游戏-用户管理-优化样式增强验证
This commit is contained in:
@@ -4,6 +4,8 @@ namespace app\admin\controller\game;
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use Throwable;
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use app\common\controller\Backend;
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use app\common\service\GameChannelUserCount;
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use support\think\Db;
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use support\Response;
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use Webman\Http\Request as WebmanRequest;
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@@ -35,6 +37,24 @@ class User extends Backend
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protected string|array $quickSearchField = ['id', 'username', 'phone'];
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/**
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* 与渠道 Config 类似:从游戏配置拉取默认权重;辅助接口,需具备用户管理列表权限
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*/
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protected array $noNeedPermission = ['defaultWeightPresets', 'defaultWeightByChannel'];
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/** game_weight 分组下的配置名 */
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private const GC_GROUP_WEIGHT = 'game_weight';
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private const GC_NAME_TIER = 'default_tier_weight';
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private const GC_NAME_BIGWIN_PRIMARY = 'default_bigwin_weight';
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/** 档位权重固定键:T1~T5 */
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private const TIER_WEIGHT_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'];
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/** 中大奖权重固定键:5~30 */
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private const BIGWIN_WEIGHT_KEYS = ['5', '10', '15', '20', '25', '30'];
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protected function initController(WebmanRequest $request): ?Response
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{
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$this->model = new \app\common\model\GameUser();
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@@ -69,6 +89,10 @@ class User extends Backend
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}
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$data['uuid'] = md5(trim($username) . '|' . $channelId);
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if ($this->gameUserUsernameExistsInChannel($username, $channelId)) {
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return $this->error(__('Game user username exists in channel'));
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}
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if (!$this->auth->isSuperAdmin()) {
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$allowed = $this->getDataLimitAdminIds();
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$adminIdNew = $data['admin_id'] ?? null;
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@@ -100,6 +124,14 @@ class User extends Backend
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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$cid = $data['game_channel_id'] ?? $data['channel_id'] ?? null;
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if (($cid === null || $cid === '') && $this->model) {
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$rowData = $this->model->getData();
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$cid = $rowData['game_channel_id'] ?? $rowData['channel_id'] ?? null;
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}
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if ($cid !== null && $cid !== '') {
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GameChannelUserCount::syncFromGameUser($cid);
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}
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return $this->success(__('Added successfully'));
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}
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return $this->error(__('No rows were added'));
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@@ -126,6 +158,8 @@ class User extends Backend
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return $this->error(__('You have no permission'));
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}
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$oldChannelId = $row['game_channel_id'] ?? $row['channel_id'] ?? null;
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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@@ -156,6 +190,9 @@ class User extends Backend
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if (is_string($nextUsername) && trim($nextUsername) !== '' && $nextChannelId !== null && $nextChannelId !== '') {
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$data['uuid'] = md5(trim($nextUsername) . '|' . $nextChannelId);
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if ($this->gameUserUsernameExistsInChannel($nextUsername, $nextChannelId, $row[$pk])) {
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return $this->error(__('Game user username exists in channel'));
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}
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}
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if (!$this->auth->isSuperAdmin()) {
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@@ -187,6 +224,14 @@ class User extends Backend
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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$merged = array_merge($row->toArray(), $data);
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$newChannelId = $merged['game_channel_id'] ?? $merged['channel_id'] ?? null;
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if ($newChannelId !== null && $newChannelId !== '') {
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GameChannelUserCount::syncFromGameUser($newChannelId);
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}
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if ($oldChannelId !== null && $oldChannelId !== '' && (string) $oldChannelId !== (string) $newChannelId) {
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GameChannelUserCount::syncFromGameUser($oldChannelId);
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}
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return $this->success(__('Update successful'));
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}
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return $this->error(__('No rows updated'));
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@@ -199,6 +244,51 @@ class User extends Backend
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]);
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}
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/**
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* 删除后按 game_user 重算相关渠道的 user_count
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*
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* @throws Throwable
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*/
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protected function _del(): Response
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{
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$where = [];
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$dataLimitAdminIds = $this->getDataLimitAdminIds();
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if ($dataLimitAdminIds) {
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$where[] = [$this->dataLimitField, 'in', $dataLimitAdminIds];
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}
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$ids = $this->request ? ($this->request->post('ids') ?? $this->request->get('ids') ?? []) : [];
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$ids = is_array($ids) ? $ids : [];
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$where[] = [$this->model->getPk(), 'in', $ids];
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$data = $this->model->where($where)->select();
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$channelIdsToSync = [];
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foreach ($data as $v) {
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$cid = $v['game_channel_id'] ?? $v['channel_id'] ?? null;
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if ($cid !== null && $cid !== '') {
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$channelIdsToSync[] = $cid;
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}
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}
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$count = 0;
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$this->model->startTrans();
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try {
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foreach ($data as $v) {
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$count += $v->delete();
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}
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($count) {
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GameChannelUserCount::syncChannels($channelIdsToSync);
