游戏-奖励配置-优化样式,新增创建指定表单btn,新增创建奖励权重配置btn
This commit is contained in:
@@ -7,6 +7,8 @@ namespace app\admin\controller\game;
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use Throwable;
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use Throwable;
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use app\common\controller\Backend;
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use app\common\controller\Backend;
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use app\common\library\GameRewardConfigTemplate;
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use app\common\library\GameRewardConfigTemplate;
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use app\common\library\GameRewardTierBoardGenerator;
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use app\common\library\GameRewardWeightSeeder;
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use app\common\model\GameRewardConfig;
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use app\common\model\GameRewardConfig;
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use app\common\validate\GameRewardConfig as GameRewardConfigValidate;
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use app\common\validate\GameRewardConfig as GameRewardConfigValidate;
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use support\think\Db;
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use support\think\Db;
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@@ -117,6 +119,117 @@ class RewardConfig extends Backend
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return $this->success(__('Update successful'));
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return $this->success(__('Update successful'));
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}
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}
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/**
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* 按条数与结算标准生成 26 格档位奖励并保存(保留当前 bigwin_form)
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*/
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public function generateTierBoard(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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if ($request->method() !== 'POST') {
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return $this->error(__('Parameter error'));
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}
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$data = $request->post();
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if (!$data || !is_array($data)) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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[$channelId, $err] = $this->resolveTargetChannelId($request, true);
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if ($err !== null) {
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return $err;
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}
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if (!$this->channelExists($channelId)) {
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return $this->error(__('Record not found'));
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}
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try {
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$out = GameRewardTierBoardGenerator::generate($data);
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} catch (Throwable $e) {
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return $this->error($e->getMessage());
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}
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$tier = $out['tier_reward_form'];
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$existing = GameRewardConfig::where('game_channel_id', $channelId)->find();
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if ($existing && is_string($existing->bigwin_form) && trim($existing->bigwin_form) !== '') {
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$big = $existing->bigwin_form;
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} else {
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$defaults = GameRewardConfigTemplate::getDefaultJsonColumns();
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$big = $defaults['bigwin_form'];
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}
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try {
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$validate = new GameRewardConfigValidate();
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$validate->scene('channel_form')->check([
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'tier_reward_form' => $tier,
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'bigwin_form' => $big,
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]);
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} catch (Throwable $e) {
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return $this->error($e->getMessage());
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}
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try {
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if ($existing) {
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$existing->save([
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'tier_reward_form' => $tier,
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'bigwin_form' => $big,
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]);
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} else {
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$m = new GameRewardConfig();
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$m->save([
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'game_channel_id' => $channelId,
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'tier_reward_form' => $tier,
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'bigwin_form' => $big,
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]);
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}
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} catch (Throwable $e) {
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return $this->error($e->getMessage());
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}
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return $this->success(__('Update successful'));
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}
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/**
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* 根据当前档位奖励 JSON 生成 game_reward_weight(先清空该渠道再写入 52 条)
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*/
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public function generateRewardWeight(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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if ($request->method() !== 'POST') {
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return $this->error(__('Parameter error'));
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}
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[$channelId, $err] = $this->resolveTargetChannelId($request, true);
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if ($err !== null) {
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return $err;
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}
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if (!$this->channelExists($channelId)) {
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return $this->error(__('Record not found'));
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}
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$row = GameRewardConfig::where('game_channel_id', $channelId)->find();
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if (!$row || !is_string($row->tier_reward_form) || trim($row->tier_reward_form) === '') {
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return $this->error('请先保存档位奖励配置');
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}
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try {
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GameRewardWeightSeeder::syncFromTierRewardForm($channelId, $row->tier_reward_form);
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} catch (Throwable $e) {
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return $this->error($e->getMessage());
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}
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return $this->success(__('Update successful'));
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}
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/**
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/**
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* @return array{0: int, 1: Response|null}
