auth) { return false; } $controllerPath = get_controller_path($request); if (!$controllerPath) { return false; } $paths = []; $paths[] = $controllerPath . '/' . $action; $parts = explode('/', $controllerPath); foreach ($parts as &$part) { if (str_contains($part, '_')) { $part = lcfirst(str_replace(' ', '', ucwords(str_replace('_', ' ', $part)))); } } $paths[] = implode('/', $parts) . '/' . $action; foreach (array_values(array_unique($paths)) as $path) { if ($this->auth->check($path)) { return true; } } return false; } protected function initController(WebmanRequest $request): ?Response { return null; } public function index(WebmanRequest $request): Response { $response = $this->initializeBackend($request); if ($response !== null) { return $response; } if (!$this->hasNodePermission($request, 'index')) { return $this->error(__('You have no permission'), [], 401); } if ($request->method() !== 'GET') { return $this->error(__('Parameter error')); } $row = Db::name('game_config')->where('config_key', FinanceCashierConfigLib::CONFIG_KEY)->find(); $form = FinanceCashierConfigLib::parseFromConfigValue($row['config_value'] ?? null); $decoded = null; if (is_array($row) && isset($row['config_value']) && is_string($row['config_value']) && trim($row['config_value']) !== '') { $tmp = json_decode($row['config_value'], true); if (is_array($tmp)) { $decoded = $tmp; } } $channelsKeyPresent = is_array($decoded) && array_key_exists('channels', $decoded); if (!$channelsKeyPresent) { $depRow = Db::name('game_config')->where('config_key', DepositChannelLib::CONFIG_KEY)->find(); $legacy = DepositChannelLib::parseOverridesFromConfigValue(is_array($depRow) ? ($depRow['config_value'] ?? null) : null); $form['channels'] = DepositChannelLib::expandRowsForAdmin($legacy); } else { $form['channels'] = DepositChannelLib::expandRowsForAdmin($form['channels'] ?? []); } return $this->success('', [ 'form' => $form, 'registry' => $this->buildRegistryOut(), ]); } public function save(WebmanRequest $request): Response { $response = $this->initializeBackend($request); if ($response !== null) { return $response; } if (!$this->hasNodePermission($request, 'save')) { return $this->error(__('You have no permission'), [], 401); } if ($request->method() !== 'POST') { return $this->error(__('Parameter error')); } $payload = $request->post(); if (!is_array($payload)) { return $this->error(__('Parameter %s can not be empty', [''])); } $pruneTierCurrencies = []; if (isset($payload['prune_tier_currency_codes']) && is_array($payload['prune_tier_currency_codes'])) { foreach ($payload['prune_tier_currency_codes'] as $c) { if (!is_string($c)) { continue; } $s = strtoupper(trim($c)); if ($s !== '') { $pruneTierCurrencies[] = $s; } } $pruneTierCurrencies = array_values(array_unique($pruneTierCurrencies)); } unset($payload['prune_tier_currency_codes']); try { $json = FinanceCashierConfigLib::encodeForDb($payload); } catch (InvalidArgumentException $e) { return $this->error($e->getMessage()); } $now = time(); $resourceKey = GameHotDataLock::safeResourceKeyForConfig(FinanceCashierConfigLib::CONFIG_KEY); $lock = GameHotDataLock::tryAcquire(GameHotDataLock::TYPE_GAME_CONFIG, $resourceKey); if (!$lock['acquired']) { return $this->error(__('This config is locked by another operation, please try again later')); } try { try { $exists = Db::name('game_config')->where('config_key', FinanceCashierConfigLib::CONFIG_KEY)->find(); if ($exists) { Db::name('game_config')->where('config_key', FinanceCashierConfigLib::CONFIG_KEY)->update([ 'config_value' => $json, 'value_type' => 'json', 'update_time' => $now, ]); } else { Db::name('game_config')->insert([ 'config_key' => FinanceCashierConfigLib::CONFIG_KEY, 'config_value' => $json, 'value_type' => 'json', 'remark' => '支付/收款配置(表单维护,含充值渠道)', 'create_time' => $now, 'update_time' => $now, ]); } $decodedSave = json_decode($json, true); $chList = is_array($decodedSave) && isset($decodedSave['channels']) && is_array($decodedSave['channels']) ? $decodedSave['channels'] : []; $mirrorJson = DepositChannelLib::encodeForDb($chList); $depExists = Db::name('game_config')->where('config_key', DepositChannelLib::CONFIG_KEY)->find(); if ($depExists) { Db::name('game_config')->where('config_key', DepositChannelLib::CONFIG_KEY)->update([ 'config_value' => $mirrorJson, 'value_type' => 'json', 'update_time' => $now, ]); } else { Db::name('game_config')->insert([ 'config_key' => DepositChannelLib::CONFIG_KEY, 'config_value' => $mirrorJson, 'value_type' => 'json', 'remark' => '充值渠道(与 finance_cashier.channels 同步)', 'create_time' => $now, 'update_time' => $now, ]); } if ($pruneTierCurrencies !