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return $this->success(__('Deleted successfully'));
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}
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return $this->error(__('No rows were deleted'));
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}
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/**
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* 查看
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* @throws Throwable
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@@ -232,6 +322,270 @@ class User extends Backend
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]);
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}
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/**
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* 新建用户时:超管可选各渠道 default_tier_weight / default_bigwin_weight(大奖仅 default_bigwin_weight;default_kill_score_weight 为 T1~T5 击杀分档位,不作大奖回退)
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*
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* @throws Throwable
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*/
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public function defaultWeightPresets(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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if (!$this->auth->check('game/user/index')) {
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return $this->error(__('You have no permission'));
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}
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$allowed = $this->getAllowedChannelIdsForGameConfig();
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$channelQuery = Db::name('game_channel')->field(['id', 'name'])->order('id', 'asc');
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if ($allowed !== null) {
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$channelQuery->where('id', 'in', $allowed);
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}
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$channels = $channelQuery->select()->toArray();
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$tierOut = [];
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$bigwinOut = [];
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/** 超管:首条为 game_config.channel_id=0 的全局默认权重 */
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if ($this->auth->isSuperAdmin()) {
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$gp = $this->fetchDefaultWeightsForChannelId(0);
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$gname = __('Global default');
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$tierOut[] = [
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'channel_id' => 0,
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'channel_name' => $gname,
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'value' => $gp['tier_weight'],
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];
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$bigwinOut[] = [
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'channel_id' => 0,
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'channel_name' => $gname,
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'value' => $gp['bigwin_weight'],
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];
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}
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if ($channels === []) {
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return $this->success('', [
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'tier' => $tierOut,
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'bigwin' => $bigwinOut,
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]);
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}
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$channelIds = array_column($channels, 'id');
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$nameList = [self::GC_NAME_TIER, self::GC_NAME_BIGWIN_PRIMARY];
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$rows = Db::name('game_config')
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->where('group', self::GC_GROUP_WEIGHT)
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->where('name', 'in', $nameList)
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->where('channel_id', 'in', $channelIds)
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->field(['channel_id', 'name', 'value'])
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->select()
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->toArray();
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$map = [];
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foreach ($rows as $row) {
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$cid = $row['channel_id'];
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if (!isset($map[$cid])) {
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$map[$cid] = [];
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}
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$map[$cid][$row['name']] = $row['value'];
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}
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foreach ($channels as $ch) {
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$cid = $ch['id'];
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$cname = $ch['name'] ?? '';
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$names = $map[$cid] ?? [];
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$tierVal = $names[self::GC_NAME_TIER] ?? null;
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$tierOut[] = [
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'channel_id' => $cid,
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'channel_name' => $cname,
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'value' => ($tierVal !== null && $tierVal !== '') ? trim((string) $tierVal) : '[]',
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];
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$bigPrimary = $names[self::GC_NAME_BIGWIN_PRIMARY] ?? null;
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$bigVal = ($bigPrimary !== null && $bigPrimary !== '') ? trim((string) $bigPrimary) : null;
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$bigwinOut[] = [
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'channel_id' => $cid,
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'channel_name' => $cname,
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'value' => $bigVal !== null ? $bigVal : '[]',
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];
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}
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return $this->success('', [
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'tier' => $tierOut,
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'bigwin' => $bigwinOut,
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]);
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}
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/**
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* 按渠道取默认档位/大奖权重(非超管仅可访问权限内渠道)
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*
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* @throws Throwable
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*/
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public function defaultWeightByChannel(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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if (!$this->auth->check('game/user/index')) {
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return $this->error(__('You have no permission'));
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}
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$channelId = $request->get('channel_id', $request->post('channel_id'));
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if ($channelId === null || $channelId === '') {
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return $this->error(__('Parameter error'));
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}
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$cid = (int) $channelId;
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if ($cid === 0) {
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if (!$this->auth->isSuperAdmin()) {
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return $this->error(__('You have no permission'));
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}
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$pair = $this->fetchDefaultWeightsForChannelId(0);
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return $this->success('', [
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'tier_weight' => $pair['tier_weight'],
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'bigwin_weight' => $pair['bigwin_weight'],
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]);
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}
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if ($cid < 1 || !$this->canAccessChannelGameConfig($cid)) {
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return $this->error(__('You have no permission'));
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}
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$pair = $this->fetchDefaultWeightsForChannelId($cid);
