[游戏管理]游戏奖励配置-优化样式
This commit is contained in:
@@ -4,6 +4,7 @@ namespace app\admin\controller\game;
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use Throwable;
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use app\common\controller\Backend;
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use app\common\library\GameRewardConfigTemplate;
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use support\think\Db;
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use support\Response;
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use Webman\Http\Request as WebmanRequest;
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@@ -229,6 +230,7 @@ class Channel extends Backend
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if ($this->isPositiveChannelId($newChannelId)) {
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try {
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$this->copyGameConfigFromChannelZero($newChannelId);
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$this->copyRewardConfigFromTemplate($newChannelId);
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} catch (Throwable $e) {
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return $this->error(__('Game channel copy default config failed') . ': ' . $e->getMessage());
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}
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@@ -595,10 +597,38 @@ class Channel extends Backend
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}
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/**
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* 新建渠道后:将 channel_id=0 的全局默认游戏配置复制一份,channel_id 指向新渠道主键
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* 新建渠道后:game_reward_config 优先从 game_channel_id=0 的默认模板复制;若无则使用 resource JSON 模板
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*
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* @param int|string $newChannelId 新建 game_channel.id
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*/
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private function copyRewardConfigFromTemplate(int|string $newChannelId): void
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{
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$exists = Db::name('game_reward_config')->where('game_channel_id', $newChannelId)->count();
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if ($exists > 0) {
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return;
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}
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$now = time();
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$tpl = Db::name('game_reward_config')->whereIn('game_channel_id', [0, '0'])->order('id', 'asc')->find();
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if ($tpl) {
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Db::name('game_reward_config')->insert([
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'game_channel_id' => $newChannelId,
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'tier_reward_form' => $tpl['tier_reward_form'],
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'bigwin_form' => $tpl['bigwin_form'],
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'create_time' => $now,
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'update_time' => $now,
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]);
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return;
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}
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$cols = GameRewardConfigTemplate::getDefaultJsonColumns();
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Db::name('game_reward_config')->insert([
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'game_channel_id' => $newChannelId,
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'tier_reward_form' => $cols['tier_reward_form'],
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'bigwin_form' => $cols['bigwin_form'],
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'create_time' => $now,
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'update_time' => $now,
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]);
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}
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private function copyGameConfigFromChannelZero(int|string $newChannelId): void
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{
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$exists = Db::name('game_config')->where('channel_id', $newChannelId)->count();
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@@ -1,183 +1,164 @@
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<?php
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declare(strict_types=1);
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namespace app\admin\controller\game;
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use Throwable;
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use app\common\controller\Backend;
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use app\common\library\GameRewardConfigTemplate;
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use app\common\model\GameRewardConfig;
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use app\common\validate\GameRewardConfig as GameRewardConfigValidate;
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use support\think\Db;
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use support\Response;
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use Webman\Http\Request as WebmanRequest;
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/**
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* 游戏奖励配置
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* 游戏奖励配置(渠道表单页,路由 /admin/game/rewardConfig)
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* 约定:game_channel_id = 0 为超管维护的「全渠道默认模板」,新建渠道时优先从此行复制到新渠道
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*/
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class RewardConfig extends Backend
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{
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/**
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* GameRewardConfig模型对象
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* @var object|null
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* @phpstan-var \app\common\model\GameRewardConfig|null
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*/
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protected ?object $model = null;
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/** 默认模板渠道主键(非真实渠道,仅存库一行) */
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private const DEFAULT_TEMPLATE_CHANNEL_ID = 0;
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/**
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* 数据范围:非超管仅本人 + 下级管理员负责的渠道
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*/
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protected bool|string|int $dataLimit = 'parent';
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/**
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* 列表/删除按渠道字段限制(实际值为渠道 ID)
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*/
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protected string $dataLimitField = 'game_channel_id';
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/**
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* 表无 admin_id,勿自动写入
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*/
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protected bool $dataLimitFieldAutoFill = false;
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protected array|string $preExcludeFields = ['id', 'create_time', 'update_time'];
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protected array $withJoinTable = ['gameChannel'];
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protected string|array $quickSearchField = ['id'];
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protected function initController(WebmanRequest $request): ?Response
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public function index(WebmanRequest $request): Response
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{
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$this->model = new \app\common\model\GameRewardConfig();
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return null;
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}
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/**
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* 将可访问管理员 ID 转换为可访问渠道 ID
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*
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* @return list<int|string>
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*/
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protected function getDataLimitAdminIds(): array
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{
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if (!$this->dataLimit || !$this->auth || $this->auth->isSuperAdmin()) {