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* @return array{0: int, 1: Response|null}
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*/
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*/
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273
app/common/library/GameRewardTierBoardGenerator.php
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273
app/common/library/GameRewardTierBoardGenerator.php
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@@ -0,0 +1,273 @@
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<?php
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declare(strict_types=1);
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namespace app\common\library;
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/**
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* 按「顺/逆时针摇点落格」条数约束生成 26 格档位盘面(写入 tier_reward_form JSON)
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*/
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final class GameRewardTierBoardGenerator
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{
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private const LEOPARD = [5, 10, 15, 20, 25, 30];
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private static function landingCw(int $d): int
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{
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$start = $d - 5;
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return ($start + $d) % 26;
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}
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/** 图二:逆时针 end = start − D,若小于 0 则 26 + start − D */
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private static function landingCcw(int $d): int
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{
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$start = $d - 5;
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$x = $start - $d;
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return $x >= 0 ? $x : 26 + $start - $d;
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}
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/**
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* 豹子点数:该次摇取顺、逆落点档位不能为 T4、T5
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*
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* @param list<string> $tier
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*/
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private static function leopardOk(array $tier): bool
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{
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foreach (self::LEOPARD as $d) {
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foreach ([self::landingCw($d), self::landingCcw($d)] as $idx) {
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$t = $tier[$idx];
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if ($t === 'T4' || $t === 'T5') {
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return false;
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}
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}
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}
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return true;
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}
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/**
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* @param array<string, mixed> $params
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* @return array{tier_reward_form: string}
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*/
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public static function generate(array $params): array
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{
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$t1Cw = self::intParam($params, 't1_fixed_cw');
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$t1Ccw = self::intParam($params, 't1_fixed_ccw');
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$t2MinCw = self::intParam($params, 't2_min_cw');
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$t2MinCcw = self::intParam($params, 't2_min_ccw');
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$t4Cw = self::intParam($params, 't4_fixed_cw');
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$t4Ccw = self::intParam($params, 't4_fixed_ccw');
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$t5Cw = self::intParam($params, 't5_fixed_cw');
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$t5Ccw = self::intParam($params, 't5_fixed_ccw');
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$amt1 = self::numParam($params, 'amt_t1');
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$amt2 = self::numParam($params, 'amt_t2');
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$amt3 = self::numParam($params, 'amt_t3');
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$amt4 = self::numParam($params, 'amt_t4');
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$bestTier = null;
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$bestScore = INF;
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for ($attempt = 0; $attempt < 32; $attempt++) {
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$tier = self::randomInitialTier($attempt);
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$temp = 5.0;
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for ($step = 0; $step < 8000; $step++) {
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$score = self::score($tier, $t1Cw, $t1Ccw, $t2MinCw, $t2MinCcw, $t4Cw, $t4Ccw, $t5Cw, $t5Ccw);
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if ($score < $bestScore) {
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$bestScore = $score;
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$bestTier = $tier;
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}
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$i = mt_rand(0, 25);
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$j = mt_rand(0, 25);
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if ($i === $j) {
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continue;
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}
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$oldI = $tier[$i];
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$oldJ = $tier[$j];
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$tier[$i] = $oldJ;
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$tier[$j] = $oldI;
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if (!self::leopardOk($tier)) {
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$tier[$i] = $oldI;
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$tier[$j] = $oldJ;
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continue;
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}
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$newScore = self::score($tier, $t1Cw, $t1Ccw, $t2MinCw, $t2MinCcw, $t4Cw, $t4Ccw, $t5Cw, $t5Ccw);
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$delta = $newScore - $score;
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$u = mt_rand() / max(1, mt_getrandmax());
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if ($delta < 0 || ($temp > 0.02 && exp(-$delta / $temp) > $u)) {
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// keep
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} else {
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$tier[$i] = $oldI;
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$tier[$j] = $oldJ;
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}
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$temp *= 0.999;
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}
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}
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if ($bestTier === null || $bestScore > 45) {
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throw new \RuntimeException('无法在豹子与条数约束下收敛盘面,请调整条数后重试');
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}
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$json = self::buildJson($bestTier, $amt1, $amt2, $amt3, $amt4);
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return ['tier_reward_form' => $json];
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}
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/** @return list<string> */
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private static function randomInitialTier(int $seedBias): array
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{
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mt_srand((int) (microtime(true) * 1000000) + $seedBias * 10007);
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$tier = [];
