游戏-奖励配置-优化样式,新增创建指定表单btn,新增创建奖励权重配置btn

This commit is contained in:
2026-04-13 16:27:25 +08:00
parent 6c94d03ddf
commit c9d21d8216
8 changed files with 1112 additions and 23 deletions

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@@ -8,6 +8,8 @@ export default {
update_time: 'update_time',
grid_number: 'grid_number',
ui_text: 'ui_text',
ui_text_en: 'ui_text (EN)',
remark: 'remark',
real_ev: 'real_ev',
tier: 'tier',
tier_t1: 'T1',
@@ -16,7 +18,8 @@ export default {
tier_t4: 'T4',
tier_t5: 'T5',
tier_bigwin: 'BIGWIN',
tier_reward_form_help: 'Fixed 26 rows (5-30), no add/delete. Editable: ui_text, real_ev, tier.',
tier_reward_form_help:
'Fixed 26 rows (5-30), no add/delete. Editable: ui_text, ui_text_en, real_ev, tier, remark.',
bigwin_form_help: 'Fixed 6 rows (5,10,15,20,25,30), no add/delete. Editable: ui_text, real_ev.',
'quick Search Fields': 'id',
}

View File

@@ -8,4 +8,39 @@ export default {
super_scope_hint: 'Pick a channel below, then click Refresh to load.',
btn_add: 'Save',
btn_reset: 'Reset',
btn_gen_tier: 'Generate tier board',
btn_gen_weight: 'Generate reward weight table',
gen_tier_title: 'Generate reward index by rules',
gen_tier_rule:
'[Same logic as reward comparison]\n' +
'• 26 cells id 025; grid_number 530 unique.\n' +
'• Roll D: start_index = id where grid_number=D; CW end=(start+D)%26; CCW end=startD, if <0 then +26.\n' +
'• Comparison rows use D as dice points; tier/settlement/copy from landing cell.\n\n' +
'[Leopard rolls]\n' +
'For D in 5,10,15,20,25,30, CW/CCW landing tier cannot be T4/T5.\n\n' +
'[Settlement vs tier]\n' +
'<0→T4; 0100→T3; 100200→T2; >200→T1; T5 amount 0. Below you set per-tier amounts; T1T4 zh/en display text = amount string; T5 fixed.\n\n' +
'[Inputs]\n' +
'Counts: T1/T4/T5 fixed per direction; T2 minimum per direction.',
gen_tier_footer_hint: 'T2 is a lower bound; if generation fails, relax counts. You can still edit the table after.',
gen_tier_cancel: 'Cancel',
gen_tier_submit: 'Generate and save',
gen_t1_label: 'T1 grand prize',
gen_t1_fixed: 'Fixed count (CW/CCW)',
gen_t2_label: 'T2 small profit / break-even',
gen_t2_min: 'Minimum count',
gen_t3_label: 'T3 commission',
gen_t3_amt_only: 'Settlement amount',
gen_t4_label: 'T4 penalty',
gen_t4_fixed: 'Fixed count (CW/CCW)',
gen_t5_label: 'T5 try again',
gen_t5_fixed: 'Fixed count (CW/CCW)',
gen_settlement: 'Settlement amount',
gen_dir_cw: 'Clockwise',
gen_dir_ccw: 'Counter-clockwise',
gen_weight_confirm_title: 'Create reward comparison',
gen_weight_confirm_body:
'Rules: start_index = id of the cell whose grid_number equals roll D; CW end_index=(start_index+D)%26; CCW end_index = start_indexD if ≥0 else 26+start_indexD. Existing rows for this channel in game_reward_weight will be deleted, then 52 rows created (D=5..30 × two directions). Tier, settlement, display text and remark come from the landing cell in the tier table. Continue?',
gen_weight_confirm_ok: 'Confirm',
gen_weight_need_channel: 'Select a channel and refresh before generating weights.',
}

View File

@@ -8,6 +8,8 @@ export default {
update_time: '更新时间',
grid_number: '色子点数',
ui_text: '显示文本',
ui_text_en: '显示文本(en)',
remark: '备注',
real_ev: '实际中奖',
tier: '档位',
tier_t1: 'T1',
@@ -16,7 +18,8 @@ export default {
tier_t4: 'T4',
tier_t5: 'T5',
tier_bigwin: 'BIGWIN',
