游戏-奖励配置-优化样式,新增创建指定表单btn,新增创建奖励权重配置btn
This commit is contained in:
@@ -8,6 +8,8 @@ export default {
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update_time: 'update_time',
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grid_number: 'grid_number',
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ui_text: 'ui_text',
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ui_text_en: 'ui_text (EN)',
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remark: 'remark',
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real_ev: 'real_ev',
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tier: 'tier',
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tier_t1: 'T1',
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@@ -16,7 +18,8 @@ export default {
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tier_t4: 'T4',
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tier_t5: 'T5',
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tier_bigwin: 'BIGWIN',
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tier_reward_form_help: 'Fixed 26 rows (5-30), no add/delete. Editable: ui_text, real_ev, tier.',
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tier_reward_form_help:
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'Fixed 26 rows (5-30), no add/delete. Editable: ui_text, ui_text_en, real_ev, tier, remark.',
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bigwin_form_help: 'Fixed 6 rows (5,10,15,20,25,30), no add/delete. Editable: ui_text, real_ev.',
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'quick Search Fields': 'id',
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}
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@@ -8,4 +8,39 @@ export default {
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super_scope_hint: 'Pick a channel below, then click Refresh to load.',
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btn_add: 'Save',
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btn_reset: 'Reset',
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btn_gen_tier: 'Generate tier board',
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btn_gen_weight: 'Generate reward weight table',
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gen_tier_title: 'Generate reward index by rules',
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gen_tier_rule:
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'[Same logic as reward comparison]\n' +
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'• 26 cells id 0–25; grid_number 5–30 unique.\n' +
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'• Roll D: start_index = id where grid_number=D; CW end=(start+D)%26; CCW end=start−D, if <0 then +26.\n' +
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'• Comparison rows use D as dice points; tier/settlement/copy from landing cell.\n\n' +
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'[Leopard rolls]\n' +
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'For D in 5,10,15,20,25,30, CW/CCW landing tier cannot be T4/T5.\n\n' +
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'[Settlement vs tier]\n' +
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'<0→T4; 0–100→T3; 100–200→T2; >200→T1; T5 amount 0. Below you set per-tier amounts; T1–T4 zh/en display text = amount string; T5 fixed.\n\n' +
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'[Inputs]\n' +
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'Counts: T1/T4/T5 fixed per direction; T2 minimum per direction.',
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gen_tier_footer_hint: 'T2 is a lower bound; if generation fails, relax counts. You can still edit the table after.',
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gen_tier_cancel: 'Cancel',
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gen_tier_submit: 'Generate and save',
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gen_t1_label: 'T1 grand prize',
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gen_t1_fixed: 'Fixed count (CW/CCW)',
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gen_t2_label: 'T2 small profit / break-even',
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gen_t2_min: 'Minimum count',
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gen_t3_label: 'T3 commission',
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gen_t3_amt_only: 'Settlement amount',
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gen_t4_label: 'T4 penalty',
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gen_t4_fixed: 'Fixed count (CW/CCW)',
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gen_t5_label: 'T5 try again',
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gen_t5_fixed: 'Fixed count (CW/CCW)',
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gen_settlement: 'Settlement amount',
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gen_dir_cw: 'Clockwise',
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gen_dir_ccw: 'Counter-clockwise',
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gen_weight_confirm_title: 'Create reward comparison',
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gen_weight_confirm_body:
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'Rules: start_index = id of the cell whose grid_number equals roll D; CW end_index=(start_index+D)%26; CCW end_index = start_index−D if ≥0 else 26+start_index−D. Existing rows for this channel in game_reward_weight will be deleted, then 52 rows created (D=5..30 × two directions). Tier, settlement, display text and remark come from the landing cell in the tier table. Continue?',
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gen_weight_confirm_ok: 'Confirm',
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gen_weight_need_channel: 'Select a channel and refresh before generating weights.',
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}
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@@ -8,6 +8,8 @@ export default {
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update_time: '更新时间',
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grid_number: '色子点数',
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ui_text: '显示文本',
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ui_text_en: '显示文本(en)',
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remark: '备注',
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real_ev: '实际中奖',
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tier: '档位',
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tier_t1: 'T1',
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@@ -16,7 +18,8 @@ export default {
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tier_t4: 'T4',
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tier_t5: 'T5',
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tier_bigwin: 'BIGWIN',
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tier_reward_form_help: '固定 26 条(点数 5-30),不可新增或删除,仅可修改显示文本、实际中奖、档位',
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tier_reward_form_help:
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'固定 26 条(点数 5-30),不可新增或删除;可修改显示文本、英文显示、实际中奖、档位与备注(生成器会预填英文与备注)',
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bigwin_form_help: '固定 6 条(点数 5、10、15、20、25、30),不可新增或删除,仅可修改显示文本、实际中奖',
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'quick Search Fields': 'ID',
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}
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@@ -8,4 +8,41 @@ export default {
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super_scope_hint: '选择「指定渠道」后请在下拉框中选择具体渠道并点击刷新加载。',
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btn_add: '新增',
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btn_reset: '重置',
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btn_gen_tier: '生成游戏奖励配置',
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btn_gen_weight: '生成游戏奖励权重配置',
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gen_tier_title: '按规则生成奖励索引',
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gen_tier_rule:
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'【生成逻辑(与创建奖励对照一致)】\n' +
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'• 盘面 26 格按 id 升序为位置 0~25;每条配置的 grid_number 为 5~30 且不重复。\n' +
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'• 摇取点数 D(5~30):起点为「grid_number=D」所在格位的 id(start_index),顺时针落点 = (起点 + D) mod 26,逆时针落点 = 起点 − D(若小于 0 则 +26)。\n' +
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'• 对照表每条记录的「色子点数」列为 D;档位、真实结算、显示文案取自落点格位对应 id 的配置。\n\n' +
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'【豹子摇取点数】\n' +
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'摇取点数为 5、10、15、20、25、30 时,其顺/逆时针落点档位不能为 T4、T5。\n\n' +
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'【结算金额与档位】\n' +
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'结算金额 < 0 → T4;0 < 结算金额 < 100 → T3;100 < 结算金额 < 200 → T2;200 < 结算金额 → T1;T5 结算金额=0。\n' +
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'下方填写各档位统一结算金额标准;T1~T4 的中/英文显示文本将等于该金额字符串;T5 固定「再来一次」/「Once again」。\n\n' +
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'【本弹窗输入】\n' +
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'条数:T1/T4/T5 为顺时针与逆时针各自的固定条数;T2 为顺时针与逆时针各自「不少于」的条数。生成后仍可在主表中微调。',
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gen_tier_footer_hint:
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'T1/T4/T5 为精确条数,T2 为下限;生成失败时请放宽条数或稍后再试。生成后可在上方表格中继续修改。',
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gen_tier_cancel: '取消',
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gen_tier_submit: '生成并保存',
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gen_t1_label: 'T1 大奖',
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gen_t1_fixed: '固定条数(顺/逆)',
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gen_t2_label: 'T2 小赚/回本',
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gen_t2_min: '最少条数',
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gen_t3_label: 'T3 抽水',
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gen_t3_amt_only: '结算金额',
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gen_t4_label: 'T4 惩罚',
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gen_t4_fixed: '固定条数(顺/逆)',
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gen_t5_label: 'T5 再来一次',
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gen_t5_fixed: '固定条数(顺/逆)',
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gen_settlement: '结算金额',
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gen_dir_cw: '顺时针',
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gen_dir_ccw: '逆时针',
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gen_weight_confirm_title: '创建奖励对照',
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gen_weight_confirm_body:
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'按规则创建奖励对照:起始索引 start_index 为奖励配置中 grid_number 与摇取点数 D 相同的那一格的 id;顺时针 end_index=(start_index+摇取点数)%26;逆时针 end_index=start_index−摇取点数,若≥0 则取该值,否则 26+start_index−摇取点数。将先清空该渠道 game_reward_weight 表中现有数据,再为 5~30 共 26 个点数、顺/逆时针各生成一条(共 52 条)。档位、真实结算、显示文案、备注取自落点格位在档位表中的配置。是否继续?',
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gen_weight_confirm_ok: '确定创建',
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gen_weight_need_channel: '请先选择具体渠道并刷新后再生成权重对照。',
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}
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@@ -27,8 +27,8 @@
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<template v-if="isSuperAdmin">
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<el-form-item :label="t('game.rewardConfigForm.super_scope_label')">
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<el-radio-group v-model="superEditScope" @change="onSuperScopeChange">
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<el-radio-button label="template">{{ t('game.rewardConfigForm.super_scope_template') }}</el-radio-button>
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<el-radio-button label="channel">{{ t('game.rewardConfigForm.super_scope_channel') }}</el-radio-button>
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<el-radio-button value="template">{{ t('game.rewardConfigForm.super_scope_template') }}</el-radio-button>
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<el-radio-button value="channel">{{ t('game.rewardConfigForm.super_scope_channel') }}</el-radio-button>
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</el-radio-group>
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</el-form-item>
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<el-alert
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@@ -39,26 +39,30 @@
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:title="t('game.rewardConfigForm.super_scope_hint')"
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/>
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<div v-if="superEditScope === 'channel'" class="channel-bar">
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<FormItem
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:label="t('game.rewardConfig.game_channel_id')"
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type="remoteSelect"
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v-model="formModel.game_channel_id"
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prop="game_channel_id"
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:input-attr="channelRemoteAttr"
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:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
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/>
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<div class="channel-picker">
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<FormItem
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:label="t('game.rewardConfig.game_channel_id')"
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type="remoteSelect"
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v-model="formModel.game_channel_id"
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prop="game_channel_id"
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:input-attr="channelRemoteAttr"
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:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
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/>
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</div>
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<el-button type="primary" @click="loadData" :disabled="!formModel.game_channel_id">{{ t('Refresh') }}</el-button>
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</div>
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</template>
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<template v-if="showInner">
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<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
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<div class="block-editor">
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<div class="block-editor tier-editor">
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<div class="line line-head">
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<span>{{ t('game.rewardConfig.grid_number') }}</span>
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<span>{{ t('game.rewardConfig.ui_text') }}</span>
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<span>{{ t('game.rewardConfig.ui_text_en') }}</span>
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<span>{{ t('game.rewardConfig.real_ev') }}</span>
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<span>{{ t('game.rewardConfig.tier') }}</span>
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<span>{{ t('game.rewardConfig.remark') }}</span>
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</div>
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<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
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<el-input v-model="row.grid_number" disabled />
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@@ -67,25 +71,35 @@
