2 Commits

Author SHA1 Message Date
8a1287d8ed 1.修复矿建鉴权报错
2.优化登录跳转接口
3.优化登录跳转接口
4.修复CURD生成代码模块表不加前缀访问返回404问题
5.系统级报错***优化报错Fatal error: Type of app\common\library\token\TokenExpirationException::$message
2026-04-13 16:48:37 +08:00
2d14527da8 MySQL数据 2026-04-01 17:12:50 +08:00
24 changed files with 1149 additions and 1174 deletions

View File

@@ -1,278 +0,0 @@
<?php
namespace app\admin\controller\game;
use Throwable;
use app\common\controller\Backend;
use support\Response;
use Webman\Http\Request as WebmanRequest;
/**
* 游戏配置
*/
class Config extends Backend
{
/**
* GameConfig模型对象
* @var object|null
* @phpstan-var \app\common\model\GameConfig|null
*/
protected ?object $model = null;
protected string|array $defaultSortField = 'group,desc';
protected array $withJoinTable = ['channel'];
protected array|string $preExcludeFields = ['create_time', 'update_time'];
protected string|array $quickSearchField = ['ID'];
/** 权重之和必须为 100 的配置标识 */
private const WEIGHT_SUM_100_NAMES = ['default_tier_weight', 'default_kill_score_weight'];
protected function initController(WebmanRequest $request): ?Response
{
$this->model = new \app\common\model\GameConfig();
return null;
}
/**
* @throws Throwable
*/
protected function _add(): Response
{
if ($this->request && $this->request->method() === 'POST') {
$data = $this->request->post();
if (!$data) {
return $this->error(__('Parameter %s can not be empty', ['']));
}
$data = $this->applyInputFilter($data);
$data = $this->excludeFields($data);
$err = $this->validateGameWeightPayload($data, null);
if ($err !== null) {
return $this->error($err);
}
if ($this->dataLimit && $this->dataLimitFieldAutoFill) {
$data[$this->dataLimitField] = $this->auth->id;
}
$result = false;
$this->model->startTrans();
try {
if ($this->modelValidate) {
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
if (class_exists($validate)) {
$validate = new $validate();
if ($this->modelSceneValidate) {
$validate->scene('add');
}
$validate->check($data);
}
}
$result = $this->model->save($data);
$this->model->commit();
} catch (Throwable $e) {
$this->model->rollback();
return $this->error($e->getMessage());
}
if ($result !== false) {
return $this->success(__('Added successfully'));
}
return $this->error(__('No rows were added'));
}
return $this->error(__('Parameter error'));
}
/**
* @throws Throwable
*/
protected function _edit(): Response
{
$pk = $this->model->getPk();
$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
$row = $this->model->find($id);
if (!$row) {
return $this->error(__('Record not found'));
}
$dataLimitAdminIds = $this->getDataLimitAdminIds();
if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
return $this->error(__('You have no permission'));
}
if ($this->request && $this->request->method() === 'POST') {
$data = $this->request->post();
if (!$data) {
return $this->error(__('Parameter %s can not be empty', ['']));
}
$data = $this->applyInputFilter($data);
$data = $this->excludeFields($data);
if (!$this->auth->isSuperAdmin()) {
$data['channel_id'] = $row['channel_id'];
$data['group'] = $row['group'];
$data['name'] = $row['name'];
$data['title'] = $row['title'];
}
$err = $this->validateGameWeightPayload($data, $row['value'] ?? null);
if ($err !== null) {
return $this->error($err);
}
$result = false;
$this->model->startTrans();
try {
if ($this->modelValidate) {
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
if (class_exists($validate)) {
$validate = new $validate();
if ($this->modelSceneValidate) {
$validate->scene('edit');
}
$data[$pk] = $row[$pk];
$validate->check($data);
}
}
$result = $row->save($data);
$this->model->commit();
} catch (Throwable $e) {
$this->model->rollback();
return $this->error($e->getMessage());
}
if ($result !== false) {
return $this->success(__('Update successful'));
}
return $this->error(__('No rows updated'));
}
return $this->success('', [
'row' => $row
]);
}
/**
* game_weight校验数值、键不可改编辑、和为 100特定 name
*
* @param array<string, mixed> $data
*/
private function validateGameWeightPayload(array $data, ?string $originalValue): ?string
{
$group = $data['group'] ?? '';
if ($group !== 'game_weight') {
return null;
}
$name = $data['name'] ?? '';
$value = $data['value'] ?? '';
if (!is_string($value)) {
return __('Parameter error');
}
$decoded = json_decode($value, true);
if (!is_array($decoded)) {
return __('Parameter error');
}
$keys = [];
$numbers = [];
foreach ($decoded as $item) {
if (!is_array($item)) {
return __('Parameter error');
}
foreach ($item as $k => $v) {
$keys[] = $k;
if (!is_numeric($v)) {
return __('Game config weight value must be numeric');
}
$num = (float) $v;
if ($num > 100) {
return __('Game config weight each value must not exceed 100');
}
$numbers[] = $num;
}
}
if (count($numbers) === 0) {
return __('Parameter %s can not be empty', ['value']);
}
if ($originalValue !== null && $originalValue !== '') {
$oldKeys = $this->extractGameWeightKeys($originalValue);
if ($oldKeys !== $keys) {
return __('Game config weight keys cannot be modified');
}
}
if (in_array($name, self::WEIGHT_SUM_100_NAMES, true)) {
$sum = array_sum($numbers);
if (abs($sum - 100.0) > 0.000001) {
return __('Game config weight sum must equal 100');
}
}
return null;
}
/**
* @return list<string>
*/
private function extractGameWeightKeys(string $value): array
{
$decoded = json_decode($value, true);
if (!is_array($decoded)) {
return [];
}
$keys = [];
foreach ($decoded as $item) {
if (!is_array($item)) {
continue;
}
foreach ($item as $k => $_) {
$keys[] = $k;
}
}
return $keys;
}
/**
* 查看
* @throws Throwable
*/
protected function _index(): Response
{
// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
if ($this->request && $this->request->get('select')) {
return $this->select($this->request);
}
/**
* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
*/
list($where, $alias, $limit, $order) = $this->queryBuilder();
$res = $this->model
->withJoin($this->withJoinTable, $this->withJoinType)
->with($this->withJoinTable)
->visible(['channel' => ['name']])
->alias($alias)
->where($where)
->order($order)
->paginate($limit);
return $this->success('', [
'list' => $res->items(),
'total' => $res->total(),
'remark' => get_route_remark(),
]);
}
/**
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应方法至此进行重写
*/
}

