1.优化游戏记录审核
2.优化游戏配置页面 3.备份数据库
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@@ -8,6 +8,7 @@ use app\common\library\game\DepositTier;
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use app\common\library\game\FinanceCashierConfig;
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use app\common\library\game\StreakWinReward;
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use app\common\library\game\ZiHuaDictionary as ZiHuaDictionaryLib;
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use support\think\Db;
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use support\Response;
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use Webman\Http\Request as WebmanRequest;
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@@ -50,6 +51,17 @@ class GameConfig extends Backend
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];
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}
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/**
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* @return list<string>
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*/
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protected function formExcludedKeys(): array
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{
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return [
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'period_auto_create_enabled',
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'period_manual_create_enabled',
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];
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}
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/**
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* 列表:排除独立表单维护的配置键
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*/
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@@ -128,4 +140,84 @@ class GameConfig extends Backend
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'total' => $res->total(),
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]);
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}
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/**
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* 表单批量保存:一次提交当前页面全部配置
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*/
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public function save(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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if ($request->method() !== 'POST') {
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return $this->error(__('Parameter error'));
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}
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$payload = $request->post();
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if (!is_array($payload)) {
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return $this->error(__('Parameter error'));
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}
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$items = $payload['items'] ?? null;
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if (!is_array($items)) {
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return $this->error(__('Parameter error'));
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}
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$exclude = array_merge($this->excludedConfigKeys(), $this->formExcludedKeys());
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$rows = Db::name('game_config')
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->whereNotIn('config_key', $exclude)
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->field(['id', 'config_key', 'value_type'])
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->select()
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->toArray();
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if ($rows === []) {
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return $this->success(__('Operation completed'));
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}
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$allowMap = [];
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foreach ($rows as $row) {
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if (!isset($row['config_key']) || !is_string($row['config_key']) || $row['config_key'] === '') {
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continue;
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}
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$allowMap[$row['config_key']] = $row;
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}
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$now = time();
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Db::startTrans();
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try {
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foreach ($items as $configKey => $configValue) {
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if (!is_string($configKey) || $configKey === '' || !isset($allowMap[$configKey])) {
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continue;
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}
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$valueType = isset($allowMap[$configKey]['value_type']) && is_string($allowMap[$configKey]['value_type'])
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? $allowMap[$configKey]['value_type']
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: 'string';
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$persistValue = $configValue;
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if (is_array($persistValue)) {
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if ($valueType === 'json') {
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$persistValue = json_encode($persistValue, JSON_UNESCAPED_UNICODE);
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} else {
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$persistValue = '';
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}
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}
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if ($persistValue === null) {
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$persistValue = '';
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}
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Db::name('game_config')->where('id', $allowMap[$configKey]['id'])->update([
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'config_value' => (string) $persistValue,
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'update_time' => $now,
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]);
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}
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Db::commit();
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} catch (\Throwable $e) {
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Db::rollback();
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return $this->error($e->getMessage());
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}
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return $this->success(__('Operation completed'));
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}
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}
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