4 Commits

25 changed files with 2219 additions and 669 deletions

View File

@@ -4,6 +4,7 @@ namespace app\admin\controller\game;
use Throwable; use Throwable;
use app\common\controller\Backend; use app\common\controller\Backend;
use app\common\library\GameRewardConfigTemplate;
use support\think\Db; use support\think\Db;
use support\Response; use support\Response;
use Webman\Http\Request as WebmanRequest; use Webman\Http\Request as WebmanRequest;
@@ -229,6 +230,7 @@ class Channel extends Backend
if ($this->isPositiveChannelId($newChannelId)) { if ($this->isPositiveChannelId($newChannelId)) {
try { try {
$this->copyGameConfigFromChannelZero($newChannelId); $this->copyGameConfigFromChannelZero($newChannelId);
$this->copyRewardConfigFromTemplate($newChannelId);
} catch (Throwable $e) { } catch (Throwable $e) {
return $this->error(__('Game channel copy default config failed') . ': ' . $e->getMessage()); return $this->error(__('Game channel copy default config failed') . ': ' . $e->getMessage());
} }
@@ -595,10 +597,38 @@ class Channel extends Backend
} }
/** /**
* 新建渠道后:将 channel_id=0 的全局默认游戏配置复制一份channel_id 指向新渠道主键 * 新建渠道后:game_reward_config 优先从 game_channel_id=0 的默认模板复制;若无则使用 resource JSON 模板
* *
* @param int|string $newChannelId 新建 game_channel.id * @param int|string $newChannelId 新建 game_channel.id
*/ */
private function copyRewardConfigFromTemplate(int|string $newChannelId): void
{
$exists = Db::name('game_reward_config')->where('game_channel_id', $newChannelId)->count();
if ($exists > 0) {
return;
}
$now = time();
$tpl = Db::name('game_reward_config')->whereIn('game_channel_id', [0, '0'])->order('id', 'asc')->find();
if ($tpl) {
Db::name('game_reward_config')->insert([
'game_channel_id' => $newChannelId,
'tier_reward_form' => $tpl['tier_reward_form'],
'bigwin_form' => $tpl['bigwin_form'],
'create_time' => $now,
'update_time' => $now,
]);
return;
}
$cols = GameRewardConfigTemplate::getDefaultJsonColumns();
Db::name('game_reward_config')->insert([
'game_channel_id' => $newChannelId,
'tier_reward_form' => $cols['tier_reward_form'],
'bigwin_form' => $cols['bigwin_form'],
'create_time' => $now,
'update_time' => $now,
]);
}
private function copyGameConfigFromChannelZero(int|string $newChannelId): void private function copyGameConfigFromChannelZero(int|string $newChannelId): void
{ {
$exists = Db::name('game_config')->where('channel_id', $newChannelId)->count(); $exists = Db::name('game_config')->where('channel_id', $newChannelId)->count();

View File

@@ -1,183 +1,277 @@
<?php <?php
declare(strict_types=1);
namespace app\admin\controller\game; namespace app\admin\controller\game;
use Throwable; use Throwable;
use app\common\controller\Backend; use app\common\controller\Backend;
use app\common\library\GameRewardConfigTemplate;
use app\common\library\GameRewardTierBoardGenerator;
use app\common\library\GameRewardWeightSeeder;
use app\common\model\GameRewardConfig;
use app\common\validate\GameRewardConfig as GameRewardConfigValidate;
use support\think\Db; use support\think\Db;
use support\Response; use support\Response;
use Webman\Http\Request as WebmanRequest; use Webman\Http\Request as WebmanRequest;
/** /**
* 游戏奖励配置 * 游戏奖励配置(渠道表单页,路由 /admin/game/rewardConfig
* 约定game_channel_id = 0 为超管维护的「全渠道默认模板」,新建渠道时优先从此行复制到新渠道
*/ */
class RewardConfig extends Backend class RewardConfig extends Backend
{ {
/** /** 默认模板渠道主键(非真实渠道,仅存库一行) */
* GameRewardConfig模型对象 private const DEFAULT_TEMPLATE_CHANNEL_ID = 0;
* @var object|null
* @phpstan-var \app\common\model\GameRewardConfig|null
*/
protected ?object $model = null;
/** public function index(WebmanRequest $request): Response
* 数据范围:非超管仅本人 + 下级管理员负责的渠道
*/
protected bool|string|int $dataLimit = 'parent';
/**
* 列表/删除按渠道字段限制(实际值为渠道 ID
*/
protected string $dataLimitField = 'game_channel_id';
/**
* 表无 admin_id勿自动写入
*/
protected bool $dataLimitFieldAutoFill = false;
protected array|string $preExcludeFields = ['id', 'create_time', 'update_time'];
protected array $withJoinTable = ['gameChannel'];
protected string|array $quickSearchField = ['id'];
protected function initController(WebmanRequest $request): ?Response
{ {
$this->model = new \app\common\model\GameRewardConfig(); $response = $this->initializeBackend($request);
return null; if ($response !== null) {
return $response;
} }
/** [$channelId, $err] = $this->resolveTargetChannelId($request, false);
* 将可访问管理员 ID 转换为可访问渠道 ID if ($err !== null) {
* return $err;
* @return list<int|string> }
*/
protected function getDataLimitAdminIds(): array $row = GameRewardConfig::where('game_channel_id', $channelId)->find();
if ($row) {
return $this->success('', [
'row' => $row->toArray(),
]);
}
$defaults = GameRewardConfigTemplate::getDefaultJsonColumns();
return $this->success('', [
'row' => [
'id' => null,
'game_channel_id' => $channelId,
'tier_reward_form' => $defaults['tier_reward_form'],
'bigwin_form' => $defaults['bigwin_form'],
],
]);
}
public function save(WebmanRequest $request): Response
{ {
if (!$this->dataLimit || !$this->auth || $this->auth->isSuperAdmin()) { $response = $this->initializeBackend($request);
return []; if ($response !== null) {
} return $response;
$adminIds = parent::getDataLimitAdminIds();
if ($adminIds === []) {
return [];
}
$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
if ($channelIds === []) {
return [-1];
}
return array_values(array_unique($channelIds));
} }
/** if ($request->method() !== 'POST') {
* 新增:非超管仅可写入权限内渠道 return $this->error(__('Parameter error'));
* @throws Throwable
*/
protected function _add(): Response
{
if ($this->request && $this->request->method() === 'POST' && !$this->auth->isSuperAdmin()) {
$allowedChannelIds = $this->getDataLimitAdminIds();
$cid = $this->request->post('game_channel_id');
if ($cid === null || $cid === '' || ($allowedChannelIds !== [] && !in_array($cid, $allowedChannelIds))) {
return $this->error(__('You have no permission'));
}
}
return parent::_add();
} }
/** $data = $request->post();
* 编辑:非超管锁定渠道,不允许跨渠道改写
* @throws Throwable
*/
protected function _edit(): Response
{
$pk = $this->model->getPk();
$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
$row = $this->model->find($id);
if (!$row) {
return $this->error(__('Record not found'));
}
$dataLimitAdminIds = $this->getDataLimitAdminIds();
if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
return $this->error(__('You have no permission'));
}
if ($this->request && $this->request->method() === 'POST') {
$data = $this->request->post();
if (!$data) { if (!$data) {
return $this->error(__('Parameter %s can not be empty', [''])); return $this->error(__('Parameter %s can not be empty', ['']));
} }
$data = $this->applyInputFilter($data); [$channelId, $err] = $this->resolveTargetChannelId($request, true);
$data = $this->excludeFields($data); if ($err !== null) {
return $err;
if (!$this->auth->isSuperAdmin()) { }
$data[$this->dataLimitField] = $row[$this->dataLimitField];
if (!$this->channelExists($channelId)) {
return $this->error(__('Record not found'));
}
$tier = $data['tier_reward_form'] ?? null;
$big = $data['bigwin_form'] ?? null;
if (!is_string($tier) || !is_string($big)) {
return $this->error(__('Parameter error'));
} }
$result = false;
$this->model->startTrans();
try { try {
if ($this->modelValidate) { $validate = new GameRewardConfigValidate();
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model)); $validate->scene('channel_form')->check([
if (class_exists($validate)) { 'tier_reward_form' => $tier,
$validate = new $validate(); 'bigwin_form' => $big,
if ($this->modelSceneValidate) { ]);
$validate->scene('edit');
}
$data[$pk] = $row[$pk];
$validate->check($data);
}
}
$result = $row->save($data);
$this->model->commit();
} catch (Throwable $e) { } catch (Throwable $e) {
$this->model->rollback();
return $this->error($e->getMessage()); return $this->error($e->getMessage());
} }
if ($result !== false) {
return $this->success(__('Update successful'));
}
return $this->error(__('No rows updated'));
}
return $this->success('', ['row' => $row]); $existing = GameRewardConfig::where('game_channel_id', $channelId)->find();
}
/** try {
* 查看 if ($existing) {
* @throws Throwable $existing->save([
*/ 'tier_reward_form' => $tier,
protected function _index(): Response 'bigwin_form' => $big,
{ ]);
// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index } else {
if ($this->request && $this->request->get('select')) { $m = new GameRewardConfig();
return $this->select($this->request); $m->save([
} 'game_channel_id' => $channelId,
'tier_reward_form' => $tier,
/** 'bigwin_form' => $big,
* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
*/
list($where, $alias, $limit, $order) = $this->queryBuilder();
$res = $this->model
->withJoin($this->withJoinTable, $this->withJoinType)
->with($this->withJoinTable)
->visible(['gameChannel' => ['name']])
->alias($alias)
->where($where)
->order($order)
->paginate($limit);
return $this->success('', [
'list' => $res->items(),
'total' => $res->total(),
'remark' => get_route_remark(),
]); ]);
} }
} catch (Throwable $e) {
return $this->error($e->getMessage());
}
return $this->success(__('Update successful'));
}
/** /**
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写 * 按条数与结算标准生成 26 格档位奖励并保存(保留当前 bigwin_form
*/ */
public function generateTierBoard(WebmanRequest $request): Response
{
$response = $this->initializeBackend($request);
if ($response !== null) {
return $response;
}
if ($request->method() !== 'POST') {
return $this->error(__('Parameter error'));
}
$data = $request->post();
if (!$data || !is_array($data)) {
return $this->error(__('Parameter %s can not be empty', ['']));
}
[$channelId, $err] = $this->resolveTargetChannelId($request, true);
if ($err !== null) {
return $err;
}
if (!$this->channelExists($channelId)) {
return $this->error(__('Record not found'));
}
try {
$out = GameRewardTierBoardGenerator::generate($data);
} catch (Throwable $e) {
return $this->error($e->getMessage());
}
$tier = $out['tier_reward_form'];
$existing = GameRewardConfig::where('game_channel_id', $channelId)->find();
if ($existing && is_string($existing->bigwin_form) && trim($existing->bigwin_form) !== '') {
$big = $existing->bigwin_form;
} else {
$defaults = GameRewardConfigTemplate::getDefaultJsonColumns();
$big = $defaults['bigwin_form'];
}
try {
$validate = new GameRewardConfigValidate();
$validate->scene('channel_form')->check([
'tier_reward_form' => $tier,
'bigwin_form' => $big,
]);
} catch (Throwable $e) {
return $this->error($e->getMessage());
}
try {
if ($existing) {
$existing->save([
'tier_reward_form' => $tier,
'bigwin_form' => $big,
]);
} else {
$m = new GameRewardConfig();
$m->save([
'game_channel_id' => $channelId,
'tier_reward_form' => $tier,
'bigwin_form' => $big,
]);
}
} catch (Throwable $e) {
return $this->error($e->getMessage());
}
return $this->success(__('Update successful'));
}
/**
* 根据当前档位奖励 JSON 生成 game_reward_weight先清空该渠道再写入 52 条)
*/
public function generateRewardWeight(WebmanRequest $request): Response
{
$response = $this->initializeBackend($request);
if ($response !== null) {
return $response;
}
if ($request->method() !== 'POST') {
return $this->error(__('Parameter error'));
}
[$channelId, $err] = $this->resolveTargetChannelId($request, true);
if ($err !== null) {
return $err;
}
if (!$this->channelExists($channelId)) {
return $this->error(__('Record not found'));
}
$row = GameRewardConfig::where('game_channel_id', $channelId)->find();
if (!$row || !is_string($row->tier_reward_form) || trim($row->tier_reward_form) === '') {
return $this->error('请先保存档位奖励配置');
}
try {
GameRewardWeightSeeder::syncFromTierRewardForm($channelId, $row->tier_reward_form);
} catch (Throwable $e) {
return $this->error($e->getMessage());
}
return $this->success(__('Update successful'));
}
/**
* @return array{0: int, 1: Response|null}
*/
private function resolveTargetChannelId(WebmanRequest $request, bool $isPost): array
{
if ($this->auth->isSuperAdmin()) {
$raw = $isPost ? ($request->post('game_channel_id') ?? $request->get('game_channel_id')) : $request->get('game_channel_id');
if ($raw === null || $raw === '') {
return [self::DEFAULT_TEMPLATE_CHANNEL_ID, null];
}
if (!is_numeric($raw)) {
return [self::DEFAULT_TEMPLATE_CHANNEL_ID, $this->error(__('Parameter error'))];
}
$cid = intval(strval($raw));
if ($cid < 0) {
return [self::DEFAULT_TEMPLATE_CHANNEL_ID, $this->error(__('Parameter error'))];
}
if ($cid === self::DEFAULT_TEMPLATE_CHANNEL_ID) {
return [self::DEFAULT_TEMPLATE_CHANNEL_ID, null];
}
return [$cid, null];
}
$ids = Db::name('game_channel')->where('admin_id', $this->auth->id)->order('id', 'asc')->column('id');
if ($ids === []) {
return [self::DEFAULT_TEMPLATE_CHANNEL_ID, $this->error(__('Record not found'))];
}
return [intval(strval($ids[0])), null];
}
private function channelExists(int $channelId): bool
{
if ($channelId === self::DEFAULT_TEMPLATE_CHANNEL_ID) {
return $this->auth->isSuperAdmin();
}
if ($this->auth->isSuperAdmin()) {
return Db::name('game_channel')->where('id', $channelId)->count() > 0;
}
return Db::name('game_channel')->where('id', $channelId)->where('admin_id', $this->auth->id)->count() > 0;
}
} }