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for ($p = 0; $p < 26; $p++) {
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$tier[$p] = ['T1', 'T2', 'T3'][mt_rand(0, 2)];
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}
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if (!self::leopardOk($tier)) {
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for ($p = 0; $p < 26; $p++) {
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$tier[$p] = 'T3';
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}
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}
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return $tier;
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}
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/**
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* @param list<string> $tier
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*/
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private static function score(
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array $tier,
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int $t1Cw,
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int $t1Ccw,
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int $t2MinCw,
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int $t2MinCcw,
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int $t4Cw,
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int $t4Ccw,
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int $t5Cw,
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int $t5Ccw
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): float {
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if (!self::leopardOk($tier)) {
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return 1e9;
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}
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$h = self::histogram($tier);
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$s = 0.0;
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$s += ($h['cw']['T1'] - $t1Cw) ** 2;
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$s += ($h['ccw']['T1'] - $t1Ccw) ** 2;
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$s += max(0, $t2MinCw - $h['cw']['T2']) ** 2 * 8;
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$s += max(0, $t2MinCcw - $h['ccw']['T2']) ** 2 * 8;
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$s += ($h['cw']['T4'] - $t4Cw) ** 2;
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$s += ($h['ccw']['T4'] - $t4Ccw) ** 2;
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$s += ($h['cw']['T5'] - $t5Cw) ** 2;
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$s += ($h['ccw']['T5'] - $t5Ccw) ** 2;
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return $s;
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}
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/**
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* @param list<string> $tier
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* @return array{cw: array<string, int>, ccw: array<string, int>}
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*/
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private static function histogram(array $tier): array
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{
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$cw = ['T1' => 0, 'T2' => 0, 'T3' => 0, 'T4' => 0, 'T5' => 0];
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$ccw = ['T1' => 0, 'T2' => 0, 'T3' => 0, 'T4' => 0, 'T5' => 0];
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for ($d = 5; $d <= 30; $d++) {
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$cw[$tier[self::landingCw($d)]]++;
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$ccw[$tier[self::landingCcw($d)]]++;
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}
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return ['cw' => $cw, 'ccw' => $ccw];
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}
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/**
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* @param list<string> $tier
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*/
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private static function remarkForTier(string $t, float $amt2): string
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{
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if ($t === 'T1') {
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return '大奖';
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}
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if ($t === 'T2') {
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return $amt2 < 100 ? '完美回本' : '小赚';
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}
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if ($t === 'T3') {
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return '抽水';
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}
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if ($t === 'T4') {
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return '惩罚';
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}
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if ($t === 'T5') {
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return '再来一次';
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}
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return '';
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}
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private static function buildJson(array $tier, float $amt1, float $amt2, float $amt3, float $amt4): string
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{
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$rows = [];
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for ($i = 0; $i < 26; $i++) {
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$t = $tier[$i];
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if ($t === 'T5') {
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$ui = '再来一次';
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$uiEn = 'Once again';
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$ev = '0';
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} else {
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$a = match ($t) {
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'T1' => $amt1,
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'T2' => $amt2,
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'T3' => $amt3,
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'T4' => $amt4,
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default => $amt3,
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};
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$ui = self::fmtMoney($a);
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$uiEn = self::fmtMoney($a);
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$ev = self::fmtMoney($a);
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}
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$rows[] = [
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'grid_number' => strval(5 + $i),
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'ui_text' => $ui,
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'ui_text_en' => $uiEn,
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'real_ev' => $ev,
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'tier' => $t,
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'remark' => self::remarkForTier($t, $amt2),
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];
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}
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return json_encode($rows, JSON_UNESCAPED_UNICODE | JSON_THROW_ON_ERROR);
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}
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private static function fmtMoney(float $v): string
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{
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if (abs($v - round($v)) < 0.000001) {
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|
return strval((int) round($v));
|
||||||
|
}
|
||||||
|
|
||||||
|
return rtrim(rtrim(sprintf('%.4f', $v), '0'), '.');
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function intParam(array $params, string $key): int
|
||||||
|
{
|
||||||
|
$v = $params[$key] ?? 0;
|
||||||
|
if (is_string($v) && trim($v) === '') {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (!is_numeric($v)) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return intval(strval($v));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function numParam(array $params, string $key): float
|
||||||
|
{
|
||||||
|
$v = $params[$key] ?? 0;
|
