model = new \app\common\model\GameUser(); return null; } /** * 添加(重写:password 使用 Admin 同款加密;uuid 由 username+channel_id 生成) * @throws Throwable */ protected function _add(): Response { if ($this->request && $this->request->method() === 'POST') { $data = $this->request->post(); if (!$data) { return $this->error(__('Parameter %s can not be empty', [''])); } $data = $this->applyInputFilter($data); $data = $this->excludeFields($data); $password = $data['password'] ?? null; if (!is_string($password) || trim($password) === '') { return $this->error(__('Parameter %s can not be empty', ['password'])); } $data['password'] = hash_password($password); $username = $data['username'] ?? ''; $channelId = $data['channel_id'] ?? null; if (!is_string($username) || trim($username) === '' || $channelId === null || $channelId === '') { return $this->error(__('Parameter %s can not be empty', ['username/channel_id'])); } $data['uuid'] = md5(trim($username) . '|' . $channelId); if ($this->dataLimit && $this->dataLimitFieldAutoFill) { $data[$this->dataLimitField] = $this->auth->id; } $result = false; $this->model->startTrans(); try { if ($this->modelValidate) { $validate = str_replace("\\model\\", "\\validate\\", get_class($this->model)); if (class_exists($validate)) { $validate = new $validate(); if ($this->modelSceneValidate) { $validate->scene('add'); } $validate->check($data); } } $result = $this->model->save($data); $this->model->commit(); } catch (Throwable $e) { $this->model->rollback(); return $this->error($e->getMessage()); } if ($result !== false) { return $this->success(__('Added successfully')); } return $this->error(__('No rows were added')); } return $this->error(__('Parameter error')); } /** * 编辑(重写:password 使用 Admin 同款加密;uuid 由 username+channel_id 生成) * @throws Throwable */ protected function _edit(): Response { $pk = $this->model->getPk(); $id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null; $row = $this->model->find($id); if (!$row) { return $this->error(__('Record not found')); } $dataLimitAdminIds = $this->getDataLimitAdminIds(); if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) { return $this->error(__('You have no permission')); } if ($this->request && $this->request->method() === 'POST') { $data = $this->request->post(); if (!$data) { return $this->error(__('Parameter %s can not be empty', [''])); } $data = $this->applyInputFilter($data); $data = $this->excludeFields($data); if (array_key_exists('password', $data)) { $password = $data['password']; if (!is_string($password) || trim($password) === '') { unset($data['password']); } else { $data['password'] = hash_password($password); } } $nextUsername = array_key_exists('username', $data) ? $data['username'] : $row['username']; $nextChannelId = null; if (array_key_exists('channel_id', $data)) { $nextChannelId = $data['channel_id']; } else { $nextChannelId = $row['channel_id'] ?? null; } if (is_string($nextUsername) && trim($nextUsername) !== '' && $nextChannelId !== null && $nextChannelId !== '') { $data['uuid'] = md5(trim($nextUsername) . '|' . $nextChannelId); } $result = false; $this->model->startTrans(); try { if ($this->modelValidate) { $validate = str_replace("\\model\\", "\\validate\\", get_class($this->model)); if (class_exists($validate)) { $validate = new $validate(); if ($this->modelSceneValidate) { $validate->scene('edit'); } $data[$pk] = $row[$pk]; $validate->check($data); } } $result = $row->save($data); $this->model->commit(); } catch (Throwable $e) { $this->model->rollback(); return $this->error($e->getMessage()); } if ($result !== false) { return $this->success(__('Update successful')); } return $this->error(__('No rows updated')); } // GET: 返回编辑数据时,剔除敏感字段 unset($row['password'], $row['salt'], $row['token'], $row['refresh_token']); return $this->success('', [ 'row' => $row ]); } /** * 查看 * @throws Throwable */ protected function _index(): Response { // 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index if ($this->request && $this->request->get('select')) { return $this->select($this->request); } /** * 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则) * 2. 