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:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
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@input="syncPayload"
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/>
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<el-input
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v-model="row.ui_text_en"
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:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text_en') })"
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@input="syncPayload"
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/>
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<el-input
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v-model="row.real_ev"
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:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
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@input="syncPayload"
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/>
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<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
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<el-select v-model="row.tier" style="width: 100px" @change="syncPayload">
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<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
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<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
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<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
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<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
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<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
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</el-select>
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<el-input
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v-model="row.remark"
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:placeholder="t('Please input field', { field: t('game.rewardConfig.remark') })"
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@input="syncPayload"
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/>
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</div>
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<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
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</div>
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</el-form-item>
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<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
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<div class="block-editor">
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<div class="block-editor bigwin-editor">
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<div class="line line-head">
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<span>{{ t('game.rewardConfig.grid_number') }}</span>
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<span>{{ t('game.rewardConfig.ui_text') }}</span>
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@@ -113,16 +127,108 @@
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<el-form-item>
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<el-button type="primary" :loading="submitLoading" @click="onSubmit">{{ t('game.rewardConfigForm.btn_add') }}</el-button>
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<el-button @click="onReset">{{ t('game.rewardConfigForm.btn_reset') }}</el-button>
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<el-button v-auth="'generateTierBoard'" @click="openGenTierDialog">{{ t('game.rewardConfigForm.btn_gen_tier') }}</el-button>
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<el-button v-auth="'generateRewardWeight'" :loading="genWeightSubmitting" @click="onGenWeightClick">{{
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t('game.rewardConfigForm.btn_gen_weight')
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}}</el-button>
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</el-form-item>
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</template>
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</el-form>
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</el-card>
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<el-dialog
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v-model="genTierDialogVisible"
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class="gen-tier-dialog"
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:title="t('game.rewardConfigForm.gen_tier_title')"
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:width="genTierDialogWidth"
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:fullscreen="genTierDialogFullscreen"
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:align-center="!genTierDialogFullscreen"
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append-to-body
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:close-on-click-modal="false"
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destroy-on-close
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>
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<el-scrollbar :max-height="genTierScrollMaxHeight" class="gen-tier-scroll">