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return [];
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}
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$adminIds = parent::getDataLimitAdminIds();
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if ($adminIds === []) {
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return [];
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}
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$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
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if ($channelIds === []) {
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return [-1];
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}
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return array_values(array_unique($channelIds));
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}
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/**
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* 新增:非超管仅可写入权限内渠道
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* @throws Throwable
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*/
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protected function _add(): Response
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{
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if ($this->request && $this->request->method() === 'POST' && !$this->auth->isSuperAdmin()) {
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$allowedChannelIds = $this->getDataLimitAdminIds();
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$cid = $this->request->post('game_channel_id');
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if ($cid === null || $cid === '' || ($allowedChannelIds !== [] && !in_array($cid, $allowedChannelIds))) {
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return $this->error(__('You have no permission'));
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}
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}
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return parent::_add();
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}
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/**
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* 编辑:非超管锁定渠道,不允许跨渠道改写
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* @throws Throwable
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*/
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protected function _edit(): Response
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{
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$pk = $this->model->getPk();
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$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
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$row = $this->model->find($id);
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if (!$row) {
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return $this->error(__('Record not found'));
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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$dataLimitAdminIds = $this->getDataLimitAdminIds();
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if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
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return $this->error(__('You have no permission'));
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[$channelId, $err] = $this->resolveTargetChannelId($request, false);
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if ($err !== null) {
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return $err;
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}
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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if (!$this->auth->isSuperAdmin()) {
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$data[$this->dataLimitField] = $row[$this->dataLimitField];
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}
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$result = false;
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$this->model->startTrans();
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try {
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if ($this->modelValidate) {
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$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
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if (class_exists($validate)) {
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$validate = new $validate();
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if ($this->modelSceneValidate) {
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$validate->scene('edit');
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}
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$data[$pk] = $row[$pk];
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$validate->check($data);
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}
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}
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$result = $row->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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return $this->success(__('Update successful'));
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}
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return $this->error(__('No rows updated'));
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$row = GameRewardConfig::where('game_channel_id', $channelId)->find();
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if ($row) {
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return $this->success('', [
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'row' => $row->toArray(),
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]);
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}
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return $this->success('', ['row' => $row]);
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}
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/**
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* 查看
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* @throws Throwable
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*/
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protected function _index(): Response
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{
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// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
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if ($this->request && $this->request->get('select')) {
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return $this->select($this->request);
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}
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/**
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* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
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* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
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* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
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*/
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list($where, $alias, $limit, $order) = $this->queryBuilder();
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$res = $this->model
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->withJoin($this->withJoinTable, $this->withJoinType)
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->with($this->withJoinTable)
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->visible(['gameChannel' => ['name']])
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->alias($alias)
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->where($where)
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->order($order)
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->paginate($limit);
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$defaults = GameRewardConfigTemplate::getDefaultJsonColumns();
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return $this->success('', [
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'list' => $res->items(),
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'total' => $res->total(),
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'remark' => get_route_remark(),
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'row' => [
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'id' => null,
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'game_channel_id' => $channelId,
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'tier_reward_form' => $defaults['tier_reward_form'],
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'bigwin_form' => $defaults['bigwin_form'],
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],
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]);
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}
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public function save(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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if ($request->method() !== 'POST') {