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@@ -95,8 +95,4 @@ return [
'%d records and files have been deleted' => '%d records and files have been deleted', '%d records and files have been deleted' => '%d records and files have been deleted',
'Please input correct username' => 'Please enter the correct username', 'Please input correct username' => 'Please enter the correct username',
'Group Name Arr' => 'Group Name Arr', 'Group Name Arr' => 'Group Name Arr',
'Game config weight keys cannot be modified' => 'Weight config keys cannot be modified',
'Game config weight value must be numeric' => 'Weight values must be numeric',
'Game config weight each value must not exceed 100' => 'Each weight value must not exceed 100',
'Game config weight sum must equal 100' => 'The sum of weights for default_tier_weight / default_kill_score_weight must equal 100',
]; ];

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@@ -114,8 +114,4 @@ return [
'%d records and files have been deleted' => '已删除%d条记录和文件', '%d records and files have been deleted' => '已删除%d条记录和文件',
'Please input correct username' => '请输入正确的用户名', 'Please input correct username' => '请输入正确的用户名',
'Group Name Arr' => '分组名称数组', 'Group Name Arr' => '分组名称数组',
'Game config weight keys cannot be modified' => '权重配置的键不可修改',
'Game config weight value must be numeric' => '权重值必须为数字',
'Game config weight each value must not exceed 100' => '每项权重不能超过100',
'Game config weight sum must equal 100' => 'default_tier_weight / default_kill_score_weight 的权重之和必须等于100',
]; ];

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@@ -802,8 +802,8 @@ class Helper
$indexVueData['defaultItems'] = self::getJsonFromArray($indexVueData['defaultItems'] ?? []); $indexVueData['defaultItems'] = self::getJsonFromArray($indexVueData['defaultItems'] ?? []);
$indexVueData['tableColumn'] = self::buildTableColumn($indexVueData['tableColumn'] ?? []); $indexVueData['tableColumn'] = self::buildTableColumn($indexVueData['tableColumn'] ?? []);
$indexVueData['dblClickNotEditColumn'] = self::buildSimpleArray($indexVueData['dblClickNotEditColumn'] ?? ['undefined']); $indexVueData['dblClickNotEditColumn'] = self::buildSimpleArray($indexVueData['dblClickNotEditColumn'] ?? ['undefined']);
$controllerFile['path'][] = $controllerFile['originalLastName']; $urlSegments = array_merge($controllerFile['path'], [$controllerFile['originalLastName']]);
$indexVueData['controllerUrl'] = '\'/admin/' . ($controllerFile['path'] ? implode('.', $controllerFile['path']) : '') . '/\''; $indexVueData['controllerUrl'] = '\'/admin/' . ($urlSegments ? implode('.', array_map('strtolower', $urlSegments)) : '') . '/\'';
$indexVueData['componentName'] = ($webViewsDir['path'] ? implode('/', $webViewsDir['path']) . '/' : '') . $webViewsDir['originalLastName']; $indexVueData['componentName'] = ($webViewsDir['path'] ? implode('/', $webViewsDir['path']) . '/' : '') . $webViewsDir['originalLastName'];
$indexVueContent = self::assembleStub('html/index', $indexVueData); $indexVueContent = self::assembleStub('html/index', $indexVueData);
self::writeFile(root_path() . $webViewsDir['views'] . '/' . 'index.vue', $indexVueContent); self::writeFile(root_path() . $webViewsDir['views'] . '/' . 'index.vue', $indexVueContent);

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@@ -668,7 +668,7 @@ class Install extends Api
/** /**
* 获取安装完成后的访问地址(根据请求来源区分 API 与前端开发模式) * 获取安装完成后的访问地址(根据请求来源区分 API 与前端开发模式)
* - 通过 API 访问8787index.html#/admin、index.html#/ * - 通过 API 访问8787index#/admin、index#/(无 index 与 # 之间的斜杠)
* - 通过前端开发服务访问1818/#/admin、/#/ * - 通过前端开发服务访问1818/#/admin、/#/
*/ */
public function accessUrls(Request $request): Response public function accessUrls(Request $request): Response
@@ -680,7 +680,8 @@ class Install extends Api
$port = substr($host, strrpos($host, ':') + 1); $port = substr($host, strrpos($host, ':') + 1);
} }
$scheme = $request->header('x-forwarded-proto', 'http'); $scheme = $request->header('x-forwarded-proto', 'http');
$base = rtrim($scheme . '://' . $host, '/'); $basePath = $request instanceof \support\Request ? $request->publicBasePath() : '';
$base = rtrim($scheme . '://' . $host, '/') . $basePath;
if ($port === '1818') { if ($port === '1818') {
$adminUrl = $base . '/#/admin'; $adminUrl = $base . '/#/admin';