tier_reward_form_help: '固定 26 条(点数 5-30不可新增或删除仅可修改显示文本、实际中奖、档位',
tier_reward_form_help:
'固定 26 条(点数 5-30不可新增或删除可修改显示文本、英文显示、实际中奖、档位与备注生成器会预填英文与备注',
bigwin_form_help: '固定 6 条(点数 5、10、15、20、25、30不可新增或删除仅可修改显示文本、实际中奖',
'quick Search Fields': 'ID',
}

View File

@@ -8,4 +8,41 @@ export default {
super_scope_hint: '选择「指定渠道」后请在下拉框中选择具体渠道并点击刷新加载。',
btn_add: '新增',
btn_reset: '重置',
btn_gen_tier: '生成游戏奖励配置',
btn_gen_weight: '生成游戏奖励权重配置',
gen_tier_title: '按规则生成奖励索引',
gen_tier_rule:
'【生成逻辑(与创建奖励对照一致)】\n' +
'• 盘面 26 格按 id 升序为位置 025每条配置的 grid_number 为 530 且不重复。\n' +
'• 摇取点数 D530起点为「grid_number=D」所在格位的 idstart_index顺时针落点 = (起点 + D) mod 26逆时针落点 = 起点 D若小于 0 则 +26。\n' +
'• 对照表每条记录的「色子点数」列为 D档位、真实结算、显示文案取自落点格位对应 id 的配置。\n\n' +
'【豹子摇取点数】\n' +
'摇取点数为 5、10、15、20、25、30 时,其顺/逆时针落点档位不能为 T4、T5。\n\n' +
'【结算金额与档位】\n' +
'结算金额 < 0 → T40 < 结算金额 < 100 → T3100 < 结算金额 < 200 → T2200 < 结算金额 → T1T5 结算金额=0。\n' +
'下方填写各档位统一结算金额标准T1T4 的中/英文显示文本将等于该金额字符串T5 固定「再来一次」/「Once again」。\n\n' +
'【本弹窗输入】\n' +
'条数T1/T4/T5 为顺时针与逆时针各自的固定条数T2 为顺时针与逆时针各自「不少于」的条数。生成后仍可在主表中微调。',
gen_tier_footer_hint:
'T1/T4/T5 为精确条数T2 为下限;生成失败时请放宽条数或稍后再试。生成后可在上方表格中继续修改。',
gen_tier_cancel: '取消',
gen_tier_submit: '生成并保存',
gen_t1_label: 'T1 大奖',
gen_t1_fixed: '固定条数(顺/逆)',
gen_t2_label: 'T2 小赚/回本',
gen_t2_min: '最少条数',
gen_t3_label: 'T3 抽水',
gen_t3_amt_only: '结算金额',
gen_t4_label: 'T4 惩罚',
gen_t4_fixed: '固定条数(顺/逆)',
gen_t5_label: 'T5 再来一次',
gen_t5_fixed: '固定条数(顺/逆)',
gen_settlement: '结算金额',
gen_dir_cw: '顺时针',
gen_dir_ccw: '逆时针',
gen_weight_confirm_title: '创建奖励对照',
gen_weight_confirm_body:
'按规则创建奖励对照:起始索引 start_index 为奖励配置中 grid_number 与摇取点数 D 相同的那一格的 id顺时针 end_index=(start_index+摇取点数)%26逆时针 end_index=start_index摇取点数若≥0 则取该值,否则 26+start_index摇取点数。将先清空该渠道 game_reward_weight 表中现有数据,再为 530 共 26 个点数、顺/逆时针各生成一条(共 52 条)。档位、真实结算、显示文案、备注取自落点格位在档位表中的配置。是否继续?',
gen_weight_confirm_ok: '确定创建',
gen_weight_need_channel: '请先选择具体渠道并刷新后再生成权重对照。',
}

View File

@@ -27,8 +27,8 @@
<template v-if="isSuperAdmin">
<el-form-item :label="t('game.rewardConfigForm.super_scope_label')">
<el-radio-group v-model="superEditScope" @change="onSuperScopeChange">
<el-radio-button label="template">{{ t('game.rewardConfigForm.super_scope_template') }}</el-radio-button>
<el-radio-button label="channel">{{ t('game.rewardConfigForm.super_scope_channel') }}</el-radio-button>
<el-radio-button value="template">{{ t('game.rewardConfigForm.super_scope_template') }}</el-radio-button>
<el-radio-button value="channel">{{ t('game.rewardConfigForm.super_scope_channel') }}</el-radio-button>
</el-radio-group>
</el-form-item>
<el-alert
@@ -39,26 +39,30 @@
:title="t('game.rewardConfigForm.super_scope_hint')"
/>
<div v-if="superEditScope === 'channel'" class="channel-bar">
<FormItem
:label="t('game.rewardConfig.game_channel_id')"
type="remoteSelect"
v-model="formModel.game_channel_id"
prop="game_channel_id"
:input-attr="channelRemoteAttr"
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
/>
<div class="channel-picker">
<FormItem
:label="t('game.rewardConfig.game_channel_id')"
type="remoteSelect"
v-model="formModel.game_channel_id"
prop="game_channel_id"
:input-attr="channelRemoteAttr"
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
/>
</div>
<el-button type="primary" @click="loadData" :disabled="!formModel.game_channel_id">{{ t('Refresh') }}</el-button>
</div>
</template>
<template v-if="showInner">