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return $this->error(__('Parameter error'));
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}
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$data = $request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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[$channelId, $err] = $this->resolveTargetChannelId($request, true);
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if ($err !== null) {
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return $err;
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}
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if (!$this->channelExists($channelId)) {
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return $this->error(__('Record not found'));
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}
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$tier = $data['tier_reward_form'] ?? null;
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$big = $data['bigwin_form'] ?? null;
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if (!is_string($tier) || !is_string($big)) {
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return $this->error(__('Parameter error'));
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}
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try {
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$validate = new GameRewardConfigValidate();
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$validate->scene('channel_form')->check([
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'tier_reward_form' => $tier,
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'bigwin_form' => $big,
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]);
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} catch (Throwable $e) {
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return $this->error($e->getMessage());
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}
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$existing = GameRewardConfig::where('game_channel_id', $channelId)->find();
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try {
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if ($existing) {
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$existing->save([
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'tier_reward_form' => $tier,
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'bigwin_form' => $big,
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]);
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} else {
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$m = new GameRewardConfig();
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$m->save([
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'game_channel_id' => $channelId,
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'tier_reward_form' => $tier,
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'bigwin_form' => $big,
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]);
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}
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} catch (Throwable $e) {
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return $this->error($e->getMessage());
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}
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return $this->success(__('Update successful'));
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}
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/**
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* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
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* @return array{0: int, 1: Response|null}
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*/
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private function resolveTargetChannelId(WebmanRequest $request, bool $isPost): array
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{
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if ($this->auth->isSuperAdmin()) {
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$raw = $isPost ? ($request->post('game_channel_id') ?? $request->get('game_channel_id')) : $request->get('game_channel_id');
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if ($raw === null || $raw === '') {
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return [self::DEFAULT_TEMPLATE_CHANNEL_ID, null];
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}
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if (!is_numeric($raw)) {
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return [self::DEFAULT_TEMPLATE_CHANNEL_ID, $this->error(__('Parameter error'))];
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}
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$cid = intval(strval($raw));
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if ($cid < 0) {
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return [self::DEFAULT_TEMPLATE_CHANNEL_ID, $this->error(__('Parameter error'))];
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}
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if ($cid === self::DEFAULT_TEMPLATE_CHANNEL_ID) {
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return [self::DEFAULT_TEMPLATE_CHANNEL_ID, null];
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}
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return [$cid, null];
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}
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$ids = Db::name('game_channel')->where('admin_id', $this->auth->id)->order('id', 'asc')->column('id');
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if ($ids === []) {
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return [self::DEFAULT_TEMPLATE_CHANNEL_ID, $this->error(__('Record not found'))];
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}
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return [intval(strval($ids[0])), null];
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}
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private function channelExists(int $channelId): bool
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{
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if ($channelId === self::DEFAULT_TEMPLATE_CHANNEL_ID) {
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return $this->auth->isSuperAdmin();
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}
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if ($this->auth->isSuperAdmin()) {
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return Db::name('game_channel')->where('id', $channelId)->count() > 0;
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}
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return Db::name('game_channel')->where('id', $channelId)->where('admin_id', $this->auth->id)->count() > 0;
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}
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}
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55
app/common/library/GameRewardConfigTemplate.php
Normal file
55
app/common/library/GameRewardConfigTemplate.php
Normal file
@@ -0,0 +1,55 @@
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<?php
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declare(strict_types=1);
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namespace app\common\library;
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/**
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* 游戏奖励配置:默认模板(与 resource/game_reward_config_template.json 一致)
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*/
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class GameRewardConfigTemplate
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{
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private static ?array $cached = null;
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public static function templatePath(): string
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{
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return dirname(__DIR__, 3) . DIRECTORY_SEPARATOR . 'resource' . DIRECTORY_SEPARATOR . 'game_reward_config_template.json';
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}
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/**
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* @return array{tier_reward_form: string, bigwin_form: string}
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*/
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public static function getDefaultJsonColumns(): array
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{
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if (self::$cached !== null) {
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return self::$cached;
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}
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$path = self::templatePath();
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if (!is_file($path)) {
