修复框架权限鉴权报错

This commit is contained in:
2026-04-02 11:04:57 +08:00
parent 2e6e5105cf
commit 9786dab979
8 changed files with 940 additions and 1 deletions

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<template>
<div class="default-main ba-table-box">
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
<!-- 表格顶部菜单 -->
<!-- 自定义按钮请使用插槽甚至公共搜索也可以使用具名插槽渲染参见文档 -->
<TableHeader
:buttons="['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']"
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.config.quick Search Fields') })"
></TableHeader>
<!-- 表格 -->
<!-- 表格列有多种自定义渲染方式比如自定义组件具名插槽等参见文档 -->
<!-- 要使用 el-table 组件原有的属性直接加在 Table 标签上即可 -->
<Table ref="tableRef"></Table>
<!-- 表单 -->
<PopupForm />
</div>
</template>
<script setup lang="ts">
import { onMounted, provide, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import PopupForm from './popupForm.vue'
import GameConfigValueCell from './GameConfigValueCell.vue'
import { baTableApi } from '/@/api/common'
import { defaultOptButtons } from '/@/components/table'
import TableHeader from '/@/components/table/header/index.vue'
import Table from '/@/components/table/index.vue'
import baTableClass from '/@/utils/baTable'
defineOptions({
name: 'game/config',
})
const { t } = useI18n()
const tableRef = useTemplateRef('tableRef')
const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
/**
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
*/
const baTable = new baTableClass(
new baTableApi('/admin/game.Config/'),
{
pk: 'ID',
column: [
{ type: 'selection', align: 'center', operator: false },
{ label: t('game.config.ID'), prop: 'ID', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
// {
// label: t('game.config.channel_id'),
// prop: 'channel_id',
// align: 'center',
// show: false,
// enableColumnDisplayControl: false,
// operatorPlaceholder: t('Fuzzy query'),
// render: 'tags',
// operator: 'LIKE',
// comSearchRender: 'string',
// },
{
label: t('game.config.channel__name'),
prop: 'channel.name',
align: 'center',
minWidth: 100,
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
},
{
label: t('game.config.group'),
prop: 'group',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
},
{
label: t('game.config.name'),
prop: 'name',
align: 'center',
minWidth: 180,
operatorPlaceholder: t('Fuzzy query'),
render: 'tag',
sortable: false,
operator: 'LIKE',
},
{
label: t('game.config.title'),
prop: 'title',
align: 'center',
minWidth: 85,
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
},
{
label: t('game.config.value'),
prop: 'value',
align: 'center',
minWidth: 220,
sortable: false,
operator: 'LIKE',
comSearchRender: 'string',
render: 'customRender',
customRender: GameConfigValueCell,
},
{
label: t('game.config.instantiation'),
prop: 'instantiation',
align: 'center',
operator: 'RANGE',
sortable: false,
render: 'tag',
replaceValue: { '0': t('game.config.instantiation 0'), '1': t('game.config.instantiation 1') },
},
{ label: t('game.config.sort'), prop: 'sort', align: 'center', sortable: false, operator: 'RANGE' },
{
label: t('game.config.create_time'),
prop: 'create_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{
label: t('game.config.update_time'),
prop: 'update_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
],
dblClickNotEditColumn: [undefined, 'instantiation'],
defaultOrder: { prop: 'group', order: 'desc' },
},
{
defaultItems: { sort: 100 },
}
)
provide('baTable', baTable)
onMounted(() => {
baTable.table.ref = tableRef.value
baTable.mount()
baTable.getData()?.then(() => {
baTable.initSort()
baTable.dragSort()
})
})
</script>
<style scoped lang="scss"></style>

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<template>
<!-- 对话框表单 -->
<!-- 建议使用 Prettier 格式化代码 -->
<!-- el-form 内可以混用 el-form-itemFormItemba-input 等输入组件 -->
<el-dialog
class="ba-operate-dialog"
:close-on-click-modal="false"
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
@close="baTable.toggleForm"
>
<template #header>
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
</div>
</template>
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
<div
class="ba-operate-form"
:class="'ba-' + baTable.form.operate + '-form'"
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
>
<el-form
v-if="!baTable.form.loading"
ref="formRef"
@submit.prevent=""
@keyup.enter="baTable.onSubmit(formRef)"