View File

@@ -0,0 +1,70 @@
<?php
namespace app\admin\controller\game;
use Throwable;
use app\common\controller\Backend;
use support\Response;
use Webman\Http\Request as WebmanRequest;
/**
* 游戏奖励权重配置
*/
class RewardWeight extends Backend
{
/**
* GameRewardWeight模型对象
* @var object|null
* @phpstan-var \app\common\model\GameRewardWeight|null
*/
protected ?object $model = null;
protected array|string $preExcludeFields = ['id', 'create_time', 'update_time'];
protected array $withJoinTable = ['gameChannel'];
protected string|array $quickSearchField = ['id'];
protected function initController(WebmanRequest $request): ?Response
{
$this->model = new \app\common\model\GameRewardWeight();
return null;
}
/**
* 查看
* @throws Throwable
*/
protected function _index(): Response
{
// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
if ($this->request && $this->request->get('select')) {
return $this->select($this->request);
}
/**
* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
*/
list($where, $alias, $limit, $order) = $this->queryBuilder();
$res = $this->model
->withJoin($this->withJoinTable, $this->withJoinType)
->with($this->withJoinTable)
->visible(['gameChannel' => ['name']])
->alias($alias)
->where($where)
->order($order)
->paginate($limit);
return $this->success('', [
'list' => $res->items(),
'total' => $res->total(),
'remark' => get_route_remark(),
]);
}
/**
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
*/
}

View File

@@ -0,0 +1,55 @@
<?php
declare(strict_types=1);
namespace app\common\library;
/**
* 游戏奖励配置:默认模板(与 resource/game_reward_config_template.json 一致)
*/
class GameRewardConfigTemplate
{
private static ?array $cached = null;
public static function templatePath(): string
{
return dirname(__DIR__, 3) . DIRECTORY_SEPARATOR . 'resource' . DIRECTORY_SEPARATOR . 'game_reward_config_template.json';
}
/**
* @return array{tier_reward_form: string, bigwin_form: string}
*/
public static function getDefaultJsonColumns(): array
{
if (self::$cached !== null) {
return self::$cached;
}
$path = self::templatePath();
if (!is_file($path)) {
throw new \RuntimeException('game_reward_config_template.json missing: ' . $path);
}
$raw = file_get_contents($path);
if ($raw === false || trim($raw) === '') {
throw new \RuntimeException('game_reward_config_template.json read failed');
}
$decoded = json_decode($raw, true);
if (!is_array($decoded)) {
throw new \RuntimeException('game_reward_config_template.json invalid JSON');
}
$tier = $decoded['tier_reward_form'] ?? null;
$big = $decoded['bigwin_form'] ?? null;
if (!is_array($tier) || !is_array($big)) {
throw new \RuntimeException('game_reward_config_template.json missing tier_reward_form or bigwin_form');
}
$tierJson = json_encode($tier, JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES);
$bigJson = json_encode($big, JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES);
if (!is_string($tierJson) || !is_string($bigJson)) {
throw new \RuntimeException('game_reward_config_template encode failed');
}
self::$cached = [
'tier_reward_form' => $tierJson,
'bigwin_form' => $bigJson,
];
return self::$cached;
}
}

View File

@@ -0,0 +1,273 @@
<?php
declare(strict_types=1);
namespace app\common\library;
/**
* 按「顺/逆时针摇点落格」条数约束生成 26 格档位盘面(写入 tier_reward_form JSON
*/
final class GameRewardTierBoardGenerator
{
private const LEOPARD = [5, 10, 15, 20, 25, 30];
private static function landingCw(int $d): int
{
$start = $d - 5;
return ($start + $d) % 26;
}
/** 图二:逆时针 end = start D若小于 0 则 26 + start D */
private static function landingCcw(int $d): int
{
$start = $d - 5;
$x = $start - $d;
return $x >= 0 ? $x : 26 + $start - $d;
}
/**
* 豹子点数:该次摇取顺、逆落点档位不能为 T4、T5
*
* @param list<string> $tier
*/
private static function leopardOk(array $tier): bool
{
foreach (self::LEOPARD as $d) {
foreach ([self::landingCw($d), self::landingCcw($d)] as $idx) {
$t = $tier[$idx];
if ($t === 'T4' || $t === 'T5') {
return false;
}
}
}
return true;
}
/**
* @param array<string, mixed> $params
* @return array{tier_reward_form: string}
*/
public static function generate(array $params): array
{
$t1Cw = self::intParam($params, 't1_fixed_cw');
$t1Ccw = self::intParam($params, 't1_fixed_ccw');
$t2MinCw = self::intParam($params, 't2_min_cw');
$t2MinCcw = self::intParam($params, 't2_min_ccw');
$t4Cw = self::intParam($params, 't4_fixed_cw');
$t4Ccw = self::intParam($params, 't4_fixed_ccw');
$t5Cw = self::intParam($params, 't5_fixed_cw');
$t5Ccw = self::intParam($params, 't5_fixed_ccw');
$amt1 = self::numParam($params, 'amt_t1');
$amt2 = self::numParam($params, 'amt_t2');
$amt3 = self::numParam($params, 'amt_t3');
$amt4 = self::numParam($params, 'amt_t4');
$bestTier = null;
$bestScore = INF;
for ($attempt = 0; $attempt < 32; $attempt++) {
$tier = self::randomInitialTier($attempt);
$temp = 5.0;
for ($step = 0; $step < 8000; $step++) {
$score = self::score($tier, $t1Cw, $t1Ccw, $t2MinCw, $t2MinCcw, $t4Cw, $t4Ccw, $t5Cw, $t5Ccw);
if ($score < $bestScore) {
$bestScore = $score;
$bestTier = $tier;
}
$i = mt_rand(0, 25);
$j = mt_rand(0, 25);
if ($i === $j) {
continue;
}
$oldI = $tier[$i];
$oldJ = $tier[$j];
$tier[$i] = $oldJ;
$tier[$j] = $oldI;
if (!self::leopardOk($tier)) {
$tier[$i] = $oldI;
$tier[$j] = $oldJ;
continue;
}
$newScore = self::score($tier, $t1Cw, $t1Ccw, $t2MinCw, $t2MinCcw, $t4Cw, $t4Ccw, $t5Cw, $t5Ccw);
$delta = $newScore - $score;
$u = mt_rand() / max(1, mt_getrandmax());
if ($delta < 0 || ($temp > 0.02 && exp(-$delta / $temp) > $u)) {
// keep
} else {
$tier[$i] = $oldI;
$tier[$j] = $oldJ;
}
$temp *= 0.999;
}
}
if ($bestTier === null || $bestScore > 45) {
throw new \RuntimeException('无法在豹子与条数约束下收敛盘面,请调整条数后重试');
}
$json = self::buildJson($bestTier, $amt1, $amt2, $amt3, $amt4);
return ['tier_reward_form' => $json];
}
/** @return list<string> */
private static function randomInitialTier(int $seedBias): array
{
mt_srand((int) (microtime(true) * 1000000) + $seedBias * 10007);
$tier = [];
for ($p = 0; $p < 26; $p++) {
$tier[$p] = ['T1', 'T2', 'T3'][mt_rand(0, 2)];
}
if (!self::leopardOk($tier)) {
for ($p = 0; $p < 26; $p++) {
$tier[$p] = 'T3';
}
}
return $tier;
}
/**
* @param list<string> $tier
*/
private static function score(
array $tier,
int $t1Cw,
int $t1Ccw,
int $t2MinCw,
int $t2MinCcw,
int $t4Cw,
int $t4Ccw,
int $t5Cw,
int $t5Ccw
): float {
if (!self::leopardOk($tier)) {
return 1e9;
}
$h = self::histogram($tier);
$s = 0.0;
$s += ($h['cw']['T1'] - $t1Cw) ** 2;
$s += ($h['ccw']['T1'] - $t1Ccw) ** 2;
$s += max(0, $t2MinCw - $h['cw']['T2']) ** 2 * 8;
$s += max(0, $t2MinCcw - $h['ccw']['T2']) ** 2 * 8;
$s += ($h['cw']['T4'] - $t4Cw) ** 2;
$s += ($h['ccw']['T4'] - $t4Ccw) ** 2;
$s += ($h['cw']['T5'] - $t5Cw) ** 2;
$s += ($h['ccw']['T5'] - $t5Ccw) ** 2;
return $s;
}
/**
* @param list<string> $tier
* @return array{cw: array<string, int>, ccw: array<string, int>}
*/
private static function histogram(array $tier): array
{
$cw = ['T1' => 0, 'T2' => 0, 'T3' => 0, 'T4' => 0, 'T5' => 0];
$ccw = ['T1' => 0, 'T2' => 0, 'T3' => 0, 'T4' => 0, 'T5' => 0];
for ($d = 5; $d <= 30; $d++) {
$cw[$tier[self::landingCw($d)]]++;
$ccw[$tier[self::landingCcw($d)]]++;
}
return ['cw' => $cw, 'ccw' => $ccw];
}
/**
* @param list<string> $tier
*/
private static function remarkForTier(string $t, float $amt2): string
{
if ($t === 'T1') {
return '大奖';
}
if ($t === 'T2') {
return $amt2 < 100 ? '完美回本' : '小赚';
}
if ($t === 'T3') {
return '抽水';
}
if ($t === 'T4') {
return '惩罚';
}
if ($t === 'T5') {
return '再来一次';
}
return '';
}
private static function buildJson(array $tier, float $amt1, float $amt2, float $amt3, float $amt4): string
{
$rows = [];
for ($i = 0; $i < 26; $i++) {
$t = $tier[$i];
if ($t === 'T5') {
$ui = '再来一次';
$uiEn = 'Once again';
$ev = '0';
} else {
$a = match ($t) {
'T1' => $amt1,
'T2' => $amt2,
'T3' => $amt3,
'T4' => $amt4,
default => $amt3,
};
$ui = self::fmtMoney($a);
$uiEn = self::fmtMoney($a);
$ev = self::fmtMoney($a);
}
$rows[] = [
'grid_number' => strval(5 + $i),
'ui_text' => $ui,
'ui_text_en' => $uiEn,
'real_ev' => $ev,
'tier' => $t,
'remark' => self::remarkForTier($t, $amt2),
];
}
return json_encode($rows, JSON_UNESCAPED_UNICODE | JSON_THROW_ON_ERROR);
}
private static function fmtMoney(float $v): string
{
if (abs($v - round($v)) < 0.000001) {
return strval((int) round($v));
}
return rtrim(rtrim(sprintf('%.4f', $v), '0'), '.');
}
private static function intParam(array $params, string $key): int
{
$v = $params[$key] ?? 0;
if (is_string($v) && trim($v) === '') {
return 0;
}
if (!is_numeric($v)) {
return 0;
}
return intval(strval($v));
}
private static function numParam(array $params, string $key): float
{
$v = $params[$key] ?? 0;
if (is_string($v) && trim($v) === '') {
return 0.0;
}
if (!is_numeric($v)) {
return 0.0;
}
return floatval(strval($v));
}
}