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<div class="gen-rule">{{ t('game.rewardConfigForm.gen_tier_rule') }}</div>
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<el-form
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:model="genTierForm"
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class="gen-tier-form"
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:label-position="genTierFormLabelPosition"
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:label-width="genTierFormLabelWidth"
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>
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<div class="gen-tier-block">
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<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t1_label') }}</div>
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<el-form-item :label="t('game.rewardConfigForm.gen_t1_fixed') + '(' + t('game.rewardConfigForm.gen_dir_cw') + ')'">
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<el-input-number v-model="genTierForm.t1_fixed_cw" :min="0" :max="26" :step="1" controls-position="right" />
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</el-form-item>
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<el-form-item :label="t('game.rewardConfigForm.gen_t1_fixed') + '(' + t('game.rewardConfigForm.gen_dir_ccw') + ')'">
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<el-input-number v-model="genTierForm.t1_fixed_ccw" :min="0" :max="26" :step="1" controls-position="right" />
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</el-form-item>
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<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
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<el-input-number v-model="genTierForm.amt_t1" :min="0" :step="1" controls-position="right" />
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</el-form-item>
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</div>
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<div class="gen-tier-block">
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<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t2_label') }}</div>
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<el-form-item :label="t('game.rewardConfigForm.gen_t2_min') + '(' + t('game.rewardConfigForm.gen_dir_cw') + ')'">
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<el-input-number v-model="genTierForm.t2_min_cw" :min="0" :max="26" :step="1" controls-position="right" />
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</el-form-item>
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<el-form-item :label="t('game.rewardConfigForm.gen_t2_min') + '(' + t('game.rewardConfigForm.gen_dir_ccw') + ')'">
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<el-input-number v-model="genTierForm.t2_min_ccw" :min="0" :max="26" :step="1" controls-position="right" />
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</el-form-item>
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<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
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<el-input-number v-model="genTierForm.amt_t2" :min="0" :precision="2" :step="0.1" controls-position="right" />
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</el-form-item>
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</div>
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<div class="gen-tier-block">
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<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t3_label') }}</div>
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<el-form-item :label="t('game.rewardConfigForm.gen_t3_amt_only')">
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<el-input-number v-model="genTierForm.amt_t3" :min="0" :precision="2" :step="0.1" controls-position="right" />
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</el-form-item>
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</div>
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<div class="gen-tier-block">
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<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t4_label') }}</div>
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<el-form-item :label="t('game.rewardConfigForm.gen_t4_fixed') + '(' + t('game.rewardConfigForm.gen_dir_cw') + ')'">
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<el-input-number v-model="genTierForm.t4_fixed_cw" :min="0" :max="26" :step="1" controls-position="right" />
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</el-form-item>
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<el-form-item :label="t('game.rewardConfigForm.gen_t4_fixed') + '(' + t('game.rewardConfigForm.gen_dir_ccw') + ')'">
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<el-input-number v-model="genTierForm.t4_fixed_ccw" :min="0" :max="26" :step="1" controls-position="right" />
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</el-form-item>
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<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
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<el-input-number v-model="genTierForm.amt_t4" :precision="2" :step="0.1" controls-position="right" />
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</el-form-item>
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</div>