View File

@@ -142,9 +142,14 @@ class Backend extends Api
if ($needLogin) { if ($needLogin) {
if (!$this->auth->isLogin()) { if (!$this->auth->isLogin()) {
if ($request->method() === 'GET' && !$this->expectsApiJsonResponse($request)) {
$location = $this->adminSpaLoginUrl($request);
return redirect($location);
}
// 必须使用 HTTP 200 返回 JSON若用 HTTP 303axios 会跟随重定向,拿不到 JSON前端无法跳转登录
return $this->error(__('Please login first'), [ return $this->error(__('Please login first'), [
'type' => Auth::NEED_LOGIN, 'type' => Auth::NEED_LOGIN,
], 0, ['statusCode' => Auth::LOGIN_RESPONSE_CODE]); ], 0);
} }
if ($needPermission) { if ($needPermission) {
$controllerPath = $this->getControllerPath($request); $controllerPath = $this->getControllerPath($request);
@@ -167,6 +172,37 @@ class Backend extends Api
return null; return null;
} }
/**
* 是否应按 API 返回 JSON前端 axios 会带 server: true纯浏览器地址栏访问多为 HTML Accept
*/
protected function expectsApiJsonResponse(WebmanRequest $request): bool
{
$server = $request->header('server', '');
if ($server === 'true' || $server === '1') {
return true;
}
if (strtolower($request->header('x-requested-with', '')) === 'xmlhttprequest') {
return true;
}
$accept = strtolower($request->header('accept', ''));
if (str_contains($accept, 'application/json')) {
return true;
}
// 浏览器地址栏/点击链接触发的主文档请求,优先 302 到前端登录(避免误判为 API
if (strtolower((string) $request->header('sec-fetch-mode', '')) === 'navigate') {
return false;
}
return false;
}
/**
* 后台 Vue 为 hash 路由时的登录页(相对路径,与 web/src/router 一致)
*/
protected function adminSpaLoginUrl(WebmanRequest $request): string
{
return '/#/admin/login';
}
/** /**
* 子类可覆盖,用于初始化 model 等(替代原 initialize * 子类可覆盖,用于初始化 model 等(替代原 initialize
* @return Response|null 需直接返回时返回 Response否则 null * @return Response|null 需直接返回时返回 Response否则 null

View File

@@ -11,12 +11,15 @@ use Exception;
*/ */
class TokenExpirationException extends Exception class TokenExpirationException extends Exception
{ {
protected array $data = [];
public function __construct( public function __construct(
protected string $message = '', string $message = '',
protected int $code = 409, int $code = 409,
protected array $data = [], array $data = [],
?\Throwable $previous = null ?\Throwable $previous = null
) { ) {
$this->data = $data;
parent::__construct($message, $code, $previous); parent::__construct($message, $code, $previous);
} }

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@@ -1,32 +0,0 @@
<?php
namespace app\common\model;
use support\think\Model;
/**
* GameConfig
*/
class GameConfig extends Model
{
// 表主键
protected $pk = 'ID';
// 表名
protected $name = 'game_config';
// 自动写入时间戳字段
protected $autoWriteTimestamp = true;
// 字段类型转换
protected $type = [
'create_time' => 'integer',
'update_time' => 'integer',
];
public function channel(): \think\model\relation\BelongsTo
{
return $this->belongsTo(\app\common\model\GameChannel::class, 'channel_id', 'id');
}
}

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@@ -1,31 +0,0 @@
<?php
namespace app\common\validate;
use think\Validate;
class GameConfig extends Validate
{
protected $failException = true;
/**
* 验证规则
*/
protected $rule = [
];
/**
* 提示消息
*/
protected $message = [
];
/**
* 验证场景
*/
protected $scene = [
'add' => [],
'edit' => [],
];
}

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@@ -245,6 +245,34 @@ Route::get('/admin/security/dataRecycleLog/index', [\app\admin\controller\securi
Route::post('/admin/security/dataRecycleLog/restore', [\app\admin\controller\security\DataRecycleLog::class, 'restore']); Route::post('/admin/security/dataRecycleLog/restore', [\app\admin\controller\security\DataRecycleLog::class, 'restore']);
Route::get('/admin/security/dataRecycleLog/info', [\app\admin\controller\security\DataRecycleLog::class, 'info']); Route::get('/admin/security/dataRecycleLog/info', [\app\admin\controller\security\DataRecycleLog::class, 'info']);
// ==================== CRUD 生成的根级控制器(/admin/item/index 或 /admin/Item/index无子目录、无点号 ====================
// 显式路由在上,此处作为兜底;与 /admin/module.controller/action 互补
Route::add(
['GET', 'POST', 'PUT', 'DELETE', 'PATCH', 'HEAD'],
'/admin/{controller:[a-zA-Z][a-zA-Z0-9]*}/{action}',
function (\Webman\Http\Request $request, string $controller, string $action) {
$class = '\\app\\admin\\controller\\' . ucfirst(strtolower($controller));
if (!class_exists($class)) {
return new Response(404, ['Content-Type' => 'application/json'], json_encode(['code' => 404, 'msg' => '404 Not Found', 'data' => []], JSON_UNESCAPED_UNICODE));
}
if (!method_exists($class, $action)) {
return new Response(404, ['Content-Type' => 'application/json'], json_encode(['code' => 404, 'msg' => '404 Not Found', 'data' => []], JSON_UNESCAPED_UNICODE));
}
$request->controller = $class;
try {
$instance = new $class();
return $instance->$action($request);
} catch (\Throwable $e) {
return new Response(500, ['Content-Type' => 'application/json'], json_encode([
'code' => 0,
'msg' => $e->getMessage(),
'time' => time(),
'data' => null,
], JSON_UNESCAPED_UNICODE));
}
}
);
// ==================== 兼容 ThinkPHP 风格 URLmodule.Controller/action ==================== // ==================== 兼容 ThinkPHP 风格 URLmodule.Controller/action ====================
// 前端使用 /admin/user.Rule/index 格式,需转换为控制器调用 // 前端使用 /admin/user.Rule/index 格式,需转换为控制器调用
Route::add( Route::add(