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return $this->success('', [
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'tier_weight' => $pair['tier_weight'],
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'bigwin_weight' => $pair['bigwin_weight'],
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]);
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}
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/**
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* @return list<int|string>|null null 表示超管不限制渠道
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*/
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private function getAllowedChannelIdsForGameConfig(): ?array
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{
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if ($this->auth->isSuperAdmin()) {
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return null;
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}
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$adminIds = parent::getDataLimitAdminIds();
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if ($adminIds === []) {
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return [-1];
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}
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$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
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if ($channelIds === []) {
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return [-1];
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}
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return array_values(array_unique($channelIds));
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}
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private function canAccessChannelGameConfig(int $channelId): bool
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{
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$exists = Db::name('game_channel')->where('id', $channelId)->count();
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if ($exists < 1) {
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return false;
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}
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$allowed = $this->getAllowedChannelIdsForGameConfig();
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if ($allowed === null) {
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return true;
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}
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return in_array($channelId, $allowed, false);
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}
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/**
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* @return array{tier_weight: string, bigwin_weight: string}
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*/
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private function fetchDefaultWeightsForChannelId(int $channelId): array
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{
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$rows = Db::name('game_config')
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->where('channel_id', $channelId)
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->where('group', self::GC_GROUP_WEIGHT)
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->where('name', 'in', [self::GC_NAME_TIER, self::GC_NAME_BIGWIN_PRIMARY])
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->column('value', 'name');
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$tier = $rows[self::GC_NAME_TIER] ?? null;
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$tierStr = ($tier !== null && $tier !== '') ? trim((string) $tier) : '[]';
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$bigPrimary = $rows[self::GC_NAME_BIGWIN_PRIMARY] ?? null;
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$bigStr = '[]';
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if ($bigPrimary !== null && $bigPrimary !== '') {
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$bigStr = trim((string) $bigPrimary);
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}
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// 适配导入:强制返回固定键的 JSON(缺失键补空字符串)
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$tierStr = $this->normalizeWeightJsonToFixedKeys($tierStr, self::TIER_WEIGHT_KEYS);
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$bigStr = $this->normalizeWeightJsonToFixedKeys($bigStr, self::BIGWIN_WEIGHT_KEYS);
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return [
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'tier_weight' => $tierStr,
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'bigwin_weight' => $bigStr,
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];
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}
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/**
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* 将 JSON 权重(数组形式:[{key:value}, ...])归一化到固定键顺序。
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* 缺失键补空字符串;解析失败则返回固定键且值为空。
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*/
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private function normalizeWeightJsonToFixedKeys(string $raw, array $fixedKeys): string
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{
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$raw = trim($raw);
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if ($raw === '' || $raw === '[]') {
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$empty = [];
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foreach ($fixedKeys as $k) {
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$empty[] = [$k => ''];
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}
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return json_encode($empty, JSON_UNESCAPED_UNICODE);
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}
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$decoded = json_decode($raw, true);
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if (!is_array($decoded)) {
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$empty = [];
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foreach ($fixedKeys as $k) {
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$empty[] = [$k => ''];
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}
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return json_encode($empty, JSON_UNESCAPED_UNICODE);
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}
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$map = [];
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foreach ($decoded as $item) {
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if (!is_array($item)) {
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continue;
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}
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foreach ($item as $k => $v) {
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if (!is_string($k) && !is_int($k)) {
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continue;
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}
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$map[strval($k)] = $v === null ? '' : strval($v);
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}
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}
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$pairs = [];
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foreach ($fixedKeys as $k) {
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$pairs[] = [$k => $map[$k] ?? ''];
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}
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return json_encode($pairs, JSON_UNESCAPED_UNICODE);
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}
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/**
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* 当前渠道(game_channel_id)下是否已存在该用户名;编辑时排除当前记录主键
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*/
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private function gameUserUsernameExistsInChannel(string $username, int|string $channelId, string|int|null $excludePk = null): bool
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{
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$name = trim($username);
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$cid = (int) $channelId;
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$query = Db::name('game_user')
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->where('game_channel_id', $cid)
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->where('username', $name);
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if ($excludePk !== null && $excludePk !== '') {
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$query->where('id', '<>', $excludePk);
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}
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return $query->count() > 0;
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}
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/**
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* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
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*/
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