View File

@@ -0,0 +1,172 @@
<?php
declare(strict_types=1);
namespace app\common\library;
use support\think\Db;
use Throwable;
/**
* 根据档位奖励 JSON 生成 game_reward_weight 对照(先删后插)
*/
final class GameRewardWeightSeeder
{
private const LEOPARD = [5, 10, 15, 20, 25, 30];
/**
* @throws Throwable
*/
public static function syncFromTierRewardForm(int $gameChannelId, string $tierRewardFormJson): void
{
$decoded = json_decode($tierRewardFormJson, true);
if (!is_array($decoded) || count($decoded) !== 26) {
throw new \RuntimeException('档位奖励表单必须为 26 条且为合法 JSON');
}
$byGrid = [];
foreach ($decoded as $idx => $row) {
if (!is_array($row)) {
throw new \RuntimeException('档位奖励表单第' . strval($idx + 1) . '条格式错误');
}
$g = $row['grid_number'] ?? null;
if (!is_numeric($g)) {
throw new \RuntimeException('档位奖励表单第' . strval($idx + 1) . '条点数无效');
}
$gi = intval(strval($g));
if ($gi < 5 || $gi > 30) {
throw new \RuntimeException('档位奖励表单点数须在 530');
}
$byGrid[$gi] = $row;
}
$cells = [];
for ($i = 0; $i < 26; $i++) {
$g = 5 + $i;
if (!isset($byGrid[$g])) {
throw new \RuntimeException('档位奖励表单缺少点数 ' . strval($g));
}
$cells[$i] = self::normalizeCell($byGrid[$g], $i + 1);
}
self::assertLeopardOk($cells);
$batch = [];
for ($d = 5; $d <= 30; $d++) {
$start = $d - 5;
$endCw = ($start + $d) % 26;
$x = $start - $d;
$endCcw = $x >= 0 ? $x : 26 + $start - $d;
$batch[] = self::buildInsertRow($gameChannelId, 0, $d, $start, $endCw, $cells[$endCw]);
$batch[] = self::buildInsertRow($gameChannelId, 1, $d, $start, $endCcw, $cells[$endCcw]);
}
$now = time();
foreach ($batch as $k => $_) {
$batch[$k]['create_time'] = $now;
$batch[$k]['update_time'] = $now;
}
Db::startTrans();
try {
Db::name('game_reward_weight')->where('game_channel_id', $gameChannelId)->delete();
Db::name('game_reward_weight')->insertAll($batch);
Db::commit();
} catch (Throwable $e) {
Db::rollback();
$msg = $e->getMessage();
if (str_contains($msg, 'game_reward_weight') || str_contains($msg, "doesn't exist")) {
throw new \RuntimeException('写入失败:请确认已创建数据表 game_reward_weight 并已执行迁移。' . $msg);
}
throw $e;
}
}
/**
* @param list<array{ui_text: string, real_ev: float, tier: string, remark: string}> $cells
*/
private static function assertLeopardOk(array $cells): void
{
foreach (self::LEOPARD as $d) {
$start = $d - 5;
$endCw = ($start + $d) % 26;
$x = $start - $d;
$endCcw = $x >= 0 ? $x : 26 + $start - $d;
foreach ([$endCw, $endCcw] as $idx) {
$t = $cells[$idx]['tier'];
if ($t === 'T4' || $t === 'T5') {
throw new \RuntimeException(
'豹子点数 ' . strval($d) . ' 的落点不能为 T4/T5请先在档位表中调整后再生成权重对照'
);
}
}
}
}
/**
* @param array<string, mixed> $row
* @return array{ui_text: string, real_ev: float, tier: string, remark: string}
*/
private static function normalizeCell(array $row, int $rowNo): array
{
$ui = $row['ui_text'] ?? null;
$ev = $row['real_ev'] ?? null;
$tier = $row['tier'] ?? null;
if (!is_string($ui) || trim($ui) === '') {
throw new \RuntimeException('档位奖励表单第' . strval($rowNo) . '条显示文本不能为空');
}
if ($ev === null || $ev === '' || !is_numeric($ev)) {
throw new \RuntimeException('档位奖励表单第' . strval($rowNo) . '条实际中奖无效');
}
if (!is_string($tier) || !in_array($tier, ['T1', 'T2', 'T3', 'T4', 'T5'], true)) {
throw new \RuntimeException('档位奖励表单第' . strval($rowNo) . '条档位无效');
}
$remark = $row['remark'] ?? '';
$remarkStr = is_string($remark) ? $remark : '';
return [
'ui_text' => $ui,
'real_ev' => floatval(strval($ev)),
'tier' => $tier,
'remark' => $remarkStr,
];
}
/**
* @param array{ui_text: string, real_ev: float, tier: string, remark: string} $cell
* @return array<string, int|float|string>
*/
private static function buildInsertRow(
int $gameChannelId,
int $direction,
int $gridNumber,
int $startIndex,
int $endIndex,
array $cell
): array {
return [
'game_channel_id' => $gameChannelId,
'direction' => $direction,
'grid_number' => $gridNumber,
'start_index' => $startIndex,
'end_index' => $endIndex,
'ui_text' => $cell['ui_text'],
'real_ev' => $cell['real_ev'],
'tier' => $cell['tier'],
'type' => self::tierToType($cell['tier']),
'remark' => $cell['remark'],
'weight' => 1,
];
}
private static function tierToType(string $tier): int
{
return match ($tier) {
'T1' => 3,
'T2' => 2,
'T3' => -1,
'T4' => -2,
'T5' => 1,
};
}
}

View File

@@ -11,12 +11,15 @@ use Exception;
*/ */
class TokenExpirationException extends Exception class TokenExpirationException extends Exception
{ {
protected array $data = [];
public function __construct( public function __construct(
protected string $message = '', string $message = '',
protected int $code = 409, int $code = 409,
protected array $data = [], array $data = [],
?\Throwable $previous = null ?\Throwable $previous = null
) { ) {
$this->data = $data;
parent::__construct($message, $code, $previous); parent::__construct($message, $code, $previous);
} }

View File

@@ -0,0 +1,29 @@
<?php
namespace app\common\model;
use support\think\Model;
/**
* GameRewardWeight
*/
class GameRewardWeight extends Model
{
// 表名
protected $name = 'game_reward_weight';
// 自动写入时间戳字段
protected $autoWriteTimestamp = true;
// 字段类型转换
protected $type = [
'create_time' => 'integer',
'update_time' => 'integer',
];
public function gameChannel(): \think\model\relation\BelongsTo
{
return $this->belongsTo(\app\common\model\GameChannel::class, 'game_channel_id', 'id');
}
}

View File

@@ -34,6 +34,8 @@ class GameRewardConfig extends Validate
protected $scene = [ protected $scene = [
'add' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'], 'add' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
'edit' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'], 'edit' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
/** 渠道表单页:渠道由后端固定,仅校验两份 JSON */
'channel_form' => ['tier_reward_form', 'bigwin_form'],
]; ];
private function parseJsonArray(mixed $value, string $label): array|string private function parseJsonArray(mixed $value, string $label): array|string

View File

@@ -0,0 +1,31 @@
<?php
namespace app\common\validate;
use think\Validate;
class GameRewardWeight extends Validate
{
protected $failException = true;
/**
* 验证规则
*/
protected $rule = [
];
/**
* 提示消息
*/
protected $message = [
];
/**
* 验证场景
*/
protected $scene = [
'add' => [],
'edit' => [],
];
}