<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
<div class="block-editor">
<div class="block-editor tier-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.ui_text_en') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
<span>{{ t('game.rewardConfig.remark') }}</span>
</div>
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
@@ -67,25 +71,35 @@
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.ui_text_en"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text_en') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
<el-select v-model="row.tier" style="width: 100px" @change="syncPayload">
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
</el-select>
<el-input
v-model="row.remark"
:placeholder="t('Please input field', { field: t('game.rewardConfig.remark') })"
@input="syncPayload"
/>
</div>
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
</div>
</el-form-item>
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
<div class="block-editor">
<div class="block-editor bigwin-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
@@ -113,16 +127,108 @@
<el-form-item>
<el-button type="primary" :loading="submitLoading" @click="onSubmit">{{ t('game.rewardConfigForm.btn_add') }}</el-button>
<el-button @click="onReset">{{ t('game.rewardConfigForm.btn_reset') }}</el-button>
<el-button v-auth="'generateTierBoard'" @click="openGenTierDialog">{{ t('game.rewardConfigForm.btn_gen_tier') }}</el-button>
<el-button v-auth="'generateRewardWeight'" :loading="genWeightSubmitting" @click="onGenWeightClick">{{
t('game.rewardConfigForm.btn_gen_weight')
}}</el-button>
</el-form-item>
</template>
</el-form>
</el-card>
<el-dialog
v-model="genTierDialogVisible"
class="gen-tier-dialog"
:title="t('game.rewardConfigForm.gen_tier_title')"
:width="genTierDialogWidth"
:fullscreen="genTierDialogFullscreen"
:align-center="!genTierDialogFullscreen"
append-to-body
:close-on-click-modal="false"
destroy-on-close
>
<el-scrollbar :max-height="genTierScrollMaxHeight" class="gen-tier-scroll">
<div class="gen-rule">{{ t('game.rewardConfigForm.gen_tier_rule') }}</div>
<el-form
:model="genTierForm"
class="gen-tier-form"
:label-position="genTierFormLabelPosition"
:label-width="genTierFormLabelWidth"
>
<div class="gen-tier-block">
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t1_label') }}</div>
<el-form-item :label="t('game.rewardConfigForm.gen_t1_fixed') + '' + t('game.rewardConfigForm.gen_dir_cw') + ''">
<el-input-number v-model="genTierForm.t1_fixed_cw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_t1_fixed') + '' + t('game.rewardConfigForm.gen_dir_ccw') + ''">
<el-input-number v-model="genTierForm.t1_fixed_ccw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
<el-input-number v-model="genTierForm.amt_t1" :min="0" :step="1" controls-position="right" />
</el-form-item>
</div>
<div class="gen-tier-block">
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t2_label') }}</div>
<el-form-item :label="t('game.rewardConfigForm.gen_t2_min') + '' + t('game.rewardConfigForm.gen_dir_cw') + ''">
<el-input-number v-model="genTierForm.t2_min_cw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_t2_min') + '' + t('game.rewardConfigForm.gen_dir_ccw') + ''">
<el-input-number v-model="genTierForm.t2_min_ccw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