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throw new \RuntimeException('game_reward_config_template.json missing: ' . $path);
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}
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$raw = file_get_contents($path);
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if ($raw === false || trim($raw) === '') {
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throw new \RuntimeException('game_reward_config_template.json read failed');
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}
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$decoded = json_decode($raw, true);
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if (!is_array($decoded)) {
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throw new \RuntimeException('game_reward_config_template.json invalid JSON');
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}
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$tier = $decoded['tier_reward_form'] ?? null;
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$big = $decoded['bigwin_form'] ?? null;
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if (!is_array($tier) || !is_array($big)) {
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throw new \RuntimeException('game_reward_config_template.json missing tier_reward_form or bigwin_form');
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}
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$tierJson = json_encode($tier, JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES);
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$bigJson = json_encode($big, JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES);
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if (!is_string($tierJson) || !is_string($bigJson)) {
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throw new \RuntimeException('game_reward_config_template encode failed');
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}
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self::$cached = [
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'tier_reward_form' => $tierJson,
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'bigwin_form' => $bigJson,
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];
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return self::$cached;
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}
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}
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@@ -34,6 +34,8 @@ class GameRewardConfig extends Validate
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protected $scene = [
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'add' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
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'edit' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
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/** 渠道表单页:渠道由后端固定,仅校验两份 JSON */
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'channel_form' => ['tier_reward_form', 'bigwin_form'],
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];
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private function parseJsonArray(mixed $value, string $label): array|string
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@@ -73,8 +73,8 @@ INSERT INTO `admin_group` VALUES (1, 0, '超级管理组', '*', 1, 1775022962, 1
|
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INSERT INTO `admin_group` VALUES (2, 1, '一级管理员', '1,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,77,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,89', 1, 1775022962, 1775022962);
|
||||
INSERT INTO `admin_group` VALUES (3, 2, '二级管理员', '21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43', 1, 1775022962, 1775022962);
|
||||
INSERT INTO `admin_group` VALUES (4, 3, '三级管理员', '55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75', 1, 1775022962, 1775022962);
|
||||
INSERT INTO `admin_group` VALUES (5, 0, '游戏测试1组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,115,120,119,118,117,116,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775815352, 1775026281);
|
||||
INSERT INTO `admin_group` VALUES (6, 0, '游戏测试2组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,115,120,119,118,117,116,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775815346, 1775026316);
|
||||
INSERT INTO `admin_group` VALUES (5, 0, '游戏测试1组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775815352, 1775026281);
|
||||
INSERT INTO `admin_group` VALUES (6, 0, '游戏测试2组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775815346, 1775026316);
|
||||
INSERT INTO `admin_group` VALUES (7, 5, '游戏测试1组-主管', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,104,98,92,90,103,97,91', 1, 1775098629, 1775030867);
|
||||
INSERT INTO `admin_group` VALUES (8, 6, '游戏测试2组-主管', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,104,98,92,90,103,97,91', 1, 1775098640, 1775030892);
|
||||
INSERT INTO `admin_group` VALUES (9, 0, '游戏测试3组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775098646, 1775030906);
|
||||
@@ -357,8 +357,8 @@ INSERT INTO `admin_log` VALUES (234, 1, 'admin', '//localhost:8787/admin/game.Re
|
||||
INSERT INTO `admin_log` VALUES (235, 1, 'admin', '//localhost:8787/admin/game.RewardConfig/edit', '游戏奖励配置-编辑', '{\"id\":\"1\",\"game_channel_id\":\"1\",\"tier_reward_form\":\"[{\\\"grid_number\\\":\\\"5\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"6\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"7\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"8\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"9\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"10\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"11\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"12\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"13\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"14\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"15\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"16\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"17\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"18\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"19\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"20\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"21\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"22\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"23\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"24\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"25\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"26\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"27\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T2\\\"},{\\\"grid_number\\\":\\\"28\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T3\\\"},{\\\"grid_number\\\":\\\"29\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T4\\\"},{\\\"grid_number\\\":\\\"30\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T5\\\"}]\",\"bigwin_form\":\"[{\\\"grid_number\\\":\\\"5\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"10\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"15\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"20\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"25\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"30\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"}]\",\"create_time\":1775815266,\"update_time\":1775815266}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815296);
|
||||
INSERT INTO `admin_log` VALUES (236, 1, 'admin', '//localhost:8787/admin/Index/login', '登录', '{\"username\":\"admin\",\"password\":\"***\",\"keep\":false,\"captchaId\":\"01f6c821-abd5-4e71-ac62-ae455430e19b\",\"captchaInfo\":\"\"}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/146.0.0.0 Safari/537.36', 1775815310);
|
||||
INSERT INTO `admin_log` VALUES (237, 3, 'admin2', '//localhost:8787/admin/Index/login', '登录', '{\"username\":\"admin2\",\"password\":\"***\",\"keep\":false,\"captchaId\":\"b162df33-89f1-4ecb-85e2-424281582b59\",\"captchaInfo\":\"\"}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/146.0.0.0 Safari/537.36', 1775815322);
|
||||
INSERT INTO `admin_log` VALUES (238, 1, 'admin', '//localhost:8787/admin/auth.Group/edit', '角色组管理-编辑', '{\"id\":6,\"pid\":0,\"name\":\"游戏测试2组\",\"rules\":[1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,115,120,119,118,117,116,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92],\"status\":1,\"update_time\":1775098619,\"create_time\":1775026316}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815346);
|
||||
INSERT INTO `admin_log` VALUES (239, 1, 'admin', '//localhost:8787/admin/auth.Group/edit', '角色组管理-编辑', '{\"id\":5,\"pid\":0,\"name\":\"游戏测试1组\",\"rules\":[1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,115,120,119,118,117,116,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92],\"status\":1,\"update_time\":1775098598,\"create_time\":1775026281}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815352);
|
||||
INSERT INTO `admin_log` VALUES (238, 1, 'admin', '//localhost:8787/admin/auth.Group/edit', '角色组管理-编辑', '{\"id\":6,\"pid\":0,\"name\":\"游戏测试2组\",\"rules\":[1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92],\"status\":1,\"update_time\":1775098619,\"create_time\":1775026316}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815346);
