model = new \app\common\model\GameChannel(); return null; } /** * 列表;附带 delete_related_counts=1 时返回删除前关联数据统计(走与 index 相同的路由入口,避免单独 URL 在部分环境下 404) * * @throws Throwable */ public function index(WebmanRequest $request): Response { $response = $this->initializeBackend($request); if ($response !== null) { return $response; } $delPreview = $request->get('delete_related_counts'); if ($delPreview === '1' || $delPreview === 1 || $delPreview === true) { return $this->deleteRelatedCountsResponse($request); } return $this->_index(); } /** * 渠道-管理员树(父级=渠道,子级=管理员,仅可选择子级) */ public function adminTree(WebmanRequest $request): Response { $response = $this->initializeBackend($request); if ($response !== null) return $response; if (!$this->auth->check('game/channel/index')) { return $this->error(__('You have no permission')); } $channelQuery = Db::name('game_channel') ->field(['id', 'name', 'admin_group_id']) ->order('id', 'asc'); if (!$this->auth->isSuperAdmin()) { $channelQuery->where('admin_id', $this->auth->id); } $channels = $channelQuery->select()->toArray(); $groupChildrenCache = []; $getGroupChildren = function ($groupId) use (&$getGroupChildren, &$groupChildrenCache) { if ($groupId === null || $groupId === '') return []; if (array_key_exists($groupId, $groupChildrenCache)) return $groupChildrenCache[$groupId]; $children = Db::name('admin_group') ->where('pid', $groupId) ->where('status', 1) ->column('id'); $all = []; foreach ($children as $cid) { $all[] = $cid; foreach ($getGroupChildren($cid) as $cc) { $all[] = $cc; } } $groupChildrenCache[$groupId] = $all; return $all; }; $tree = []; foreach ($channels as $ch) { $groupId = $ch['admin_group_id'] ?? null; $groupIds = []; if ($groupId !== null && $groupId !== '') { $groupIds[] = $groupId; foreach ($getGroupChildren($groupId) as $gid) { $groupIds[] = $gid; } } $adminIds = []; if ($groupIds) { $adminIds = Db::name('admin_group_access') ->where('group_id', 'in', array_unique($groupIds)) ->column('uid'); } $adminIds = array_values(array_unique($adminIds)); $admins = []; if ($adminIds) { $admins = Db::name('admin') ->field(['id', 'username']) ->where('id', 'in', $adminIds) ->order('id', 'asc') ->select() ->toArray(); } $children = []; foreach ($admins as $a) { $children[] = [ 'value' => (string) $a['id'], 'label' => $a['username'], 'channel_id' => $ch['id'], 'is_leaf' => true, ]; } $tree[] = [ 'value' => 'channel_' . $ch['id'], 'label' => $ch['name'], 'disabled' => true, 'children' => $children, ]; } return $this->success('', [ 'list' => $tree, ]); } /** * 添加(重写:管理员只选顶级组;admin_group_id 后端自动写入) * @throws Throwable */ protected function _add(): Response { if ($this->request && $this->request->method() === 'POST') { $data = $this->request->post(); if (!$data) { return $this->error(__('Parameter %s can not be empty', [''])); } $data = $this->applyInputFilter($data); $data = $this->excludeFields($data); if (!$this->auth->isSuperAdmin()) { $data['admin_id'] = $this->auth->id; } $adminId = $data['admin_id'] ?? null; if ($adminId === null || $adminId === '') { return $this->error(__('Parameter %s can not be empty', ['admin_id'])); } // 不允许前端填写,统一后端根据管理员所属“顶级角色组(pid=0)”自动回填 if (array_key_exists('admin_group_id', $data)) { unset($data['admin_group_id']); } $topGroupId = Db::name('admin_group_access') ->alias('aga') ->join('admin_group ag', 'aga.group_id = ag.id') ->where('aga.uid', $adminId) ->where('ag.pid', 0) ->value('ag.id'); if ($topGroupId === null || $topGroupId === '') { return $this->error(__('Record not found')); } $data['admin_group_id'] = $topGroupId; if ($this->dataLimit && $this->dataLimitFieldAutoFill) { $data[$this->dataLimitField] = $this->auth->id; } $result = false; $this->model->startTrans(); try { if ($this->modelValidate) { $validate = str_replace("\\model\\", "\\validate\\", get_class($this->model)); if (class_exists($validate)) { $validate = new $validate(); if ($this->modelSceneValidate) { $validate->scene('add'); } $validate->check($data); } } $result = $this->model->save($data); $this->model->commit(); } catch (Throwable $e) { $this->model->rollback(); return $this->error($e->getMessage()); } if ($result !== false) { $newChannelId = $this->resolveNewChannelIdAfterInsert($data); if (!$this->isPositiveChannelId($newChannelId)) { $code = $data['code'] ?? null; if (is_string($code) && trim($code) !== '') { $newChannelId = Db::name('game_channel')->where('code', trim($code))->order('id', 'desc')->value('id'); } } if ($this->isPositiveChannelId($newChannelId)) { try { $this->copyGameConfigFromChannelZero($newChannelId); } catch (Throwable $e) { return $this->error(__('Game channel copy default config failed') . ': ' . $e->getMessage()); } } return $this->success(__('Added successfully')); } return $this->error(__('No rows were added')); } return $this->error(__('Parameter error')); } /** * 编辑(重写:管理员只选顶级组;admin_group_id 后端自动写入) * @throws Throwable */ protected function _edit(): Response { $pk = $this->model->getPk(); $id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null; $row = $this->model->find($id); if (!$row) { return $this->error(__('Record not found')); } $dataLimitAdminIds = $this->getDataLimitAdminIds(); if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) { return $this->error(__('You have no permission')); } if ($this->request && $this->request->method() === 'POST') { $data = $this->request->post(); if (!$data) { return $this->error(__('Parameter %s can not be empty', [''])); } $data = $this->applyInputFilter($data); $data = $this->excludeFields($data); // 不允许前端填写,统一后端根据管理员所属“顶级角色组(pid=0)”自动回填 if (array_key_exists('admin_group_id', $data)) { unset($data['admin_group_id']); } if (!$this->auth->isSuperAdmin()) { unset($data['admin_id']); } $nextAdminId = array_key_exists('admin_id', $data) ? $data['admin_id'] : ($row['admin_id'] ?? null); if ($nextAdminId !== null && $nextAdminId !== '') { $topGroupId = Db::name('admin_group_access') ->alias('aga') ->join('admin_group ag', 'aga.group_id = ag.id') ->where('aga.uid', $nextAdminId) ->where('ag.pid', 0) ->value('ag.id'); if ($topGroupId === null || $topGroupId === '') { return $this->error(__('Record not found')); } $data['admin_group_id'] = $topGroupId; } $result = false; $this->model->startTrans(); try { if ($this->modelValidate) { $validate = str_replace("\\model\\", "\\validate\\", get_class($this->model)); if (class_exists($validate)) { $validate = new $validate(); if ($this->modelSceneValidate) { $validate->scene('edit'); } $data[$pk] = $row[$pk]; $validate->check($data); } } $result = $row->save($data); $this->model->commit(); } catch (Throwable $e) { $this->model->rollback(); return $this->error($e->getMessage()); } if ($result !== false) { return $this->success(__('Update successful')); } return $this->error(__('No rows updated')); } return $this->success('', [ 'row' => $row ]); } /** * 查看 * @throws Throwable */ protected function _index(): Response { // 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index if ($this->request && $this->request->get('select')) { return $this->select($this->request); } /** * 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则) * 2. 