View File

@@ -73,8 +73,8 @@ INSERT INTO `admin_group` VALUES (1, 0, '超级管理组', '*', 1, 1775022962, 1
INSERT INTO `admin_group` VALUES (2, 1, '一级管理员', '1,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,77,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,89', 1, 1775022962, 1775022962); INSERT INTO `admin_group` VALUES (2, 1, '一级管理员', '1,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,77,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,89', 1, 1775022962, 1775022962);
INSERT INTO `admin_group` VALUES (3, 2, '二级管理员', '21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43', 1, 1775022962, 1775022962); INSERT INTO `admin_group` VALUES (3, 2, '二级管理员', '21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43', 1, 1775022962, 1775022962);
INSERT INTO `admin_group` VALUES (4, 3, '三级管理员', '55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75', 1, 1775022962, 1775022962); INSERT INTO `admin_group` VALUES (4, 3, '三级管理员', '55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75', 1, 1775022962, 1775022962);
INSERT INTO `admin_group` VALUES (5, 0, '游戏测试1组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,115,120,119,118,117,116,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775815352, 1775026281); INSERT INTO `admin_group` VALUES (5, 0, '游戏测试1组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775815352, 1775026281);
INSERT INTO `admin_group` VALUES (6, 0, '游戏测试2组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,115,120,119,118,117,116,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775815346, 1775026316); INSERT INTO `admin_group` VALUES (6, 0, '游戏测试2组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775815346, 1775026316);
INSERT INTO `admin_group` VALUES (7, 5, '游戏测试1组-主管', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,104,98,92,90,103,97,91', 1, 1775098629, 1775030867); INSERT INTO `admin_group` VALUES (7, 5, '游戏测试1组-主管', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,104,98,92,90,103,97,91', 1, 1775098629, 1775030867);
INSERT INTO `admin_group` VALUES (8, 6, '游戏测试2组-主管', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,104,98,92,90,103,97,91', 1, 1775098640, 1775030892); INSERT INTO `admin_group` VALUES (8, 6, '游戏测试2组-主管', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,104,98,92,90,103,97,91', 1, 1775098640, 1775030892);
INSERT INTO `admin_group` VALUES (9, 0, '游戏测试3组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775098646, 1775030906); INSERT INTO `admin_group` VALUES (9, 0, '游戏测试3组', '1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92', 1, 1775098646, 1775030906);
@@ -357,8 +357,8 @@ INSERT INTO `admin_log` VALUES (234, 1, 'admin', '//localhost:8787/admin/game.Re
INSERT INTO `admin_log` VALUES (235, 1, 'admin', '//localhost:8787/admin/game.RewardConfig/edit', '游戏奖励配置-编辑', '{\"id\":\"1\",\"game_channel_id\":\"1\",\"tier_reward_form\":\"[{\\\"grid_number\\\":\\\"5\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"6\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"7\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"8\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"9\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"10\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"11\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"12\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"13\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"14\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"15\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"16\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"17\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"18\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"19\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"20\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"21\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"22\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"23\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"24\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"25\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"26\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"27\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T2\\\"},{\\\"grid_number\\\":\\\"28\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T3\\\"},{\\\"grid_number\\\":\\\"29\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T4\\\"},{\\\"grid_number\\\":\\\"30\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T5\\\"}]\",\"bigwin_form\":\"[{\\\"grid_number\\\":\\\"5\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"10\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"15\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"20\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"25\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"30\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"}]\",\"create_time\":1775815266,\"update_time\":1775815266}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815296); INSERT INTO `admin_log` VALUES (235, 1, 'admin', '//localhost:8787/admin/game.RewardConfig/edit', '游戏奖励配置-编辑', '{\"id\":\"1\",\"game_channel_id\":\"1\",\"tier_reward_form\":\"[{\\\"grid_number\\\":\\\"5\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"6\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"7\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"8\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"9\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"10\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"11\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"12\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"13\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"14\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"15\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"16\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"17\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"18\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"19\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"20\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"21\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"22\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"23\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"24\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"25\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"26\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T1\\\"},{\\\"grid_number\\\":\\\"27\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T2\\\"},{\\\"grid_number\\\":\\\"28\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T3\\\"},{\\\"grid_number\\\":\\\"29\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T4\\\"},{\\\"grid_number\\\":\\\"30\\\",\\\"ui_text\\\":\\\"10\\\",\\\"real_ev\\\":\\\"10\\\",\\\"tier\\\":\\\"T5\\\"}]\",\"bigwin_form\":\"[{\\\"grid_number\\\":\\\"5\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"10\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"15\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"20\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"25\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"},{\\\"grid_number\\\":\\\"30\\\",\\\"ui_text\\\":\\\"100\\\",\\\"real_ev\\\":\\\"100\\\",\\\"tier\\\":\\\"BIGWIN\\\"}]\",\"create_time\":1775815266,\"update_time\":1775815266}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815296);
INSERT INTO `admin_log` VALUES (236, 1, 'admin', '//localhost:8787/admin/Index/login', '登录', '{\"username\":\"admin\",\"password\":\"***\",\"keep\":false,\"captchaId\":\"01f6c821-abd5-4e71-ac62-ae455430e19b\",\"captchaInfo\":\"\"}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/146.0.0.0 Safari/537.36', 1775815310); INSERT INTO `admin_log` VALUES (236, 1, 'admin', '//localhost:8787/admin/Index/login', '登录', '{\"username\":\"admin\",\"password\":\"***\",\"keep\":false,\"captchaId\":\"01f6c821-abd5-4e71-ac62-ae455430e19b\",\"captchaInfo\":\"\"}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/146.0.0.0 Safari/537.36', 1775815310);
INSERT INTO `admin_log` VALUES (237, 3, 'admin2', '//localhost:8787/admin/Index/login', '登录', '{\"username\":\"admin2\",\"password\":\"***\",\"keep\":false,\"captchaId\":\"b162df33-89f1-4ecb-85e2-424281582b59\",\"captchaInfo\":\"\"}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/146.0.0.0 Safari/537.36', 1775815322); INSERT INTO `admin_log` VALUES (237, 3, 'admin2', '//localhost:8787/admin/Index/login', '登录', '{\"username\":\"admin2\",\"password\":\"***\",\"keep\":false,\"captchaId\":\"b162df33-89f1-4ecb-85e2-424281582b59\",\"captchaInfo\":\"\"}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/146.0.0.0 Safari/537.36', 1775815322);
INSERT INTO `admin_log` VALUES (238, 1, 'admin', '//localhost:8787/admin/auth.Group/edit', '角色组管理-编辑', '{\"id\":6,\"pid\":0,\"name\":\"游戏测试2组\",\"rules\":[1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,115,120,119,118,117,116,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92],\"status\":1,\"update_time\":1775098619,\"create_time\":1775026316}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815346); INSERT INTO `admin_log` VALUES (238, 1, 'admin', '//localhost:8787/admin/auth.Group/edit', '角色组管理-编辑', '{\"id\":6,\"pid\":0,\"name\":\"游戏测试2组\",\"rules\":[1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92],\"status\":1,\"update_time\":1775098619,\"create_time\":1775026316}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815346);
INSERT INTO `admin_log` VALUES (239, 1, 'admin', '//localhost:8787/admin/auth.Group/edit', '角色组管理-编辑', '{\"id\":5,\"pid\":0,\"name\":\"游戏测试1组\",\"rules\":[1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,115,120,119,118,117,116,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92],\"status\":1,\"update_time\":1775098598,\"create_time\":1775026281}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815352); INSERT INTO `admin_log` VALUES (239, 1, 'admin', '//localhost:8787/admin/auth.Group/edit', '角色组管理-编辑', '{\"id\":5,\"pid\":0,\"name\":\"游戏测试1组\",\"rules\":[1,89,2,3,7,6,5,4,8,12,11,10,9,13,18,17,16,15,14,19,20,90,103,108,107,106,105,104,97,102,101,100,99,98,91,96,95,94,93,92],\"status\":1,\"update_time\":1775098598,\"create_time\":1775026281}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815352);
INSERT INTO `admin_log` VALUES (240, 2, 'admin1', '//localhost:8787/admin/Index/login', '登录', '{\"username\":\"admin1\",\"password\":\"***\",\"keep\":false,\"captchaId\":\"a13e2e5d-5106-40a9-b98b-8bd6a1384d6b\",\"captchaInfo\":\"\"}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815362); INSERT INTO `admin_log` VALUES (240, 2, 'admin1', '//localhost:8787/admin/Index/login', '登录', '{\"username\":\"admin1\",\"password\":\"***\",\"keep\":false,\"captchaId\":\"a13e2e5d-5106-40a9-b98b-8bd6a1384d6b\",\"captchaInfo\":\"\"}', '127.0.0.1', 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/143.0.0.0 Safari/537.36 Edg/143.0.0.0', 1775815362);
-- ---------------------------- -- ----------------------------
@@ -385,7 +385,7 @@ CREATE TABLE `admin_rule` (
`create_time` bigint(16) UNSIGNED NULL DEFAULT NULL COMMENT '创建时间', `create_time` bigint(16) UNSIGNED NULL DEFAULT NULL COMMENT '创建时间',
PRIMARY KEY (`id`) USING BTREE, PRIMARY KEY (`id`) USING BTREE,
INDEX `pid`(`pid` ASC) USING BTREE INDEX `pid`(`pid` ASC) USING BTREE
) ENGINE = InnoDB AUTO_INCREMENT = 121 CHARACTER SET = utf8mb4 COLLATE = utf8mb4_unicode_ci COMMENT = '菜单和权限规则表' ROW_FORMAT = DYNAMIC; ) ENGINE = InnoDB AUTO_INCREMENT = 109 CHARACTER SET = utf8mb4 COLLATE = utf8mb4_unicode_ci COMMENT = '菜单和权限规则表' ROW_FORMAT = DYNAMIC;
-- ---------------------------- -- ----------------------------
-- Records of admin_rule -- Records of admin_rule
@@ -498,12 +498,6 @@ INSERT INTO `admin_rule` VALUES (105, 103, 'button', '添加', 'game/config/add'
INSERT INTO `admin_rule` VALUES (106, 103, 'button', '编辑', 'game/config/edit', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775096581, 1775096581); INSERT INTO `admin_rule` VALUES (106, 103, 'button', '编辑', 'game/config/edit', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775096581, 1775096581);
INSERT INTO `admin_rule` VALUES (107, 103, 'button', '删除', 'game/config/del', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775096581, 1775096581); INSERT INTO `admin_rule` VALUES (107, 103, 'button', '删除', 'game/config/del', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775096581, 1775096581);
INSERT INTO `admin_rule` VALUES (108, 103, 'button', '快速排序', 'game/config/sortable', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775096581, 1775096581); INSERT INTO `admin_rule` VALUES (108, 103, 'button', '快速排序', 'game/config/sortable', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775096581, 1775096581);
INSERT INTO `admin_rule` VALUES (115, 90, 'menu', '游戏奖励配置', 'game/rewardConfig', 'game/rewardConfig', '', 'tab', '', '/src/views/backend/game/rewardConfig/index.vue', 1, 'none', '', 0, 1, 1775809842, 1775809842);
INSERT INTO `admin_rule` VALUES (116, 115, 'button', '查看', 'game/rewardConfig/index', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
INSERT INTO `admin_rule` VALUES (117, 115, 'button', '添加', 'game/rewardConfig/add', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
INSERT INTO `admin_rule` VALUES (118, 115, 'button', '编辑', 'game/rewardConfig/edit', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
INSERT INTO `admin_rule` VALUES (119, 115, 'button', '删除', 'game/rewardConfig/del', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
INSERT INTO `admin_rule` VALUES (120, 115, 'button', '快速排序', 'game/rewardConfig/sortable', '', '', NULL, '', '', 0, 'none', '', 0, 1, 1775809842, 1775809842);
-- ---------------------------- -- ----------------------------
-- Table structure for area -- Table structure for area
@@ -631,7 +625,7 @@ CREATE TABLE `crud_log` (
`connection` varchar(100) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL DEFAULT '' COMMENT '数据库连接配置标识', `connection` varchar(100) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL DEFAULT '' COMMENT '数据库连接配置标识',
`create_time` bigint(20) UNSIGNED NULL DEFAULT NULL COMMENT '创建时间', `create_time` bigint(20) UNSIGNED NULL DEFAULT NULL COMMENT '创建时间',
PRIMARY KEY (`id`) USING BTREE PRIMARY KEY (`id`) USING BTREE
) ENGINE = InnoDB AUTO_INCREMENT = 24 CHARACTER SET = utf8mb4 COLLATE = utf8mb4_unicode_ci COMMENT = 'CRUD记录表' ROW_FORMAT = DYNAMIC; ) ENGINE = InnoDB AUTO_INCREMENT = 23 CHARACTER SET = utf8mb4 COLLATE = utf8mb4_unicode_ci COMMENT = 'CRUD记录表' ROW_FORMAT = DYNAMIC;
-- ---------------------------- -- ----------------------------
-- Records of crud_log -- Records of crud_log

View File

@@ -0,0 +1,38 @@
{
"tier_reward_form": [
{"grid_number": 5, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 6, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 7, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 8, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 9, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 10, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 11, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 12, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 13, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 14, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 15, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 16, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 17, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 18, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 19, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 20, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 21, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 22, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 23, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 24, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 25, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 26, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 27, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 28, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 29, "ui_text": "", "real_ev": "", "tier": "T1"},
{"grid_number": 30, "ui_text": "", "real_ev": "", "tier": "T1"}
],
"bigwin_form": [
{"grid_number": 5, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
{"grid_number": 10, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
{"grid_number": 15, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
{"grid_number": 20, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
{"grid_number": 25, "ui_text": "", "real_ev": "", "tier": "BIGWIN"},
{"grid_number": 30, "ui_text": "", "real_ev": "", "tier": "BIGWIN"}
]
}

View File

@@ -11,4 +11,6 @@ export default {
[adminBaseRoutePath + '/user/rule']: ['./backend/${lang}/auth/rule.ts'], [adminBaseRoutePath + '/user/rule']: ['./backend/${lang}/auth/rule.ts'],
[adminBaseRoutePath + '/user/scoreLog']: ['./backend/${lang}/user/moneyLog.ts'], [adminBaseRoutePath + '/user/scoreLog']: ['./backend/${lang}/user/moneyLog.ts'],
[adminBaseRoutePath + '/crud/crud']: ['./backend/${lang}/crud/log.ts', './backend/${lang}/crud/state.ts'], [adminBaseRoutePath + '/crud/crud']: ['./backend/${lang}/crud/log.ts', './backend/${lang}/crud/state.ts'],
// /admin/game/rewardConfig 会加载 rewardConfig.ts页面标题等仍在 rewardConfigForm.tsgame.rewardConfigForm
[adminBaseRoutePath + '/game/rewardConfig']: ['./backend/${lang}/game/rewardConfigForm.ts'],
} }

View File

@@ -8,6 +8,8 @@ export default {
update_time: 'update_time', update_time: 'update_time',
grid_number: 'grid_number', grid_number: 'grid_number',
ui_text: 'ui_text', ui_text: 'ui_text',
ui_text_en: 'ui_text (EN)',
remark: 'remark',
real_ev: 'real_ev', real_ev: 'real_ev',
tier: 'tier', tier: 'tier',
tier_t1: 'T1', tier_t1: 'T1',
@@ -16,7 +18,8 @@ export default {
tier_t4: 'T4', tier_t4: 'T4',
tier_t5: 'T5', tier_t5: 'T5',
tier_bigwin: 'BIGWIN', tier_bigwin: 'BIGWIN',
tier_reward_form_help: 'Fixed 26 rows (5-30), no add/delete. Editable: ui_text, real_ev, tier.', tier_reward_form_help:
'Fixed 26 rows (5-30), no add/delete. Editable: ui_text, ui_text_en, real_ev, tier, remark.',
bigwin_form_help: 'Fixed 6 rows (5,10,15,20,25,30), no add/delete. Editable: ui_text, real_ev.', bigwin_form_help: 'Fixed 6 rows (5,10,15,20,25,30), no add/delete. Editable: ui_text, real_ev.',
'quick Search Fields': 'id', 'quick Search Fields': 'id',
} }

View File

@@ -0,0 +1,46 @@
export default {
title: 'Game reward config',
intro:
'Super admins can maintain the global default template (game_channel_id=0). New channels copy this reward config first; if no template row exists yet, the built-in JSON template is used. Channel admins can only edit their own channel.',
super_scope_label: 'Scope',
super_scope_template: 'Global default template',
super_scope_channel: 'Specific channel',
super_scope_hint: 'Pick a channel below, then click Refresh to load.',
btn_add: 'Save',
btn_reset: 'Reset',
btn_gen_tier: 'Generate tier board',
btn_gen_weight: 'Generate reward weight table',
gen_tier_title: 'Generate reward index by rules',
gen_tier_rule:
'[Same logic as reward comparison]\n' +
'• 26 cells id 025; grid_number 530 unique.\n' +
'• Roll D: start_index = id where grid_number=D; CW end=(start+D)%26; CCW end=startD, if <0 then +26.\n' +
'• Comparison rows use D as dice points; tier/settlement/copy from landing cell.\n\n' +
'[Leopard rolls]\n' +
'For D in 5,10,15,20,25,30, CW/CCW landing tier cannot be T4/T5.\n\n' +
'[Settlement vs tier]\n' +
'<0→T4; 0100→T3; 100200→T2; >200→T1; T5 amount 0. Below you set per-tier amounts; T1T4 zh/en display text = amount string; T5 fixed.\n\n' +
'[Inputs]\n' +
'Counts: T1/T4/T5 fixed per direction; T2 minimum per direction.',
gen_tier_footer_hint: 'T2 is a lower bound; if generation fails, relax counts. You can still edit the table after.',
gen_tier_cancel: 'Cancel',
gen_tier_submit: 'Generate and save',
gen_t1_label: 'T1 grand prize',
gen_t1_fixed: 'Fixed count (CW/CCW)',
gen_t2_label: 'T2 small profit / break-even',
gen_t2_min: 'Minimum count',
gen_t3_label: 'T3 commission',
gen_t3_amt_only: 'Settlement amount',
gen_t4_label: 'T4 penalty',
gen_t4_fixed: 'Fixed count (CW/CCW)',
gen_t5_label: 'T5 try again',
gen_t5_fixed: 'Fixed count (CW/CCW)',
gen_settlement: 'Settlement amount',
gen_dir_cw: 'Clockwise',
gen_dir_ccw: 'Counter-clockwise',
gen_weight_confirm_title: 'Create reward comparison',
gen_weight_confirm_body:
'Rules: start_index = id of the cell whose grid_number equals roll D; CW end_index=(start_index+D)%26; CCW end_index = start_indexD if ≥0 else 26+start_indexD. Existing rows for this channel in game_reward_weight will be deleted, then 52 rows created (D=5..30 × two directions). Tier, settlement, display text and remark come from the landing cell in the tier table. Continue?',
gen_weight_confirm_ok: 'Confirm',
gen_weight_need_channel: 'Select a channel and refresh before generating weights.',
}