<el-input-number v-model="genTierForm.amt_t2" :min="0" :precision="2" :step="0.1" controls-position="right" />
</el-form-item>
</div>
<div class="gen-tier-block">
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t3_label') }}</div>
<el-form-item :label="t('game.rewardConfigForm.gen_t3_amt_only')">
<el-input-number v-model="genTierForm.amt_t3" :min="0" :precision="2" :step="0.1" controls-position="right" />
</el-form-item>
</div>
<div class="gen-tier-block">
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t4_label') }}</div>
<el-form-item :label="t('game.rewardConfigForm.gen_t4_fixed') + '' + t('game.rewardConfigForm.gen_dir_cw') + ''">
<el-input-number v-model="genTierForm.t4_fixed_cw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_t4_fixed') + '' + t('game.rewardConfigForm.gen_dir_ccw') + ''">
<el-input-number v-model="genTierForm.t4_fixed_ccw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
<el-input-number v-model="genTierForm.amt_t4" :precision="2" :step="0.1" controls-position="right" />
</el-form-item>
</div>
<div class="gen-tier-block">
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t5_label') }}</div>
<el-form-item :label="t('game.rewardConfigForm.gen_t5_fixed') + '' + t('game.rewardConfigForm.gen_dir_cw') + ''">
<el-input-number v-model="genTierForm.t5_fixed_cw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_t5_fixed') + '' + t('game.rewardConfigForm.gen_dir_ccw') + ''">
<el-input-number v-model="genTierForm.t5_fixed_ccw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
<el-input-number :model-value="0" disabled />
</el-form-item>
</div>
</el-form>
<div class="gen-tier-footer-hint">{{ t('game.rewardConfigForm.gen_tier_footer_hint') }}</div>
</el-scrollbar>
<template #footer>
<div class="gen-tier-dialog-footer">
<el-button @click="genTierDialogVisible = false">{{ t('game.rewardConfigForm.gen_tier_cancel') }}</el-button>
<el-button v-auth="'generateTierBoard'" type="primary" :loading="genTierSubmitting" @click="onGenTierSubmit">{{
t('game.rewardConfigForm.gen_tier_submit')
}}</el-button>
</div>
</template>
</el-dialog>
</div>
</template>
<script setup lang="ts">
import type { FormInstance, FormItemRule } from 'element-plus'
import { computed, onMounted, reactive, ref, useTemplateRef } from 'vue'
import { ElMessage, ElMessageBox } from 'element-plus'
import { useWindowSize } from '@vueuse/core'
import { computed, onMounted, reactive, ref, useTemplateRef, watch } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
@@ -133,11 +239,36 @@ defineOptions({
name: 'game/rewardConfig',
})
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
type RewardRow = {
grid_number: string
ui_text: string
ui_text_en: string
real_ev: string
tier: string
remark: string
}
const { t } = useI18n()
const config = useConfig()
const adminInfo = useAdminInfo()
const { width: windowWidth } = useWindowSize()
/** 生成弹窗:窄屏全屏/宽百分比,宽屏固定最大宽度 */
const genTierDialogFullscreen = computed(() => windowWidth.value <= 520)
const genTierDialogWidth = computed(() => {
if (windowWidth.value <= 520) {
return '100%'
}
if (windowWidth.value <= 768) {
return '92%'
}
return '720px'
})
const genTierFormLabelPosition = computed(() => (windowWidth.value < 640 ? 'top' : 'right'))
const genTierFormLabelWidth = computed(() => (windowWidth.value < 640 ? 'auto' : '150px'))