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@@ -231,8 +231,17 @@ class InstallData extends AbstractMigration
public function menuRule(): void public function menuRule(): void
{ {
if (!$this->hasTable('menu_rule')) return; // Install 迁移在已存在 admin_rule旧版表名时会跳过创建 menu_rule此处需与之一致
$table = $this->table('menu_rule'); $ruleTable = null;
if ($this->hasTable('menu_rule')) {
$ruleTable = 'menu_rule';
} elseif ($this->hasTable('admin_rule')) {
$ruleTable = 'admin_rule';
}
if ($ruleTable === null) {
return;
}
$table = $this->table($ruleTable);
$rows = [ $rows = [
[ [
'id' => '1', 'id' => '1',
@@ -1155,7 +1164,7 @@ class InstallData extends AbstractMigration
'createtime' => $this->nowTime, 'createtime' => $this->nowTime,
], ],
]; ];
$exist = Db::name('menu_rule')->where('id', 1)->value('id'); $exist = Db::name($ruleTable)->where('id', 1)->value('id');
if (!$exist) { if (!$exist) {
$table->insert($rows)->saveData(); $table->insert($rows)->saveData();
} }

File diff suppressed because one or more lines are too long

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@@ -13,11 +13,7 @@ if (!defined('BASE_PATH')) {
require $baseDir . '/vendor/autoload.php'; require $baseDir . '/vendor/autoload.php';
if (class_exists('Dotenv\Dotenv') && is_file($baseDir . '/.env')) { if (class_exists('Dotenv\Dotenv') && is_file($baseDir . '/.env')) {
if (method_exists('Dotenv\Dotenv', 'createUnsafeImmutable')) {
Dotenv\Dotenv::createUnsafeImmutable($baseDir)->load();
} else {
Dotenv\Dotenv::createMutable($baseDir)->load(); Dotenv\Dotenv::createMutable($baseDir)->load();
}
} }
if (!function_exists('env')) { if (!function_exists('env')) {

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@@ -10,11 +10,8 @@ $baseDir = __DIR__;
require $baseDir . '/vendor/autoload.php'; require $baseDir . '/vendor/autoload.php';
if (class_exists('Dotenv\Dotenv') && is_file($baseDir . '/.env')) { if (class_exists('Dotenv\Dotenv') && is_file($baseDir . '/.env')) {
if (method_exists('Dotenv\Dotenv', 'createUnsafeImmutable')) { // 必须用 MutableWebman Worker 已加载过时Immutable 不会覆盖 $_ENV会导致 Phinx 与 Db::name() 前缀/库名不一致
Dotenv\Dotenv::createUnsafeImmutable($baseDir)->load();
} else {
Dotenv\Dotenv::createMutable($baseDir)->load(); Dotenv\Dotenv::createMutable($baseDir)->load();
}
} }
if (!function_exists('env')) { if (!function_exists('env')) {

File diff suppressed because one or more lines are too long

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@@ -1,6 +1,6 @@
<!doctype html> <!doctype html>
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="UTF-8" /> <meta charset="UTF-8" />
<link rel="icon" href="/install/favicon.ico" /> <link rel="icon" href="/install/favicon.ico" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
@@ -107,7 +107,7 @@
if (!urls.adminUrl && !urls.frontUrl) return; if (!urls.adminUrl && !urls.frontUrl) return;
document.querySelectorAll('input[type="text"], input:not([type])').forEach(function(inp){ document.querySelectorAll('input[type="text"], input:not([type])').forEach(function(inp){
var v = (inp.value || '').trim(); var v = (inp.value || '').trim();
if (v && (v.indexOf('#/admin') >= 0 || v.indexOf('index.html') >= 0) && v.indexOf('#/') >= 0) { if (v && (v.indexOf('#/admin') >= 0 || v.indexOf('index.html') >= 0 || v.indexOf('/index#') >= 0) && v.indexOf('#/') >= 0) {
inp.value = urls.adminUrl; inp.value = urls.adminUrl;
inp.dispatchEvent(new Event('input', { bubbles: true })); inp.dispatchEvent(new Event('input', { bubbles: true }));
} }
@@ -116,6 +116,22 @@
document.querySelectorAll('a[href*="#/"]').forEach(function(a){ document.querySelectorAll('a[href*="#/"]').forEach(function(a){
if (urls.frontUrl && a.href.indexOf('#/admin') < 0) a.href = urls.frontUrl; if (urls.frontUrl && a.href.indexOf('#/admin') < 0) a.href = urls.frontUrl;
}); });
// index.html/#/ 会被当成路径 /index.html/ 导致 webman 404统一为 index.html#/
document.querySelectorAll('a[href*="index.html/#"]').forEach(function(a){
a.href = a.href.replace(/index\.html\/#\//g, 'index.html#/');
});
// 打包的 index.js 完成页用 protocol+host 拼 adminUrl会漏掉 /index.php 等前缀;用接口结果覆盖展示与点击
if (urls.adminUrl) {
document.querySelectorAll('.admin-url').forEach(function(el){
el.textContent = urls.adminUrl;
el.style.cursor = 'pointer';
el.onclick = function(ev){
ev.preventDefault();
ev.stopPropagation();
window.open(urls.adminUrl, '_blank', 'noreferrer');
};
});
}
ensureQuickPanel(); ensureQuickPanel();
} }
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', function(){ setInterval(applyUrls, 800); }); if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', function(){ setInterval(applyUrls, 800); });
@@ -140,8 +156,8 @@
</script> </script>
<script type="module" crossorigin src="/install/assets/index.js"></script> <script type="module" crossorigin src="/install/assets/index.js"></script>
<link rel="stylesheet" crossorigin href="/install/assets/index.css"> <link rel="stylesheet" crossorigin href="/install/assets/index.css">
</head> </head>
<body> <body>
<div id="app"></div> <div id="app"></div>
</body> </body>
</html> </html>