== []) { $this->pruneDepositTiersByCurrencies($pruneTierCurrencies, $now); } } catch (Throwable $e) { return $this->error($e->getMessage()); } GameHotDataCoordinator::afterGameConfigKeyCommitted(FinanceCashierConfigLib::CONFIG_KEY); GameHotDataCoordinator::afterGameConfigKeyCommitted(DepositChannelLib::CONFIG_KEY); if ($pruneTierCurrencies !== []) { GameHotDataCoordinator::afterGameConfigKeyCommitted(DepositTierLib::CONFIG_KEY); } return $this->success(__('Saved successfully')); } finally { GameHotDataLock::release(GameHotDataLock::TYPE_GAME_CONFIG, $resourceKey, $lock['token'], $lock['redis_lock']); } } public function tierList(WebmanRequest $request): Response { $response = $this->initializeBackend($request); if ($response !== null) { return $response; } if (!$this->hasNodePermission($request, 'tierList')) { return $this->error(__('You have no permission'), [], 401); } if ($request->method() !== 'GET') { return $this->error(__('Parameter error')); } $list = $this->loadDepositTierItems(); return $this->success('', ['list' => $list]); } public function tierSave(WebmanRequest $request): Response { $response = $this->initializeBackend($request); if ($response !== null) { return $response; } if (!$this->hasNodePermission($request, 'tierSave')) { return $this->error(__('You have no permission'), [], 401); } if ($request->method() !== 'POST') { return $this->error(__('Parameter error')); } $payload = $request->post(); if (!is_array($payload)) { return $this->error(__('Parameter error')); } $items = $payload['items'] ?? null; if (!is_array($items)) { return $this->error(__('Items must be an array')); } try { $clean = DepositTierLib::prepareItemsForSave(array_values($items)); $json = DepositTierLib::encodeForDb($clean); } catch (InvalidArgumentException $e) { return $this->error($e->getMessage()); } $now = time(); $resourceKey = GameHotDataLock::safeResourceKeyForConfig(DepositTierLib::CONFIG_KEY); $lock = GameHotDataLock::tryAcquire(GameHotDataLock::TYPE_GAME_CONFIG, $resourceKey); if (!$lock['acquired']) { return $this->error(__('This config is locked by another operation, please try again later')); } try { $exists = Db::name('game_config')->where('config_key', DepositTierLib::CONFIG_KEY)->find(); if ($exists) { Db::name('game_config')->where('config_key', DepositTierLib::CONFIG_KEY)->update([ 'config_value' => $json, 'value_type' => 'json', 'update_time' => $now, ]); } else { Db::name('game_config')->insert([ 'config_key' => DepositTierLib::CONFIG_KEY, 'config_value' => $json, 'value_type' => 'json', 'remark' => '充值档位 JSON 数组(financeCashierConfig 统一维护)', 'create_time' => $now, 'update_time' => $now, ]); } GameHotDataCoordinator::afterGameConfigKeyCommitted(DepositTierLib::CONFIG_KEY); return $this->success(__('Saved successfully')); } catch (Throwable $e) { return $this->error($e->getMessage()); } finally { GameHotDataLock::release(GameHotDataLock::TYPE_GAME_CONFIG, $resourceKey, $lock['token'], $lock['redis_lock']); } } /** * @return array */ private function buildRegistryOut(): array { $registry = DepositChannelLib::codeRegistry(); $registryOut = []; foreach ($registry as $code => $meta) { if (!is_array($meta)) { continue; } $registryOut[$code] = [ 'name' => isset($meta['name']) && is_string($meta['name']) ? $meta['name'] : '', 'name_en' => isset($meta['name_en']) && is_string($meta['name_en']) ? $meta['name_en'] : '', 'sort' => isset($meta['sort']) && is_numeric($meta['sort']) ? intval($meta['sort']) : 10, ]; } return $registryOut; } /** * @return list> */ private function loadDepositTierItems(): array { $row = Db::name('game_config')->where('config_key', DepositTierLib::CONFIG_KEY)->find(); return DepositTierLib::parseFromConfigValue(is_array($row) ? ($row['config_value'] ?? null) : null); } /** * @param list $currencyCodes */ private function pruneDepositTiersByCurrencies(array $currencyCodes, int $now): void { if ($currencyCodes === []) { return; } $exists = Db::name('game_config')->where('config_key', DepositTierLib::CONFIG_KEY)->find(); $items = $this->loadDepositTierItems(); $filtered = []; foreach ($items as $row) { if (!is_array($row)) { continue; } $currency = isset($row['currency']) && is_string($row['currency']) ? strtoupper(trim($row['currency'])) : ''; if ($currency !== '' && in_array($currency, $currencyCodes, true)) { continue; } $filtered[] = $row; } $json = DepositTierLib::encodeForDb(DepositTierLib::prepareItemsForSave(array_values($filtered))); if ($exists) { Db::name('game_config')->where('config_key', DepositTierLib::CONFIG_KEY)->update([ 'config_value' => $json, 'value_type' => 'json', 'update_time' => $now, ]); } else { Db::name('game_config')->insert([ 'config_key' => DepositTierLib::CONFIG_KEY, 'config_value' => $json, 'value_type' => 'json', 'remark' => '充值档位 JSON 数组(financeCashierConfig 统一维护)', 'create_time' => $now, 'update_time' => $now, ]); } } }