以下的别名设置了主表别名,同时便于拼接查询参数等 * 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理 */ list($where, $alias, $limit, $order) = $this->queryBuilder(); $res = $this->model ->withJoin($this->withJoinTable, $this->withJoinType) ->with($this->withJoinTable) ->visible(['adminGroup' => ['name'], 'admin' => ['username']]) ->alias($alias) ->where($where) ->order($order) ->paginate($limit); $list = $this->buildChannelListWithRealtimeUserCounts($res->items()); return $this->success('', [ 'list' => $list, 'total' => $res->total(), 'remark' => get_route_remark(), ]); } /** * 列表 user_count 按 game_user.game_channel_id 实时 COUNT,与库字段无关(用户增删改时会回写 game_channel.user_count) * * @param iterable $items * @return list> */ private function buildChannelListWithRealtimeUserCounts(iterable $items): array { $rows = []; foreach ($items as $item) { $rows[] = is_array($item) ? $item : $item->toArray(); } if ($rows === []) { return []; } $ids = []; foreach ($rows as $r) { if (isset($r['id'])) { $ids[] = $r['id']; } } if ($ids === []) { return $rows; } $agg = Db::name('game_user') ->where('game_channel_id', 'in', $ids) ->field('game_channel_id, count(*) as cnt') ->group('game_channel_id') ->select() ->toArray(); $countMap = []; foreach ($agg as $a) { $countMap[$a['game_channel_id']] = (int) $a['cnt']; } foreach ($rows as &$r) { $cid = $r['id'] ?? null; $r['user_count'] = ($cid !== null && $cid !== '') ? ($countMap[$cid] ?? 0) : 0; } unset($r); return $rows; } /** * 删除前统计:与当前选中渠道相关的游戏配置条数、游戏用户条数(须具备 game/channel/del) * * @throws Throwable */ public function deleteRelatedCounts(WebmanRequest $request): Response { $response = $this->initializeBackend($request); if ($response !== null) { return $response; } return $this->deleteRelatedCountsResponse($request); } /** * @throws Throwable */ private function deleteRelatedCountsResponse(WebmanRequest $request): Response { if (!$this->auth->check('game/channel/del')) { return $this->error(__('You have no permission')); } $channelIds = $this->getAuthorizedChannelIdsForIncomingIds($request); if ($channelIds === []) { return $this->success('', [ 'game_config_count' => 0, 'game_user_count' => 0, ]); } // 实时统计:game_config.channel_id、game_user.game_channel_id(与渠道 id 一致) $configCount = Db::name('game_config')->where('channel_id', 'in', $channelIds)->count(); $userCount = Db::name('game_user')->where('game_channel_id', 'in', $channelIds)->count(); return $this->success('', [ 'game_config_count' => $configCount, 'game_user_count' => $userCount, ]); } /** * 删除渠道:若存在关联的游戏配置或用户,须带 confirm_cascade=1;同时级联删除关联数据 * * @throws Throwable */ protected function _del(): Response { $where = []; $dataLimitAdminIds = $this->getDataLimitAdminIds(); if ($dataLimitAdminIds) { $where[] = [$this->dataLimitField, 'in', $dataLimitAdminIds]; } $ids = $this->request ? ($this->request->post('ids') ?? $this->request->get('ids') ?? []) : []; if (!is_array($ids)) { $ids = $ids !== null && $ids !== '' ? [$ids] : []; } if ($ids === []) { return $this->error(__('Parameter error')); } $pk = $this->model->getPk(); $where[] = [$pk, 'in', $ids]; $data = $this->model->where($where)->select(); if (count($data) === 0) { return $this->error(__('No rows were deleted')); } $channelIds = []; foreach ($data as $v) { $channelIds[] = $v[$pk]; } // 删除确认用实时条数:game_config.channel_id、game_user.game_channel_id $configCount = Db::name('game_config')->where('channel_id', 'in', $channelIds)->count(); $userCount = Db::name('game_user')->where('game_channel_id', 'in', $channelIds)->count(); $confirmCascade = $this->request->get('confirm_cascade'); if ($confirmCascade === null || $confirmCascade === '') { $confirmCascade = $this->request->post('confirm_cascade'); } $confirmed = $confirmCascade === 1 || $confirmCascade === '1' || $confirmCascade === true; if (($configCount > 0 || $userCount > 0) && !