|
||||
INSERT INTO `admin_log` VALUES (239, 1, 'admin', '//localhost:8787/admin/auth.Group/edit', '角色组管理-编辑', '{\"id\":5,\"pid\":0,\"name\":\"游戏测试1组\",\"rules\":[1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92],\"status\":1,\"update_time\":1775098598,\"create_time\":1775026281}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815352);
|
||||
INSERT INTO `admin_log` VALUES (240, 2, 'admin1', '//localhost:8787/admin/Index/login', '登录', '{\"username\":\"admin1\",\"password\":\"***\",\"keep\":false,\"captchaId\":\"a13e2e5d-5106-40a9-b98b-8bd6a1384d6b\",\"captchaInfo\":\"\"}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815362);
|
||||
|
||||
-- ----------------------------
|
||||
@@ -385,7 +385,7 @@ CREATE TABLE `admin_rule` (
|
||||
`create_time` bigint(16) UNSIGNED NULL DEFAULT NULL COMMENT '创建时间',
|
||||
PRIMARY KEY (`id`) USING BTREE,
|
||||
INDEX `pid`(`pid` ASC) USING BTREE
|
||||
) ENGINE = InnoDB AUTO_INCREMENT = 121 CHARACTER SET = utf8mb4 COLLATE = utf8mb4_unicode_ci COMMENT = '菜单和权限规则表' ROW_FORMAT = DYNAMIC;
|
||||
) ENGINE = InnoDB AUTO_INCREMENT = 109 CHARACTER SET = utf8mb4 COLLATE = utf8mb4_unicode_ci COMMENT = '菜单和权限规则表' ROW_FORMAT = DYNAMIC;
|
||||
|
||||
-- ----------------------------
|
||||
-- Records of admin_rule
|
||||
@@ -498,12 +498,6 @@ INSERT INTO `admin_rule` VALUES (105, 103, 'button', '添加', 'game/config/add'
|
||||
INSERT INTO `admin_rule` VALUES (106, 103, 'button', '编辑', 'game/config/edit', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775096581, 1775096581);
|
||||
INSERT INTO `admin_rule` VALUES (107, 103, 'button', '删除', 'game/config/del', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775096581, 1775096581);
|
||||
INSERT INTO `admin_rule` VALUES (108, 103, 'button', '快速排序', 'game/config/sortable', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775096581, 1775096581);
|
||||
INSERT INTO `admin_rule` VALUES (115, 90, 'menu', '游戏奖励配置', 'game/rewardConfig', 'game/rewardConfig', '', 'tab', '', '/src/views/backend/game/rewardConfig/index.vue', 1, 'none', '', 0, 1, 1775809842, 1775809842);
|
||||
INSERT INTO `admin_rule` VALUES (116, 115, 'button', '查看', 'game/rewardConfig/index', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
|
||||
INSERT INTO `admin_rule` VALUES (117, 115, 'button', '添加', 'game/rewardConfig/add', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
|
||||
INSERT INTO `admin_rule` VALUES (118, 115, 'button', '编辑', 'game/rewardConfig/edit', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
|
||||
INSERT INTO `admin_rule` VALUES (119, 115, 'button', '删除', 'game/rewardConfig/del', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
|
||||
INSERT INTO `admin_rule` VALUES (120, 115, 'button', '快速排序', 'game/rewardConfig/sortable', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
|
||||
|
||||
-- ----------------------------
|
||||
-- Table structure for area
|
||||
@@ -631,7 +625,7 @@ CREATE TABLE `crud_log` (
|
||||
`connection` varchar(100) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL DEFAULT '' COMMENT '数据库连接配置标识',
|
||||
`create_time` bigint(20) UNSIGNED NULL DEFAULT NULL COMMENT '创建时间',
|
||||
PRIMARY KEY (`id`) USING BTREE
|
||||
) ENGINE = InnoDB AUTO_INCREMENT = 24 CHARACTER SET = utf8mb4 COLLATE = utf8mb4_unicode_ci COMMENT = 'CRUD记录表' ROW_FORMAT = DYNAMIC;
|
||||
) ENGINE = InnoDB AUTO_INCREMENT = 23 CHARACTER SET = utf8mb4 COLLATE = utf8mb4_unicode_ci COMMENT = 'CRUD记录表' ROW_FORMAT = DYNAMIC;
|
||||
|
||||
-- ----------------------------
|
||||
-- Records of crud_log
|
||||
|
||||
38
resource/game_reward_config_template.json
Normal file
38
resource/game_reward_config_template.json
Normal file
@@ -0,0 +1,38 @@
|
||||
{
|
||||
"tier_reward_form": [
|
||||
{"grid_number": 5, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 6, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 7, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 8, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 9, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 10, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 11, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 12, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 13, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 14, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 15, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 16, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 17, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 18, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 19, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 20, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 21, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 22, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 23, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 24, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 25, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 26, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 27, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 28, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 29, "ui_text": "", "real_ev": "", "tier": "T1"},
|
||||
{"grid_number": 30, "ui_text": "", "real_ev": "", "tier": "T1"}
|
||||
],
|
||||
"bigwin_form": [
|
||||
{"grid_number": 5, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
|
||||
{"grid_number": 10, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
|
||||
{"grid_number": 15, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
|
||||
{"grid_number": 20, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
|
||||
{"grid_number": 25, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
|
||||
{"grid_number": 30, "ui_text": "", "real_ev": "", "tier": "BIGWIN"}
|
||||
]
|
||||
}
|
||||
@@ -11,4 +11,6 @@ export default {
|
||||
[adminBaseRoutePath + '/user/rule']: ['./backend/${lang}/auth/rule.ts'],
|
||||
[adminBaseRoutePath + '/user/scoreLog']: ['./backend/${lang}/user/moneyLog.ts'],
|
||||
[adminBaseRoutePath + '/crud/crud']: ['./backend/${lang}/crud/log.ts', './backend/${lang}/crud/state.ts'],
|
||||
// /admin/game/rewardConfig 会加载 rewardConfig.ts;页面标题等仍在 rewardConfigForm.ts(game.rewardConfigForm)
|
||||
[adminBaseRoutePath + '/game/rewardConfig']: ['./backend/${lang}/game/rewardConfigForm.ts'],
|
||||
}
|
||||
|
||||
11
web/src/lang/backend/en/game/rewardConfigForm.ts
Normal file
11
web/src/lang/backend/en/game/rewardConfigForm.ts
Normal file
@@ -0,0 +1,11 @@
|
||||
export default {
|
||||
title: 'Game reward config',
|
||||
intro:
|
||||
'Super admins can maintain the global default template (game_channel_id=0). New channels copy this reward config first; if no template row exists yet, the built-in JSON template is used. Channel admins can only edit their own channel.',
|
||||
super_scope_label: 'Scope',
|
||||
super_scope_template: 'Global default template',
|
||||
super_scope_channel: 'Specific channel',
|
||||
super_scope_hint: 'Pick a channel below, then click Refresh to load.',
|
||||
btn_add: 'Save',
|
||||
btn_reset: 'Reset',
|
||||
}
|
||||
11
web/src/lang/backend/zh-cn/game/rewardConfigForm.ts
Normal file
11
web/src/lang/backend/zh-cn/game/rewardConfigForm.ts
Normal file
@@ -0,0 +1,11 @@
|
||||
export default {
|
||||
title: '游戏奖励配置',
|
||||
intro:
|
||||
'超级管理员可维护「全渠道默认模板」(对应库中 game_channel_id=0)。新建渠道时,会优先复制该模板的档位奖励与超级大奖配置;若尚未保存过模板,则使用项目内置 JSON 模板。渠道管理员仅能编辑自己负责渠道的配置。',
|
||||
super_scope_label: '维护范围',
|
||||
super_scope_template: '全渠道默认模板',
|
||||
super_scope_channel: '指定渠道',
|
||||
super_scope_hint: '选择「指定渠道」后请在下拉框中选择具体渠道并点击刷新加载。',
|
||||
btn_add: '新增',
|
||||
btn_reset: '重置',
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
<template>
|
||||
<div class="form-cell">
|
||||
<div v-if="rows.length === 0" class="empty">-</div>
|
||||
<div v-for="(row, idx) in rows" :key="idx" class="row">
|
||||
<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
|
||||
<el-tag size="small" type="danger" effect="light">{{ row.tier }}</el-tag>
|
||||
<span>{{ row.ui_text }}</span>
|
||||
<span>{{ row.real_ev }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{ row?: { bigwin_form?: unknown } }>()
|
||||
|
||||
type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
|
||||
|
||||
const rows = computed<FormRow[]>(() => {
|
||||
const raw = props.row?.bigwin_form
|
||||
if (typeof raw !== 'string' || raw.trim() === '') return []
|
||||
try {
|
||||
const parsed = JSON.parse(raw) as unknown
|
||||
if (!Array.isArray(parsed)) return []
|
||||
const out: FormRow[] = []
|
||||
for (const item of parsed) {
|
||||
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
|
||||
const obj = item as Record<string, unknown>
|
||||
out.push({
|
||||
grid_number: String(obj.grid_number ?? ''),
|
||||
ui_text: String(obj.ui_text ?? ''),
|
||||
real_ev: String(obj.real_ev ?? ''),
|
||||
tier: String(obj.tier ?? ''),
|
||||
})
|
||||
}
|
||||
return out
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.form-cell {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
