修复框架权限鉴权报错

This commit is contained in:
2026-04-02 11:04:57 +08:00
parent 2e6e5105cf
commit 9786dab979
8 changed files with 940 additions and 1 deletions

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@@ -0,0 +1,278 @@
<?php
namespace app\admin\controller\game;
use Throwable;
use app\common\controller\Backend;
use support\Response;
use Webman\Http\Request as WebmanRequest;
/**
* 游戏配置
*/
class Config extends Backend
{
/**
* GameConfig模型对象
* @var object|null
* @phpstan-var \app\common\model\GameConfig|null
*/
protected ?object $model = null;
protected string|array $defaultSortField = 'group,desc';
protected array $withJoinTable = ['channel'];
protected array|string $preExcludeFields = ['create_time', 'update_time'];
protected string|array $quickSearchField = ['ID'];
/** 权重之和必须为 100 的配置标识 */
private const WEIGHT_SUM_100_NAMES = ['default_tier_weight', 'default_kill_score_weight'];
protected function initController(WebmanRequest $request): ?Response
{
$this->model = new \app\common\model\GameConfig();
return null;
}
/**
* @throws Throwable
*/
protected function _add(): Response
{
if ($this->request && $this->request->method() === 'POST') {
$data = $this->request->post();
if (!$data) {
return $this->error(__('Parameter %s can not be empty', ['']));
}
$data = $this->applyInputFilter($data);
$data = $this->excludeFields($data);
$err = $this->validateGameWeightPayload($data, null);
if ($err !== null) {
return $this->error($err);
}
if ($this->dataLimit && $this->dataLimitFieldAutoFill) {
$data[$this->dataLimitField] = $this->auth->id;
}
$result = false;
$this->model->startTrans();
try {
if ($this->modelValidate) {
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
if (class_exists($validate)) {
$validate = new $validate();
if ($this->modelSceneValidate) {
$validate->scene('add');
}
$validate->check($data);
}
}
$result = $this->model->save($data);
$this->model->commit();
} catch (Throwable $e) {
$this->model->rollback();
return $this->error($e->getMessage());
}
if ($result !== false) {
return $this->success(__('Added successfully'));
}
return $this->error(__('No rows were added'));
}
return $this->error(__('Parameter error'));
}
/**
* @throws Throwable
*/
protected function _edit(): Response
{
$pk = $this->model->getPk();
$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
$row = $this->model->find($id);
if (!$row) {
return $this->error(__('Record not found'));
}
$dataLimitAdminIds = $this->getDataLimitAdminIds();
if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
return $this->error(__('You have no permission'));
}
if ($this->request && $this->request->method() === 'POST') {
$data = $this->request->post();
if (!$data) {
return $this->error(__('Parameter %s can not be empty', ['']));
}
$data = $this->applyInputFilter($data);
$data = $this->excludeFields($data);
if (!$this->auth->isSuperAdmin()) {
$data['channel_id'] = $row['channel_id'];
$data['group'] = $row['group'];
$data['name'] = $row['name'];
$data['title'] = $row['title'];
}
$err = $this->validateGameWeightPayload($data, $row['value'] ?? null);
if ($err !== null) {
return $this->error($err);
}
$result = false;
$this->model->startTrans();
try {
if ($this->modelValidate) {
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
if (class_exists($validate)) {
$validate = new $validate();
if ($this->modelSceneValidate) {
$validate->scene('edit');
}
$data[$pk] = $row[$pk];
$validate->check($data);
}
}
$result = $row->save($data);
$this->model->commit();
} catch (Throwable $e) {
$this->model->rollback();
return $this->error($e->getMessage());
}
if ($result !== false) {
return $this->success(__('Update successful'));
}
return $this->error(__('No rows updated'));
}
return $this->success('', [
'row' => $row
]);
}
/**
* game_weight校验数值、键不可改编辑、和为 100特定 name
*
* @param array<string, mixed> $data
*/
private function validateGameWeightPayload(array $data, ?string $originalValue): ?string
{
$group = $data['group'] ?? '';
if ($group !== 'game_weight') {
return null;
}
$name = $data['name'] ?? '';
$value = $data['value'] ?? '';
if (!is_string($value)) {
return __('Parameter error');
}
$decoded = json_decode($value, true);
if (!is_array($decoded)) {
return __('Parameter error');
}
$keys = [];
$numbers = [];
foreach ($decoded as $item) {
if (!is_array($item)) {
return __('Parameter error');
}
foreach ($item as $k => $v) {
$keys[] = $k;
if (!is_numeric($v)) {
return __('Game config weight value must be numeric');
}
$num = (float) $v;
if ($num > 100) {
return __('Game config weight each value must not exceed 100');
}
$numbers[] = $num;
}
}
if (count($numbers) === 0) {
return __('Parameter %s can not be empty', ['value']);
}
if ($originalValue !== null && $originalValue !== '') {
$oldKeys = $this->extractGameWeightKeys($originalValue);
if ($oldKeys !== $keys) {
return __('Game config weight keys cannot be modified');
}
}
if (in_array($name, self::WEIGHT_SUM_100_NAMES, true)) {
$sum = array_sum($numbers);
if (abs($sum - 100.0) > 0.000001) {
return __('Game config weight sum must equal 100');
}
}
return null;
}
/**
* @return list<string>
*/
private function extractGameWeightKeys(string $value): array
{
$decoded = json_decode($value, true);
if (!is_array($decoded)) {
return [];
}
$keys = [];
foreach ($decoded as $item) {
if (!is_array($item)) {
continue;
}
foreach ($item as $k => $_) {
$keys[] = $k;
}
}
return $keys;
}
/**
* 查看
* @throws Throwable
*/
protected function _index(): Response
{
// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
if ($this->request && $this->request->get('select')) {
return $this->select($this->request);
}
/**
* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
*/
list($where, $alias, $limit, $order) = $this->queryBuilder();
$res = $this->model
->withJoin($this->withJoinTable, $this->withJoinType)
->with($this->withJoinTable)
->visible(['channel' => ['name']])
->alias($alias)
->where($where)
->order($order)
->paginate($limit);
return $this->success('', [
'list' => $res->items(),
'total' => $res->total(),
'remark' => get_route_remark(),
]);
}
/**
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应方法至此进行重写
*/
}