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<div class="gen-tier-block">
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<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t5_label') }}</div>
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<el-form-item :label="t('game.rewardConfigForm.gen_t5_fixed') + '(' + t('game.rewardConfigForm.gen_dir_cw') + ')'">
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<el-input-number v-model="genTierForm.t5_fixed_cw" :min="0" :max="26" :step="1" controls-position="right" />
|
||||
</el-form-item>
|
||||
<el-form-item :label="t('game.rewardConfigForm.gen_t5_fixed') + '(' + t('game.rewardConfigForm.gen_dir_ccw') + ')'">
|
||||
<el-input-number v-model="genTierForm.t5_fixed_ccw" :min="0" :max="26" :step="1" controls-position="right" />
|
||||
</el-form-item>
|
||||
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
|
||||
<el-input-number :model-value="0" disabled />
|
||||
</el-form-item>
|
||||
</div>
|
||||
</el-form>
|
||||
<div class="gen-tier-footer-hint">{{ t('game.rewardConfigForm.gen_tier_footer_hint') }}</div>
|
||||
</el-scrollbar>
|
||||
<template #footer>
|
||||
<div class="gen-tier-dialog-footer">
|
||||
<el-button @click="genTierDialogVisible = false">{{ t('game.rewardConfigForm.gen_tier_cancel') }}</el-button>
|
||||
<el-button v-auth="'generateTierBoard'" type="primary" :loading="genTierSubmitting" @click="onGenTierSubmit">{{
|
||||
t('game.rewardConfigForm.gen_tier_submit')
|
||||
}}</el-button>
|
||||
</div>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { FormInstance, FormItemRule } from 'element-plus'
|
||||
import { computed, onMounted, reactive, ref, useTemplateRef } from 'vue'
|
||||
import { ElMessage, ElMessageBox } from 'element-plus'
|
||||
import { useWindowSize } from '@vueuse/core'
|
||||
import { computed, onMounted, reactive, ref, useTemplateRef, watch } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import FormItem from '/@/components/formItem/index.vue'
|
||||
import { useConfig } from '/@/stores/config'
|
||||
@@ -133,11 +239,36 @@ defineOptions({
|
||||
name: 'game/rewardConfig',
|
||||
})
|
||||
|
||||
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
|
||||
type RewardRow = {
|
||||
grid_number: string
|
||||
ui_text: string
|
||||
ui_text_en: string
|
||||
real_ev: string
|
||||
tier: string
|
||||
remark: string
|
||||
}
|
||||
|
||||
const { t } = useI18n()
|
||||
const config = useConfig()
|
||||
const adminInfo = useAdminInfo()
|
||||
const { width: windowWidth } = useWindowSize()
|
||||
|
||||
/** 生成弹窗:窄屏全屏/宽百分比,宽屏固定最大宽度 */
|
||||
const genTierDialogFullscreen = computed(() => windowWidth.value <= 520)
|
||||
const genTierDialogWidth = computed(() => {
|
||||
if (windowWidth.value <= 520) {
|
||||
return '100%'
|
||||
}
|
||||
if (windowWidth.value <= 768) {
|
||||
return '92%'
|
||||
}
|
||||
return '720px'
|
||||
})
|
||||
|
||||
const genTierFormLabelPosition = computed(() => (windowWidth.value < 640 ? 'top' : 'right'))
|
||||
const genTierFormLabelWidth = computed(() => (windowWidth.value < 640 ? 'auto' : '150px'))
|
||||
|
||||
const genTierScrollMaxHeight = computed(() => (genTierDialogFullscreen.value ? 'calc(100vh - 140px)' : 'min(70vh, 640px)'))
|
||||
const formRef = useTemplateRef<FormInstance>('formRef')
|
||||
|
||||
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
|
||||
@@ -149,6 +280,26 @@ const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/a
|
||||
|
||||
const pageLoading = ref(false)
|
||||
const submitLoading = ref(false)
|
||||
const genTierDialogVisible = ref(false)
|
||||
const genTierSubmitting = ref(false)
|
||||
const genWeightSubmitting = ref(false)
|
||||
const channelChangeSilent = ref(false)
|
||||
const lastAutoLoadChannelId = ref<number | null>(null)
|
||||
|
||||
const genTierForm = reactive({
|
||||
t1_fixed_cw: 3,
|
||||
t1_fixed_ccw: 3,
|
||||
t2_min_cw: 5,
|
||||
t2_min_ccw: 5,
|
||||
t4_fixed_cw: 1,
|
||||
t4_fixed_ccw: 1,
|
||||
t5_fixed_cw: 1,
|
||||
t5_fixed_ccw: 1,
|
||||
amt_t1: 3,
|
||||
amt_t2: 1.5,
|
||||
amt_t3: 0.5,
|
||||
amt_t4: -0.4,
|
||||
})
|
||||
/** 超管:template = game_channel_id 0 默认模板;channel = 编辑指定渠道 */
|
||||
const superEditScope = ref<'template' | 'channel'>('template')
|
||||
/** 仅超管维护「全渠道默认模板」(game_channel_id=0、未绑定具体渠道)时展示顶部说明;渠道管理员或超管选「指定渠道」时不展示 */
|
||||
@@ -161,8 +312,12 @@ const formModel = reactive({
|
||||
bigwin_form: '',
|
||||
})
|
||||
|
||||
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
|
||||
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
|
||||
const tierRows = ref<RewardRow[]>(
|
||||
TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', ui_text_en: '', real_ev: '', tier: 'T1', remark: '' }))
|
||||
)
|
||||
const bigwinRows = ref<RewardRow[]>(
|
||||
BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', ui_text_en: '', real_ev: '', tier: 'BIGWIN', remark: '' }))
|
||||
)
|
||||
|
||||
const showInner = computed(() => {
|
||||
if (!isSuperAdmin.value) {
|
||||
@@ -186,8 +341,10 @@ function parseRows(raw: unknown): RewardRow[] {
|
||||
out.push({
|
||||
grid_number: String(obj.grid_number ?? ''),
|
||||
ui_text: String(obj.ui_text ?? ''),
|
||||
ui_text_en: String(obj.ui_text_en ?? ''),
|
||||
real_ev: String(obj.real_ev ?? ''),
|
||||
tier: String(obj.tier ?? ''),
|
||||
remark: String(obj.remark ?? ''),
|
||||
})
|
||||
}
|
||||
return out
|
||||