}
|
||||
.row {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.empty {
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
</style>
|
||||
@@ -1,59 +0,0 @@
|
||||
<template>
|
||||
<div class="form-cell">
|
||||
<div v-if="rows.length === 0" class="empty">-</div>
|
||||
<div v-for="(row, idx) in rows" :key="idx" class="row">
|
||||
<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
|
||||
<el-tag size="small" type="info" effect="light">{{ row.tier }}</el-tag>
|
||||
<span>{{ row.ui_text }}</span>
|
||||
<span>{{ row.real_ev }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{ row?: { tier_reward_form?: unknown } }>()
|
||||
|
||||
type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
|
||||
|
||||
const rows = computed<FormRow[]>(() => {
|
||||
const raw = props.row?.tier_reward_form
|
||||
if (typeof raw !== 'string' || raw.trim() === '') return []
|
||||
try {
|
||||
const parsed = JSON.parse(raw) as unknown
|
||||
if (!Array.isArray(parsed)) return []
|
||||
const out: FormRow[] = []
|
||||
for (const item of parsed) {
|
||||
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
|
||||
const obj = item as Record<string, unknown>
|
||||
out.push({
|
||||
grid_number: String(obj.grid_number ?? ''),
|
||||
ui_text: String(obj.ui_text ?? ''),
|
||||
real_ev: String(obj.real_ev ?? ''),
|
||||
tier: String(obj.tier ?? ''),
|
||||
})
|
||||
}
|
||||
return out
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.form-cell {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
}
|
||||
.row {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.empty {
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
</style>
|
||||
@@ -1,141 +1,439 @@
|
||||
<template>
|
||||
<div class="default-main ba-table-box">
|
||||
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
|
||||
<el-card shadow="never" class="reward-form-card" v-loading="pageLoading">
|
||||
<template #header>
|
||||
<span class="card-title">{{ t('game.rewardConfigForm.title') }}</span>
|
||||
</template>
|
||||
|
||||
<!-- 表格顶部菜单 -->
|
||||
<!-- 自定义按钮请使用插槽,甚至公共搜索也可以使用具名插槽渲染,参见文档 -->
|
||||
<TableHeader
|
||||
:buttons="headerButtons"
|
||||
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.rewardConfig.quick Search Fields') })"
|
||||
></TableHeader>
|
||||
<el-alert
|
||||
v-if="showTemplateIntro"
|
||||
class="intro-alert"
|
||||
type="info"
|
||||
:closable="false"
|
||||
show-icon
|
||||
>
|
||||
<template #title>{{ t('game.rewardConfigForm.intro') }}</template>
|
||||
</el-alert>
|
||||
|
||||
<!-- 表格 -->
|
||||
<!-- 表格列有多种自定义渲染方式,比如自定义组件、具名插槽等,参见文档 -->
|
||||
<!-- 要使用 el-table 组件原有的属性,直接加在 Table 标签上即可 -->
|
||||
<Table ref="tableRef"></Table>
|
||||
<el-form
|
||||
ref="formRef"
|
||||
class="reward-form-body"
|
||||
@submit.prevent=""
|
||||
:model="formModel"
|
||||
:label-position="config.layout.shrink ? 'top' : 'right'"
|
||||
:label-width="formLabelWidth + 'px'"
|
||||
:rules="rules"
|
||||
>
|
||||
<template v-if="isSuperAdmin">
|
||||
<el-form-item :label="t('game.rewardConfigForm.super_scope_label')">
|
||||
<el-radio-group v-model="superEditScope" @change="onSuperScopeChange">
|
||||
<el-radio-button label="template">{{ t('game.rewardConfigForm.super_scope_template') }}</el-radio-button>
|
||||
<el-radio-button label="channel">{{ t('game.rewardConfigForm.super_scope_channel') }}</el-radio-button>
|
||||
</el-radio-group>
|
||||
</el-form-item>
|
||||
<el-alert
|
||||
v-if="superEditScope === 'channel'"
|
||||
class="scope-hint"
|
||||
type="warning"
|
||||
:closable="false"
|
||||
:title="t('game.rewardConfigForm.super_scope_hint')"
|
||||
/>
|
||||
<div v-if="superEditScope === 'channel'" class="channel-bar">
|
||||
<FormItem
|
||||
:label="t('game.rewardConfig.game_channel_id')"
|
||||
type="remoteSelect"
|
||||
v-model="formModel.game_channel_id"
|
||||
prop="game_channel_id"
|
||||
:input-attr="channelRemoteAttr"
|
||||
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
|
||||
/>
|
||||
<el-button type="primary" @click="loadData" :disabled="!formModel.game_channel_id">{{ t('Refresh') }}</el-button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<!-- 表单 -->
|
||||
<PopupForm />
|
||||
<template v-if="showInner">
|
||||
<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
|
||||
<div class="block-editor">
|
||||
<div class="line line-head">
|
||||
<span>{{ t('game.rewardConfig.grid_number') }}</span>
|
||||
<span>{{ t('game.rewardConfig.ui_text') }}</span>
|
||||
<span>{{ t('game.rewardConfig.real_ev') }}</span>
|
||||
<span>{{ t('game.rewardConfig.tier') }}</span>
|
||||
</div>
|
||||
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
|
||||
<el-input v-model="row.grid_number" disabled />
|
||||
<el-input
|
||||
v-model="row.ui_text"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-input
|
||||
v-model="row.real_ev"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
|
||||
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
|
||||
</el-select>
|
||||
</div>
|
||||
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
|
||||
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
|
||||
<div class="block-editor">
|
||||
<div class="line line-head">
|
||||
<span>{{ t('game.rewardConfig.grid_number') }}</span>
|
||||
<span>{{ t('game.rewardConfig.ui_text') }}</span>
|
||||
<span>{{ t('game.rewardConfig.real_ev') }}</span>
|
||||
<span>{{ t('game.rewardConfig.tier') }}</span>
|
||||
</div>
|
||||
<div v-for="(row, idx) in bigwinRows" :key="'bigwin-' + idx" class="line">
|
||||
<el-input v-model="row.grid_number" disabled />
|
||||
<el-input
|
||||
v-model="row.ui_text"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-input
|
||||
v-model="row.real_ev"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-input v-model="row.tier" disabled style="width: 120px" />
|
||||
</div>
|
||||
<div class="form-help">{{ t('game.rewardConfig.bigwin_form_help') }}</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
|
||||
<el-form-item>
|
||||
<el-button type="primary" :loading="submitLoading" @click="onSubmit">{{ t('game.rewardConfigForm.btn_add') }}</el-button>
|
||||
<el-button @click="onReset">{{ t('game.rewardConfigForm.btn_reset') }}</el-button>
|
||||
</el-form-item>
|
||||
</template>
|
||||
</el-form>
|
||||
</el-card>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed, onMounted, provide, useTemplateRef } from 'vue'
|
||||
import type { FormInstance, FormItemRule } from 'element-plus'
|
||||
import { computed, onMounted, reactive, ref, useTemplateRef } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import PopupForm from './popupForm.vue'
|
||||
import TierRewardFormCell from './TierRewardFormCell.vue'
|
||||
import BigwinFormCell from './BigwinFormCell.vue'
|
||||
import { baTableApi } from '/@/api/common'
|
||||
import { defaultOptButtons } from '/@/components/table'
|
||||
import TableHeader from '/@/components/table/header/index.vue'
|
||||
import Table from '/@/components/table/index.vue'
|
||||
import FormItem from '/@/components/formItem/index.vue'
|
||||
import { useConfig } from '/@/stores/config'
|
||||
import { useAdminInfo } from '/@/stores/adminInfo'
|
||||
import baTableClass from '/@/utils/baTable'
|
||||
import createAxios from '/@/utils/axios'
|
||||
|
||||
defineOptions({
|
||||
name: 'game/rewardConfig',
|
||||
})
|
||||
|
||||
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
|
||||
|
||||
const { t } = useI18n()
|
||||
const tableRef = useTemplateRef('tableRef')
|
||||
const config = useConfig()
|
||||
const adminInfo = useAdminInfo()
|
||||
const formRef = useTemplateRef<FormInstance>('formRef')
|
||||
|
||||
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
|
||||
const BIGWIN_GRIDS = ['5', '10', '15', '20', '25', '30']
|
||||
|
||||
const isSuperAdmin = computed(() => adminInfo.super === true)
|
||||
const optButtons: OptButton[] = defaultOptButtons(['edit'])
|
||||
const superHeaderButtons: HeaderOptButton[] = ['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']
|
||||
const channelHeaderButtons: HeaderOptButton[] = ['refresh']
|
||||
const tierRewardFormColumn: TableColumn = {
|
||||
label: t('game.rewardConfig.tier_reward_form'),
|
||||
prop: 'tier_reward_form',
|
||||
align: 'center',
|
||||
minWidth: 360,
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
sortable: false,
|
||||
operator: 'LIKE',
|
||||
comSearchRender: 'string',
|
||||
render: 'customRender',
|
||||
customRender: TierRewardFormCell,
|
||||
}
|
||||
const bigwinFormColumn: TableColumn = {
|
||||
label: t('game.rewardConfig.bigwin_form'),
|
||||
prop: 'bigwin_form',
|
||||
align: 'center',
|
||||
minWidth: 360,
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
sortable: false,
|
||||
operator: 'LIKE',
|
||||
comSearchRender: 'string',
|
||||
render: 'customRender',
|
||||
customRender: BigwinFormCell,
|
||||
}
|
||||
const headerButtons = computed(() => {
|
||||
if (isSuperAdmin.value) {
|
||||
return superHeaderButtons
|
||||
}
|
||||
return channelHeaderButtons
|
||||
const formLabelWidth = computed(() => (config.layout.shrink ? 100 : 140))
|
||||
const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }
|
||||
|