||||||
|
if (is_string($v) && trim($v) === '') {
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
if (!is_numeric($v)) {
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return floatval(strval($v));
|
||||||
|
}
|
||||||
|
}
|
||||||
172
app/common/library/GameRewardWeightSeeder.php
Normal file
172
app/common/library/GameRewardWeightSeeder.php
Normal file
@@ -0,0 +1,172 @@
|
|||||||
|
<?php
|
||||||
|
|
||||||
|
declare(strict_types=1);
|
||||||
|
|
||||||
|
namespace app\common\library;
|
||||||
|
|
||||||
|
use support\think\Db;
|
||||||
|
use Throwable;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 根据档位奖励 JSON 生成 game_reward_weight 对照(先删后插)
|
||||||
|
*/
|
||||||
|
final class GameRewardWeightSeeder
|
||||||
|
{
|
||||||
|
private const LEOPARD = [5, 10, 15, 20, 25, 30];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @throws Throwable
|
||||||
|
*/
|
||||||
|
public static function syncFromTierRewardForm(int $gameChannelId, string $tierRewardFormJson): void
|
||||||
|
{
|
||||||
|
$decoded = json_decode($tierRewardFormJson, true);
|
||||||
|
if (!is_array($decoded) || count($decoded) !== 26) {
|
||||||
|
throw new \RuntimeException('档位奖励表单必须为 26 条且为合法 JSON');
|
||||||
|
}
|
||||||
|
|
||||||
|
$byGrid = [];
|
||||||
|
foreach ($decoded as $idx => $row) {
|
||||||
|
if (!is_array($row)) {
|
||||||
|
throw new \RuntimeException('档位奖励表单第' . strval($idx + 1) . '条格式错误');
|
||||||
|
}
|
||||||
|
$g = $row['grid_number'] ?? null;
|
||||||
|
if (!is_numeric($g)) {
|
||||||
|
throw new \RuntimeException('档位奖励表单第' . strval($idx + 1) . '条点数无效');
|
||||||
|
}
|
||||||
|
$gi = intval(strval($g));
|
||||||
|
if ($gi < 5 || $gi > 30) {
|
||||||
|
throw new \RuntimeException('档位奖励表单点数须在 5~30');
|
||||||
|
}
|
||||||
|
$byGrid[$gi] = $row;
|
||||||
|
}
|
||||||
|
|
||||||
|
$cells = [];
|
||||||
|
for ($i = 0; $i < 26; $i++) {
|
||||||
|
$g = 5 + $i;
|
||||||
|
if (!isset($byGrid[$g])) {
|
||||||
|
throw new \RuntimeException('档位奖励表单缺少点数 ' . strval($g));
|
||||||
|
}
|
||||||
|
$cells[$i] = self::normalizeCell($byGrid[$g], $i + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
self::assertLeopardOk($cells);
|
||||||
|
|
||||||
|
$batch = [];
|
||||||
|
for ($d = 5; $d <= 30; $d++) {
|
||||||
|
$start = $d - 5;
|
||||||
|
$endCw = ($start + $d) % 26;
|
||||||
|
$x = $start - $d;
|
||||||
|
$endCcw = $x >= 0 ? $x : 26 + $start - $d;
|
||||||
|
$batch[] = self::buildInsertRow($gameChannelId, 0, $d, $start, $endCw, $cells[$endCw]);
|
||||||
|
$batch[] = self::buildInsertRow($gameChannelId, 1, $d, $start, $endCcw, $cells[$endCcw]);
|
||||||
|
}
|
||||||
|
|
||||||
|
$now = time();
|
||||||
|
foreach ($batch as $k => $_) {
|
||||||
|
$batch[$k]['create_time'] = $now;
|
||||||
|
$batch[$k]['update_time'] = $now;
|
||||||
|
}
|
||||||
|
|
||||||
|
Db::startTrans();
|
||||||
|
try {
|
||||||
|
Db::name('game_reward_weight')->where('game_channel_id', $gameChannelId)->delete();
|
||||||
|
Db::name('game_reward_weight')->insertAll($batch);
|
||||||
|
Db::commit();
|
||||||
|
} catch (Throwable $e) {
|
||||||
|
Db::rollback();
|
||||||
|
$msg = $e->getMessage();
|
||||||
|
if (str_contains($msg, 'game_reward_weight') || str_contains($msg, "doesn't exist")) {
|
||||||
|
throw new \RuntimeException('写入失败:请确认已创建数据表 game_reward_weight 并已执行迁移。' . $msg);
|
||||||
|
}
|
||||||
|
throw $e;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param list<array{ui_text: string, real_ev: float, tier: string, remark: string}> $cells
|
||||||
|
*/
|
||||||
|
private static function assertLeopardOk(array $cells): void
|
||||||
|
{
|
||||||
|
foreach (self::LEOPARD as $d) {
|
||||||
|
$start = $d - 5;
|
||||||
|
$endCw = ($start + $d) % 26;
|
||||||
|
$x = $start - $d;
|
||||||
|
$endCcw = $x >= 0 ? $x : 26 + $start - $d;
|
||||||
|
foreach ([$endCw, $endCcw] as $idx) {
|
||||||
|
$t = $cells[$idx]['tier'];
|
||||||
|
if ($t === 'T4' || $t === 'T5') {
|
||||||
|
throw new \RuntimeException(
|
||||||
|
'豹子点数 ' . strval($d) . ' 的落点不能为 T4/T5,请先在档位表中调整后再生成权重对照'
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param array<string, mixed> $row
|
||||||
|
* @return array{ui_text: string, real_ev: float, tier: string, remark: string}
|
||||||
|
*/
|
||||||
|
private static function normalizeCell(array $row, int $rowNo): array
|
||||||
|
{
|
||||||
|
$ui = $row['ui_text'] ?? null;
|
||||||
|
$ev = $row['real_ev'] ?? null;
|
||||||
|
$tier = $row['tier'] ?? null;
|
||||||
|
if (!is_string($ui) || trim($ui) === '') {
|
||||||
|
throw new \RuntimeException('档位奖励表单第' . strval($rowNo) . '条显示文本不能为空');
|
||||||
|
}
|
||||||
|
if ($ev === null || $ev === '' || !is_numeric($ev)) {
|
||||||
|
throw new \RuntimeException('档位奖励表单第' . strval($rowNo) . '条实际中奖无效');
|
||||||
|
}
|
||||||
|
if (!is_string($tier) || !in_array($tier, ['T1', 'T2', 'T3', 'T4', 'T5'], true)) {
|
||||||
|
throw new \RuntimeException('档位奖励表单第' . strval($rowNo) . '条档位无效');
|
||||||
|
}
|
||||||
|
$remark = $row['remark'] ?? '';
|
||||||
|
$remarkStr = is_string($remark) ? $remark : '';
|
||||||
|
|
||||||
|
return [
|
||||||
|
'ui_text' => $ui,
|
||||||
|
'real_ev' => floatval(strval($ev)),
|
||||||
|
'tier' => $tier,
|
||||||
|
'remark' => $remarkStr,
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param array{ui_text: string, real_ev: float, tier: string, remark: string} $cell
|
||||||
|
* @return array<string, int|float|string>
|
||||||
|
*/
|
||||||
|
private static function buildInsertRow(
|
||||||
|
int $gameChannelId,
|
||||||
|
int $direction,
|
||||||
|
int $gridNumber,
|
||||||
|
int $startIndex,
|
||||||
|
int $endIndex,
|
||||||
|
array $cell
|
||||||
|
): array {
|
||||||
|
return [
|
||||||
|
'game_channel_id' => $gameChannelId,
|
||||||
|
'direction' => $direction,
|
||||||
|
'grid_number' => $gridNumber,
|
||||||
|
'start_index' => $startIndex,
|
||||||
|
'end_index' => $endIndex,
|
||||||
|
'ui_text' => $cell['ui_text'],
|
||||||
|
'real_ev' => $cell['real_ev'],
|
||||||
|
'tier' => $cell['tier'],
|
||||||
|
'type' => self::tierToType($cell['tier']),
|
||||||
|
'remark' => $cell['remark'],
|
||||||
|
'weight' => 1,
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function tierToType(string $tier): int
|
||||||
|
{
|
||||||
|
return match ($tier) {
|
||||||
|
'T1' => 3,
|
||||||
|
'T2' => 2,
|
||||||
|
'T3' => -1,
|
||||||
|
'T4' => -2,
|
||||||
|
'T5' => 1,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,6 +8,8 @@ export default {
|
|||||||
update_time: 'update_time',
|
update_time: 'update_time',
|
||||||
grid_number: 'grid_number',
|
grid_number: 'grid_number',
|
||||||
ui_text: 'ui_text',
|
ui_text: 'ui_text',
|
||||||
|
ui_text_en: 'ui_text (EN)',
|
||||||
|
remark: 'remark',
|
||||||
real_ev: 'real_ev',
|
real_ev: 'real_ev',
|
||||||
tier: 'tier',
|
tier: 'tier',
|
||||||
tier_t1: 'T1',
|
tier_t1: 'T1',
|
||||||
@@ -16,7 +18,8 @@ export default {
|
|||||||
tier_t4: 'T4',
|
tier_t4: 'T4',
|
||||||
tier_t5: 'T5',
|
tier_t5: 'T5',
|
||||||
tier_bigwin: 'BIGWIN',
|
tier_bigwin: 'BIGWIN',
|
||||||
tier_reward_form_help: 'Fixed 26 rows (5-30), no add/delete. Editable: ui_text, real_ev, tier.',
|
tier_reward_form_help:
|
||||||
|
'Fixed 26 rows (5-30), no add/delete. Editable: ui_text, ui_text_en, real_ev, tier, remark.',
|
||||||
bigwin_form_help: 'Fixed 6 rows (5,10,15,20,25,30), no add/delete. Editable: ui_text, real_ev.',
|
bigwin_form_help: 'Fixed 6 rows (5,10,15,20,25,30), no add/delete. Editable: ui_text, real_ev.',
|
||||||
'quick Search Fields': 'id',
|
'quick Search Fields': 'id',
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,4 +8,39 @@ export default {
|
|||||||
super_scope_hint: 'Pick a channel below, then click Refresh to load.',
|
super_scope_hint: 'Pick a channel below, then click Refresh to load.',
|
||||||
btn_add: 'Save',
|
btn_add: 'Save',
|
||||||
btn_reset: 'Reset',
|
btn_reset: 'Reset',
|
||||||
|
btn_gen_tier: 'Generate tier board',
|
||||||
|
btn_gen_weight: 'Generate reward weight table',
|
||||||
|
gen_tier_title: 'Generate reward index by rules',
|
||||||
|
gen_tier_rule:
|
||||||
|
'[Same logic as reward comparison]\n' +
|
||||||
|
'• 26 cells id 0–25; grid_number 5–30 unique.\n' +
|
||||||
|
'• Roll D: start_index = id where grid_number=D; CW end=(start+D)%26; CCW end=start−D, if <0 then +26.\n' +
|
||||||
|
'• Comparison rows use D as dice points; tier/settlement/copy from landing cell.\n\n' +
|
||||||
|
'[Leopard rolls]\n' +
|
||||||
|
'For D in 5,10,15,20,25,30, CW/CCW landing tier cannot be T4/T5.\n\n' +
|
||||||
|
'[Settlement vs tier]\n' +
|
||||||
|
'<0→T4; 0–100→T3; 100–200→T2; >200→T1; T5 amount 0. Below you set per-tier amounts; T1–T4 zh/en display text = amount string; T5 fixed.\n\n' +
|
||||||
|
'[Inputs]\n' +
|
||||||
|
'Counts: T1/T4/T5 fixed per direction; T2 minimum per direction.',
|
||||||
|
