游戏-用户管理-优化样式增强验证
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117
web/src/utils/gameWeightFixed.ts
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117
web/src/utils/gameWeightFixed.ts
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/** 档位权重固定键(与 GameConfig / GameUser JSON 一致) */
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export const TIER_WEIGHT_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
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/** 中大奖权重固定键 */
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export const BIGWIN_WEIGHT_KEYS = ['5', '10', '15', '20', '25', '30'] as const
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/** 默认大奖权重:点数 5、30 为豹子号必中,权重固定 10000 */
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export function isBigwinDiceLockedKey(key: string): boolean {
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return key === '5' || key === '30'
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}
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export type WeightRow = { key: string; val: string }
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export function weightArrayToMap(arr: unknown): Record<string, string> {
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const map: Record<string, string> = {}
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if (!Array.isArray(arr)) {
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return map
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}
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for (const item of arr) {
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if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
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for (const [k, v] of Object.entries(item)) {
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map[k] = v === null || v === undefined ? '' : String(v)
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}
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}
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}
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return map
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}
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/** 解析 game_weight JSON 为键值映射(键为 T1 / 5 等) */
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export function parseWeightJsonToMap(raw: unknown): Record<string, string> {
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if (raw === null || raw === undefined || raw === '') {
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return {}
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}
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if (typeof raw === 'string') {
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const s = raw.trim()
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if (!s || s === '[]') {
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return {}
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}
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try {
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const parsed = JSON.parse(s)
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return weightArrayToMap(parsed)
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} catch {
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return {}
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}
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}
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if (Array.isArray(raw)) {
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return weightArrayToMap(raw)
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}
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return {}
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}
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export function fixedRowsFromKeys(keys: readonly string[], map: Record<string, string>): WeightRow[] {
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const rows: WeightRow[] = []
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for (const k of keys) {
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rows.push({ key: k, val: map[k] ?? '' })
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}
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return rows
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}
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export function rowsToMap(rows: WeightRow[]): Record<string, string> {
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const m: Record<string, string> = {}
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for (const r of rows) {
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m[r.key] = r.val
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}
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return m
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}
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export function jsonStringFromFixedKeys(keys: readonly string[], map: Record<string, string>): string {
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const pairs: Record<string, string>[] = []
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for (const k of keys) {
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const one: Record<string, string> = {}
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one[k] = map[k] ?? ''
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pairs.push(one)
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}
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return JSON.stringify(pairs)
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}
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/**
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* 统一配置标识:trim、去掉「 (说明)」「(说明)」「(说明)」等后缀、小写,避免下拉/接口返回不一致导致走错位校验(如误报每项≤10000)
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*/
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export function normalizeGameWeightConfigName(name: string | undefined): string {
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if (name === undefined || name === null) {
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return ''
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}
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let s = String(name).trim()
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// 截到第一个半角/全角左括号之前(兼容 "key (说明)"、"key(说明)"、"key(说明)"、无前导空格)
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const m = s.match(/^([^((]+)/u)
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if (m) {
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s = m[1].trim()
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}
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return s.toLowerCase()
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}
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/** 当前行是否为大奖骰子键 5~30(与 BIGWIN_WEIGHT_KEYS 一致) */
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export function weightRowsMatchBigwinDiceKeys(rows: { key: string }[]): boolean {
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const keys = rows
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.map((r) => r.key.trim())
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.filter((k) => k !== '')
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.sort((a, b) => Number(a) - Number(b))
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if (keys.length !== BIGWIN_WEIGHT_KEYS.length) {
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return false
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}
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return BIGWIN_WEIGHT_KEYS.every((k, i) => keys[i] === k)
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}
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/** GameConfig 中按 name 判断是否使用固定键编辑 */
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export function getFixedKeysForGameConfigName(name: string | undefined): readonly string[] | null {
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const n = normalizeGameWeightConfigName(name)
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/** 击杀分权重与档位权重同为 T1~T5;库中 JSON 为 [{"T1":"0"},...],非骰子点 5~30 */
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if (n === 'default_tier_weight' || n === 'default_kill_score_weight') {
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return TIER_WEIGHT_KEYS
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}
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if (n === 'default_bigwin_weight') {
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return BIGWIN_WEIGHT_KEYS
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}
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return null
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}
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