const genTierScrollMaxHeight = computed(() => (genTierDialogFullscreen.value ? 'calc(100vh - 140px)' : 'min(70vh, 640px)'))
const formRef = useTemplateRef<FormInstance>('formRef')
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
@@ -149,6 +280,26 @@ const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/a
const pageLoading = ref(false)
const submitLoading = ref(false)
const genTierDialogVisible = ref(false)
const genTierSubmitting = ref(false)
const genWeightSubmitting = ref(false)
const channelChangeSilent = ref(false)
const lastAutoLoadChannelId = ref<number | null>(null)
const genTierForm = reactive({
t1_fixed_cw: 3,
t1_fixed_ccw: 3,
t2_min_cw: 5,
t2_min_ccw: 5,
t4_fixed_cw: 1,
t4_fixed_ccw: 1,
t5_fixed_cw: 1,
t5_fixed_ccw: 1,
amt_t1: 3,
amt_t2: 1.5,
amt_t3: 0.5,
amt_t4: -0.4,
})
/** 超管template = game_channel_id 0 默认模板channel = 编辑指定渠道 */
const superEditScope = ref<'template' | 'channel'>('template')
/** 仅超管维护「全渠道默认模板」game_channel_id=0、未绑定具体渠道时展示顶部说明渠道管理员或超管选「指定渠道」时不展示 */
@@ -161,8 +312,12 @@ const formModel = reactive({
bigwin_form: '',
})
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
const tierRows = ref<RewardRow[]>(
TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', ui_text_en: '', real_ev: '', tier: 'T1', remark: '' }))
)
const bigwinRows = ref<RewardRow[]>(
BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', ui_text_en: '', real_ev: '', tier: 'BIGWIN', remark: '' }))
)
const showInner = computed(() => {
if (!isSuperAdmin.value) {
@@ -186,8 +341,10 @@ function parseRows(raw: unknown): RewardRow[] {
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
ui_text_en: String(obj.ui_text_en ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
remark: String(obj.remark ?? ''),
})
}
return out
@@ -202,7 +359,14 @@ function toTierRows(raw: unknown): RewardRow[] {
for (const r of parsed) map.set(r.grid_number, r)
return TIER_GRIDS.map((g) => {
const row = map.get(g)
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
return {
grid_number: g,
ui_text: row?.ui_text ?? '',
ui_text_en: row?.ui_text_en ?? '',
real_ev: row?.real_ev ?? '',
tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1',
remark: row?.remark ?? '',
}
})
}
@@ -212,7 +376,14 @@ function toBigwinRows(raw: unknown): RewardRow[] {
for (const r of parsed) map.set(r.grid_number, r)
return BIGWIN_GRIDS.map((g) => {
const row = map.get(g)
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
return {
grid_number: g,
ui_text: row?.ui_text ?? '',
ui_text_en: row?.ui_text_en ?? '',
real_ev: row?.real_ev ?? '',
tier: 'BIGWIN',
remark: row?.remark ?? '',
}
})
}
@@ -222,11 +393,13 @@ function syncPayload() {
}
function applyRowToForm(row: Record<string, unknown>) {
channelChangeSilent.value = true
formModel.id = (row.id as number | string | null | undefined) ?? null
formModel.game_channel_id = (row.game_channel_id as number | string) ?? 0
tierRows.value = toTierRows(row.tier_reward_form)
bigwinRows.value = toBigwinRows(row.bigwin_form)
syncPayload()
channelChangeSilent.value = false
}
function validateForms(): string | undefined {
@@ -330,6 +503,11 @@ async function loadData() {
if (row && typeof row === 'object' && !Array.isArray(row)) {
applyRowToForm(row as Record<string, unknown>)
}
} catch (error: unknown) {
const err = error as { code?: string; message?: string }
