1.优化ws参数格式auth-token和user-token
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@@ -12,11 +12,10 @@ use Throwable;
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/**
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* WebSocket 握手鉴权助手(与 HTTP §1.3 对齐):
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*
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* 两种合法身份:
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* 1) **mobile(H5/移动端)**:URL Query 必须带 `auth_token` + `user_token`,校验通过后绑定 user_id;
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* 两种合法身份(URL Query 参数名统一为连字符,与 HTTP 请求头一致):
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* 1) **mobile(H5/移动端)**:必须带 **`auth-token`** + **`user-token`**,校验通过后绑定 user_id;
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* 分发器对 user 级主题(bet.win 等)按 user_id 过滤,只发本人。
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* 2) **admin(后台联调/实时对局页)**:URL Query 必须带 `auth_token` + `admin_ws_token`;
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* `admin_ws_token` 由后台 `wsConfig` 接口签发并写入 Redis(短时签名)。绑定 user_id=0,
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* 2) **admin(后台联调/实时对局页)**:必须带 **`admin-ws-token`**(由后台 `wsConfig` 签发,写 Redis 短时签名)。绑定 user_id=0,
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* 分发器对该连接不做 user 级过滤,可观测全量推送(用于运维/联调)。
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*
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* 任一身份通过即可建连;都不满足则拒绝握手。
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@@ -35,7 +34,23 @@ use Throwable;
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*/
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final class GameWebSocketAuthHelper
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{
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/** admin_ws_token 在 Redis 中的 key 前缀;value 存 admin_id,TTL 由 issueAdminWsToken 决定 */
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/** WebSocket 握手 Query 标准参数名(与 HTTP 头 auth-token / user-token 一致,一律用连字符) */
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public const QUERY_AUTH_TOKEN = 'auth-token';
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public const QUERY_USER_TOKEN = 'user-token';
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public const QUERY_ADMIN_WS_TOKEN = 'admin-ws-token';
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/** @var list<string> 兼容旧客户端的下划线/驼峰别名(解析时仍可读,拼 URL 时勿用) */
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private const LEGACY_AUTH_KEYS = ['auth_token', 'authToken'];
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/** @var list<string> */
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private const LEGACY_USER_KEYS = ['user_token', 'userToken', 'token'];
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/** @var list<string> */
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private const LEGACY_ADMIN_KEYS = ['admin_ws_token', 'adminWsToken'];
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/** admin-ws-token 在 Redis 中的 key 前缀;value 存 admin_id,TTL 由 issueAdminWsToken 决定 */
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private const ADMIN_TOKEN_REDIS_PREFIX = 'dfw:v1:ws:admin_token:';
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private const ADMIN_TOKEN_DEFAULT_TTL = 7200;
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@@ -45,9 +60,9 @@ final class GameWebSocketAuthHelper
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*/
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public static function authorize(array $query): array
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{
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$authToken = self::pickFirstString($query, ['auth_token', 'auth-token', 'authToken']);
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$userToken = self::pickFirstString($query, ['user_token', 'user-token', 'userToken', 'token']);
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$adminWsToken = self::pickFirstString($query, ['admin_ws_token', 'admin-ws-token', 'adminWsToken']);
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$authToken = self::pickFirstString($query, array_merge([self::QUERY_AUTH_TOKEN], self::LEGACY_AUTH_KEYS));
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$userToken = self::pickFirstString($query, array_merge([self::QUERY_USER_TOKEN], self::LEGACY_USER_KEYS));
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$adminWsToken = self::pickFirstString($query, array_merge([self::QUERY_ADMIN_WS_TOKEN], self::LEGACY_ADMIN_KEYS));
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// ===== Admin 旁路:只校验 admin_ws_token(由后台 wsConfig 签发,已隐含管理员身份) =====
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if ($adminWsToken !== '') {
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@@ -152,6 +167,29 @@ final class GameWebSocketAuthHelper
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return $adminId === false ? 0 : (int) $adminId;
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}
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/**
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* 拼装移动端 WebSocket 连接 URL(Query 固定为 auth-token、user-token)。
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*
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* @param array<string, string> $extraQuery 其它 Query,如 device_id、lang
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*/
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public static function buildMobileConnectUrl(string $baseWsUrl, string $authToken, string $userToken, array $extraQuery = []): string
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{
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return \app\common\library\admin\WebSocketConfigHelper::appendTokensToWsUrl($baseWsUrl, [
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self::QUERY_AUTH_TOKEN => $authToken,
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self::QUERY_USER_TOKEN => $userToken,
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], $extraQuery);
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}
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/**
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* 拼装后台 WebSocket 连接 URL(Query 固定为 admin-ws-token)。
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*/
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public static function buildAdminConnectUrl(string $baseWsUrl, string $adminWsToken): string
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{
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return \app\common\library\admin\WebSocketConfigHelper::appendTokensToWsUrl($baseWsUrl, [
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self::QUERY_ADMIN_WS_TOKEN => $adminWsToken,
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]);
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}
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/**
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* 从 ws header 中解析 GET 行 Query(Workerman 在 onWebSocketConnect($connection, $request) 时
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* $request 可能为字符串或对象;为兼容,这里允许直接传 URI Query 字符串)。
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