||||
const pageLoading = ref(false)
|
||||
const submitLoading = ref(false)
|
||||
/** 超管:template = game_channel_id 0 默认模板;channel = 编辑指定渠道 */
|
||||
const superEditScope = ref<'template' | 'channel'>('template')
|
||||
/** 仅超管维护「全渠道默认模板」(game_channel_id=0、未绑定具体渠道)时展示顶部说明;渠道管理员或超管选「指定渠道」时不展示 */
|
||||
const showTemplateIntro = computed(() => isSuperAdmin.value && superEditScope.value === 'template')
|
||||
|
||||
const formModel = reactive({
|
||||
id: null as number | string | null,
|
||||
game_channel_id: 0 as number | string,
|
||||
tier_reward_form: '',
|
||||
bigwin_form: '',
|
||||
})
|
||||
const columns: TableColumn[] = [
|
||||
{ type: 'selection', align: 'center', operator: false },
|
||||
{ label: t('game.rewardConfig.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
|
||||
{
|
||||
label: t('game.rewardConfig.gamechannel__name'),
|
||||
prop: 'gameChannel.name',
|
||||
align: 'center',
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
render: 'tags',
|
||||
operator: 'LIKE',
|
||||
comSearchRender: 'string',
|
||||
},
|
||||
...(isSuperAdmin.value ? [] : [tierRewardFormColumn, bigwinFormColumn]),
|
||||
{
|
||||
label: t('game.rewardConfig.create_time'),
|
||||
prop: 'create_time',
|
||||
align: 'center',
|
||||
render: 'datetime',
|
||||
operator: 'RANGE',
|
||||
comSearchRender: 'datetime',
|
||||
sortable: 'custom',
|
||||
width: 160,
|
||||
timeFormat: 'yyyy-mm-dd hh:MM:ss',
|
||||
},
|
||||
{
|
||||
label: t('game.rewardConfig.update_time'),
|
||||
prop: 'update_time',
|
||||
align: 'center',
|
||||
render: 'datetime',
|
||||
operator: 'RANGE',
|
||||
comSearchRender: 'datetime',
|
||||
sortable: 'custom',
|
||||
width: 160,
|
||||
timeFormat: 'yyyy-mm-dd hh:MM:ss',
|
||||
},
|
||||
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
|
||||
]
|
||||
|
||||
/**
|
||||
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
|
||||
*/
|
||||
const baTable = new baTableClass(
|
||||
new baTableApi('/admin/game.RewardConfig/'),
|
||||
{
|
||||
pk: 'id',
|
||||
column: columns,
|
||||
dblClickNotEditColumn: [undefined],
|
||||
},
|
||||
{
|
||||
defaultItems: {},
|
||||
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
|
||||
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
|
||||
|
||||
const showInner = computed(() => {
|
||||
if (!isSuperAdmin.value) {
|
||||
return true
|
||||
}
|
||||
)
|
||||
if (superEditScope.value === 'template') {
|
||||
return true
|
||||
}
|
||||
return !!formModel.game_channel_id
|
||||
})
|
||||
|
||||
provide('baTable', baTable)
|
||||
function parseRows(raw: unknown): RewardRow[] {
|
||||
if (typeof raw !== 'string' || raw.trim() === '') return []
|
||||
try {
|
||||
const parsed = JSON.parse(raw) as unknown
|
||||
if (!Array.isArray(parsed)) return []
|
||||
const out: RewardRow[] = []
|
||||
for (const item of parsed) {
|
||||
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
|
||||
const obj = item as Record<string, unknown>
|
||||
out.push({
|
||||
grid_number: String(obj.grid_number ?? ''),
|
||||
ui_text: String(obj.ui_text ?? ''),
|
||||
real_ev: String(obj.real_ev ?? ''),
|
||||
tier: String(obj.tier ?? ''),
|
||||
})
|
||||
}
|
||||
return out
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
function toTierRows(raw: unknown): RewardRow[] {
|
||||
const parsed = parseRows(raw)
|
||||
const map = new Map<string, RewardRow>()
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return TIER_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
|
||||
})
|
||||
}
|
||||
|
||||
function toBigwinRows(raw: unknown): RewardRow[] {
|
||||
const parsed = parseRows(raw)
|
||||
const map = new Map<string, RewardRow>()
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return BIGWIN_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
|
||||
})
|
||||
}
|
||||
|
||||
function syncPayload() {
|
||||
formModel.tier_reward_form = JSON.stringify(tierRows.value)
|
||||
formModel.bigwin_form = JSON.stringify(bigwinRows.value)
|
||||
}
|
||||
|
||||
function applyRowToForm(row: Record<string, unknown>) {
|
||||
formModel.id = (row.id as number | string | null | undefined) ?? null
|
||||
formModel.game_channel_id = (row.game_channel_id as number | string) ?? 0
|
||||
tierRows.value = toTierRows(row.tier_reward_form)
|
||||
bigwinRows.value = toBigwinRows(row.bigwin_form)
|
||||
syncPayload()
|
||||
}
|
||||
|
||||
function validateForms(): string | undefined {
|
||||
if (tierRows.value.length !== 26 || bigwinRows.value.length !== 6) {
|
||||
return t('Parameter error')
|
||||
}
|
||||
for (let i = 0; i < tierRows.value.length; i++) {
|
||||
const row = tierRows.value[i]
|
||||
if (row.grid_number !== TIER_GRIDS[i]) return t('Parameter error')
|
||||
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
|
||||
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
|
||||
if (!['T1', 'T2', 'T3', 'T4', 'T5'].includes(row.tier)) return t('Parameter error')
|
||||
}
|
||||
for (let i = 0; i < bigwinRows.value.length; i++) {
|
||||
const row = bigwinRows.value[i]
|
||||
if (row.grid_number !== BIGWIN_GRIDS[i]) return t('Parameter error')
|
||||
if (row.tier !== 'BIGWIN') return t('Parameter error')
|
||||
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
|
||||
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||||
game_channel_id: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
if (!isSuperAdmin.value || superEditScope.value !== 'channel') {
|
||||
callback()
|
||||
return
|
||||
}
|
||||
if (!_val && _val !== 0) {
|
||||
callback(new Error(t('Please select field', { field: t('game.rewardConfig.game_channel_id') })))
|
||||
return
|
||||
}
|
||||
if (_val === 0 || _val === '0') {
|
||||
callback(new Error(t('Please select field', { field: t('game.rewardConfig.game_channel_id') })))
|
||||
return
|
||||
}
|
||||
callback()
|
||||
},
|
||||
trigger: ['change', 'blur'],
|
||||
},
|
||||
],
|
||||
tier_reward_form: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateForms()
|
||||
if (err) return callback(new Error(err))
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
bigwin_form: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateForms()
|
||||
if (err) return callback(new Error(err))
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
})
|
||||
|
||||
function resolveRequestChannelId(): number | null {
|
||||
if (!isSuperAdmin.value) {
|
||||
return null
|
||||
}
|
||||
if (superEditScope.value === 'template') {
|
||||
return 0
|
||||
}
|
||||
const v = formModel.game_channel_id
|
||||
if (!v && v !== 0) return null
|
||||
const n = Number(v)
|
||||
if (!Number.isFinite(n) || n <= 0) return null
|
||||
return n
|
||||
}
|
||||
|
||||
async function loadData() {
|
||||
if (isSuperAdmin.value && superEditScope.value === 'channel' && !formModel.game_channel_id) {
|
||||
return
|
||||
}
|
||||
pageLoading.value = true
|
||||
try {
|
||||
const params: Record<string, number> = {}
|
||||
const cid = resolveRequestChannelId()
|
||||
if (cid !== null) {
|
||||
params.game_channel_id = cid
|
||||
}
|
||||
const res = await createAxios<{ row?: Record<string, unknown> }>(
|
||||
{
|
||||
url: '/admin/game.RewardConfig/index',
|
||||
method: 'get',
|
||||
params,
|
||||
},
|
||||
{ showErrorMessage: true, loading: false }
|
||||
)
|
||||
const row = res.data?.row
|
||||
if (row && typeof row === 'object' && !Array.isArray(row)) {
|
||||
applyRowToForm(row as Record<string, unknown>)
|
||||
}
|
||||
} finally {
|
||||
pageLoading.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function onSuperScopeChange(val: string | number | boolean | undefined) {
|
||||
if (val === 'template') {
|
||||
formModel.game_channel_id = 0
|
||||
loadData()
|
||||
} else {
|
||||
formModel.game_channel_id = ''
|
||||
formRef.value?.clearValidate(['game_channel_id'])
|
||||
}
|
||||
}
|
||||
|
||||
async function onSubmit() {
|
||||
const form = formRef.value
|
||||
if (!form) return
|
||||
syncPayload()
|
||||
await form.validate(async (valid) => {
|
||||
if (!valid) return
|
||||
submitLoading.value = true
|
||||
try {
|
||||
const body: Record<string, string | number> = {
|
||||
tier_reward_form: formModel.tier_reward_form,
|
||||
bigwin_form: formModel.bigwin_form,
|
||||
}
|
||||
const cid = resolveRequestChannelId()
|
||||
if (cid !== null) {
|
||||
body.game_channel_id = cid
|
||||
}
|
||||
await createAxios(
|
||||
{
|
||||
url: '/admin/game.RewardConfig/save',
|
||||
method: 'post',
|
||||
data: body,
|
||||
},
|
||||
{ showSuccessMessage: true, loading: false }
|
||||
)
|
||||
await loadData()
|
||||
} finally {
|
||||
submitLoading.value = false
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async function onReset() {
|
||||
formRef.value?.clearValidate()
|
||||
await loadData()
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
baTable.table.ref = tableRef.value
|
||||
baTable.mount()
|
||||
baTable.getData()?.then(() => {
|
||||
baTable.initSort()
|
||||
baTable.dragSort()
|
||||
})
|
||||
if (isSuperAdmin.value) {
|
||||
superEditScope.value = 'template'
|
||||
formModel.game_channel_id = 0
|
||||
loadData()
|
||||
} else {
|
||||
loadData()
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style scoped lang="scss">
