable = new baTableClass(
new baTableApi('/admin/game.RewardConfig/'),
{
pk: 'id',
column: columns,
dblClickNotEditColumn: [undefined],
},
{
defaultItems: {},
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
const showInner = computed(() => {
if (!isSuperAdmin.value) {
return true
}
)
if (superEditScope.value === 'template') {
return true
}
return !!formModel.game_channel_id
})
provide('baTable', baTable)
function parseRows(raw: unknown): RewardRow[] {
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: RewardRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
}
function toTierRows(raw: unknown): RewardRow[] {
const parsed = parseRows(raw)
const map = new Map<string, RewardRow>()
for (const r of parsed) map.set(r.grid_number, r)
return TIER_GRIDS.map((g) => {
const row = map.get(g)
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
})
}
function toBigwinRows(raw: unknown): RewardRow[] {
const parsed = parseRows(raw)
const map = new Map<string, RewardRow>()
for (const r of parsed) map.set(r.grid_number, r)
return BIGWIN_GRIDS.map((g) => {
const row = map.get(g)
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
})
}
function syncPayload() {
formModel.tier_reward_form = JSON.stringify(tierRows.value)
formModel.bigwin_form = JSON.stringify(bigwinRows.value)
}
function applyRowToForm(row: Record<string, unknown>) {
formModel.id = (row.id as number | string | null | undefined) ?? null
formModel.game_channel_id = (row.game_channel_id as number | string) ?? 0
tierRows.value = toTierRows(row.tier_reward_form)
bigwinRows.value = toBigwinRows(row.bigwin_form)
syncPayload()
}
function validateForms(): string | undefined {
if (tierRows.value.length !== 26 || bigwinRows.value.length !== 6) {
return t('Parameter error')
}
for (let i = 0; i < tierRows.value.length; i++) {
const row = tierRows.value[i]
if (row.grid_number !== TIER_GRIDS[i]) return t('Parameter error')
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
if (!['T1', 'T2', 'T3', 'T4', 'T5'].includes(row.tier)) return t('Parameter error')
}
for (let i = 0; i < bigwinRows.value.length; i++) {
const row = bigwinRows.value[i]
if (row.grid_number !== BIGWIN_GRIDS[i]) return t('Parameter error')
if (row.tier !== 'BIGWIN') return t('Parameter error')
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
}
return undefined
}
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
game_channel_id: [
{
validator: (_rule, _val, callback) => {
if (!isSuperAdmin.value || superEditScope.value !== 'channel') {
callback()
return
}
if (!_val && _val !== 0) {
callback(new Error(t('Please select field', { field: t('game.rewardConfig.game_channel_id') })))
return
}
if (_val === 0 || _val === '0') {
callback(new Error(t('Please select field', { field: t('game.rewardConfig.game_channel_id') })))
return
}
callback()
},
trigger: ['change', 'blur'],
},
],
tier_reward_form: [
{
validator: (_rule, _val, callback) => {
const err = validateForms()
if (err) return callback(new Error(err))
callback()
},
trigger: ['blur', 'change'],
},
],
bigwin_form: [
{
validator: (_rule, _val, callback) => {
const err = validateForms()
if (err) return callback(new Error(err))
callback()
},
trigger: ['blur', 'change'],
},
],
})
function resolveRequestChannelId(): number | null {
if (!isSuperAdmin.value) {
return null
}
if (superEditScope.value === 'template') {
return 0
}
const v = formModel.game_channel_id
if (!v && v !== 0) return null
const n = Number(v)
if (!Number.isFinite(n) || n <= 0) return null
return n
}
async function loadData() {
if (isSuperAdmin.value && superEditScope.value === 'channel' && !formModel.game_channel_id) {
return
}
pageLoading.value = true
try {
const params: Record<string, number> = {}
const cid = resolveRequestChannelId()
if (cid !== null) {
params.game_channel_id = cid
}
const res = await createAxios<{ row?: Record<string, unknown> }>(
{
url: '/admin/game.RewardConfig/index',
method: 'get',
params,
},
{ showErrorMessage: true, loading: false }
)
const row = res.data?.row
if (row && typeof row === 'object' && !Array.isArray(row)) {
applyRowToForm(row as Record<string, unknown>)
}
} finally {
pageLoading.value = false
}
}
function onSuperScopeChange(val: string | number | boolean | undefined) {
if (val === 'template') {
formModel.game_channel_id = 0
loadData()
} else {
formModel.game_channel_id = ''
formRef.value?.clearValidate(['game_channel_id'])
}
}
async function onSubmit() {
const form = formRef.value
if (!form) return
syncPayload()
await form.validate(async (valid) => {
if (!valid) return
submitLoading.value = true
try {
const body: Record<string, string | number> = {
tier_reward_form: formModel.tier_reward_form,
bigwin_form: formModel.bigwin_form,
}
const cid = resolveRequestChannelId()
if (cid !== null) {
body.game_channel_id = cid
}
await createAxios(
{
url: '/admin/game.RewardConfig/save',
method: 'post',
data: body,
},
{ showSuccessMessage: true, loading: false }
)
await loadData()
} finally {
submitLoading.value = false
}
})
}
async function onReset() {
formRef.value?.clearValidate()
await loadData()
}
onMounted(() => {
baTable.table.ref = tableRef.value
baTable.mount()
baTable.getData()?.then(() => {
baTable.initSort()
baTable.dragSort()
})
if (isSuperAdmin.value) {
superEditScope.value = 'template'
formModel.game_channel_id = 0
loadData()
} else {
loadData()
}
})
</script>
<style scoped lang="scss"></style>
<style scoped lang="scss">
.reward-form-card {
max-width: 1100px;
}
.card-title {
font-weight: 600;
}
.intro-alert {
margin-bottom: 16px;
}
.scope-hint {
margin-bottom: 12px;
}
.channel-bar {
display: flex;
align-items: flex-start;
gap: 12px;
margin-bottom: 16px;
flex-wrap: wrap;
}
.reward-form-body {
margin-top: 8px;
}
.block-editor {
width: 100%;
}
.line {
display: grid;