View File

@@ -0,0 +1,26 @@
export default {
id: 'id',
game_channel_id: 'game_channel_id',
gamechannel__name: 'name',
direction: 'direction',
'direction 0': 'direction 0',
'direction 1': 'direction 1',
grid_number: 'grid_number',
start_index: 'start_index',
end_index: 'end_index',
ui_text: 'ui_text',
real_ev: 'real_ev',
tier: 'tier',
type: 'type',
'type -2': 'type -2',
'type -1': 'type -1',
'type 0': 'type 0',
'type 1': 'type 1',
'type 2': 'type 2',
'type 3': 'type 3',
remark: 'remark',
weight: 'weight',
create_time: 'create_time',
update_time: 'update_time',
'quick Search Fields': 'id',
}

View File

@@ -8,6 +8,8 @@ export default {
update_time: '更新时间', update_time: '更新时间',
grid_number: '色子点数', grid_number: '色子点数',
ui_text: '显示文本', ui_text: '显示文本',
ui_text_en: '显示文本(en)',
remark: '备注',
real_ev: '实际中奖', real_ev: '实际中奖',
tier: '档位', tier: '档位',
tier_t1: 'T1', tier_t1: 'T1',
@@ -16,7 +18,8 @@ export default {
tier_t4: 'T4', tier_t4: 'T4',
tier_t5: 'T5', tier_t5: 'T5',
tier_bigwin: 'BIGWIN', tier_bigwin: 'BIGWIN',
tier_reward_form_help: '固定 26 条(点数 5-30不可新增或删除仅可修改显示文本、实际中奖、档位', tier_reward_form_help:
'固定 26 条(点数 5-30不可新增或删除可修改显示文本、英文显示、实际中奖、档位与备注生成器会预填英文与备注',
bigwin_form_help: '固定 6 条(点数 5、10、15、20、25、30不可新增或删除仅可修改显示文本、实际中奖', bigwin_form_help: '固定 6 条(点数 5、10、15、20、25、30不可新增或删除仅可修改显示文本、实际中奖',
'quick Search Fields': 'ID', 'quick Search Fields': 'ID',
} }

View File

@@ -0,0 +1,48 @@
export default {
title: '游戏奖励配置',
intro:
'超级管理员可维护「全渠道默认模板」(对应库中 game_channel_id=0。新建渠道时会优先复制该模板的档位奖励与超级大奖配置若尚未保存过模板则使用项目内置 JSON 模板。渠道管理员仅能编辑自己负责渠道的配置。',
super_scope_label: '维护范围',
super_scope_template: '全渠道默认模板',
super_scope_channel: '指定渠道',
super_scope_hint: '选择「指定渠道」后请在下拉框中选择具体渠道并点击刷新加载。',
btn_add: '新增',
btn_reset: '重置',
btn_gen_tier: '生成游戏奖励配置',
btn_gen_weight: '生成游戏奖励权重配置',
gen_tier_title: '按规则生成奖励索引',
gen_tier_rule:
'【生成逻辑(与创建奖励对照一致)】\n' +
'• 盘面 26 格按 id 升序为位置 025每条配置的 grid_number 为 530 且不重复。\n' +
'• 摇取点数 D530起点为「grid_number=D」所在格位的 idstart_index顺时针落点 = (起点 + D) mod 26逆时针落点 = 起点 D若小于 0 则 +26。\n' +
'• 对照表每条记录的「色子点数」列为 D档位、真实结算、显示文案取自落点格位对应 id 的配置。\n\n' +
'【豹子摇取点数】\n' +
'摇取点数为 5、10、15、20、25、30 时,其顺/逆时针落点档位不能为 T4、T5。\n\n' +
'【结算金额与档位】\n' +
'结算金额 < 0 → T40 < 结算金额 < 100 → T3100 < 结算金额 < 200 → T2200 < 结算金额 → T1T5 结算金额=0。\n' +
'下方填写各档位统一结算金额标准T1T4 的中/英文显示文本将等于该金额字符串T5 固定「再来一次」/「Once again」。\n\n' +
'【本弹窗输入】\n' +
'条数T1/T4/T5 为顺时针与逆时针各自的固定条数T2 为顺时针与逆时针各自「不少于」的条数。生成后仍可在主表中微调。',
gen_tier_footer_hint:
'T1/T4/T5 为精确条数T2 为下限;生成失败时请放宽条数或稍后再试。生成后可在上方表格中继续修改。',
gen_tier_cancel: '取消',
gen_tier_submit: '生成并保存',
gen_t1_label: 'T1 大奖',
gen_t1_fixed: '固定条数(顺/逆)',
gen_t2_label: 'T2 小赚/回本',
gen_t2_min: '最少条数',
gen_t3_label: 'T3 抽水',
gen_t3_amt_only: '结算金额',
gen_t4_label: 'T4 惩罚',
gen_t4_fixed: '固定条数(顺/逆)',
gen_t5_label: 'T5 再来一次',
gen_t5_fixed: '固定条数(顺/逆)',
gen_settlement: '结算金额',
gen_dir_cw: '顺时针',
gen_dir_ccw: '逆时针',
gen_weight_confirm_title: '创建奖励对照',
gen_weight_confirm_body:
'按规则创建奖励对照:起始索引 start_index 为奖励配置中 grid_number 与摇取点数 D 相同的那一格的 id顺时针 end_index=(start_index+摇取点数)%26逆时针 end_index=start_index摇取点数若≥0 则取该值,否则 26+start_index摇取点数。将先清空该渠道 game_reward_weight 表中现有数据,再为 530 共 26 个点数、顺/逆时针各生成一条(共 52 条)。档位、真实结算、显示文案、备注取自落点格位在档位表中的配置。是否继续?',
gen_weight_confirm_ok: '确定创建',
gen_weight_need_channel: '请先选择具体渠道并刷新后再生成权重对照。',
}

View File

@@ -0,0 +1,26 @@
export default {
id: 'ID',
game_channel_id: '渠道',
gamechannel__name: '渠道名',
direction: '方向',
'direction 0': '顺时针',
'direction 1': '逆时针',
grid_number: '点数',
start_index: '起始索引',
end_index: '结束索引',
ui_text: '显示文本',
real_ev: '实际中奖金额',
tier: '档位',
type: '奖励类型',
'type -2': '唯一惩罚',
'type -1': '抽水',
'type 0': '回本',
'type 1': '再来一次',
'type 2': '小赚',
'type 3': '大奖格',
remark: '备注',
weight: '权重',
create_time: '创建时间',
update_time: '修改时间',
'quick Search Fields': 'ID',
}

View File

@@ -1,59 +0,0 @@
<template>
<div class="form-cell">
<div v-if="rows.length === 0" class="empty">-</div>
<div v-for="(row, idx) in rows" :key="idx" class="row">
<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
<el-tag size="small" type="danger" effect="light">{{ row.tier }}</el-tag>
<span>{{ row.ui_text }}</span>
<span>{{ row.real_ev }}</span>
</div>
</div>
</template>
<script setup lang="ts">
import { computed } from 'vue'
const props = defineProps<{ row?: { bigwin_form?: unknown } }>()
type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const rows = computed<FormRow[]>(() => {
const raw = props.row?.bigwin_form
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: FormRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
})
</script>
<style scoped lang="scss">
.form-cell {
display: flex;
flex-direction: column;
gap: 6px;
}
.row {
display: flex;
gap: 8px;
align-items: center;
flex-wrap: wrap;
}
.empty {
color: var(--el-text-color-secondary);
}
</style>

View File

@@ -1,59 +0,0 @@
<template>
<div class="form-cell">
<div v-if="rows.length === 0" class="empty">-</div>
<div v-for="(row, idx) in rows" :key="idx" class="row">
<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
<el-tag size="small" type="info" effect="light">{{ row.tier }}</el-tag>
<span>{{ row.ui_text }}</span>
<span>{{ row.real_ev }}</span>
</div>
</div>
</template>
<script setup lang="ts">
import { computed } from 'vue'
const props = defineProps<{ row?: { tier_reward_form?: unknown } }>()
type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const rows = computed<FormRow[]>(() => {
const raw = props.row?.tier_reward_form
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: FormRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
})
</script>
<style scoped lang="scss">
.form-cell {
display: flex;
flex-direction: column;
gap: 6px;
}
.row {
display: flex;
gap: 8px;
align-items: center;
flex-wrap: wrap;
}
.empty {
color: var(--el-text-color-secondary);
}
</style>