@@ -202,7 +359,14 @@ function toTierRows(raw: unknown): RewardRow[] {
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return TIER_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
|
||||
return {
|
||||
grid_number: g,
|
||||
ui_text: row?.ui_text ?? '',
|
||||
ui_text_en: row?.ui_text_en ?? '',
|
||||
real_ev: row?.real_ev ?? '',
|
||||
tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1',
|
||||
remark: row?.remark ?? '',
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
@@ -212,7 +376,14 @@ function toBigwinRows(raw: unknown): RewardRow[] {
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return BIGWIN_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
|
||||
return {
|
||||
grid_number: g,
|
||||
ui_text: row?.ui_text ?? '',
|
||||
ui_text_en: row?.ui_text_en ?? '',
|
||||
real_ev: row?.real_ev ?? '',
|
||||
tier: 'BIGWIN',
|
||||
remark: row?.remark ?? '',
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
@@ -222,11 +393,13 @@ function syncPayload() {
|
||||
}
|
||||
|
||||
function applyRowToForm(row: Record<string, unknown>) {
|
||||
channelChangeSilent.value = true
|
||||
formModel.id = (row.id as number | string | null | undefined) ?? null
|
||||
formModel.game_channel_id = (row.game_channel_id as number | string) ?? 0
|
||||
tierRows.value = toTierRows(row.tier_reward_form)
|
||||
bigwinRows.value = toBigwinRows(row.bigwin_form)
|
||||
syncPayload()
|
||||
channelChangeSilent.value = false
|
||||
}
|
||||
|
||||
function validateForms(): string | undefined {
|
||||
@@ -330,6 +503,11 @@ async function loadData() {
|
||||
if (row && typeof row === 'object' && !Array.isArray(row)) {
|
||||
applyRowToForm(row as Record<string, unknown>)
|
||||
}
|
||||
} catch (error: unknown) {
|
||||
const err = error as { code?: string; message?: string }
|
||||
if (err.code === 'ERR_CANCELED' || String(err.message ?? '').toLowerCase().includes('canceled')) {
|
||||
return
|
||||
}
|
||||
} finally {
|
||||
pageLoading.value = false
|
||||
}
|
||||
@@ -341,6 +519,7 @@ function onSuperScopeChange(val: string | number | boolean | undefined) {
|
||||
loadData()
|
||||
} else {
|
||||
formModel.game_channel_id = ''
|
||||
lastAutoLoadChannelId.value = null
|
||||
formRef.value?.clearValidate(['game_channel_id'])
|
||||
}
|
||||
}
|
||||
@@ -381,6 +560,84 @@ async function onReset() {
|
||||
await loadData()
|
||||
}
|
||||
|
||||
function openGenTierDialog() {
|
||||
genTierDialogVisible.value = true
|
||||
}
|
||||
|
||||
async function onGenTierSubmit() {
|
||||
genTierSubmitting.value = true
|
||||
try {
|
||||
const body: Record<string, string | number> = {
|
||||
t1_fixed_cw: genTierForm.t1_fixed_cw,
|
||||
t1_fixed_ccw: genTierForm.t1_fixed_ccw,
|
||||
t2_min_cw: genTierForm.t2_min_cw,
|
||||
t2_min_ccw: genTierForm.t2_min_ccw,
|
||||
t4_fixed_cw: genTierForm.t4_fixed_cw,
|
||||
t4_fixed_ccw: genTierForm.t4_fixed_ccw,
|
||||
t5_fixed_cw: genTierForm.t5_fixed_cw,
|
||||
t5_fixed_ccw: genTierForm.t5_fixed_ccw,
|
||||
amt_t1: genTierForm.amt_t1,
|
||||
amt_t2: genTierForm.amt_t2,
|
||||
amt_t3: genTierForm.amt_t3,
|
||||
amt_t4: genTierForm.amt_t4,
|
||||
}
|
||||
const cid = resolveRequestChannelId()
|
||||
if (cid !== null) {
|
||||
body.game_channel_id = cid
|
||||
}
|
||||
await createAxios(
|
||||
{
|
||||
url: '/admin/game.RewardConfig/generateTierBoard',
|
||||
method: 'post',
|
||||
data: body,
|
||||
},
|
||||
{ showSuccessMessage: true, loading: false }
|
||||
)
|
||||
genTierDialogVisible.value = false
|
||||
await loadData()
|
||||
} finally {
|
||||
genTierSubmitting.value = false
|
||||
}
|
||||
}
|
||||
|
||||
async function onGenWeightClick() {
|
||||
if (isSuperAdmin.value && superEditScope.value === 'channel' && !formModel.game_channel_id) {
|
||||
ElMessage.warning(t('game.rewardConfigForm.gen_weight_need_channel'))
|
||||
return
|
||||
}
|
||||
try {
|
||||
await ElMessageBox.confirm(
|
||||
t('game.rewardConfigForm.gen_weight_confirm_body'),
|
||||
t('game.rewardConfigForm.gen_weight_confirm_title'),
|
||||
{
|
||||
type: 'warning',
|
||||
confirmButtonText: t('game.rewardConfigForm.gen_weight_confirm_ok'),
|
||||
cancelButtonText: t('Cancel'),
|
||||
}
|
||||
)
|
||||
} catch {
|
||||
return
|
||||
}
|
||||
genWeightSubmitting.value = true
|
||||
try {
|
||||
const body: Record<string, number> = {}
|
||||
const cid = resolveRequestChannelId()
|
||||
if (cid !== null) {
|
||||
body.game_channel_id = cid
|
||||
}
|
||||
await createAxios(
|
||||
{
|
||||
url: '/admin/game.RewardConfig/generateRewardWeight',
|
||||
method: 'post',
|
||||
data: body,
|
||||
},
|
||||
{ showSuccessMessage: true, loading: false }
|
||||
)
|
||||
} finally {
|
||||
genWeightSubmitting.value = false
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
if (isSuperAdmin.value) {
|
||||
superEditScope.value = 'template'
|
||||
@@ -390,11 +647,36 @@ onMounted(() => {
|
||||
loadData()
|
||||
}
|
||||
})
|
||||
|
||||
watch(
|
||||
() => formModel.game_channel_id,
|
||||
(val, oldVal) => {
|
||||
if (!isSuperAdmin.value || superEditScope.value !== 'channel') {
|
||||
return
|
||||
}
|
||||
if (channelChangeSilent.value) {
|
||||
return
|
||||
}
|
||||
const nextCid = Number(val)
|
||||
const prevCid = Number(oldVal)
|
||||
if (Number.isFinite(nextCid) && Number.isFinite(prevCid) && nextCid === prevCid) {
|
||||
return
|
||||
}
|
||||