:model="baTable.form.items"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="baTable.form.labelWidth + 'px'"
:rules="rules"
>
<FormItem
:label="t('game.config.channel_id')"
type="remoteSelect"
v-model="baTable.form.items!.channel_id"
prop="channel_id"
:input-attr="{ ...channelRemoteAttr, disabled: metaFieldsDisabled }"
:placeholder="t('Please select field', { field: t('game.config.channel_id') })"
/>
<FormItem
:label="t('game.config.group')"
type="select"
v-model="baTable.form.items!.group"
prop="group"
:input-attr="{ content: groupSelectContentFiltered, disabled: metaFieldsDisabled }"
:placeholder="t('Please select field', { field: t('game.config.group') })"
/>
<FormItem
:label="t('game.config.name')"
type="string"
v-model="baTable.form.items!.name"
prop="name"
:input-attr="{ disabled: metaFieldsDisabled }"
:placeholder="t('Please input field', { field: t('game.config.name') })"
/>
<FormItem
:label="t('game.config.title')"
type="string"
v-model="baTable.form.items!.title"
prop="title"
:input-attr="{ disabled: metaFieldsDisabled }"
:placeholder="t('Please input field', { field: t('game.config.title') })"
/>
<!-- game_weight数组形式编辑存库仍为 JSON 字符串 -->
<el-form-item v-if="isGameWeight" :label="t('game.config.value')" prop="value">
<div class="weight-value-editor">
<div v-for="(row, idx) in weightRows" :key="idx" class="weight-value-row">
<el-input
v-model="row.key"
class="weight-key"
:readonly="weightKeyReadonly"
:clearable="!weightKeyReadonly"
:placeholder="t('Please input field', { field: t('game.config.weight key') })"
@input="onWeightRowChange"
/>
<span class="weight-sep">:</span>
<el-input
v-model="row.val"
class="weight-val"
:placeholder="t('Please input field', { field: t('game.config.weight value') })"
clearable
@input="onWeightRowChange"
/>
<el-button v-if="canEditWeightStructure" type="danger" link @click="removeWeightRow(idx)">
{{ t('Delete') }}
</el-button>
</div>
<el-button v-if="canEditWeightStructure" type="primary" link @click="addWeightRow">{{ t('Add') }}</el-button>
</div>
</el-form-item>
<FormItem
v-else
:label="t('game.config.value')"
type="textarea"
v-model="baTable.form.items!.value"
prop="value"
:input-attr="{ rows: 3 }"
@keyup.enter.stop=""
@keyup.ctrl.enter="baTable.onSubmit(formRef)"
:placeholder="t('Please input field', { field: t('game.config.value') })"
/>
<FormItem
:label="t('game.config.sort')"
type="number"
v-model="baTable.form.items!.sort"
prop="sort"
:input-attr="{ step: 1 }"
:placeholder="t('Please input field', { field: t('game.config.sort') })"
/>
<FormItem
:label="t('game.config.instantiation')"
type="switch"
v-model="baTable.form.items!.instantiation"
prop="instantiation"
:input-attr="{ content: { '0': t('game.config.instantiation 0'), '1': t('game.config.instantiation 1') } }"
/>
</el-form>
</div>
</el-scrollbar>
<template #footer>
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import type { FormItemRule } from 'element-plus'
import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import { useAdminInfo } from '/@/stores/adminInfo'
import type baTableClass from '/@/utils/baTable'
import { buildValidatorData } from '/@/utils/validate'
const config = useConfig()
const formRef = useTemplateRef('formRef')
const baTable = inject('baTable') as baTableClass
const adminInfo = useAdminInfo()
const { t } = useI18n()
const isSuperAdmin = computed(() => adminInfo.super === true)
/** 编辑且非超级管理员:渠道、分组、配置标识、配置名称不可改 */
const metaFieldsDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
const channelRemoteAttr = {
pk: 'game_channel.id',
field: 'name',
remoteUrl: '/admin/game.Channel/index',
}
const groupSelectBase = {
game_config: 'game_config',
game_weight: 'game_weight',
}
/** 非超级管理员新增时不可选 game_weight需先由超级管理员建好键结构 */
const groupSelectContentFiltered = computed(() => {
if (!isSuperAdmin.value && baTable.form.operate === 'Add') {
return { game_config: groupSelectBase.game_config }
}
return groupSelectBase
})
/** game_weight编辑或非超管时键只读仅超管新增时可增删行、改键 */
const weightKeyReadonly = computed(() => {
if (!isGameWeight.value) return false
if (baTable.form.operate === 'Edit') return true
return !isSuperAdmin.value
})
const canEditWeightStructure = computed(() => isGameWeight.value && baTable.form.operate === 'Add' && isSuperAdmin.value)
type WeightRow = { key: string; val: string }
const weightRows = ref<WeightRow[]>([{ key: '', val: '' }])
const WEIGHT_SUM100_NAMES = ['default_tier_weight', 'default_kill_score_weight']