|
||||
.reward-form-card {
|
||||
max-width: 1100px;
|
||||
}
|
||||
.card-title {
|
||||
font-weight: 600;
|
||||
}
|
||||
.intro-alert {
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
.scope-hint {
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.channel-bar {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 12px;
|
||||
margin-bottom: 16px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.reward-form-body {
|
||||
margin-top: 8px;
|
||||
}
|
||||
.block-editor {
|
||||
width: 100%;
|
||||
}
|
||||
.line {
|
||||
display: grid;
|
||||
grid-template-columns: 110px 1fr 1fr 120px;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.line-head {
|
||||
margin-bottom: 6px;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
line-height: 20px;
|
||||
font-weight: 600;
|
||||
}
|
||||
.form-help {
|
||||
margin-top: 6px;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,264 +0,0 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
class="ba-operate-dialog"
|
||||
:close-on-click-modal="false"
|
||||
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
|
||||
@close="baTable.toggleForm"
|
||||
>
|
||||
<template #header>
|
||||
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
|
||||
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
|
||||
</div>
|
||||
</template>
|
||||
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
|
||||
<div
|
||||
class="ba-operate-form"
|
||||
:class="'ba-' + baTable.form.operate + '-form'"
|
||||
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
|
||||
>
|
||||
<el-form
|
||||
v-if="!baTable.form.loading"
|
||||
ref="formRef"
|
||||
@submit.prevent=""
|
||||
:model="baTable.form.items"
|
||||
:label-position="config.layout.shrink ? 'top' : 'right'"
|
||||
:label-width="baTable.form.labelWidth + 'px'"
|
||||
:rules="rules"
|
||||
>
|
||||
<FormItem
|
||||
:label="t('game.rewardConfig.game_channel_id')"
|
||||
type="remoteSelect"
|
||||
v-model="baTable.form.items!.game_channel_id"
|
||||
prop="game_channel_id"
|
||||
:input-attr="{ ...channelRemoteAttr, disabled: channelFieldDisabled }"
|
||||
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
|
||||
/>
|
||||
|
||||
<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
|
||||
<div class="block-editor">
|
||||
<div class="line line-head">
|
||||
<span>{{ t('game.rewardConfig.grid_number') }}</span>
|
||||
<span>{{ t('game.rewardConfig.ui_text') }}</span>
|
||||
<span>{{ t('game.rewardConfig.real_ev') }}</span>
|
||||
<span>{{ t('game.rewardConfig.tier') }}</span>
|
||||
</div>
|
||||
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
|
||||
<el-input v-model="row.grid_number" disabled />
|
||||
<el-input
|
||||
v-model="row.ui_text"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-input
|
||||
v-model="row.real_ev"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
|
||||
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
|
||||
</el-select>
|
||||
</div>
|
||||
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
|
||||
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
|
||||
<div class="block-editor">
|
||||
<div class="line line-head">
|
||||
<span>{{ t('game.rewardConfig.grid_number') }}</span>
|
||||
<span>{{ t('game.rewardConfig.ui_text') }}</span>
|
||||
<span>{{ t('game.rewardConfig.real_ev') }}</span>
|
||||
<span>{{ t('game.rewardConfig.tier') }}</span>
|
||||
</div>
|
||||
<div v-for="(row, idx) in bigwinRows" :key="'bigwin-' + idx" class="line">
|
||||
<el-input v-model="row.grid_number" disabled />
|
||||
<el-input
|
||||
v-model="row.ui_text"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-input
|
||||
v-model="row.real_ev"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-input v-model="row.tier" disabled style="width: 120px" />
|
||||
</div>
|
||||
<div class="form-help">{{ t('game.rewardConfig.bigwin_form_help') }}</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-form>
|
||||
</div>
|
||||
</el-scrollbar>
|
||||
<template #footer>
|
||||
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
|
||||
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
|
||||
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
|
||||
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
|
||||
</el-button>
|
||||
</div>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { FormItemRule } from 'element-plus'
|
||||
import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import FormItem from '/@/components/formItem/index.vue'
|
||||
import { useConfig } from '/@/stores/config'
|
||||
import { useAdminInfo } from '/@/stores/adminInfo'
|
||||
import type baTableClass from '/@/utils/baTable'
|
||||
import { buildValidatorData } from '/@/utils/validate'
|
||||
|
||||
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
|
||||
|
||||
const config = useConfig()
|
||||
const formRef = useTemplateRef('formRef')
|
||||
const baTable = inject('baTable') as baTableClass
|
||||
const adminInfo = useAdminInfo()
|
||||
const { t } = useI18n()
|
||||
|
||||
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
|
||||
const BIGWIN_GRIDS = ['5', '10', '15', '20', '25', '30']
|
||||
|
||||
const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }
|
||||
const isSuperAdmin = computed(() => adminInfo.super === true)
|
||||
const channelFieldDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
|
||||
|
||||
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
|
||||
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
|
||||
|
||||
function parseRows(raw: unknown): RewardRow[] {
|
||||
if (typeof raw !== 'string' || raw.trim() === '') return []
|
||||
try {
|
||||
const parsed = JSON.parse(raw) as unknown
|
||||
if (!Array.isArray(parsed)) return []
|
||||
const out: RewardRow[] = []
|
||||
for (const item of parsed) {
|
||||
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
|
||||
const obj = item as Record<string, unknown>
|
||||
out.push({
|
||||
grid_number: String(obj.grid_number ?? ''),
|
||||
ui_text: String(obj.ui_text ?? ''),
|
||||
real_ev: String(obj.real_ev ?? ''),
|
||||
tier: String(obj.tier ?? ''),
|
||||
})
|
||||
}
|
||||
return out
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
function toTierRows(raw: unknown): RewardRow[] {
|
||||
const parsed = parseRows(raw)
|
||||
const map = new Map<string, RewardRow>()
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return TIER_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
|
||||
})
|
||||
}
|
||||
|
||||
function toBigwinRows(raw: unknown): RewardRow[] {
|
||||
const parsed = parseRows(raw)
|
||||
const map = new Map<string, RewardRow>()
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return BIGWIN_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
|
||||
})
|
||||
}
|
||||
|
||||
function syncPayload() {
|
||||
const items = baTable.form.items
|
||||
if (!items) return
|
||||
items.tier_reward_form = JSON.stringify(tierRows.value)
|
||||
items.bigwin_form = JSON.stringify(bigwinRows.value)
|
||||
}
|
||||
|
||||
function validateForms(): string | undefined {
|
||||
if (tierRows.value.length !== 26 || bigwinRows.value.length !== 6) {
|
||||
return t('Parameter error')
|
||||
}
|
||||
for (let i = 0; i < tierRows.value.length; i++) {
|
||||
const row = tierRows.value[i]
|
||||
if (row.grid_number !== TIER_GRIDS[i]) return t('Parameter error')
|
||||
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
|
||||
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
|
||||
if (!['T1', 'T2', 'T3', 'T4', 'T5'].includes(row.tier)) return t('Parameter error')
|
||||
}
|
||||
for (let i = 0; i < bigwinRows.value.length; i++) {
|
||||
const row = bigwinRows.value[i]
|
||||
if (row.grid_number !== BIGWIN_GRIDS[i]) return t('Parameter error')
|
||||
if (row.tier !== 'BIGWIN') return t('Parameter error')
|
||||
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
|
||||
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
watch(
|
||||
() => baTable.form.loading,
|
||||
(loading) => {
|
||||
if (loading === false) {
|
||||
tierRows.value = toTierRows(baTable.form.items?.tier_reward_form)
|
||||
bigwinRows.value = toBigwinRows(baTable.form.items?.bigwin_form)
|
||||
syncPayload()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||||
game_channel_id: [buildValidatorData({ name: 'required', title: t('game.rewardConfig.game_channel_id') })],
|
||||
tier_reward_form: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateForms()
|
||||
if (err) return callback(new Error(err))
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
bigwin_form: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateForms()
|
||||
if (err) return callback(new Error(err))
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.block-editor {
|
||||
width: 100%;
|
||||
}
|
||||
.line {
|
||||
display: grid;
|
||||
grid-template-columns: 110px 1fr 1fr 120px;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.line-head {
|
||||
margin-bottom: 6px;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
line-height: 20px;
|
||||
font-weight: 600;
|
||||
}
|
||||
.form-help {
|
||||
margin-top: 6px;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user