$confirmed) { return $this->error(__('Game channel delete need confirm related'), [ 'need_confirm' => true, 'game_config_count' => $configCount, 'game_user_count' => $userCount, ]); } $count = 0; $this->model->startTrans(); try { Db::name('game_config')->where('channel_id', 'in', $channelIds)->delete(); Db::name('game_user')->where('game_channel_id', 'in', $channelIds)->delete(); foreach ($data as $v) { $count += $v->delete(); } $this->model->commit(); } catch (Throwable $e) { $this->model->rollback(); return $this->error($e->getMessage()); } if ($count) { return $this->success(__('Deleted successfully')); } return $this->error(__('No rows were deleted')); } /** * @param list $ids * @return list */ private function getAuthorizedChannelIdsForIncomingIds(WebmanRequest $request): array { $where = []; $dataLimitAdminIds = $this->getDataLimitAdminIds(); if ($dataLimitAdminIds) { $where[] = [$this->dataLimitField, 'in', $dataLimitAdminIds]; } $ids = $request->post('ids') ?? $request->get('ids') ?? []; if (!is_array($ids)) { $ids = $ids !== null && $ids !== '' ? [$ids] : []; } if ($ids === []) { return []; } $pk = $this->model->getPk(); $where[] = [$pk, 'in', $ids]; return $this->model->where($where)->column($pk); } /** * ThinkORM 在连接池/部分驱动下,insert 后 getKey() 可能未及时带上自增 id,这里多路兜底 * * @param array $postedChannelData 已过滤后的入库数据(含 code 等) */ private function resolveNewChannelIdAfterInsert(array $postedChannelData): int|string|null { $pk = $this->model->getPk(); $id = $this->model->getKey(); if ($this->isPositiveChannelId($id)) { return $id; } $rowData = $this->model->getData(); if (is_array($rowData)) { if (isset($rowData[$pk]) && $this->isPositiveChannelId($rowData[$pk])) { return $rowData[$pk]; } if (isset($rowData['id']) && $this->isPositiveChannelId($rowData['id'])) { return $rowData['id']; } } $lastInsId = $this->model->db()->getLastInsID(); if ($this->isPositiveChannelId($lastInsId)) { return $lastInsId; } $lastInsId2 = Db::name('game_channel')->getLastInsID(); if ($this->isPositiveChannelId($lastInsId2)) { return $lastInsId2; } $code = $postedChannelData['code'] ?? null; if (is_string($code) && trim($code) !== '') { $found = Db::name('game_channel')->where('code', trim($code))->order('id', 'desc')->value('id'); if ($this->isPositiveChannelId($found)) { return $found; } } return null; } private function isPositiveChannelId(mixed $id): bool { if ($id === null || $id === '') { return false; } if (is_numeric($id)) { return $id > 0; } return false; } /** * 新建渠道后:将 channel_id=0 的全局默认游戏配置复制一份,channel_id 指向新渠道主键 * * @param int|string $newChannelId 新建 game_channel.id */ private function copyGameConfigFromChannelZero(int|string $newChannelId): void { $exists = Db::name('game_config')->where('channel_id', $newChannelId)->count(); if ($exists > 0) { return; } // 全局模板:channel_id 为 0 或字符串 '0'(与业务约定一致) $rows = Db::name('game_config') ->whereIn('channel_id', [0, '0']) ->select() ->toArray(); if ($rows === []) { return; } $now = time(); foreach ($rows as $row) { foreach (['ID', 'id', 'Id'] as $pkField) { unset($row[$pkField]); } $row['channel_id'] = $newChannelId; $row['create_time'] = $now; $row['update_time'] = $now; Db::name('game_config')->strict(false)->insert($row); } } /** * 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写 */ }