View File

@@ -1,141 +1,892 @@
<template> <template>
<div class="default-main ba-table-box"> <div class="default-main ba-table-box">
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon /> <el-card shadow="never" class="reward-form-card" v-loading="pageLoading">
<template #header>
<span class="card-title">{{ t('game.rewardConfigForm.title') }}</span>
</template>
<!-- 表格顶部菜单 --> <el-alert
<!-- 自定义按钮请使用插槽甚至公共搜索也可以使用具名插槽渲染参见文档 --> v-if="showTemplateIntro"
<TableHeader class="intro-alert"
:buttons="headerButtons" type="info"
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.rewardConfig.quick Search Fields') })" :closable="false"
></TableHeader> show-icon
>
<template #title>{{ t('game.rewardConfigForm.intro') }}</template>
</el-alert>
<!-- 表格 --> <el-form
<!-- 表格列有多种自定义渲染方式比如自定义组件具名插槽等参见文档 --> ref="formRef"
<!-- 要使用 el-table 组件原有的属性直接加在 Table 标签上即可 --> class="reward-form-body"
<Table ref="tableRef"></Table> @submit.prevent=""
:model="formModel"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="formLabelWidth + 'px'"
:rules="rules"
>
<template v-if="isSuperAdmin">
<el-form-item :label="t('game.rewardConfigForm.super_scope_label')">
<el-radio-group v-model="superEditScope" @change="onSuperScopeChange">
<el-radio-button value="template">{{ t('game.rewardConfigForm.super_scope_template') }}</el-radio-button>
<el-radio-button value="channel">{{ t('game.rewardConfigForm.super_scope_channel') }}</el-radio-button>
</el-radio-group>
</el-form-item>
<el-alert
v-if="superEditScope === 'channel'"
class="scope-hint"
type="warning"
:closable="false"
:title="t('game.rewardConfigForm.super_scope_hint')"
/>
<div v-if="superEditScope === 'channel'" class="channel-bar">
<div class="channel-picker">
<FormItem
:label="t('game.rewardConfig.game_channel_id')"
type="remoteSelect"
v-model="formModel.game_channel_id"
prop="game_channel_id"
:input-attr="channelRemoteAttr"
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
/>
</div>
<el-button type="primary" @click="loadData" :disabled="!formModel.game_channel_id">{{ t('Refresh') }}</el-button>
</div>
</template>
<!-- 表单 --> <template v-if="showInner">
<PopupForm /> <el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
<div class="block-editor tier-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.ui_text_en') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
<span>{{ t('game.rewardConfig.remark') }}</span>
</div>
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
<el-input
v-model="row.ui_text"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.ui_text_en"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text_en') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-select v-model="row.tier" style="width: 100px" @change="syncPayload">
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
</el-select>
<el-input
v-model="row.remark"
:placeholder="t('Please input field', { field: t('game.rewardConfig.remark') })"
@input="syncPayload"
/>
</div>
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
</div>
</el-form-item>
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
<div class="block-editor bigwin-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
</div>
<div v-for="(row, idx) in bigwinRows" :key="'bigwin-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
<el-input
v-model="row.ui_text"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-input v-model="row.tier" disabled style="width: 120px" />
</div>
<div class="form-help">{{ t('game.rewardConfig.bigwin_form_help') }}</div>
</div>
</el-form-item>
<el-form-item>
<el-button type="primary" :loading="submitLoading" @click="onSubmit">{{ t('game.rewardConfigForm.btn_add') }}</el-button>
<el-button @click="onReset">{{ t('game.rewardConfigForm.btn_reset') }}</el-button>
<el-button v-auth="'generateTierBoard'" @click="openGenTierDialog">{{ t('game.rewardConfigForm.btn_gen_tier') }}</el-button>
<el-button v-auth="'generateRewardWeight'" :loading="genWeightSubmitting" @click="onGenWeightClick">{{
t('game.rewardConfigForm.btn_gen_weight')
}}</el-button>
</el-form-item>
</template>
</el-form>
</el-card>
<el-dialog
v-model="genTierDialogVisible"
class="gen-tier-dialog"
:title="t('game.rewardConfigForm.gen_tier_title')"
:width="genTierDialogWidth"
:fullscreen="genTierDialogFullscreen"
:align-center="!genTierDialogFullscreen"
append-to-body
:close-on-click-modal="false"
destroy-on-close
>
<el-scrollbar :max-height="genTierScrollMaxHeight" class="gen-tier-scroll">
<div class="gen-rule">{{ t('game.rewardConfigForm.gen_tier_rule') }}</div>
<el-form
:model="genTierForm"
class="gen-tier-form"
:label-position="genTierFormLabelPosition"
:label-width="genTierFormLabelWidth"
>
<div class="gen-tier-block">
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t1_label') }}</div>
<el-form-item :label="t('game.rewardConfigForm.gen_t1_fixed') + '' + t('game.rewardConfigForm.gen_dir_cw') + ''">
<el-input-number v-model="genTierForm.t1_fixed_cw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_t1_fixed') + '' + t('game.rewardConfigForm.gen_dir_ccw') + ''">
<el-input-number v-model="genTierForm.t1_fixed_ccw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
<el-input-number v-model="genTierForm.amt_t1" :min="0" :step="1" controls-position="right" />
</el-form-item>
</div>
<div class="gen-tier-block">
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t2_label') }}</div>
<el-form-item :label="t('game.rewardConfigForm.gen_t2_min') + '' + t('game.rewardConfigForm.gen_dir_cw') + ''">
<el-input-number v-model="genTierForm.t2_min_cw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_t2_min') + '' + t('game.rewardConfigForm.gen_dir_ccw') + ''">
<el-input-number v-model="genTierForm.t2_min_ccw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
<el-input-number v-model="genTierForm.amt_t2" :min="0" :precision="2" :step="0.1" controls-position="right" />
</el-form-item>
</div>
<div class="gen-tier-block">
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t3_label') }}</div>
<el-form-item :label="t('game.rewardConfigForm.gen_t3_amt_only')">
<el-input-number v-model="genTierForm.amt_t3" :min="0" :precision="2" :step="0.1" controls-position="right" />
</el-form-item>
</div>
<div class="gen-tier-block">
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t4_label') }}</div>
<el-form-item :label="t('game.rewardConfigForm.gen_t4_fixed') + '' + t('game.rewardConfigForm.gen_dir_cw') + ''">
<el-input-number v-model="genTierForm.t4_fixed_cw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_t4_fixed') + '' + t('game.rewardConfigForm.gen_dir_ccw') + ''">
<el-input-number v-model="genTierForm.t4_fixed_ccw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
<el-input-number v-model="genTierForm.amt_t4" :precision="2" :step="0.1" controls-position="right" />
</el-form-item>
</div>
<div class="gen-tier-block">
<div class="gen-tier-block-title">{{ t('game.rewardConfigForm.gen_t5_label') }}</div>
<el-form-item :label="t('game.rewardConfigForm.gen_t5_fixed') + '' + t('game.rewardConfigForm.gen_dir_cw') + ''">
<el-input-number v-model="genTierForm.t5_fixed_cw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_t5_fixed') + '' + t('game.rewardConfigForm.gen_dir_ccw') + ''">
<el-input-number v-model="genTierForm.t5_fixed_ccw" :min="0" :max="26" :step="1" controls-position="right" />
</el-form-item>
<el-form-item :label="t('game.rewardConfigForm.gen_settlement')">
<el-input-number :model-value="0" disabled />
</el-form-item>
</div>
</el-form>
<div class="gen-tier-footer-hint">{{ t('game.rewardConfigForm.gen_tier_footer_hint') }}</div>
</el-scrollbar>
<template #footer>
<div class="gen-tier-dialog-footer">
<el-button @click="genTierDialogVisible = false">{{ t('game.rewardConfigForm.gen_tier_cancel') }}</el-button>
<el-button v-auth="'generateTierBoard'" type="primary" :loading="genTierSubmitting" @click="onGenTierSubmit">{{
t('game.rewardConfigForm.gen_tier_submit')
}}</el-button>
</div>
</template>
</el-dialog>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { computed, onMounted, provide, useTemplateRef } from 'vue' import type { FormInstance, FormItemRule } from 'element-plus'
import { ElMessage, ElMessageBox } from 'element-plus'
import { useWindowSize } from '@vueuse/core'
import { computed, onMounted, reactive, ref, useTemplateRef, watch } from 'vue'
import { useI18n } from 'vue-i18n' import { useI18n } from 'vue-i18n'
import PopupForm from './popupForm.vue' import FormItem from '/@/components/formItem/index.vue'
import TierRewardFormCell from './TierRewardFormCell.vue' import { useConfig } from '/@/stores/config'
import BigwinFormCell from './BigwinFormCell.vue'
import { baTableApi } from '/@/api/common'
import { defaultOptButtons } from '/@/components/table'
import TableHeader from '/@/components/table/header/index.vue'
import Table from '/@/components/table/index.vue'
import { useAdminInfo } from '/@/stores/adminInfo' import { useAdminInfo } from '/@/stores/adminInfo'
import baTableClass from '/@/utils/baTable' import createAxios from '/@/utils/axios'
defineOptions({ defineOptions({
name: 'game/rewardConfig', name: 'game/rewardConfig',
}) })
const { t } = useI18n() type RewardRow = {
const tableRef = useTemplateRef('tableRef') grid_number: string
const adminInfo = useAdminInfo() ui_text: string
const isSuperAdmin = computed(() => adminInfo.super === true) ui_text_en: string
const optButtons: OptButton[] = defaultOptButtons(['edit']) real_ev: string
const superHeaderButtons: HeaderOptButton[] = ['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay'] tier: string
const channelHeaderButtons: HeaderOptButton[] = ['refresh'] remark: string
const tierRewardFormColumn: TableColumn = {
label: t('game.rewardConfig.tier_reward_form'),
prop: 'tier_reward_form',
align: 'center',
minWidth: 360,
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
comSearchRender: 'string',
render: 'customRender',
customRender: TierRewardFormCell,
} }
const bigwinFormColumn: TableColumn = {
label: t('game.rewardConfig.bigwin_form'),
prop: 'bigwin_form',
align: 'center',
minWidth: 360,
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
comSearchRender: 'string',
render: 'customRender',
customRender: BigwinFormCell,
}
const headerButtons = computed(() => {
if (isSuperAdmin.value) {
return superHeaderButtons
}
return channelHeaderButtons
})
const columns: TableColumn[] = [
{ type: 'selection', align: 'center', operator: false },
{ label: t('game.rewardConfig.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
{
label: t('game.rewardConfig.gamechannel__name'),
prop: 'gameChannel.name',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
},
...(isSuperAdmin.value ? [] : [tierRewardFormColumn, bigwinFormColumn]),
{
label: t('game.rewardConfig.create_time'),
prop: 'create_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{
label: t('game.rewardConfig.update_time'),
prop: 'update_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
]
/** const { t } = useI18n()
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件 const config = useConfig()
*/ const adminInfo = useAdminInfo()
const baTable = new baTableClass( const { width: windowWidth } = useWindowSize()
new baTableApi('/admin/game.RewardConfig/'),
{ /** 生成弹窗:窄屏全屏/宽百分比,宽屏固定最大宽度 */
pk: 'id', const genTierDialogFullscreen = computed(() => windowWidth.value <= 520)
column: columns, const genTierDialogWidth = computed(() => {
dblClickNotEditColumn: [undefined], if (windowWidth.value <= 520) {
}, return '100%'
{
defaultItems: {},
} }
if (windowWidth.value <= 768) {
return '92%'
}
return '720px'
})
const genTierFormLabelPosition = computed(() => (windowWidth.value < 640 ? 'top' : 'right'))
const genTierFormLabelWidth = computed(() => (windowWidth.value < 640 ? 'auto' : '150px'))
const genTierScrollMaxHeight = computed(() => (genTierDialogFullscreen.value ? 'calc(100vh - 140px)' : 'min(70vh, 640px)'))
const formRef = useTemplateRef<FormInstance>('formRef')
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
const BIGWIN_GRIDS = ['5', '10', '15', '20', '25', '30']
const isSuperAdmin = computed(() => adminInfo.super === true)
const formLabelWidth = computed(() => (config.layout.shrink ? 100 : 140))
const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }
const pageLoading = ref(false)
const submitLoading = ref(false)
const genTierDialogVisible = ref(false)
const genTierSubmitting = ref(false)
const genWeightSubmitting = ref(false)
const channelChangeSilent = ref(false)
const lastAutoLoadChannelId = ref<number | null>(null)
const genTierForm = reactive({
t1_fixed_cw: 3,
t1_fixed_ccw: 3,
t2_min_cw: 5,
t2_min_ccw: 5,
t4_fixed_cw: 1,
t4_fixed_ccw: 1,
t5_fixed_cw: 1,
t5_fixed_ccw: 1,
amt_t1: 3,
amt_t2: 1.5,
amt_t3: 0.5,
amt_t4: -0.4,
})
/** 超管template = game_channel_id 0 默认模板channel = 编辑指定渠道 */
const superEditScope = ref<'template' | 'channel'>('template')