gen_tier_footer_hint: 'T2 is a lower bound; if generation fails, relax counts. You can still edit the table after.',
|
||||||
|
gen_tier_cancel: 'Cancel',
|
||||||
|
gen_tier_submit: 'Generate and save',
|
||||||
|
gen_t1_label: 'T1 grand prize',
|
||||||
|
gen_t1_fixed: 'Fixed count (CW/CCW)',
|
||||||
|
gen_t2_label: 'T2 small profit / break-even',
|
||||||
|
gen_t2_min: 'Minimum count',
|
||||||
|
gen_t3_label: 'T3 commission',
|
||||||
|
gen_t3_amt_only: 'Settlement amount',
|
||||||
|
gen_t4_label: 'T4 penalty',
|
||||||
|
gen_t4_fixed: 'Fixed count (CW/CCW)',
|
||||||
|
gen_t5_label: 'T5 try again',
|
||||||
|
gen_t5_fixed: 'Fixed count (CW/CCW)',
|
||||||
|
gen_settlement: 'Settlement amount',
|
||||||
|
gen_dir_cw: 'Clockwise',
|
||||||
|
gen_dir_ccw: 'Counter-clockwise',
|
||||||
|
gen_weight_confirm_title: 'Create reward comparison',
|
||||||
|
gen_weight_confirm_body:
|
||||||
|
'Rules: start_index = id of the cell whose grid_number equals roll D; CW end_index=(start_index+D)%26; CCW end_index = start_index−D if ≥0 else 26+start_index−D. Existing rows for this channel in game_reward_weight will be deleted, then 52 rows created (D=5..30 × two directions). Tier, settlement, display text and remark come from the landing cell in the tier table. Continue?',
|
||||||
|
gen_weight_confirm_ok: 'Confirm',
|
||||||
|
gen_weight_need_channel: 'Select a channel and refresh before generating weights.',
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ export default {
|
|||||||
update_time: '更新时间',
|
update_time: '更新时间',
|
||||||
grid_number: '色子点数',
|
grid_number: '色子点数',
|
||||||
ui_text: '显示文本',
|
ui_text: '显示文本',
|
||||||
|
ui_text_en: '显示文本(en)',
|
||||||
|
remark: '备注',
|
||||||
real_ev: '实际中奖',
|
real_ev: '实际中奖',
|
||||||
tier: '档位',
|
tier: '档位',
|
||||||
tier_t1: 'T1',
|
tier_t1: 'T1',
|
||||||
@@ -16,7 +18,8 @@ export default {
|
|||||||
tier_t4: 'T4',
|
tier_t4: 'T4',
|
||||||
tier_t5: 'T5',
|
tier_t5: 'T5',
|
||||||
tier_bigwin: 'BIGWIN',
|
tier_bigwin: 'BIGWIN',
|
||||||
tier_reward_form_help: '固定 26 条(点数 5-30),不可新增或删除,仅可修改显示文本、实际中奖、档位',
|
tier_reward_form_help:
|
||||||
|
'固定 26 条(点数 5-30),不可新增或删除;可修改显示文本、英文显示、实际中奖、档位与备注(生成器会预填英文与备注)',
|
||||||
bigwin_form_help: '固定 6 条(点数 5、10、15、20、25、30),不可新增或删除,仅可修改显示文本、实际中奖',
|
bigwin_form_help: '固定 6 条(点数 5、10、15、20、25、30),不可新增或删除,仅可修改显示文本、实际中奖',
|
||||||
'quick Search Fields': 'ID',
|
'quick Search Fields': 'ID',
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,4 +8,41 @@ export default {
|
|||||||
super_scope_hint: '选择「指定渠道」后请在下拉框中选择具体渠道并点击刷新加载。',
|
super_scope_hint: '选择「指定渠道」后请在下拉框中选择具体渠道并点击刷新加载。',
|
||||||
btn_add: '新增',
|
btn_add: '新增',
|
||||||
btn_reset: '重置',
|
btn_reset: '重置',
|
||||||
|
btn_gen_tier: '生成游戏奖励配置',
|
||||||
|
btn_gen_weight: '生成游戏奖励权重配置',
|
||||||
|
gen_tier_title: '按规则生成奖励索引',
|
||||||
|
gen_tier_rule:
|
||||||
|
'【生成逻辑(与创建奖励对照一致)】\n' +
|
||||||
|
'• 盘面 26 格按 id 升序为位置 0~25;每条配置的 grid_number 为 5~30 且不重复。\n' +
|
||||||
|
'• 摇取点数 D(5~30):起点为「grid_number=D」所在格位的 id(start_index),顺时针落点 = (起点 + D) mod 26,逆时针落点 = 起点 − D(若小于 0 则 +26)。\n' +
|
||||||
|
'• 对照表每条记录的「色子点数」列为 D;档位、真实结算、显示文案取自落点格位对应 id 的配置。\n\n' +
|
||||||
|
'【豹子摇取点数】\n' +
|
||||||
|
'摇取点数为 5、10、15、20、25、30 时,其顺/逆时针落点档位不能为 T4、T5。\n\n' +
|
||||||
|
'【结算金额与档位】\n' +
|
||||||
|
'结算金额 < 0 → T4;0 < 结算金额 < 100 → T3;100 < 结算金额 < 200 → T2;200 < 结算金额 → T1;T5 结算金额=0。\n' +
|
||||||
|
'下方填写各档位统一结算金额标准;T1~T4 的中/英文显示文本将等于该金额字符串;T5 固定「再来一次」/「Once again」。\n\n' +
|
||||||
|
'【本弹窗输入】\n' +
|
||||||
|
'条数:T1/T4/T5 为顺时针与逆时针各自的固定条数;T2 为顺时针与逆时针各自「不少于」的条数。生成后仍可在主表中微调。',
|
||||||
|
gen_tier_footer_hint:
|
||||||
|
'T1/T4/T5 为精确条数,T2 为下限;生成失败时请放宽条数或稍后再试。生成后可在上方表格中继续修改。',
|
||||||
|
gen_tier_cancel: '取消',
|
||||||
|
gen_tier_submit: '生成并保存',
|
||||||
|
gen_t1_label: 'T1 大奖',
|
||||||
|
gen_t1_fixed: '固定条数(顺/逆)',
|
||||||
|
gen_t2_label: 'T2 小赚/回本',
|
||||||
|
gen_t2_min: '最少条数',
|
||||||
|
gen_t3_label: 'T3 抽水',
|
||||||
|
gen_t3_amt_only: '结算金额',
|
||||||
|
gen_t4_label: 'T4 惩罚',
|
||||||
|
gen_t4_fixed: '固定条数(顺/逆)',
|
||||||
|
gen_t5_label: 'T5 再来一次',
|
||||||
|
gen_t5_fixed: '固定条数(顺/逆)',
|
||||||
|
gen_settlement: '结算金额',
|
||||||
|
gen_dir_cw: '顺时针',
|
||||||
|
gen_dir_ccw: '逆时针',
|
||||||
|
gen_weight_confirm_title: '创建奖励对照',
|
||||||
|
gen_weight_confirm_body:
|
||||||
|
'按规则创建奖励对照:起始索引 start_index 为奖励配置中 grid_number 与摇取点数 D 相同的那一格的 id;顺时针 end_index=(start_index+摇取点数)%26;逆时针 end_index=start_index−摇取点数,若≥0 则取该值,否则 26+start_index−摇取点数。将先清空该渠道 game_reward_weight 表中现有数据,再为 5~30 共 26 个点数、顺/逆时针各生成一条(共 52 条)。档位、真实结算、显示文案、备注取自落点格位在档位表中的配置。是否继续?',
|
||||||
|
gen_weight_confirm_ok: '确定创建',
|
||||||
|
gen_weight_need_channel: '请先选择具体渠道并刷新后再生成权重对照。',
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,8 +27,8 @@
|
|||||||
<template v-if="isSuperAdmin">
|
<template v-if="isSuperAdmin">
|
||||||
<el-form-item :label="t('game.rewardConfigForm.super_scope_label')">
|
<el-form-item :label="t('game.rewardConfigForm.super_scope_label')">
|
||||||
<el-radio-group v-model="superEditScope" @change="onSuperScopeChange">
|
<el-radio-group v-model="superEditScope" @change="onSuperScopeChange">
|
||||||
<el-radio-button label="template">{{ t('game.rewardConfigForm.super_scope_template') }}</el-radio-button>
|
<el-radio-button value="template">{{ t('game.rewardConfigForm.super_scope_template') }}</el-radio-button>
|
||||||
<el-radio-button label="channel">{{ t('game.rewardConfigForm.super_scope_channel') }}</el-radio-button>
|
<el-radio-button value="channel">{{ t('game.rewardConfigForm.super_scope_channel') }}</el-radio-button>
|
||||||
</el-radio-group>
|
</el-radio-group>
|
||||||
</el-form-item>
|
</el-form-item>
|
||||||
<el-alert
|
<el-alert
|
||||||
@@ -39,26 +39,30 @@
|
|||||||
:title="t('game.rewardConfigForm.super_scope_hint')"
|
:title="t('game.rewardConfigForm.super_scope_hint')"
|
||||||
/>
|
/>
|
||||||
<div v-if="superEditScope === 'channel'" class="channel-bar">
|
<div v-if="superEditScope === 'channel'" class="channel-bar">
|
||||||
<FormItem
|
<div class="channel-picker">
|
||||||
:label="t('game.rewardConfig.game_channel_id')"
|
<FormItem
|
||||||
type="remoteSelect"
|
:label="t('game.rewardConfig.game_channel_id')"
|
||||||
v-model="formModel.game_channel_id"
|
type="remoteSelect"
|
||||||
prop="game_channel_id"
|
v-model="formModel.game_channel_id"
|
||||||
:input-attr="channelRemoteAttr"
|
prop="game_channel_id"
|
||||||
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
|
:input-attr="channelRemoteAttr"
|
||||||
/>
|
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
<el-button type="primary" @click="loadData" :disabled="!formModel.game_channel_id">{{ t('Refresh') }}</el-button>
|
<el-button type="primary" @click="loadData" :disabled="!formModel.game_channel_id">{{ t('Refresh') }}</el-button>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<template v-if="showInner">
|
<template v-if="showInner">
|
||||||
<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
|
<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
|
||||||
<div class="block-editor">
|
<div class="block-editor tier-editor">
|
||||||
<div class="line line-head">
|
<div class="line line-head">
|
||||||
<span>{{ t('game.rewardConfig.grid_number') }}</span>
|
<span>{{ t('game.rewardConfig.grid_number') }}</span>
|
||||||
<span>{{ t('game.rewardConfig.ui_text') }}</span>
|
<span>{{ t('game.rewardConfig.ui_text') }}</span>
|
||||||
|
<span>{{ t('game.rewardConfig.ui_text_en') }}</span>
|
||||||
<span>{{ t('game.rewardConfig.real_ev') }}</span>
|
<span>{{ t('game.rewardConfig.real_ev') }}</span>
|
||||||
<span>{{ t('game.rewardConfig.tier') }}</span>
|
<span>{{ t('game.rewardConfig.tier') }}</span>
|
||||||
|
<span>{{ t('game.rewardConfig.remark') }}</span>
|
||||||
</div>
|
</div>
|
||||||
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
|
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
|
||||||
<el-input v-model="row.grid_number" disabled />
|
<el-input v-model="row.grid_number" disabled />
|
||||||
@@ -67,25 +71,35 @@
|
|||||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
|
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
|
||||||
@input="syncPayload"
|
@input="syncPayload"
|
||||||
/>
|
/>
|
||||||
|
<el-input
|
||||||
|
v-model="row.ui_text_en"
|
||||||
|
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text_en') })"
|
||||||
|
@input="syncPayload"
|
||||||
|
/>
|
||||||
<el-input
|
<el-input
|
||||||
v-model="row.real_ev"
|
v-model="row.real_ev"
|
||||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
|
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
|
||||||
@input="syncPayload"
|
@input="syncPayload"
|
||||||
/>
|
/>
|
||||||
<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
|
<el-select v-model="row.tier" style="width: 100px" @change="syncPayload">
|
||||||
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