View File

@@ -35,6 +35,18 @@ class Request extends \Webman\Http\Request
return $path; return $path;
} }
/**
* 入口为 /index.php/... 时返回 /index.php用于拼接后台/前台完整 URL与路由 path() 剥离规则对应)
*/
public function publicBasePath(): string
{
$path = parent::path();
if (str_starts_with($path, '/index.php')) {
return '/index.php';
}
return '';
}
/** /**
* 获取请求参数(兼容 ThinkPHP param合并 get/postpost 优先) * 获取请求参数(兼容 ThinkPHP param合并 get/postpost 优先)
* @param string|null $name 参数名null 返回全部 * @param string|null $name 参数名null 返回全部

View File

@@ -1,21 +0,0 @@
export default {
ID: 'ID',
channel_id: 'channel_id',
channel__name: 'name',
group: 'group',
name: 'name',
title: 'title',
value: 'value',
'weight key': 'Key',
'weight value': 'Value',
'weight sum must 100': 'The sum of weights for default_tier_weight / default_kill_score_weight must equal 100',
'weight each max 100': 'Each weight value must not exceed 100',
'weight value numeric': 'Weight values must be valid numbers',
sort: 'sort',
instantiation: 'instantiation',
'instantiation 0': 'instantiation 0',
'instantiation 1': 'instantiation 1',
create_time: 'create_time',
update_time: 'update_time',
'quick Search Fields': 'ID',
}

View File

@@ -1,21 +0,0 @@
export default {
ID: 'ID',
channel_id: '渠道id',
channel__name: '渠道名',
group: '分组',
name: '配置标识',
title: '配置名称',
value: '值',
'weight key': '键',
'weight value': '数值',
'weight sum must 100': 'default_tier_weight / default_kill_score_weight 的权重之和必须等于 100',
'weight each max 100': '每项权重不能超过 100',
'weight value numeric': '权重值必须为有效数字',
sort: '排序',
instantiation: '实例化',
'instantiation 0': '不需要',
'instantiation 1': '需要',
create_time: '创建时间',
update_time: '更新时间',
'quick Search Fields': 'ID',
}

View File

@@ -100,6 +100,16 @@ export const useTerminal = defineStore(
} }
function addTask(command: string, blockOnFailure = true, extend = '', callback: Function = () => {}) { function addTask(command: string, blockOnFailure = true, extend = '', callback: Function = () => {}) {
const duplicatePending = state.taskList.some(
(item) =>
item.command === command &&
(item.status === taskStatus.Waiting ||
item.status === taskStatus.Connecting ||
item.status === taskStatus.Executing)
)
if (duplicatePending) {
return
}
if (!state.show) toggleDot(true) if (!state.show) toggleDot(true)
state.taskList = state.taskList.concat({ state.taskList = state.taskList.concat({
uuid: uuid(), uuid: uuid(),

View File

@@ -1,6 +1,7 @@
import type { AxiosRequestConfig, Method } from 'axios' import type { AxiosRequestConfig, Method } from 'axios'
import axios from 'axios' import axios from 'axios'
import { ElLoading, ElNotification, type LoadingOptions } from 'element-plus' import { ElLoading, ElNotification, type LoadingOptions } from 'element-plus'
import { nextTick } from 'vue'
import { refreshToken } from '/@/api/common' import { refreshToken } from '/@/api/common'
import { i18n } from '/@/lang/index' import { i18n } from '/@/lang/index'
import router from '/@/router/index' import router from '/@/router/index'
@@ -20,6 +21,12 @@ const loadingInstance: LoadingInstance = {
count: 0, count: 0,
} }
/** 请求是否后台 /admin/ 接口(不依赖当前路由,避免 loading 等场景误判为前台) */
function isAdminBackendRequest(config: AxiosRequestConfig): boolean {
const u = `${config.baseURL ?? ''}${config.url ?? ''}`
return /\/admin\//i.test(u)
}
/** /**
* 根据运行环境获取基础请求URL * 根据运行环境获取基础请求URL
*/ */
@@ -112,6 +119,22 @@ function createAxios<Data = any, T = ApiPromise<Data>>(axiosConfig: AxiosRequest
if (response.config.responseType == 'json') { if (response.config.responseType == 'json') {
if (response.data && response.data.code !== 1) { if (response.data && response.data.code !== 1) {
const needLogin = response.data.data && typeof response.data.data === 'object' && response.data.data.type === 'need login'
if (needLogin) {
const isAdminAppFlag = isAdminApp() || isAdminBackendRequest(response.config)
if (isAdminAppFlag) {
adminInfo.removeToken()
} else {
userInfo.removeToken()
}
const loginRouteName = isAdminAppFlag ? 'adminLogin' : 'userLogin'
if (router.currentRoute.value.name !== loginRouteName) {
nextTick(() => {
void router.replace({ name: loginRouteName })
})
}
return Promise.reject(response.data)
}
if (response.data.code == 409) { if (response.data.code == 409) {
if (!window.tokenRefreshing) { if (!window.tokenRefreshing) {
window.tokenRefreshing = true window.tokenRefreshing = true