/** 仅超管维护「全渠道默认模板」game_channel_id=0、未绑定具体渠道时展示顶部说明渠道管理员或超管选「指定渠道」时不展示 */
const showTemplateIntro = computed(() => isSuperAdmin.value && superEditScope.value === 'template')
const formModel = reactive({
id: null as number | string | null,
game_channel_id: 0 as number | string,
tier_reward_form: '',
bigwin_form: '',
})
const tierRows = ref<RewardRow[]>(
TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', ui_text_en: '', real_ev: '', tier: 'T1', remark: '' }))
)
const bigwinRows = ref<RewardRow[]>(
BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', ui_text_en: '', real_ev: '', tier: 'BIGWIN', remark: '' }))
) )
provide('baTable', baTable) const showInner = computed(() => {
if (!isSuperAdmin.value) {
return true
}
if (superEditScope.value === 'template') {
return true
}
return !!formModel.game_channel_id
})
function parseRows(raw: unknown): RewardRow[] {
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: RewardRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
ui_text_en: String(obj.ui_text_en ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
remark: String(obj.remark ?? ''),
})
}
return out
} catch {
return []
}
}
function toTierRows(raw: unknown): RewardRow[] {
const parsed = parseRows(raw)
const map = new Map<string, RewardRow>()
for (const r of parsed) map.set(r.grid_number, r)
return TIER_GRIDS.map((g) => {
const row = map.get(g)
return {
grid_number: g,
ui_text: row?.ui_text ?? '',
ui_text_en: row?.ui_text_en ?? '',
real_ev: row?.real_ev ?? '',
tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1',
remark: row?.remark ?? '',
}
})
}
function toBigwinRows(raw: unknown): RewardRow[] {
const parsed = parseRows(raw)
const map = new Map<string, RewardRow>()
for (const r of parsed) map.set(r.grid_number, r)
return BIGWIN_GRIDS.map((g) => {
const row = map.get(g)
return {
grid_number: g,
ui_text: row?.ui_text ?? '',
ui_text_en: row?.ui_text_en ?? '',
real_ev: row?.real_ev ?? '',
tier: 'BIGWIN',
remark: row?.remark ?? '',
}
})
}
function syncPayload() {
formModel.tier_reward_form = JSON.stringify(tierRows.value)
formModel.bigwin_form = JSON.stringify(bigwinRows.value)
}
function applyRowToForm(row: Record<string, unknown>) {
channelChangeSilent.value = true
formModel.id = (row.id as number | string | null | undefined) ?? null
formModel.game_channel_id = (row.game_channel_id as number | string) ?? 0
tierRows.value = toTierRows(row.tier_reward_form)
bigwinRows.value = toBigwinRows(row.bigwin_form)
syncPayload()
channelChangeSilent.value = false
}
function validateForms(): string | undefined {
if (tierRows.value.length !== 26 || bigwinRows.value.length !== 6) {
return t('Parameter error')
}
for (let i = 0; i < tierRows.value.length; i++) {
const row = tierRows.value[i]
if (row.grid_number !== TIER_GRIDS[i]) return t('Parameter error')
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
if (!['T1', 'T2', 'T3', 'T4', 'T5'].includes(row.tier)) return t('Parameter error')
}
for (let i = 0; i < bigwinRows.value.length; i++) {
const row = bigwinRows.value[i]
if (row.grid_number !== BIGWIN_GRIDS[i]) return t('Parameter error')
if (row.tier !== 'BIGWIN') return t('Parameter error')
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
}
return undefined
}
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
game_channel_id: [
{
validator: (_rule, _val, callback) => {
if (!isSuperAdmin.value || superEditScope.value !== 'channel') {
callback()
return
}
if (!_val && _val !== 0) {
callback(new Error(t('Please select field', { field: t('game.rewardConfig.game_channel_id') })))
return
}
if (_val === 0 || _val === '0') {
callback(new Error(t('Please select field', { field: t('game.rewardConfig.game_channel_id') })))
return
}
callback()
},
trigger: ['change', 'blur'],
},
],
tier_reward_form: [
{
validator: (_rule, _val, callback) => {
const err = validateForms()
if (err) return callback(new Error(err))
callback()
},
trigger: ['blur', 'change'],
},
],
bigwin_form: [
{
validator: (_rule, _val, callback) => {
const err = validateForms()
if (err) return callback(new Error(err))
callback()
},
trigger: ['blur', 'change'],
},
],
})
function resolveRequestChannelId(): number | null {
if (!isSuperAdmin.value) {
return null
}
if (superEditScope.value === 'template') {
return 0
}
const v = formModel.game_channel_id
if (!v && v !== 0) return null
const n = Number(v)
if (!Number.isFinite(n) || n <= 0) return null
return n
}
async function loadData() {
if (isSuperAdmin.value && superEditScope.value === 'channel' && !formModel.game_channel_id) {
return
}
pageLoading.value = true
try {
const params: Record<string, number> = {}
const cid = resolveRequestChannelId()
if (cid !== null) {
params.game_channel_id = cid
}
const res = await createAxios<{ row?: Record<string, unknown> }>(
{
url: '/admin/game.RewardConfig/index',
method: 'get',
params,
},
{ showErrorMessage: true, loading: false }
)
const row = res.data?.row
if (row && typeof row === 'object' && !Array.isArray(row)) {
applyRowToForm(row as Record<string, unknown>)
}
} catch (error: unknown) {
const err = error as { code?: string; message?: string }
if (err.code === 'ERR_CANCELED' || String(err.message ?? '').toLowerCase().includes('canceled')) {
return
}
} finally {
pageLoading.value = false
}
}
function onSuperScopeChange(val: string | number | boolean | undefined) {
if (val === 'template') {
formModel.game_channel_id = 0
loadData()
} else {
formModel.game_channel_id = ''
lastAutoLoadChannelId.value = null
formRef.value?.clearValidate(['game_channel_id'])
}
}
async function onSubmit() {
const form = formRef.value
if (!form) return
syncPayload()
await form.validate(async (valid) => {
if (!valid) return
submitLoading.value = true
try {
const body: Record<string, string | number> = {
tier_reward_form: formModel.tier_reward_form,
bigwin_form: formModel.bigwin_form,
}
const cid = resolveRequestChannelId()
if (cid !== null) {
body.game_channel_id = cid
}
await createAxios(
{
url: '/admin/game.RewardConfig/save',
method: 'post',
data: body,
},
{ showSuccessMessage: true, loading: false }
)
await loadData()
} finally {
submitLoading.value = false
}
})
}
async function onReset() {
formRef.value?.clearValidate()
await loadData()
}
function openGenTierDialog() {
genTierDialogVisible.value = true
}
async function onGenTierSubmit() {
genTierSubmitting.value = true
try {
const body: Record<string, string | number> = {
t1_fixed_cw: genTierForm.t1_fixed_cw,
t1_fixed_ccw: genTierForm.t1_fixed_ccw,
t2_min_cw: genTierForm.t2_min_cw,
t2_min_ccw: genTierForm.t2_min_ccw,
t4_fixed_cw: genTierForm.t4_fixed_cw,
t4_fixed_ccw: genTierForm.t4_fixed_ccw,
t5_fixed_cw: genTierForm.t5_fixed_cw,
t5_fixed_ccw: genTierForm.t5_fixed_ccw,
amt_t1: genTierForm.amt_t1,
amt_t2: genTierForm.amt_t2,
amt_t3: genTierForm.amt_t3,
amt_t4: genTierForm.amt_t4,
}
const cid = resolveRequestChannelId()
if (cid !== null) {
body.game_channel_id = cid
}
await createAxios(
{
url: '/admin/game.RewardConfig/generateTierBoard',
method: 'post',
data: body,
},
{ showSuccessMessage: true, loading: false }
)
genTierDialogVisible.value = false
await loadData()
} finally {
genTierSubmitting.value = false
}
}
async function onGenWeightClick() {
if (isSuperAdmin.value && superEditScope.value === 'channel' && !formModel.game_channel_id) {
ElMessage.warning(t('game.rewardConfigForm.gen_weight_need_channel'))
return
}
try {
await ElMessageBox.confirm(
t('game.rewardConfigForm.gen_weight_confirm_body'),
t('game.rewardConfigForm.gen_weight_confirm_title'),
{
type: 'warning',
confirmButtonText: t('game.rewardConfigForm.gen_weight_confirm_ok'),
cancelButtonText: t('Cancel'),
}
)
} catch {
return
}
genWeightSubmitting.value = true
try {
const body: Record<string, number> = {}
const cid = resolveRequestChannelId()
if (cid !== null) {
body.game_channel_id = cid
}
await createAxios(
{
url: '/admin/game.RewardConfig/generateRewardWeight',
method: 'post',
data: body,
},
{ showSuccessMessage: true, loading: false }
)
} finally {
genWeightSubmitting.value = false
}
}
onMounted(() => { onMounted(() => {
baTable.table.ref = tableRef.value if (isSuperAdmin.value) {
baTable.mount() superEditScope.value = 'template'
baTable.getData()?.then(() => { formModel.game_channel_id = 0
baTable.initSort() loadData()
baTable.dragSort() } else {
}) loadData()
}
}) })
watch(
() => formModel.game_channel_id,
(val, oldVal) => {
if (!isSuperAdmin.value || superEditScope.value !== 'channel') {
return
}
if (channelChangeSilent.value) {
return
}
const nextCid = Number(val)
const prevCid = Number(oldVal)
if (Number.isFinite(nextCid) && Number.isFinite(prevCid) && nextCid === prevCid) {
return
}
if (!Number.isFinite(nextCid) || nextCid <= 0) {
return
}
if (lastAutoLoadChannelId.value === nextCid) {
return
}
lastAutoLoadChannelId.value = nextCid
void loadData()
}
)
</script> </script>
<style scoped lang="scss"></style> <style scoped lang="scss">
.reward-form-card {
max-width: 1280px;
}
.card-title {
font-weight: 600;
}
.intro-alert {
margin-bottom: 16px;
}
.scope-hint {
margin-bottom: 12px;
}
.channel-bar {
display: flex;
align-items: flex-start;
gap: 12px;
margin-bottom: 16px;
flex-wrap: wrap;
}
.channel-picker {
flex: 1 1 360px;
min-width: 320px;
max-width: 520px;
}
.channel-picker :deep(.el-form-item) {
margin-bottom: 0;
}
.channel-picker :deep(.el-select) {
width: 100%;
}
.reward-form-body {
margin-top: 8px;
}
.block-editor {
width: 100%;
}
.tier-editor .line {
display: grid;
grid-template-columns: 64px minmax(88px, 1fr) minmax(88px, 1fr) minmax(88px, 1fr) minmax(96px, 110px) minmax(124px, 1fr);
column-gap: 10px;
row-gap: 8px;
margin-bottom: 8px;
}
.bigwin-editor .line {
display: grid;
grid-template-columns: 110px 1fr 1fr 120px;
gap: 8px;
margin-bottom: 8px;
}
.line-head {
margin-bottom: 6px;
color: var(--el-text-color-secondary);
font-size: 12px;
line-height: 20px;
font-weight: 600;
}
.form-help {
margin-top: 6px;
color: var(--el-text-color-secondary);
font-size: 12px;
}
@media (max-width: 768px) {
.reward-form-card :deep(.el-card__body) {
padding: 12px 10px;
}
.reward-form-body :deep(.el-form-item) {
margin-bottom: 12px;
}
.channel-picker {
min-width: 100%;
max-width: 100%;
}
.channel-bar {
gap: 8px;
margin-bottom: 10px;
}
.channel-bar > .el-button {
width: 100%;
}
/* 移动端主配置表:保持列宽,允许左右滚动,避免被压扁 */
.tier-editor,
.bigwin-editor {
overflow-x: auto;
-webkit-overflow-scrolling: touch;
padding-bottom: 4px;
}
.tier-editor .line {
min-width: 820px;
grid-template-columns: 48px 80px 80px 80px 100px 130px;
column-gap: 10px;
row-gap: 8px;
}
.bigwin-editor .line {
min-width: 560px;
grid-template-columns: 48px 80px 80px 100px;
}
.line-head {
font-size: 11px;
line-height: 16px;
}
.reward-form-body :deep(.el-form-item:last-child .el-form-item__content) {
display: flex;
flex-wrap: wrap;
gap: 8px;
}
.reward-form-body :deep(.el-form-item:last-child .el-button) {
flex: 1 1 calc(50% - 8px);
min-width: 128px;
margin-left: 0;
}
}
</style>
<!-- 弹窗 append-to-body 后不在当前组件 DOM scoped 样式无法作用单独写全局选择器 -->
<style lang="scss">
.gen-tier-dialog.el-dialog {
box-sizing: border-box;
max-width: 100vw;
}
.gen-tier-dialog .el-dialog__header {
padding: 12px 14px;
margin-right: 0;
}
.gen-tier-dialog .el-dialog__body {
padding: 8px 12px 12px;
box-sizing: border-box;
overflow-x: hidden;
}
.gen-tier-dialog .el-dialog__footer {
padding: 10px 12px 14px;
}
.gen-tier-dialog .gen-tier-scroll {
padding-right: 4px;
}
.gen-tier-dialog .gen-rule {
white-space: pre-line;
overflow-wrap: anywhere;
word-break: break-word;
max-width: 100%;
box-sizing: border-box;
background: var(--el-fill-color-light);
padding: 12px 12px;
border-radius: 8px;
margin-bottom: 12px;
font-size: 13px;
line-height: 1.55;
color: var(--el-text-color-regular);
}
.gen-tier-dialog .gen-tier-block {
margin-bottom: 12px;
padding-bottom: 8px;
border-bottom: 1px solid var(--el-border-color-lighter);
}
.gen-tier-dialog .gen-tier-block:last-of-type {
border-bottom: none;
}
.gen-tier-dialog .gen-tier-block-title {
font-weight: 600;
margin-bottom: 8px;
color: var(--el-text-color-primary);
font-size: 14px;
}
.gen-tier-dialog .gen-tier-form .el-form-item {
margin-bottom: 14px;
}
.gen-tier-dialog .gen-tier-form.el-form--label-top .el-form-item__label {
line-height: 1.4;
margin-bottom: 6px;
height: auto;
white-space: normal;
word-break: break-word;
}
.gen-tier-dialog .gen-tier-form .el-input-number {
width: 100%;
max-width: 320px;
}
.gen-tier-dialog .gen-tier-footer-hint {
margin-top: 4px;
padding: 0 2px 8px;
font-size: 12px;
line-height: 1.5;
color: var(--el-text-color-secondary);
overflow-wrap: anywhere;
word-break: break-word;
}
.gen-tier-dialog .gen-tier-dialog-footer {
display: flex;
flex-wrap: wrap;
justify-content: flex-end;
gap: 8px;
width: 100%;
}
@media (max-width: 639px) {
.gen-tier-dialog .gen-tier-form .el-input-number {
max-width: none;
}
}
</style>