|
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
|
||||||
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
|
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
|
||||||
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
|
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
|
||||||
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
|
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
|
||||||
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
|
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
|
||||||
</el-select>
|
</el-select>
|
||||||
|
<el-input
|
||||||
|
v-model="row.remark"
|
||||||
|
:placeholder="t('Please input field', { field: t('game.rewardConfig.remark') })"
|
||||||
|
@input="syncPayload"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
|
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
|
||||||
</div>
|
</div>
|
||||||
</el-form-item>
|
</el-form-item>
|
||||||
|
|
||||||
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
|
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
|
||||||
<div class="block-editor">
|
<div class="block-editor bigwin-editor">
|
||||||
<div class="line line-head">
|
<div class="line line-head">
|
||||||
<span>{{ t('game.rewardConfig.grid_number') }}</span>
|
<span>{{ t('game.rewardConfig.grid_number') }}</span>
|
||||||
<span>{{ t('game.rewardConfig.ui_text') }}</span>
|
<span>{{ t('game.rewardConfig.ui_text') }}</span>
|
||||||
@@ -113,16 +127,108 @@
|
|||||||
<el-form-item>
|
<el-form-item>
|
||||||
<el-button type="primary" :loading="submitLoading" @click="onSubmit">{{ t('game.rewardConfigForm.btn_add') }}</el-button>
|
<el-button type="primary" :loading="submitLoading" @click="onSubmit">{{ t('game.rewardConfigForm.btn_add') }}</el-button>
|
||||||
<el-button @click="onReset">{{ t('game.rewardConfigForm.btn_reset') }}</el-button>
|
<el-button @click="onReset">{{ t('game.rewardConfigForm.btn_reset') }}</el-button>
|
||||||
|
<el-button v-auth="'generateTierBoard'" @click="openGenTierDialog">{{ t('game.rewardConfigForm.btn_gen_tier') }}</el-button>
|
||||||
|
<el-button v-auth="'generateRewardWeight'" :loading="genWeightSubmitting" @click="onGenWeightClick">{{
|
||||||
|
t('game.rewardConfigForm.btn_gen_weight')
|
||||||
|
}}</el-button>
|
||||||
</el-form-item>
|
</el-form-item>
|
||||||
</template>
|
</template>
|
||||||
</el-form>
|
</el-form>
|
||||||
</el-card>
|
</el-card>
|
||||||
|
|
||||||
|
<el-dialog
|
||||||
|
v-model="genTierDialogVisible"
|
||||||
|
class="gen-tier-dialog"
|
||||||
|
:title="t('game.rewardConfigForm.gen_tier_title')"
|
||||||
|
:width="genTierDialogWidth"
|
||||||
|
:fullscreen="genTierDialogFullscreen"
|
||||||
|
:align-center="!genTierDialogFullscreen"
|
||||||
|
append-to-body
|
||||||
|
:close-on-click-modal="false"
|
||||||
|
destroy-on-close
|
||||||
|
>
|
||||||
|
<el-scrollbar :max-height="genTierScrollMaxHeight" class="gen-tier-scroll">
|
||||||
|
<div class="gen-rule">{{ t('game.rewardConfigForm.gen_tier_rule') }}</div>
|
||||||
|
<el-form
|
||||||
|
:model="genTierForm"
|
||||||
|
class="gen-tier-form"
|
||||||
|
:label-position="genTierFormLabelPosition"
|
||||||
|
:label-width="genTierFormLabelWidth"
|
||||||
|
>
|
||||||
|
<div class="gen-tier-block">
|
||||||
|
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t1_label') }}</div>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_t1_fixed') + '(' + t('game.rewardConfigForm.gen_dir_cw') + ')'">
|
||||||
|
<el-input-number v-model="genTierForm.t1_fixed_cw" :min="0" :max="26" :step="1" controls-position="right" />
|
||||||
|
</el-form-item>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_t1_fixed') + '(' + t('game.rewardConfigForm.gen_dir_ccw') + ')'">
|
||||||
|
<el-input-number v-model="genTierForm.t1_fixed_ccw" :min="0" :max="26" :step="1" controls-position="right" />
|
||||||
|
</el-form-item>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
|
||||||
|
<el-input-number v-model="genTierForm.amt_t1" :min="0" :step="1" controls-position="right" />
|
||||||
|
</el-form-item>
|
||||||
|
</div>
|
||||||
|
<div class="gen-tier-block">
|
||||||
|
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t2_label') }}</div>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_t2_min') + '(' + t('game.rewardConfigForm.gen_dir_cw') + ')'">
|
||||||
|
<el-input-number v-model="genTierForm.t2_min_cw" :min="0" :max="26" :step="1" controls-position="right" />
|
||||||
|
</el-form-item>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_t2_min') + '(' + t('game.rewardConfigForm.gen_dir_ccw') + ')'">
|
||||||
|
<el-input-number v-model="genTierForm.t2_min_ccw" :min="0" :max="26" :step="1" controls-position="right" />
|
||||||
|
</el-form-item>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
|
||||||
|
<el-input-number v-model="genTierForm.amt_t2" :min="0" :precision="2" :step="0.1" controls-position="right" />
|
||||||
|
</el-form-item>
|
||||||
|
</div>
|
||||||
|
<div class="gen-tier-block">
|
||||||
|
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t3_label') }}</div>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_t3_amt_only')">
|
||||||
|
<el-input-number v-model="genTierForm.amt_t3" :min="0" :precision="2" :step="0.1" controls-position="right" />
|
||||||
|
</el-form-item>
|
||||||
|
</div>
|
||||||
|
<div class="gen-tier-block">
|
||||||
|
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t4_label') }}</div>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_t4_fixed') + '(' + t('game.rewardConfigForm.gen_dir_cw') + ')'">
|
||||||
|
<el-input-number v-model="genTierForm.t4_fixed_cw" :min="0" :max="26" :step="1" controls-position="right" />
|
||||||
|
</el-form-item>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_t4_fixed') + '(' + t('game.rewardConfigForm.gen_dir_ccw') + ')'">
|
||||||
|
<el-input-number v-model="genTierForm.t4_fixed_ccw" :min="0" :max="26" :step="1" controls-position="right" />
|
||||||
|
</el-form-item>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
|
||||||
|
<el-input-number v-model="genTierForm.amt_t4" :precision="2" :step="0.1" controls-position="right" />
|
||||||
|
</el-form-item>
|
||||||
|
</div>
|
||||||
|
<div class="gen-tier-block">
|
||||||
|
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t5_label') }}</div>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_t5_fixed') + '(' + t('game.rewardConfigForm.gen_dir_cw') + ')'">
|
||||||
|
<el-input-number v-model="genTierForm.t5_fixed_cw" :min="0" :max="26" :step="1" controls-position="right" />
|
||||||
|
</el-form-item>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_t5_fixed') + '(' + t('game.rewardConfigForm.gen_dir_ccw') + ')'">
|
||||||
|
<el-input-number v-model="genTierForm.t5_fixed_ccw" :min="0" :max="26" :step="1" controls-position="right" />
|
||||||
|
</el-form-item>
|
||||||
|
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
|
||||||
|
<el-input-number :model-value="0" disabled />
|
||||||
|
</el-form-item>
|
||||||
|
</div>
|
||||||
|
</el-form>
|
||||||
|
<div class="gen-tier-footer-hint">{{ t('game.rewardConfigForm.gen_tier_footer_hint') }}</div>
|
||||||
|
</el-scrollbar>
|
||||||
|
<template #footer>
|
||||||
|
<div class="gen-tier-dialog-footer">
|
||||||
|
<el-button @click="genTierDialogVisible = false">{{ t('game.rewardConfigForm.gen_tier_cancel') }}</el-button>
|
||||||
|
<el-button v-auth="'generateTierBoard'" type="primary" :loading="genTierSubmitting" @click="onGenTierSubmit">{{
|
||||||
|
t('game.rewardConfigForm.gen_tier_submit')
|
||||||
|
}}</el-button>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
</el-dialog>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { FormInstance, FormItemRule } from 'element-plus'
|
import type { FormInstance, FormItemRule } from 'element-plus'
|
||||||
import { computed, onMounted, reactive, ref, useTemplateRef } from 'vue'
|
import { ElMessage, ElMessageBox } from 'element-plus'
|
||||||
|
import { useWindowSize } from '@vueuse/core'
|
||||||
|
import { computed, onMounted, reactive, ref, useTemplateRef, watch } from 'vue'
|
||||||
import { useI18n } from 'vue-i18n'
|
import { useI18n } from 'vue-i18n'
|
||||||
import FormItem from '/@/components/formItem/index.vue'
|
import FormItem from '/@/components/formItem/index.vue'
|
||||||
import { useConfig } from '/@/stores/config'
|
import { useConfig } from '/@/stores/config'
|
||||||
@@ -133,11 +239,36 @@ defineOptions({
|
|||||||
name: 'game/rewardConfig',
|
name: 'game/rewardConfig',
|
||||||
})
|
})
|
||||||
|
|
||||||
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
|
type RewardRow = {
|
||||||
|
grid_number: string
|
||||||
|
ui_text: string
|
||||||
|
ui_text_en: string
|
||||||
|
real_ev: string
|
||||||
|
tier: string
|
||||||
|
remark: string
|
||||||
|
}
|
||||||
|
|
||||||