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@@ -0,0 +1,32 @@
<?php
namespace app\common\model;
use support\think\Model;
/**
* GameConfig
*/
class GameConfig extends Model
{
// 表主键
protected $pk = 'ID';
// 表名
protected $name = 'game_config';
// 自动写入时间戳字段
protected $autoWriteTimestamp = true;
// 字段类型转换
protected $type = [
'create_time' => 'integer',
'update_time' => 'integer',
];
public function channel(): \think\model\relation\BelongsTo
{
return $this->belongsTo(\app\common\model\GameChannel::class, 'channel_id', 'id');
}
}

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@@ -0,0 +1,31 @@
<?php
namespace app\common\validate;
use think\Validate;
class GameConfig extends Validate
{
protected $failException = true;
/**
* 验证规则
*/
protected $rule = [
];
/**
* 提示消息
*/
protected $message = [
];
/**
* 验证场景
*/
protected $scene = [
'add' => [],
'edit' => [],
];
}

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@@ -204,7 +204,24 @@ if (!function_exists('get_controller_path')) {
if (count($parts) < 2) {
return $parts[0] ?? null;
}
return implode('/', array_slice($parts, 1, -1)) ?: $parts[1];
$segments = array_slice($parts, 1, -1);
if ($segments === []) {
return $parts[1] ?? null;
}
// ThinkPHP 风格段 game.Config -> game/config与 $request->controller 解析结果一致(否则权限节点对不上)
$normalized = [];
foreach ($segments as $seg) {
if (str_contains($seg, '.')) {
$dotPos = strpos($seg, '.');
$mod = substr($seg, 0, $dotPos);
$ctrl = substr($seg, $dotPos + 1);
$normalized[] = strtolower($mod);
$normalized[] = strtolower(preg_replace('/([a-z])([A-Z])/', '$1_$2', $ctrl));
} else {
$normalized[] = strtolower(preg_replace('/([a-z])([A-Z])/', '$1_$2', $seg));
}
}
return implode('/', $normalized);
}
}