View File

@@ -1,264 +0,0 @@
<template>
<el-dialog
class="ba-operate-dialog"
:close-on-click-modal="false"
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
@close="baTable.toggleForm"
>
<template #header>
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
</div>
</template>
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
<div
class="ba-operate-form"
:class="'ba-' + baTable.form.operate + '-form'"
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
>
<el-form
v-if="!baTable.form.loading"
ref="formRef"
@submit.prevent=""
:model="baTable.form.items"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="baTable.form.labelWidth + 'px'"
:rules="rules"
>
<FormItem
:label="t('game.rewardConfig.game_channel_id')"
type="remoteSelect"
v-model="baTable.form.items!.game_channel_id"
prop="game_channel_id"
:input-attr="{ ...channelRemoteAttr, disabled: channelFieldDisabled }"
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
/>
<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
<div class="block-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
</div>
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
<el-input
v-model="row.ui_text"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
</el-select>
</div>
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
</div>
</el-form-item>
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
<div class="block-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
</div>
<div v-for="(row, idx) in bigwinRows" :key="'bigwin-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
<el-input
v-model="row.ui_text"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-input v-model="row.tier" disabled style="width: 120px" />
</div>
<div class="form-help">{{ t('game.rewardConfig.bigwin_form_help') }}</div>
</div>
</el-form-item>
</el-form>
</div>
</el-scrollbar>
<template #footer>
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import type { FormItemRule } from 'element-plus'
import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import { useAdminInfo } from '/@/stores/adminInfo'
import type baTableClass from '/@/utils/baTable'
import { buildValidatorData } from '/@/utils/validate'
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const config = useConfig()
const formRef = useTemplateRef('formRef')
const baTable = inject('baTable') as baTableClass
const adminInfo = useAdminInfo()
const { t } = useI18n()
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
const BIGWIN_GRIDS = ['5', '10', '15', '20', '25', '30']
const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }
const isSuperAdmin = computed(() => adminInfo.super === true)
const channelFieldDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
function parseRows(raw: unknown): RewardRow[] {
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: RewardRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
}
function toTierRows(raw: unknown): RewardRow[] {
const parsed = parseRows(raw)
const map = new Map<string, RewardRow>()
for (const r of parsed) map.set(r.grid_number, r)
return TIER_GRIDS.map((g) => {
const row = map.get(g)
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
})
}
function toBigwinRows(raw: unknown): RewardRow[] {
const parsed = parseRows(raw)
const map = new Map<string, RewardRow>()
for (const r of parsed) map.set(r.grid_number, r)
return BIGWIN_GRIDS.map((g) => {
const row = map.get(g)
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
})
}
function syncPayload() {
const items = baTable.form.items
if (!items) return
items.tier_reward_form = JSON.stringify(tierRows.value)
items.bigwin_form = JSON.stringify(bigwinRows.value)
}
function validateForms(): string | undefined {
if (tierRows.value.length !== 26 || bigwinRows.value.length !== 6) {
return t('Parameter error')
}
for (let i = 0; i < tierRows.value.length; i++) {
const row = tierRows.value[i]
if (row.grid_number !== TIER_GRIDS[i]) return t('Parameter error')
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
if (!['T1', 'T2', 'T3', 'T4', 'T5'].includes(row.tier)) return t('Parameter error')
}
for (let i = 0; i < bigwinRows.value.length; i++) {
const row = bigwinRows.value[i]
if (row.grid_number !== BIGWIN_GRIDS[i]) return t('Parameter error')
if (row.tier !== 'BIGWIN') return t('Parameter error')
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
}
return undefined
}
watch(
() => baTable.form.loading,
(loading) => {
if (loading === false) {
tierRows.value = toTierRows(baTable.form.items?.tier_reward_form)
bigwinRows.value = toBigwinRows(baTable.form.items?.bigwin_form)
syncPayload()
}
}
)
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
game_channel_id: [buildValidatorData({ name: 'required', title: t('game.rewardConfig.game_channel_id') })],
tier_reward_form: [
{
validator: (_rule, _val, callback) => {
const err = validateForms()
if (err) return callback(new Error(err))
callback()
},
trigger: ['blur', 'change'],
},
],
bigwin_form: [
{
validator: (_rule, _val, callback) => {
const err = validateForms()
if (err) return callback(new Error(err))
callback()
},
trigger: ['blur', 'change'],
},
],
})
</script>
<style scoped lang="scss">
.block-editor {
width: 100%;
}
.line {
display: grid;
grid-template-columns: 110px 1fr 1fr 120px;
gap: 8px;
margin-bottom: 8px;
}
.line-head {
margin-bottom: 6px;
color: var(--el-text-color-secondary);
font-size: 12px;
line-height: 20px;
font-weight: 600;
}
.form-help {
margin-top: 6px;
color: var(--el-text-color-secondary);
font-size: 12px;
}
</style>

View File

@@ -0,0 +1,149 @@
<template>
<div class="default-main ba-table-box">
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
<!-- 表格顶部菜单 -->
<!-- 自定义按钮请使用插槽甚至公共搜索也可以使用具名插槽渲染参见文档 -->
<TableHeader
:buttons="['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']"
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.rewardWeight.quick Search Fields') })"
></TableHeader>
<!-- 表格 -->
<!-- 表格列有多种自定义渲染方式比如自定义组件具名插槽等参见文档 -->
<!-- 要使用 el-table 组件原有的属性直接加在 Table 标签上即可 -->
<Table ref="tableRef"></Table>
<!-- 表单 -->
<PopupForm />
</div>
</template>
<script setup lang="ts">
import { onMounted, provide, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import PopupForm from './popupForm.vue'
import { baTableApi } from '/@/api/common'
import { defaultOptButtons } from '/@/components/table'
import TableHeader from '/@/components/table/header/index.vue'
import Table from '/@/components/table/index.vue'
import baTableClass from '/@/utils/baTable'
defineOptions({
name: 'game/rewardWeight',
})
const { t } = useI18n()
const tableRef = useTemplateRef('tableRef')
const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
/**
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
*/
const baTable = new baTableClass(
new baTableApi('/admin/game.RewardWeight/'),
{
pk: 'id',
column: [
{ type: 'selection', align: 'center', operator: false },
{ label: t('game.rewardWeight.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
{
label: t('game.rewardWeight.gamechannel__name'),
prop: 'gameChannel.name',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
},
{
label: t('game.rewardWeight.direction'),
prop: 'direction',
align: 'center',
operator: 'eq',
sortable: false,
render: 'tag',
replaceValue: { '0': t('game.rewardWeight.direction 0'), '1': t('game.rewardWeight.direction 1') },
},
{ label: t('game.rewardWeight.grid_number'), prop: 'grid_number', align: 'center', sortable: false, operator: 'RANGE' },
{ label: t('game.rewardWeight.start_index'), prop: 'start_index', align: 'center', sortable: false, operator: 'RANGE' },
{ label: t('game.rewardWeight.end_index'), prop: 'end_index', align: 'center', sortable: false, operator: 'RANGE' },
{
label: t('game.rewardWeight.ui_text'),
prop: 'ui_text',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
},
{ label: t('game.rewardWeight.real_ev'), prop: 'real_ev', align: 'center', sortable: false, operator: 'RANGE' },
{
label: t('game.rewardWeight.tier'),
prop: 'tier',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
},
{
label: t('game.rewardWeight.type'),
prop: 'type',
align: 'center',
operator: 'eq',
sortable: false,
render: 'tag',
replaceValue: {
'-2': t('game.rewardWeight.type -2'),
'-1': t('game.rewardWeight.type -1'),
'0': t('game.rewardWeight.type 0'),
'1': t('game.rewardWeight.type 1'),
'2': t('game.rewardWeight.type 2'),
'3': t('game.rewardWeight.type 3'),
},
},
{ label: t('game.rewardWeight.remark'), prop: 'remark', align: 'center', operatorPlaceholder: t('Fuzzy query'), operator: 'LIKE' },
{ label: t('game.rewardWeight.weight'), prop: 'weight', align: 'center', sortable: false, operator: 'RANGE' },
{
label: t('game.rewardWeight.create_time'),
prop: 'create_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{
label: t('game.rewardWeight.update_time'),
prop: 'update_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
],
dblClickNotEditColumn: [undefined],
},
{
defaultItems: { direction: '0', type: '0' },
}
)
provide('baTable', baTable)
onMounted(() => {
baTable.table.ref = tableRef.value
baTable.mount()
baTable.getData()?.then(() => {
baTable.initSort()
baTable.dragSort()
})
})
</script>
<style scoped lang="scss"></style>

View File

@@ -0,0 +1,87 @@
<template>
<!-- 对话框表单 -->
<!-- 建议使用 Prettier 格式化代码 -->
<!-- el-form 内可以混用 el-form-itemFormItemba-input 等输入组件 -->
<el-dialog
class="ba-operate-dialog"
:close-on-click-modal="false"
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
@close="baTable.toggleForm"
>
<template #header>
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
</div>
</template>
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
<div
class="ba-operate-form"
:class="'ba-' + baTable.form.operate + '-form'"
:style="config.layout.shrink ? '':'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
>
<el-form
v-if="!baTable.form.loading"
ref="formRef"
@submit.prevent=""
@keyup.enter="baTable.onSubmit(formRef)"
:model="baTable.form.items"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="baTable.form.labelWidth + 'px'"
:rules="rules"
>
<FormItem :label="t('game.rewardWeight.game_channel_id')" type="remoteSelect" v-model="baTable.form.items!.game_channel_id" prop="game_channel_id" :input-attr="{ pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }" :placeholder="t('Please select field', { field: t('game.rewardWeight.game_channel_id') })" />
<FormItem :label="t('game.rewardWeight.direction')" type="radio" v-model="baTable.form.items!.direction" prop="direction" :input-attr="{ content: { '0': t('game.rewardWeight.direction 0'), '1': t('game.rewardWeight.direction 1') } }" :placeholder="t('Please select field', { field: t('game.rewardWeight.direction') })" />
<FormItem :label="t('game.rewardWeight.grid_number')" type="number" v-model="baTable.form.items!.grid_number" prop="grid_number" :input-attr="{ step: 1 }" :placeholder="t('Please input field', { field: t('game.rewardWeight.grid_number') })" />
<FormItem :label="t('game.rewardWeight.start_index')" type="number" v-model="baTable.form.items!.start_index" prop="start_index" :input-attr="{ step: 1 }" :placeholder="t('Please input field', { field: t('game.rewardWeight.start_index') })" />
<FormItem :label="t('game.rewardWeight.end_index')" type="number" v-model="baTable.form.items!.end_index" prop="end_index" :input-attr="{ step: 1 }" :placeholder="t('Please input field', { field: t('game.rewardWeight.end_index') })" />
<FormItem :label="t('game.rewardWeight.ui_text')" type="string" v-model="baTable.form.items!.ui_text" prop="ui_text" :placeholder="t('Please input field', { field: t('game.rewardWeight.ui_text') })" />
<FormItem :label="t('game.rewardWeight.real_ev')" type="number" v-model="baTable.form.items!.real_ev" prop="real_ev" :input-attr="{ step: 1 }" :placeholder="t('Please input field', { field: t('game.rewardWeight.real_ev') })" />
<FormItem :label="t('game.rewardWeight.tier')" type="string" v-model="baTable.form.items!.tier" prop="tier" :placeholder="t('Please input field', { field: t('game.rewardWeight.tier') })" />
<FormItem :label="t('game.rewardWeight.type')" type="select" v-model="baTable.form.items!.type" prop="type" :input-attr="{ content: { '-2': t('game.rewardWeight.type -2'), '-1': t('game.rewardWeight.type -1'), '0': t('game.rewardWeight.type 0'), '1': t('game.rewardWeight.type 1'), '2': t('game.rewardWeight.type 2'), '3': t('game.rewardWeight.type 3') } }" :placeholder="t('Please select field', { field: t('game.rewardWeight.type') })" />
<FormItem :label="t('game.rewardWeight.remark')" type="textarea" v-model="baTable.form.items!.remark" prop="remark" :input-attr="{ rows: 3 }" @keyup.enter.stop="" @keyup.ctrl.enter="baTable.onSubmit(formRef)" :placeholder="t('Please input field', { field: t('game.rewardWeight.remark') })" />
<FormItem :label="t('game.rewardWeight.weight')" type="number" v-model="baTable.form.items!.weight" prop="weight" :input-attr="{ step: 1 }" :placeholder="t('Please input field', { field: t('game.rewardWeight.weight') })" />
</el-form>
</div>
</el-scrollbar>
<template #footer>
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import type { FormItemRule } from 'element-plus'
import { inject, reactive, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import type baTableClass from '/@/utils/baTable'
import { buildValidatorData } from '/@/utils/validate'
const config = useConfig()
const formRef = useTemplateRef('formRef')
const baTable = inject('baTable') as baTableClass
const { t } = useI18n()
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
direction: [buildValidatorData({ name: 'required', title: t('game.rewardWeight.direction') })],
grid_number: [buildValidatorData({ name: 'integer', title: t('game.rewardWeight.grid_number') }), buildValidatorData({ name: 'required', title: t('game.rewardWeight.grid_number') })],
start_index: [buildValidatorData({ name: 'integer', title: t('game.rewardWeight.start_index') }), buildValidatorData({ name: 'required', title: t('game.rewardWeight.start_index') })],
end_index: [buildValidatorData({ name: 'integer', title: t('game.rewardWeight.end_index') }), buildValidatorData({ name: 'required', title: t('game.rewardWeight.end_index') })],
ui_text: [buildValidatorData({ name: 'required', title: t('game.rewardWeight.ui_text') })],
real_ev: [buildValidatorData({ name: 'number', title: t('game.rewardWeight.real_ev') }), buildValidatorData({ name: 'required', title: t('game.rewardWeight.real_ev') })],
tier: [buildValidatorData({ name: 'required', title: t('game.rewardWeight.tier') })],
type: [buildValidatorData({ name: 'required', title: t('game.rewardWeight.type') })],
weight: [buildValidatorData({ name: 'integer', title: t('game.rewardWeight.weight') })],
create_time: [buildValidatorData({ name: 'date', title: t('game.rewardWeight.create_time') })],
update_time: [buildValidatorData({ name: 'date', title: t('game.rewardWeight.update_time') })],
})
</script>
<style scoped lang="scss"></style>