View File

@@ -1,93 +0,0 @@
<template>
<div v-if="isGameWeight && weightTagLabels.length" class="game-config-value-tags">
<el-tag
v-for="(label, idx) in weightTagLabels"
:key="idx"
class="m-4"
effect="light"
type="primary"
size="default"
>
{{ label }}
</el-tag>
</div>
<span v-else class="game-config-value-plain">{{ plainText }}</span>
</template>
<script setup lang="ts">
import { computed } from 'vue'
const props = defineProps<{
renderRow: TableRow
renderField: TableColumn
renderValue: unknown
renderColumn: import('element-plus').TableColumnCtx<TableRow>
renderIndex: number
}>()
const isGameWeight = computed(() => props.renderRow?.group === 'game_weight')
/**
* value 形如 [{"T1":"5"},{"T2":"20"},...] 或同结构的 JSON 字符串
*/
function parseWeightTagLabels(raw: unknown): string[] {
if (raw === null || raw === undefined || raw === '') {
return []
}
let arr: unknown[] = []
if (typeof raw === 'string') {
const s = raw.trim()
if (!s) return []
try {
const parsed = JSON.parse(s)
arr = Array.isArray(parsed) ? parsed : []
} catch {
return []
}
} else if (Array.isArray(raw)) {
arr = raw
} else {
return []
}
const labels: string[] = []
for (const item of arr) {
if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
for (const [k, v] of Object.entries(item as Record<string, unknown>)) {
labels.push(`${k}:${String(v)}`)
}
}
}
return labels
}
const weightTagLabels = computed(() => parseWeightTagLabels(props.renderValue))
const plainText = computed(() => {
const v = props.renderValue
if (v === null || v === undefined) return ''
if (typeof v === 'object') {
try {
return JSON.stringify(v)
} catch {
return String(v)
}
}
return String(v)
})
</script>
<style scoped lang="scss">
.game-config-value-tags {
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 4px 0;
}
.m-4 {
margin: 4px;
}
.game-config-value-plain {
word-break: break-all;
}
</style>

View File

@@ -1,164 +0,0 @@
<template>
<div class="default-main ba-table-box">
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
<!-- 表格顶部菜单 -->
<!-- 自定义按钮请使用插槽甚至公共搜索也可以使用具名插槽渲染参见文档 -->
<TableHeader
:buttons="['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']"
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.config.quick Search Fields') })"
></TableHeader>
<!-- 表格 -->
<!-- 表格列有多种自定义渲染方式比如自定义组件具名插槽等参见文档 -->
<!-- 要使用 el-table 组件原有的属性直接加在 Table 标签上即可 -->
<Table ref="tableRef"></Table>
<!-- 表单 -->
<PopupForm />
</div>
</template>
<script setup lang="ts">
import { onMounted, provide, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import PopupForm from './popupForm.vue'
import GameConfigValueCell from './GameConfigValueCell.vue'
import { baTableApi } from '/@/api/common'
import { defaultOptButtons } from '/@/components/table'
import TableHeader from '/@/components/table/header/index.vue'
import Table from '/@/components/table/index.vue'
import baTableClass from '/@/utils/baTable'
defineOptions({
name: 'game/config',
})
const { t } = useI18n()
const tableRef = useTemplateRef('tableRef')
const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
/**
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
*/
const baTable = new baTableClass(
new baTableApi('/admin/game.Config/'),
{
pk: 'ID',
column: [
{ type: 'selection', align: 'center', operator: false },
{ label: t('game.config.ID'), prop: 'ID', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
// {
// label: t('game.config.channel_id'),
// prop: 'channel_id',
// align: 'center',
// show: false,
// enableColumnDisplayControl: false,
// operatorPlaceholder: t('Fuzzy query'),
// render: 'tags',
// operator: 'LIKE',
// comSearchRender: 'string',
// },
{
label: t('game.config.channel__name'),
prop: 'channel.name',
align: 'center',
minWidth: 100,
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
},
{
label: t('game.config.group'),
prop: 'group',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
},
{
label: t('game.config.name'),
prop: 'name',
align: 'center',
minWidth: 180,
operatorPlaceholder: t('Fuzzy query'),
render: 'tag',
sortable: false,
operator: 'LIKE',
},
{
label: t('game.config.title'),
prop: 'title',
align: 'center',
minWidth: 85,
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
},
{
label: t('game.config.value'),
prop: 'value',
align: 'center',
minWidth: 220,
sortable: false,
operator: 'LIKE',
comSearchRender: 'string',
render: 'customRender',
customRender: GameConfigValueCell,
},
{
label: t('game.config.instantiation'),
prop: 'instantiation',
align: 'center',
operator: 'RANGE',
sortable: false,
render: 'tag',
replaceValue: { '0': t('game.config.instantiation 0'), '1': t('game.config.instantiation 1') },
},
{ label: t('game.config.sort'), prop: 'sort', align: 'center', sortable: false, operator: 'RANGE' },
{
label: t('game.config.create_time'),
prop: 'create_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{
label: t('game.config.update_time'),
prop: 'update_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
],
dblClickNotEditColumn: [undefined, 'instantiation'],
defaultOrder: { prop: 'group', order: 'desc' },
},
{
defaultItems: { sort: 100 },
}
)
provide('baTable', baTable)
onMounted(() => {
baTable.table.ref = tableRef.value
baTable.mount()
baTable.getData()?.then(() => {
baTable.initSort()
baTable.dragSort()
})
})
</script>
<style scoped lang="scss"></style>