if (err.code === 'ERR_CANCELED' || String(err.message ?? '').toLowerCase().includes('canceled')) {
return
}
} finally {
pageLoading.value = false
}
@@ -341,6 +519,7 @@ function onSuperScopeChange(val: string | number | boolean | undefined) {
loadData()
} else {
formModel.game_channel_id = ''
lastAutoLoadChannelId.value = null
formRef.value?.clearValidate(['game_channel_id'])
}
}
@@ -381,6 +560,84 @@ async function onReset() {
await loadData()
}
function openGenTierDialog() {
genTierDialogVisible.value = true
}
async function onGenTierSubmit() {
genTierSubmitting.value = true
try {
const body: Record<string, string | number> = {
t1_fixed_cw: genTierForm.t1_fixed_cw,
t1_fixed_ccw: genTierForm.t1_fixed_ccw,
t2_min_cw: genTierForm.t2_min_cw,
t2_min_ccw: genTierForm.t2_min_ccw,
t4_fixed_cw: genTierForm.t4_fixed_cw,
t4_fixed_ccw: genTierForm.t4_fixed_ccw,
t5_fixed_cw: genTierForm.t5_fixed_cw,
t5_fixed_ccw: genTierForm.t5_fixed_ccw,
amt_t1: genTierForm.amt_t1,
amt_t2: genTierForm.amt_t2,
amt_t3: genTierForm.amt_t3,
amt_t4: genTierForm.amt_t4,
}
const cid = resolveRequestChannelId()
if (cid !== null) {
body.game_channel_id = cid
}
await createAxios(
{
url: '/admin/game.RewardConfig/generateTierBoard',
method: 'post',
data: body,
},
{ showSuccessMessage: true, loading: false }
)
genTierDialogVisible.value = false
await loadData()
} finally {
genTierSubmitting.value = false
}
}
async function onGenWeightClick() {
if (isSuperAdmin.value && superEditScope.value === 'channel' && !formModel.game_channel_id) {
ElMessage.warning(t('game.rewardConfigForm.gen_weight_need_channel'))
return
}
try {
await ElMessageBox.confirm(
t('game.rewardConfigForm.gen_weight_confirm_body'),
t('game.rewardConfigForm.gen_weight_confirm_title'),
{
type: 'warning',
confirmButtonText: t('game.rewardConfigForm.gen_weight_confirm_ok'),
cancelButtonText: t('Cancel'),
}
)
} catch {
return
}
genWeightSubmitting.value = true
try {
const body: Record<string, number> = {}
const cid = resolveRequestChannelId()
if (cid !== null) {
body.game_channel_id = cid
}
await createAxios(
{
url: '/admin/game.RewardConfig/generateRewardWeight',
method: 'post',
data: body,
},
{ showSuccessMessage: true, loading: false }
)
} finally {
genWeightSubmitting.value = false
}
}
onMounted(() => {
if (isSuperAdmin.value) {
superEditScope.value = 'template'
@@ -390,11 +647,36 @@ onMounted(() => {
loadData()
}
})
watch(
() => formModel.game_channel_id,
(val, oldVal) => {
if (!isSuperAdmin.value || superEditScope.value !== 'channel') {
return
}
if (channelChangeSilent.value) {
return
}
const nextCid = Number(val)
const prevCid = Number(oldVal)
if (Number.isFinite(nextCid) && Number.isFinite(prevCid) && nextCid === prevCid) {
return
}
if (!Number.isFinite(nextCid) || nextCid <= 0) {
return
}
if (lastAutoLoadChannelId.value === nextCid) {
return
}
lastAutoLoadChannelId.value = nextCid
void loadData()
}
)
</script>
<style scoped lang="scss">
.reward-form-card {
max-width: 1100px;
max-width: 1280px;
}
.card-title {
font-weight: 600;
@@ -412,13 +694,31 @@ onMounted(() => {
margin-bottom: 16px;
flex-wrap: wrap;
}
.channel-picker {
flex: 1 1 360px;
min-width: 320px;
max-width: 520px;
}
.channel-picker :deep(.el-form-item) {
margin-bottom: 0;
}
.channel-picker :deep(.el-select) {
width: 100%;
}
.reward-form-body {