const { t } = useI18n()
|
const { t } = useI18n()
|
||||||
const config = useConfig()
|
const config = useConfig()
|
||||||
const adminInfo = useAdminInfo()
|
const adminInfo = useAdminInfo()
|
||||||
|
const { width: windowWidth } = useWindowSize()
|
||||||
|
|
||||||
|
/** 生成弹窗:窄屏全屏/宽百分比,宽屏固定最大宽度 */
|
||||||
|
const genTierDialogFullscreen = computed(() => windowWidth.value <= 520)
|
||||||
|
const genTierDialogWidth = computed(() => {
|
||||||
|
if (windowWidth.value <= 520) {
|
||||||
|
return '100%'
|
||||||
|
}
|
||||||
|
if (windowWidth.value <= 768) {
|
||||||
|
return '92%'
|
||||||
|
}
|
||||||
|
return '720px'
|
||||||
|
})
|
||||||
|
|
||||||
|
const genTierFormLabelPosition = computed(() => (windowWidth.value < 640 ? 'top' : 'right'))
|
||||||
|
const genTierFormLabelWidth = computed(() => (windowWidth.value < 640 ? 'auto' : '150px'))
|
||||||
|
|
||||||
|
const genTierScrollMaxHeight = computed(() => (genTierDialogFullscreen.value ? 'calc(100vh - 140px)' : 'min(70vh, 640px)'))
|
||||||
const formRef = useTemplateRef<FormInstance>('formRef')
|
const formRef = useTemplateRef<FormInstance>('formRef')
|
||||||
|
|
||||||
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
|
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
|
||||||
@@ -149,6 +280,26 @@ const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/a
|
|||||||
|
|
||||||
const pageLoading = ref(false)
|
const pageLoading = ref(false)
|
||||||
const submitLoading = ref(false)
|
const submitLoading = ref(false)
|
||||||
|
const genTierDialogVisible = ref(false)
|
||||||
|
const genTierSubmitting = ref(false)
|
||||||
|
const genWeightSubmitting = ref(false)
|
||||||
|
const channelChangeSilent = ref(false)
|
||||||
|
const lastAutoLoadChannelId = ref<number | null>(null)
|
||||||
|
|
||||||
|
const genTierForm = reactive({
|
||||||
|
t1_fixed_cw: 3,
|
||||||
|
t1_fixed_ccw: 3,
|
||||||
|
t2_min_cw: 5,
|
||||||
|
t2_min_ccw: 5,
|
||||||
|
t4_fixed_cw: 1,
|
||||||
|
t4_fixed_ccw: 1,
|
||||||
|
t5_fixed_cw: 1,
|
||||||
|
t5_fixed_ccw: 1,
|
||||||
|
amt_t1: 3,
|
||||||
|
amt_t2: 1.5,
|
||||||
|
amt_t3: 0.5,
|
||||||
|
amt_t4: -0.4,
|
||||||
|
})
|
||||||
/** 超管:template = game_channel_id 0 默认模板;channel = 编辑指定渠道 */
|
/** 超管:template = game_channel_id 0 默认模板;channel = 编辑指定渠道 */
|
||||||
const superEditScope = ref<'template' | 'channel'>('template')
|
const superEditScope = ref<'template' | 'channel'>('template')
|
||||||
/** 仅超管维护「全渠道默认模板」(game_channel_id=0、未绑定具体渠道)时展示顶部说明;渠道管理员或超管选「指定渠道」时不展示 */
|
/** 仅超管维护「全渠道默认模板」(game_channel_id=0、未绑定具体渠道)时展示顶部说明;渠道管理员或超管选「指定渠道」时不展示 */
|
||||||
@@ -161,8 +312,12 @@ const formModel = reactive({
|
|||||||
bigwin_form: '',
|
bigwin_form: '',
|
||||||
})
|
})
|
||||||
|
|
||||||
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
|
const tierRows = ref<RewardRow[]>(
|
||||||
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
|
TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', ui_text_en: '', real_ev: '', tier: 'T1', remark: '' }))
|
||||||
|
)
|
||||||
|
const bigwinRows = ref<RewardRow[]>(
|
||||||
|
BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', ui_text_en: '', real_ev: '', tier: 'BIGWIN', remark: '' }))
|
||||||
|
)
|
||||||
|
|
||||||
const showInner = computed(() => {
|
const showInner = computed(() => {
|
||||||
if (!isSuperAdmin.value) {
|
if (!isSuperAdmin.value) {
|
||||||
@@ -186,8 +341,10 @@ function parseRows(raw: unknown): RewardRow[] {
|
|||||||
out.push({
|
out.push({
|
||||||
grid_number: String(obj.grid_number ?? ''),
|
grid_number: String(obj.grid_number ?? ''),
|
||||||
ui_text: String(obj.ui_text ?? ''),
|
ui_text: String(obj.ui_text ?? ''),
|
||||||
|
ui_text_en: String(obj.ui_text_en ?? ''),
|
||||||
real_ev: String(obj.real_ev ?? ''),
|
real_ev: String(obj.real_ev ?? ''),
|
||||||
tier: String(obj.tier ?? ''),
|
tier: String(obj.tier ?? ''),
|
||||||
|
remark: String(obj.remark ?? ''),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
return out
|
return out
|
||||||
@@ -202,7 +359,14 @@ function toTierRows(raw: unknown): RewardRow[] {
|
|||||||
for (const r of parsed) map.set(r.grid_number, r)
|
for (const r of parsed) map.set(r.grid_number, r)
|
||||||
return TIER_GRIDS.map((g) => {
|
return TIER_GRIDS.map((g) => {
|
||||||
const row = map.get(g)
|
const row = map.get(g)
|
||||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
|
return {
|
||||||
|
grid_number: g,
|
||||||
|
ui_text: row?.ui_text ?? '',
|
||||||
|
ui_text_en: row?.ui_text_en ?? '',
|
||||||
|
real_ev: row?.real_ev ?? '',
|
||||||
|
tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1',
|
||||||
|
remark: row?.remark ?? '',
|
||||||
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -212,7 +376,14 @@ function toBigwinRows(raw: unknown): RewardRow[] {
|
|||||||
for (const r of parsed) map.set(r.grid_number, r)
|
for (const r of parsed) map.set(r.grid_number, r)
|
||||||
return BIGWIN_GRIDS.map((g) => {
|
return BIGWIN_GRIDS.map((g) => {
|
||||||
const row = map.get(g)
|
const row = map.get(g)
|
||||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
|
return {
|
||||||
|
grid_number: g,
|
||||||
|
ui_text: row?.ui_text ?? '',
|
||||||
|
ui_text_en: row?.ui_text_en ?? '',
|
||||||
|
real_ev: row?.real_ev ?? '',
|
||||||
|
tier: 'BIGWIN',
|
||||||
|
remark: row?.remark ?? '',
|
||||||
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -222,11 +393,13 @@ function syncPayload() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function applyRowToForm(row: Record<string, unknown>) {
|
function applyRowToForm(row: Record<string, unknown>) {
|
||||||
|
channelChangeSilent.value = true
|
||||||
formModel.id = (row.id as number | string | null | undefined) ?? null
|
formModel.id = (row.id as number | string | null | undefined) ?? null
|
||||||
formModel.game_channel_id = (row.game_channel_id as number | string) ?? 0
|
formModel.game_channel_id = (row.game_channel_id as number | string) ?? 0
|
||||||
tierRows.value = toTierRows(row.tier_reward_form)
|
tierRows.value = toTierRows(row.tier_reward_form)
|
||||||
bigwinRows.value = toBigwinRows(row.bigwin_form)
|
bigwinRows.value = toBigwinRows(row.bigwin_form)
|
||||||
syncPayload()
|
syncPayload()
|
||||||
|
channelChangeSilent.value = false
|
||||||
}
|
}
|
||||||
|
|
||||||
function validateForms(): string | undefined {
|
function validateForms(): string | undefined {
|
||||||
@@ -330,6 +503,11 @@ async function loadData() {
|
|||||||
if (row && typeof row === 'object' && !Array.isArray(row)) {
|
if (row && typeof row === 'object' && !Array.isArray(row)) {
|
||||||
applyRowToForm(row as Record<string, unknown>)
|
applyRowToForm(row as Record<string, unknown>)
|
||||||
}
|
}
|
||||||
|
} catch (error: unknown) {
|
||||||
|
const err = error as { code?: string; message?: string }
|
||||||
|
if (err.code === 'ERR_CANCELED' || String(err.message ?? '').toLowerCase().includes('canceled')) {
|
||||||
|
return
|
||||||
|
}
|
||||||
} finally {
|
} finally {
|
||||||
pageLoading.value = false
|
pageLoading.value = false
|
||||||
}
|
}
|
||||||
@@ -341,6 +519,7 @@ function onSuperScopeChange(val: string | number | boolean | undefined) {
|
|||||||
loadData()
|
loadData()
|
||||||
} else {
|
} else {
|
||||||
formModel.game_channel_id = ''
|
formModel.game_channel_id = ''
|
||||||
|
lastAutoLoadChannelId.value = null
|
||||||
formRef.value?.clearValidate(['game_channel_id'])
|
formRef.value?.clearValidate(['game_channel_id'])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -381,6 +560,84 @@ async function onReset() {
|
|||||||
await loadData()
|
await loadData()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function openGenTierDialog() {
|
||||||
|
genTierDialogVisible.value = true
|
||||||
|
}
|
||||||
|
|
||||||
|
async function onGenTierSubmit() {
|
||||||
|
genTierSubmitting.value = true
|
||||||
|
try {
|
||||||
|
const body: Record<string, string | number> = {
|
||||||
|
t1_fixed_cw: genTierForm.t1_fixed_cw,
|
||||||
|
t1_fixed_ccw: genTierForm.t1_fixed_ccw,
|
||||||
|
t2_min_cw: genTierForm.t2_min_cw,
|
||||||
|
t2_min_ccw: genTierForm.t2_min_ccw,
|
||||||
|
t4_fixed_cw: genTierForm.t4_fixed_cw,
|
||||||
|
t4_fixed_ccw: genTierForm.t4_fixed_ccw,
|
||||||
|
t5_fixed_cw: genTierForm.t5_fixed_cw,
|
||||||
|
t5_fixed_ccw: genTierForm.t5_fixed_ccw,
|
||||||
|
amt_t1: genTierForm.amt_t1,
|
||||||
|
amt_t2: genTierForm.amt_t2,
|
||||||
|
amt_t3: genTierForm.amt_t3,
|
||||||
|
amt_t4: genTierForm.amt_t4,
|
||||||
|
}
|
||||||
|
const cid = resolveRequestChannelId()
|
||||||
|
if (cid !== null) {
|
||||||
|
body.game_channel_id = cid
|
||||||
|
}
|
||||||
|
await createAxios(
|
||||||
|
{
|
||||||
|
url: '/admin/game.RewardConfig/generateTierBoard',
|
||||||
|
method: 'post',
|
||||||
|
data: body,
|
||||||
|
},
|
||||||
|
{ showSuccessMessage: true, loading: false }