if (!Number.isFinite(nextCid) || nextCid <= 0) {
|
||||
return
|
||||
}
|
||||
if (lastAutoLoadChannelId.value === nextCid) {
|
||||
return
|
||||
}
|
||||
lastAutoLoadChannelId.value = nextCid
|
||||
void loadData()
|
||||
}
|
||||
)
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.reward-form-card {
|
||||
max-width: 1100px;
|
||||
max-width: 1280px;
|
||||
}
|
||||
.card-title {
|
||||
font-weight: 600;
|
||||
@@ -412,13 +694,31 @@ onMounted(() => {
|
||||
margin-bottom: 16px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.channel-picker {
|
||||
flex: 1 1 360px;
|
||||
min-width: 320px;
|
||||
max-width: 520px;
|
||||
}
|
||||
.channel-picker :deep(.el-form-item) {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
.channel-picker :deep(.el-select) {
|
||||
width: 100%;
|
||||
}
|
||||
.reward-form-body {
|
||||
margin-top: 8px;
|
||||
}
|
||||
.block-editor {
|
||||
width: 100%;
|
||||
}
|
||||
.line {
|
||||
.tier-editor .line {
|
||||
display: grid;
|
||||
grid-template-columns: 64px minmax(88px, 1fr) minmax(88px, 1fr) minmax(88px, 1fr) minmax(96px, 110px) minmax(124px, 1fr);
|
||||
column-gap: 10px;
|
||||
row-gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.bigwin-editor .line {
|
||||
display: grid;
|
||||
grid-template-columns: 110px 1fr 1fr 120px;
|
||||
gap: 8px;
|
||||
@@ -436,4 +736,157 @@ onMounted(() => {
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
@media (max-width: 768px) {
|
||||
.reward-form-card :deep(.el-card__body) {
|
||||
padding: 12px 10px;
|
||||
}
|
||||
.reward-form-body :deep(.el-form-item) {
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.channel-picker {
|
||||
min-width: 100%;
|
||||
max-width: 100%;
|
||||
}
|
||||
.channel-bar {
|
||||
gap: 8px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.channel-bar > .el-button {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
/* 移动端主配置表:保持列宽,允许左右滚动,避免被压扁 */
|
||||
.tier-editor,
|
||||
.bigwin-editor {
|
||||
overflow-x: auto;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
padding-bottom: 4px;
|
||||
}
|
||||
.tier-editor .line {
|
||||
min-width: 820px;
|
||||
grid-template-columns: 48px 80px 80px 80px 100px 130px;
|
||||
column-gap: 10px;
|
||||
row-gap: 8px;
|
||||
}
|
||||
.bigwin-editor .line {
|
||||
min-width: 560px;
|
||||
grid-template-columns: 48px 80px 80px 100px;
|
||||
}
|
||||
.line-head {
|
||||
font-size: 11px;
|
||||
line-height: 16px;
|
||||
}
|
||||
|
||||
.reward-form-body :deep(.el-form-item:last-child .el-form-item__content) {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
}
|
||||
.reward-form-body :deep(.el-form-item:last-child .el-button) {
|
||||
flex: 1 1 calc(50% - 8px);
|
||||
min-width: 128px;
|
||||
margin-left: 0;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<!-- 弹窗 append-to-body 后不在当前组件 DOM 内,scoped 样式无法作用,单独写全局选择器 -->
|
||||
<style lang="scss">
|
||||
.gen-tier-dialog.el-dialog {
|
||||
box-sizing: border-box;
|
||||
max-width: 100vw;
|
||||
}
|
||||
|
||||
.gen-tier-dialog .el-dialog__header {
|
||||
padding: 12px 14px;
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.gen-tier-dialog .el-dialog__body {
|
||||
padding: 8px 12px 12px;
|
||||
box-sizing: border-box;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
.gen-tier-dialog .el-dialog__footer {
|
||||
padding: 10px 12px 14px;
|
||||
}
|
||||
|
||||
.gen-tier-dialog .gen-tier-scroll {
|
||||
padding-right: 4px;
|
||||
}
|
||||
|
||||
.gen-tier-dialog .gen-rule {
|
||||
white-space: pre-line;
|
||||
overflow-wrap: anywhere;
|
||||
word-break: break-word;
|
||||
max-width: 100%;
|
||||
box-sizing: border-box;
|
||||
background: var(--el-fill-color-light);
|
||||
padding: 12px 12px;
|
||||
border-radius: 8px;
|
||||
margin-bottom: 12px;
|
||||
font-size: 13px;
|
||||
line-height: 1.55;
|
||||
color: var(--el-text-color-regular);
|
||||
}
|
||||
|
||||
.gen-tier-dialog .gen-tier-block {
|
||||
margin-bottom: 12px;
|
||||
padding-bottom: 8px;
|
||||
border-bottom: 1px solid var(--el-border-color-lighter);
|
||||
}
|
||||
|
||||
.gen-tier-dialog .gen-tier-block:last-of-type {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.gen-tier-dialog .gen-tier-block-title {
|
||||
font-weight: 600;
|
||||
margin-bottom: 8px;
|
||||
color: var(--el-text-color-primary);
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.gen-tier-dialog .gen-tier-form .el-form-item {
|
||||
margin-bottom: 14px;
|
||||
}
|
||||
|
||||
.gen-tier-dialog .gen-tier-form.el-form--label-top .el-form-item__label {
|
||||
line-height: 1.4;
|
||||
margin-bottom: 6px;
|
||||
height: auto;
|
||||
white-space: normal;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
.gen-tier-dialog .gen-tier-form .el-input-number {
|
||||
width: 100%;
|
||||
max-width: 320px;
|
||||
}
|
||||
|
||||
.gen-tier-dialog .gen-tier-footer-hint {
|
||||
margin-top: 4px;
|
||||
padding: 0 2px 8px;
|
||||
font-size: 12px;
|
||||
line-height: 1.5;
|
||||
color: var(--el-text-color-secondary);
|
||||
overflow-wrap: anywhere;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
.gen-tier-dialog .gen-tier-dialog-footer {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-end;
|
||||
gap: 8px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
@media (max-width: 639px) {
|
||||
.gen-tier-dialog .gen-tier-form .el-input-number {
|
||||
max-width: none;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user