以下的别名设置了主表别名,同时便于拼接查询参数等 * 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理 */ list($where, $alias, $limit, $order) = $this->queryBuilder(); $res = $this->model ->withJoin($this->withJoinTable, $this->withJoinType) ->with($this->withJoinTable) ->visible(['channel' => ['name'], 'admin' => ['username']]) ->alias($alias) ->where($where) ->order($order) ->paginate($limit); return $this->success('', [ 'list' => $res->items(), 'total' => $res->total(), 'remark' => get_route_remark(), ]); } /** * 角色组 → 管理员树(仅当前账号可管理的角色组及其下管理员;用于游戏用户归属) * 同一管理员若属于多个组,只挂在 id 最小的所属组下,避免树中重复 value */ public function adminScopeTree(WebmanRequest $request): Response { $response = $this->initializeBackend($request); if ($response !== null) { return $response; } $groupIds = $this->getManageableAdminGroupIds(); if ($groupIds === []) { return $this->success('', ['list' => []]); } $groups = Db::name('admin_group') ->where('id', 'in', $groupIds) ->where('status', 1) ->field(['id', 'pid', 'name']) ->order('id', 'asc') ->select() ->toArray(); $accessRows = Db::name('admin_group_access')->alias('aga') ->join('admin a', 'aga.uid = a.id') ->where('aga.group_id', 'in', $groupIds) ->field(['a.id', 'a.username', 'a.channel_id', 'a.invite_code', 'aga.group_id']) ->select() ->toArray(); $adminPrimary = []; foreach ($accessRows as $row) { $uid = intval((string)$row['id']); $gid = intval((string)$row['group_id']); if (!isset($adminPrimary[$uid]) || $gid < $adminPrimary[$uid]['gid']) { $adminPrimary[$uid] = [ 'gid' => $gid, 'user' => $row, ]; } } $adminsByGroup = []; foreach ($adminPrimary as $item) { $row = $item['user']; $gid = $item['gid']; $invite = $row['invite_code'] ?? ''; $invite = is_string($invite) ? $invite : ''; $channelId = $row['channel_id'] ?? null; $adminsByGroup[$gid][] = [ 'value' => (string)$row['id'], 'label' => (string)$row['username'], 'is_leaf' => true, 'channel_id' => $channelId === null || $channelId === '' ? null : intval((string)$channelId), 'invite_code' => $invite, ]; } $groupMap = []; foreach ($groups as $g) { $groupMap[intval((string)$g['id'])] = $g; } $childGroupIdsByPid = []; foreach ($groups as $g) { $id = intval((string)$g['id']); $pid = intval((string)($g['pid'] ?? 0)); $childGroupIdsByPid[$pid][] = $id; } $buildNode = null; $buildNode = function (int $groupId) use (&$buildNode, $groupMap, $childGroupIdsByPid, $adminsByGroup): array { if (!isset($groupMap[$groupId])) { return []; } $g = $groupMap[$groupId]; $children = []; foreach ($childGroupIdsByPid[$groupId] ?? [] as $childId) { $children[] = $buildNode($childId); } foreach ($adminsByGroup[$groupId] ?? [] as $leaf) { $children[] = $leaf; } return [ 'value' => 'group_' . $groupId, 'label' => (string)$g['name'], 'disabled' => true, 'children' => $children, ]; }; $groupIdSet = array_fill_keys(array_keys($groupMap), true); $roots = []; foreach ($groups as $g) { $id = intval((string)$g['id']); $pid = intval((string)($g['pid'] ?? 0)); if ($pid === 0 || !isset($groupIdSet[$pid])) { $roots[] = $id; } } $roots = array_values(array_unique($roots)); sort($roots); $tree = []; foreach ($roots as $rid) { $tree[] = $buildNode($rid); } return $this->success('', [ 'list' => $tree, ]); } /** * @return int[] */ private function getManageableAdminGroupIds(): array { if ($this->auth->isSuperAdmin()) { return Db::name('admin_group')->where('status', 1)->column('id'); } $own = Db::name('admin_group_access')->where('uid', $this->auth->id)->column('group_id'); $own = array_map('intval', $own); $children = array_map('intval', $this->auth->getAdminChildGroups()); return array_values(array_unique(array_merge($own, $children))); } /** * 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写 */ }