|
||||||
|
)
|
||||||
|
genTierDialogVisible.value = false
|
||||||
|
await loadData()
|
||||||
|
} finally {
|
||||||
|
genTierSubmitting.value = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function onGenWeightClick() {
|
||||||
|
if (isSuperAdmin.value && superEditScope.value === 'channel' && !formModel.game_channel_id) {
|
||||||
|
ElMessage.warning(t('game.rewardConfigForm.gen_weight_need_channel'))
|
||||||
|
return
|
||||||
|
}
|
||||||
|
try {
|
||||||
|
await ElMessageBox.confirm(
|
||||||
|
t('game.rewardConfigForm.gen_weight_confirm_body'),
|
||||||
|
t('game.rewardConfigForm.gen_weight_confirm_title'),
|
||||||
|
{
|
||||||
|
type: 'warning',
|
||||||
|
confirmButtonText: t('game.rewardConfigForm.gen_weight_confirm_ok'),
|
||||||
|
cancelButtonText: t('Cancel'),
|
||||||
|
}
|
||||||
|
)
|
||||||
|
} catch {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
genWeightSubmitting.value = true
|
||||||
|
try {
|
||||||
|
const body: Record<string, number> = {}
|
||||||
|
const cid = resolveRequestChannelId()
|
||||||
|
if (cid !== null) {
|
||||||
|
body.game_channel_id = cid
|
||||||
|
}
|
||||||
|
await createAxios(
|
||||||
|
{
|
||||||
|
url: '/admin/game.RewardConfig/generateRewardWeight',
|
||||||
|
method: 'post',
|
||||||
|
data: body,
|
||||||
|
},
|
||||||
|
{ showSuccessMessage: true, loading: false }
|
||||||
|
)
|
||||||
|
} finally {
|
||||||
|
genWeightSubmitting.value = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
if (isSuperAdmin.value) {
|
if (isSuperAdmin.value) {
|
||||||
superEditScope.value = 'template'
|
superEditScope.value = 'template'
|
||||||
@@ -390,11 +647,36 @@ onMounted(() => {
|
|||||||
loadData()
|
loadData()
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => formModel.game_channel_id,
|
||||||
|
(val, oldVal) => {
|
||||||
|
if (!isSuperAdmin.value || superEditScope.value !== 'channel') {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if (channelChangeSilent.value) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const nextCid = Number(val)
|
||||||
|
const prevCid = Number(oldVal)
|
||||||
|
if (Number.isFinite(nextCid) && Number.isFinite(prevCid) && nextCid === prevCid) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if (!Number.isFinite(nextCid) || nextCid <= 0) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if (lastAutoLoadChannelId.value === nextCid) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
lastAutoLoadChannelId.value = nextCid
|
||||||
|
void loadData()
|
||||||
|
}
|
||||||
|
)
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<style scoped lang="scss">
|
<style scoped lang="scss">
|
||||||
.reward-form-card {
|
.reward-form-card {
|
||||||
max-width: 1100px;
|
max-width: 1280px;
|
||||||
}
|
}
|
||||||
.card-title {
|
.card-title {
|
||||||
font-weight: 600;
|
font-weight: 600;
|
||||||
@@ -412,13 +694,31 @@ onMounted(() => {
|
|||||||
margin-bottom: 16px;
|
margin-bottom: 16px;
|
||||||
flex-wrap: wrap;
|
flex-wrap: wrap;
|
||||||
}
|
}
|
||||||
|
.channel-picker {
|
||||||
|
flex: 1 1 360px;
|
||||||
|
min-width: 320px;
|
||||||
|
max-width: 520px;
|
||||||
|
}
|
||||||
|
.channel-picker :deep(.el-form-item) {
|
||||||
|
margin-bottom: 0;
|
||||||
|
}
|
||||||
|
.channel-picker :deep(.el-select) {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
.reward-form-body {
|
.reward-form-body {
|
||||||
margin-top: 8px;
|
margin-top: 8px;
|
||||||
}
|
}
|
||||||
.block-editor {
|
.block-editor {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
}
|
}
|
||||||
.line {
|
.tier-editor .line {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: 64px minmax(88px, 1fr) minmax(88px, 1fr) minmax(88px, 1fr) minmax(96px, 110px) minmax(124px, 1fr);
|
||||||
|
column-gap: 10px;
|
||||||
|
row-gap: 8px;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
}
|
||||||
|
.bigwin-editor .line {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 110px 1fr 1fr 120px;
|
grid-template-columns: 110px 1fr 1fr 120px;
|
||||||
gap: 8px;
|
gap: 8px;
|
||||||
@@ -436,4 +736,157 @@ onMounted(() => {
|
|||||||
color: var(--el-text-color-secondary);
|
color: var(--el-text-color-secondary);
|
||||||
font-size: 12px;
|
font-size: 12px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@media (max-width: 768px) {
|
||||||
|
.reward-form-card :deep(.el-card__body) {
|
||||||
|
padding: 12px 10px;
|
||||||
|
}
|
||||||
|
.reward-form-body :deep(.el-form-item) {
|
||||||
|
margin-bottom: 12px;
|
||||||
|
}
|
||||||
|
.channel-picker {
|
||||||
|
min-width: 100%;
|
||||||
|
max-width: 100%;
|
||||||
|
}
|
||||||
|
.channel-bar {
|
||||||
|
gap: 8px;
|
||||||
|
margin-bottom: 10px;
|
||||||
|
}
|
||||||
|
.channel-bar > .el-button {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* 移动端主配置表:保持列宽,允许左右滚动,避免被压扁 */
|
||||||
|
.tier-editor,
|
||||||
|
.bigwin-editor {
|
||||||
|
overflow-x: auto;
|
||||||
|
-webkit-overflow-scrolling: touch;
|
||||||
|
padding-bottom: 4px;
|
||||||
|
}
|
||||||
|
.tier-editor .line {
|
||||||
|
min-width: 820px;
|
||||||
|
grid-template-columns: 48px 80px 80px 80px 100px 130px;
|
||||||
|
column-gap: 10px;
|
||||||
|
row-gap: 8px;
|
||||||
|
}
|
||||||
|
.bigwin-editor .line {
|
||||||
|
min-width: 560px;
|
||||||
|
grid-template-columns: 48px 80px 80px 100px;
|
||||||
|
}
|
||||||
|
.line-head {
|
||||||
|
font-size: 11px;
|
||||||
|
line-height: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.reward-form-body :deep(.el-form-item:last-child .el-form-item__content) {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 8px;
|
||||||
|
}
|
||||||
|
.reward-form-body :deep(.el-form-item:last-child .el-button) {
|
||||||
|
flex: 1 1 calc(50% - 8px);
|
||||||
|
min-width: 128px;
|
||||||
|
margin-left: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<!-- 弹窗 append-to-body 后不在当前组件 DOM 内,scoped 样式无法作用,单独写全局选择器 -->
|
||||||
|
<style lang="scss">
|
||||||
|
.gen-tier-dialog.el-dialog {
|
||||||
|
box-sizing: border-box;
|
||||||
|
max-width: 100vw;
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .el-dialog__header {
|
||||||
|
padding: 12px 14px;
|
||||||
|
margin-right: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .el-dialog__body {
|
||||||
|
padding: 8px 12px 12px;
|
||||||
|
box-sizing: border-box;
|
||||||
|
overflow-x: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .el-dialog__footer {
|
||||||
|
padding: 10px 12px 14px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .gen-tier-scroll {
|
||||||
|
padding-right: 4px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .gen-rule {
|
||||||
|
white-space: pre-line;
|
||||||
|
overflow-wrap: anywhere;
|
||||||
|
word-break: break-word;
|
||||||
|
max-width: 100%;
|
||||||
|
box-sizing: border-box;
|
||||||
|
background: var(--el-fill-color-light);
|
||||||
|
padding: 12px 12px;
|
||||||
|
border-radius: 8px;
|
||||||
|
margin-bottom: 12px;
|
||||||
|
font-size: 13px;
|
||||||
|
line-height: 1.55;
|
||||||
|
color: var(--el-text-color-regular);
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .gen-tier-block {
|
||||||
|
margin-bottom: 12px;
|
||||||
|
padding-bottom: 8px;
|
||||||
|
border-bottom: 1px solid var(--el-border-color-lighter);
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .gen-tier-block:last-of-type {
|
||||||
|
border-bottom: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .gen-tier-block-title {
|
||||||
|
font-weight: 600;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
color: var(--el-text-color-primary);
|
||||||
|
font-size: 14px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .gen-tier-form .el-form-item {
|
||||||
|
margin-bottom: 14px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .gen-tier-form.el-form--label-top .el-form-item__label {
|
||||||
|
line-height: 1.4;
|
||||||
|
margin-bottom: 6px;
|
||||||
|
height: auto;
|
||||||
|
white-space: normal;
|
||||||
|
word-break: break-word;
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .gen-tier-form .el-input-number {
|
||||||
|
width: 100%;
|
||||||
|
max-width: 320px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .gen-tier-footer-hint {
|
||||||
|
margin-top: 4px;
|
||||||
|
padding: 0 2px 8px;
|
||||||
|
font-size: 12px;
|
||||||
|
line-height: 1.5;
|
||||||
|
color: var(--el-text-color-secondary);
|
||||||
|
overflow-wrap: anywhere;
|
||||||
|
word-break: break-word;
|
||||||
|
}
|
||||||
|
|
||||||
|
.gen-tier-dialog .gen-tier-dialog-footer {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
justify-content: flex-end;
|
||||||
|
gap: 8px;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
@media (max-width: 639px) {
|
||||||
|
.gen-tier-dialog .gen-tier-form .el-input-number {
|
||||||
|
max-width: none;
|
||||||
|
}
|
||||||
|
}
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
Reference in New Issue
Block a user