grid-template-columns: 110px 1fr 1fr 120px;
gap: 8px;
margin-bottom: 8px;
}
.line-head {
margin-bottom: 6px;
color: var(--el-text-color-secondary);
font-size: 12px;
line-height: 20px;
font-weight: 600;
}
.form-help {
margin-top: 6px;
color: var(--el-text-color-secondary);
font-size: 12px;
}
</style>

View File

@@ -1,264 +0,0 @@
<template>
<el-dialog
class="ba-operate-dialog"
:close-on-click-modal="false"
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
@close="baTable.toggleForm"
>
<template #header>
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
</div>
</template>
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
<div
class="ba-operate-form"
:class="'ba-' + baTable.form.operate + '-form'"
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
>
<el-form
v-if="!baTable.form.loading"
ref="formRef"
@submit.prevent=""
:model="baTable.form.items"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="baTable.form.labelWidth + 'px'"
:rules="rules"
>
<FormItem
:label="t('game.rewardConfig.game_channel_id')"
type="remoteSelect"
v-model="baTable.form.items!.game_channel_id"
prop="game_channel_id"
:input-attr="{ ...channelRemoteAttr, disabled: channelFieldDisabled }"
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
/>
<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
<div class="block-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
</div>
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
<el-input
v-model="row.ui_text"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
</el-select>
</div>
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
</div>
</el-form-item>
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
<div class="block-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
</div>
<div v-for="(row, idx) in bigwinRows" :key="'bigwin-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
<el-input
v-model="row.ui_text"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-input v-model="row.tier" disabled style="width: 120px" />
</div>
<div class="form-help">{{ t('game.rewardConfig.bigwin_form_help') }}</div>
</div>
</el-form-item>
</el-form>
</div>
</el-scrollbar>
<template #footer>
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import type { FormItemRule } from 'element-plus'
import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import { useAdminInfo } from '/@/stores/adminInfo'
import type baTableClass from '/@/utils/baTable'
import { buildValidatorData } from '/@/utils/validate'
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const config = useConfig()
const formRef = useTemplateRef('formRef')
const baTable = inject('baTable') as baTableClass
const adminInfo = useAdminInfo()
const { t } = useI18n()
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
const BIGWIN_GRIDS = ['5', '10', '15', '20', '25', '30']
const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }
const isSuperAdmin = computed(() => adminInfo.super === true)
const channelFieldDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
function parseRows(raw: unknown): RewardRow[] {
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: RewardRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
}
function toTierRows(raw: unknown): RewardRow[] {
const parsed = parseRows(raw)
const map = new Map<string, RewardRow>()
for (const r of parsed) map.set(r.grid_number, r)
return TIER_GRIDS.map((g) => {
const row = map.get(g)
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
})
}
function toBigwinRows(raw: unknown): RewardRow[] {
const parsed = parseRows(raw)
const map = new Map<string, RewardRow>()
for (const r of parsed) map.set(r.grid_number, r)
return BIGWIN_GRIDS.map((g) => {
const row = map.get(g)
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
})
}
function syncPayload() {
const items = baTable.form.items
if (!items) return
items.tier_reward_form = JSON.stringify(tierRows.value)
items.bigwin_form = JSON.stringify(bigwinRows.value)
}
function validateForms(): string | undefined {
if (tierRows.value.length !== 26 || bigwinRows.value.length !== 6) {
return t('Parameter error')
}
for (let i = 0; i < tierRows.value.length; i++) {
const row = tierRows.value[i]
if (row.grid_number !== TIER_GRIDS[i]) return t('Parameter error')
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
if (!['T1', 'T2', 'T3', 'T4', 'T5'].includes(row.tier)) return t('Parameter error')
}
for (let i = 0; i < bigwinRows.value.length; i++) {
const row = bigwinRows.value[i]
if (row.grid_number !== BIGWIN_GRIDS[i]) return t('Parameter error')
if (row.tier !== 'BIGWIN') return t('Parameter error')
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
}
return undefined
}
watch(
() => baTable.form.loading,
(loading) => {
if (loading === false) {
tierRows.value = toTierRows(baTable.form.items?.tier_reward_form)
bigwinRows.value = toBigwinRows(baTable.form.items?.bigwin_form)
syncPayload()
}
}
)
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
game_channel_id: [buildValidatorData({ name: 'required', title: t('game.rewardConfig.game_channel_id') })],
tier_reward_form: [
{
validator: (_rule, _val, callback) => {
const err = validateForms()
if (err) return callback(new Error(err))
callback()
},
trigger: ['blur', 'change'],
},
],
bigwin_form: [
{
validator: (_rule, _val, callback) => {
const err = validateForms()
if (err) return callback(new Error(err))
callback()
},
trigger: ['blur', 'change'],
},
],
})
</script>
<style scoped lang="scss">
.block-editor {
width: 100%;
}
.line {
display: grid;
grid-template-columns: 110px 1fr 1fr 120px;
gap: 8px;
margin-bottom: 8px;
}
.line-head {
margin-bottom: 6px;
color: var(--el-text-color-secondary);
font-size: 12px;
line-height: 20px;
font-weight: 600;
}
.form-help {
margin-top: 6px;
color: var(--el-text-color-secondary);
font-size: 12px;
}
</style>