View File

@@ -1,375 +0,0 @@
<template>
<!-- 对话框表单 -->
<!-- 建议使用 Prettier 格式化代码 -->
<!-- el-form 内可以混用 el-form-itemFormItemba-input 等输入组件 -->
<el-dialog
class="ba-operate-dialog"
:close-on-click-modal="false"
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
@close="baTable.toggleForm"
>
<template #header>
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
</div>
</template>
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
<div
class="ba-operate-form"
:class="'ba-' + baTable.form.operate + '-form'"
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
>
<el-form
v-if="!baTable.form.loading"
ref="formRef"
@submit.prevent=""
@keyup.enter="baTable.onSubmit(formRef)"
:model="baTable.form.items"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="baTable.form.labelWidth + 'px'"
:rules="rules"
>
<FormItem
:label="t('game.config.channel_id')"
type="remoteSelect"
v-model="baTable.form.items!.channel_id"
prop="channel_id"
:input-attr="{ ...channelRemoteAttr, disabled: metaFieldsDisabled }"
:placeholder="t('Please select field', { field: t('game.config.channel_id') })"
/>
<FormItem
:label="t('game.config.group')"
type="select"
v-model="baTable.form.items!.group"
prop="group"
:input-attr="{ content: groupSelectContentFiltered, disabled: metaFieldsDisabled }"
:placeholder="t('Please select field', { field: t('game.config.group') })"
/>
<FormItem
:label="t('game.config.name')"
type="string"
v-model="baTable.form.items!.name"
prop="name"
:input-attr="{ disabled: metaFieldsDisabled }"
:placeholder="t('Please input field', { field: t('game.config.name') })"
/>
<FormItem
:label="t('game.config.title')"
type="string"
v-model="baTable.form.items!.title"
prop="title"
:input-attr="{ disabled: metaFieldsDisabled }"
:placeholder="t('Please input field', { field: t('game.config.title') })"
/>
<!-- game_weight数组形式编辑存库仍为 JSON 字符串 -->
<el-form-item v-if="isGameWeight" :label="t('game.config.value')" prop="value">
<div class="weight-value-editor">
<div v-for="(row, idx) in weightRows" :key="idx" class="weight-value-row">
<el-input
v-model="row.key"
class="weight-key"
:readonly="weightKeyReadonly"
:clearable="!weightKeyReadonly"
:placeholder="t('Please input field', { field: t('game.config.weight key') })"
@input="onWeightRowChange"
/>
<span class="weight-sep">:</span>
<el-input
v-model="row.val"
class="weight-val"
:placeholder="t('Please input field', { field: t('game.config.weight value') })"
clearable
@input="onWeightRowChange"
/>
<el-button v-if="canEditWeightStructure" type="danger" link @click="removeWeightRow(idx)">
{{ t('Delete') }}
</el-button>
</div>
<el-button v-if="canEditWeightStructure" type="primary" link @click="addWeightRow">{{ t('Add') }}</el-button>
</div>
</el-form-item>
<FormItem
v-else
:label="t('game.config.value')"
type="textarea"
v-model="baTable.form.items!.value"
prop="value"
:input-attr="{ rows: 3 }"
@keyup.enter.stop=""
@keyup.ctrl.enter="baTable.onSubmit(formRef)"
:placeholder="t('Please input field', { field: t('game.config.value') })"
/>
<FormItem
:label="t('game.config.sort')"
type="number"
v-model="baTable.form.items!.sort"
prop="sort"
:input-attr="{ step: 1 }"
:placeholder="t('Please input field', { field: t('game.config.sort') })"
/>
<FormItem
:label="t('game.config.instantiation')"
type="switch"
v-model="baTable.form.items!.instantiation"
prop="instantiation"
:input-attr="{ content: { '0': t('game.config.instantiation 0'), '1': t('game.config.instantiation 1') } }"
/>
</el-form>
</div>
</el-scrollbar>
<template #footer>
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import type { FormItemRule } from 'element-plus'
import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import { useAdminInfo } from '/@/stores/adminInfo'
import type baTableClass from '/@/utils/baTable'
import { buildValidatorData } from '/@/utils/validate'
const config = useConfig()
const formRef = useTemplateRef('formRef')
const baTable = inject('baTable') as baTableClass
const adminInfo = useAdminInfo()
const { t } = useI18n()
const isSuperAdmin = computed(() => adminInfo.super === true)
/** 编辑且非超级管理员:渠道、分组、配置标识、配置名称不可改 */
const metaFieldsDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
const channelRemoteAttr = {
pk: 'game_channel.id',
field: 'name',
remoteUrl: '/admin/game.Channel/index',
}
const groupSelectBase = {
game_config: 'game_config',
game_weight: 'game_weight',
}
/** 非超级管理员新增时不可选 game_weight需先由超级管理员建好键结构 */
const groupSelectContentFiltered = computed(() => {
if (!isSuperAdmin.value && baTable.form.operate === 'Add') {
return { game_config: groupSelectBase.game_config }
}
return groupSelectBase
})
/** game_weight编辑或非超管时键只读仅超管新增时可增删行、改键 */
const weightKeyReadonly = computed(() => {
if (!isGameWeight.value) return false