margin-top: 8px;
}
.block-editor {
width: 100%;
}
.line {
.tier-editor .line {
display: grid;
grid-template-columns: 64px minmax(88px, 1fr) minmax(88px, 1fr) minmax(88px, 1fr) minmax(96px, 110px) minmax(124px, 1fr);
column-gap: 10px;
row-gap: 8px;
margin-bottom: 8px;
}
.bigwin-editor .line {
display: grid;
grid-template-columns: 110px 1fr 1fr 120px;
gap: 8px;
@@ -436,4 +736,157 @@ onMounted(() => {
color: var(--el-text-color-secondary);
font-size: 12px;
}
@media (max-width: 768px) {
.reward-form-card :deep(.el-card__body) {
padding: 12px 10px;
}
.reward-form-body :deep(.el-form-item) {
margin-bottom: 12px;
}
.channel-picker {
min-width: 100%;
max-width: 100%;
}
.channel-bar {
gap: 8px;
margin-bottom: 10px;
}
.channel-bar > .el-button {
width: 100%;
}
/* 移动端主配置表:保持列宽,允许左右滚动,避免被压扁 */
.tier-editor,
.bigwin-editor {
overflow-x: auto;
-webkit-overflow-scrolling: touch;
padding-bottom: 4px;
}
.tier-editor .line {
min-width: 820px;
grid-template-columns: 48px 80px 80px 80px 100px 130px;
column-gap: 10px;
row-gap: 8px;
}
.bigwin-editor .line {
min-width: 560px;
grid-template-columns: 48px 80px 80px 100px;
}
.line-head {
font-size: 11px;
line-height: 16px;
}
.reward-form-body :deep(.el-form-item:last-child .el-form-item__content) {
display: flex;
flex-wrap: wrap;
gap: 8px;
}
.reward-form-body :deep(.el-form-item:last-child .el-button) {
flex: 1 1 calc(50% - 8px);
min-width: 128px;
margin-left: 0;
}
}
</style>
<!-- 弹窗 append-to-body 后不在当前组件 DOM scoped 样式无法作用单独写全局选择器 -->
<style lang="scss">
.gen-tier-dialog.el-dialog {
box-sizing: border-box;
max-width: 100vw;
}
.gen-tier-dialog .el-dialog__header {
padding: 12px 14px;
margin-right: 0;
}
.gen-tier-dialog .el-dialog__body {
padding: 8px 12px 12px;
box-sizing: border-box;
overflow-x: hidden;
}
.gen-tier-dialog .el-dialog__footer {
padding: 10px 12px 14px;
}
.gen-tier-dialog .gen-tier-scroll {
padding-right: 4px;
}
.gen-tier-dialog .gen-rule {
white-space: pre-line;
overflow-wrap: anywhere;
word-break: break-word;
max-width: 100%;
box-sizing: border-box;
background: var(--el-fill-color-light);
padding: 12px 12px;
border-radius: 8px;
margin-bottom: 12px;
font-size: 13px;
line-height: 1.55;
color: var(--el-text-color-regular);
}
.gen-tier-dialog .gen-tier-block {
margin-bottom: 12px;
padding-bottom: 8px;
border-bottom: 1px solid var(--el-border-color-lighter);
}
.gen-tier-dialog .gen-tier-block:last-of-type {
border-bottom: none;
}
.gen-tier-dialog .gen-tier-block-title {
font-weight: 600;
margin-bottom: 8px;
color: var(--el-text-color-primary);
font-size: 14px;
}
.gen-tier-dialog .gen-tier-form .el-form-item {
margin-bottom: 14px;
}
.gen-tier-dialog .gen-tier-form.el-form--label-top .el-form-item__label {
line-height: 1.4;
margin-bottom: 6px;
height: auto;
white-space: normal;
word-break: break-word;
}
.gen-tier-dialog .gen-tier-form .el-input-number {
width: 100%;
max-width: 320px;
}
.gen-tier-dialog .gen-tier-footer-hint {
margin-top: 4px;
padding: 0 2px 8px;
font-size: 12px;
line-height: 1.5;
color: var(--el-text-color-secondary);
overflow-wrap: anywhere;
word-break: break-word;
}
.gen-tier-dialog .gen-tier-dialog-footer {
display: flex;
flex-wrap: wrap;
justify-content: flex-end;
gap: 8px;
width: 100%;
}
@media (max-width: 639px) {
.gen-tier-dialog .gen-tier-form .el-input-number {
max-width: none;
}
}
</style>