const isGameWeight = computed(() => baTable.form.items?.group === 'game_weight')
function parseValueToWeightRows(raw: unknown): WeightRow[] {
if (raw === null || raw === undefined || raw === '') {
return [{ key: '', val: '' }]
}
if (typeof raw === 'string') {
const s = raw.trim()
if (!s) return [{ key: '', val: '' }]
try {
const parsed = JSON.parse(s)
return arrayToWeightRows(parsed)
} catch {
return [{ key: '', val: '' }]
}
}
if (Array.isArray(raw)) {
return arrayToWeightRows(raw)
}
return [{ key: '', val: '' }]
}
function arrayToWeightRows(arr: unknown): WeightRow[] {
if (!Array.isArray(arr)) {
return [{ key: '', val: '' }]
}
const out: WeightRow[] = []
for (const item of arr) {
if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
for (const [k, v] of Object.entries(item)) {
out.push({ key: k, val: v === null || v === undefined ? '' : String(v) })
}
}
}
return out.length ? out : [{ key: '', val: '' }]
}
function weightRowsToJsonString(rows: WeightRow[]): string {
const pairs: Record<string, string>[] = []
for (const r of rows) {
const k = r.key.trim()
if (k === '') continue
const one: Record<string, string> = {}
one[k] = r.val
pairs.push(one)
}
return JSON.stringify(pairs)
}
function syncWeightRowsToFormValue() {
const items = baTable.form.items
if (!items) return
items.value = weightRowsToJsonString(weightRows.value)
}
function onWeightRowChange() {
if (isGameWeight.value) {
syncWeightRowsToFormValue()
}
}
function addWeightRow() {
if (!canEditWeightStructure.value) return
weightRows.value.push({ key: '', val: '' })
syncWeightRowsToFormValue()
}
function removeWeightRow(idx: number) {
if (!canEditWeightStructure.value) return
if (weightRows.value.length <= 1) {
weightRows.value = [{ key: '', val: '' }]
} else {
weightRows.value.splice(idx, 1)
}
syncWeightRowsToFormValue()
}
function hydrateWeightRowsFromForm() {
if (!isGameWeight.value) return
weightRows.value = parseValueToWeightRows(baTable.form.items?.value)
}
watch(isGameWeight, (gw) => {
if (gw) {
hydrateWeightRowsFromForm()
}
})
watch(
() => baTable.form.loading,
(loading) => {
if (loading === false && baTable.form.items?.group === 'game_weight') {
hydrateWeightRowsFromForm()
}
}
)
watch(
() => baTable.form.items?.group,
() => {
if (baTable.form.items?.group === 'game_weight') {
hydrateWeightRowsFromForm()
}
}
)
function validateGameWeightRules(): string | undefined {
if (baTable.form.items?.group !== 'game_weight') {
return undefined
}
const name = baTable.form.items?.name ?? ''
const nums: number[] = []
for (const r of weightRows.value) {
const k = r.key.trim()
if (k === '') continue
const vs = r.val.trim()
if (vs === '') {
return t('Please input field', { field: t('game.config.weight value') })
}
const n = Number(vs)
if (!Number.isFinite(n)) {
return t('game.config.weight value numeric')
}
if (n > 100) {
return t('game.config.weight each max 100')
}
nums.push(n)
}
if (nums.length === 0) {
return t('Please input field', { field: t('game.config.value') })
}
if (WEIGHT_SUM100_NAMES.includes(name)) {
let sum = 0
for (const x of nums) {
sum += x
}
if (Math.abs(sum - 100) > 0.000001) {
return t('game.config.weight sum must 100')
}
}
return undefined
}
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
group: [buildValidatorData({ name: 'required', title: t('game.config.group') })],
name: [buildValidatorData({ name: 'required', title: t('game.config.name') })],
title: [buildValidatorData({ name: 'required', title: t('game.config.title') })],
sort: [buildValidatorData({ name: 'number', title: t('game.config.sort') })],
instantiation: [buildValidatorData({ name: 'number', title: t('game.config.instantiation') })],
value: [
{
validator: (_rule, _val, callback) => {
const err = validateGameWeightRules()
if (err) {
callback(new Error(err))
return
}
callback()
},
trigger: ['blur', 'change'],
},
],
create_time: [buildValidatorData({ name: 'date', title: t('game.config.create_time') })],
update_time: [buildValidatorData({ name: 'date', title: t('game.config.update_time') })],
})
</script>
<style scoped lang="scss">
.weight-value-editor {
width: 100%;
}
.weight-value-row {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 8px;
}
.weight-key {
max-width: 140px;
}
.weight-val {
flex: 1;
min-width: 80px;
}
.weight-sep {
flex-shrink: 0;
color: var(--el-text-color-secondary);
}
</style>