if (baTable.form.operate === 'Edit') return true
return !isSuperAdmin.value
})
const canEditWeightStructure = computed(() => isGameWeight.value && baTable.form.operate === 'Add' && isSuperAdmin.value)
type WeightRow = { key: string; val: string }
const weightRows = ref<WeightRow[]>([{ key: '', val: '' }])
const WEIGHT_SUM100_NAMES = ['default_tier_weight', 'default_kill_score_weight']
const isGameWeight = computed(() => baTable.form.items?.group === 'game_weight')
function parseValueToWeightRows(raw: unknown): WeightRow[] {
if (raw === null || raw === undefined || raw === '') {
return [{ key: '', val: '' }]
}
if (typeof raw === 'string') {
const s = raw.trim()
if (!s) return [{ key: '', val: '' }]
try {
const parsed = JSON.parse(s)
return arrayToWeightRows(parsed)
} catch {
return [{ key: '', val: '' }]
}
}
if (Array.isArray(raw)) {
return arrayToWeightRows(raw)
}
return [{ key: '', val: '' }]
}
function arrayToWeightRows(arr: unknown): WeightRow[] {
if (!Array.isArray(arr)) {
return [{ key: '', val: '' }]
}
const out: WeightRow[] = []
for (const item of arr) {
if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
for (const [k, v] of Object.entries(item)) {
out.push({ key: k, val: v === null || v === undefined ? '' : String(v) })
}
}
}
return out.length ? out : [{ key: '', val: '' }]
}
function weightRowsToJsonString(rows: WeightRow[]): string {
const pairs: Record<string, string>[] = []
for (const r of rows) {
const k = r.key.trim()
if (k === '') continue
const one: Record<string, string> = {}
one[k] = r.val
pairs.push(one)
}
return JSON.stringify(pairs)
}
function syncWeightRowsToFormValue() {
const items = baTable.form.items
if (!items) return
items.value = weightRowsToJsonString(weightRows.value)
}
function onWeightRowChange() {
if (isGameWeight.value) {
syncWeightRowsToFormValue()
}
}
function addWeightRow() {
if (!canEditWeightStructure.value) return
weightRows.value.push({ key: '', val: '' })
syncWeightRowsToFormValue()
}
function removeWeightRow(idx: number) {
if (!canEditWeightStructure.value) return
if (weightRows.value.length <= 1) {
weightRows.value = [{ key: '', val: '' }]
} else {
weightRows.value.splice(idx, 1)
}
syncWeightRowsToFormValue()
}
function hydrateWeightRowsFromForm() {
if (!isGameWeight.value) return
weightRows.value = parseValueToWeightRows(baTable.form.items?.value)
}
watch(isGameWeight, (gw) => {
if (gw) {
hydrateWeightRowsFromForm()
}
})
watch(
() => baTable.form.loading,
(loading) => {
if (loading === false && baTable.form.items?.group === 'game_weight') {
hydrateWeightRowsFromForm()
}
}
)
watch(
() => baTable.form.items?.group,
() => {
if (baTable.form.items?.group === 'game_weight') {
hydrateWeightRowsFromForm()
}
}
)
function validateGameWeightRules(): string | undefined {
if (baTable.form.items?.group !== 'game_weight') {
return undefined
}
const name = baTable.form.items?.name ?? ''
const nums: number[] = []
for (const r of weightRows.value) {
const k = r.key.trim()
if (k === '') continue
const vs = r.val.trim()
if (vs === '') {
return t('Please input field', { field: t('game.config.weight value') })
}
const n = Number(vs)
if (!Number.isFinite(n)) {
return t('game.config.weight value numeric')
}
if (n > 100) {
return t('game.config.weight each max 100')
}
nums.push(n)
}
if (nums.length === 0) {
return t('Please input field', { field: t('game.config.value') })
}
if (WEIGHT_SUM100_NAMES.includes(name)) {
let sum = 0
for (const x of nums) {
sum += x
}
if (Math.abs(sum - 100) > 0.000001) {
return t('game.config.weight sum must 100')
}
}
return undefined
}
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
group: [buildValidatorData({ name: 'required', title: t('game.config.group') })],
name: [buildValidatorData({ name: 'required', title: t('game.config.name') })],
title: [buildValidatorData({ name: 'required', title: t('game.config.title') })],
sort: [buildValidatorData({ name: 'number', title: t('game.config.sort') })],
instantiation: [buildValidatorData({ name: 'number', title: t('game.config.instantiation') })],
value: [
{
validator: (_rule, _val, callback) => {
const err = validateGameWeightRules()
if (err) {
callback(new Error(err))
return
}
callback()
},
trigger: ['blur', 'change'],
},
],
create_time: [buildValidatorData({ name: 'date', title: t('game.config.create_time') })],
update_time: [buildValidatorData({ name: 'date', title: t('game.config.update_time') })],
})
</script>
<style scoped lang="scss">
.weight-value-editor {
width: 100%;
}
.weight-value-row {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 8px;
}
.weight-key {
max-width: 140px;
}
.weight-val {
flex: 1;
min-width: 80px;
}
.weight-sep {
flex-shrink: 0;
color: var(--el-text-color-secondary);
}
</style>