model = new \app\common\model\GameUser(); return null; } /** * 添加(重写:password 使用 Admin 同款加密;uuid 由 username+channel_id 生成) * @throws Throwable */ protected function _add(): Response { if ($this->request && $this->request->method() === 'POST') { $data = $this->request->post(); if (!$data) { return $this->error(__('Parameter %s can not be empty', [''])); } $data = $this->applyInputFilter($data); $data = $this->excludeFields($data); $password = $data['password'] ?? null; if (!is_string($password) || trim($password) === '') { return $this->error(__('Parameter %s can not be empty', ['password'])); } $data['password'] = hash_password($password); $username = $data['username'] ?? ''; $channelId = $data['channel_id'] ?? ($data['game_channel_id'] ?? null); if (!is_string($username) || trim($username) === '' || $channelId === null || $channelId === '') { return $this->error(__('Parameter %s can not be empty', ['username/channel_id'])); } $data['uuid'] = md5(trim($username) . '|' . $channelId); if ($this->dataLimit && $this->dataLimitFieldAutoFill) { $data[$this->dataLimitField] = $this->auth->id; } $result = false; $this->model->startTrans(); try { if ($this->modelValidate) { $validate = str_replace("\\model\\", "\\validate\\", get_class($this->model)); if (class_exists($validate)) { $validate = new $validate(); if ($this->modelSceneValidate) { $validate->scene('add'); } $validate->check($data); } } $result = $this->model->save($data); $this->model->commit(); } catch (Throwable $e) { $this->model->rollback(); return $this->error($e->getMessage()); } if ($result !== false) { return $this->success(__('Added successfully')); } return $this->error(__('No rows were added')); } return $this->error(__('Parameter error')); } /** * 编辑(重写:password 使用 Admin 同款加密;uuid 由 username+channel_id 生成) * @throws Throwable */ protected function _edit(): Response { $pk = $this->model->getPk(); $id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null; $row = $this->model->find($id); if (!$row) { return $this->error(__('Record not found')); } $dataLimitAdminIds = $this->getDataLimitAdminIds(); if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) { return $this->error(__('You have no permission')); } if ($this->request && $this->request->method() === 'POST') { $data = $this->request->post(); if (!$data) { return $this->error(__('Parameter %s can not be empty', [''])); } $data = $this->applyInputFilter($data); $data = $this->excludeFields($data); if (array_key_exists('password', $data)) { $password = $data['password']; if (!is_string($password) || trim($password) === '') { unset($data['password']); } else { $data['password'] = hash_password($password); } } $nextUsername = array_key_exists('username', $data) ? $data['username'] : $row['username']; $nextChannelId = null; if (array_key_exists('channel_id', $data)) { $nextChannelId = $data['channel_id']; } elseif (array_key_exists('game_channel_id', $data)) { $nextChannelId = $data['game_channel_id']; } else { $nextChannelId = $row['channel_id'] ?? $row['game_channel_id'] ?? null; } if (is_string($nextUsername) && trim($nextUsername) !== '' && $nextChannelId !== null && $nextChannelId !== '') { $data['uuid'] = md5(trim($nextUsername) . '|' . $nextChannelId); } $result = false; $this->model->startTrans(); try { if ($this->modelValidate) { $validate = str_replace("\\model\\", "\\validate\\", get_class($this->model)); if (class_exists($validate)) { $validate = new $validate(); if ($this->modelSceneValidate) { $validate->scene('edit'); } $data[$pk] = $row[$pk]; $validate->check($data); } } $result = $row->save($data); $this->model->commit(); } catch (Throwable $e) { $this->model->rollback(); return $this->error($e->getMessage()); } if ($result !== false) { return $this->success(__('Update successful')); } return $this->error(__('No rows updated')); } // GET: 返回编辑数据时,剔除敏感字段 unset($row['password'], $row['salt'], $row['token'], $row['refresh_token']); return $this->success('', [ 'row' => $row ]); } /** * 查看 * @throws Throwable */ protected function _index(): Response { // 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index if ($this->request && $this->request->get('select')) { return $this->select($this->request); } /** * 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则) * 2. 以下的别名设置了主表别名,同时便于拼接查询参数等 * 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理 */ list($where, $alias, $limit, $order) = $this->queryBuilder(); $res = $this->model ->withJoin($this->withJoinTable, $this->withJoinType) ->with($this->withJoinTable) ->visible(['gameChannel' => ['name'], 'admin' => ['username']]) ->alias($alias) ->where($where) ->order($order) ->paginate($limit); return $this->success('', [ 'list' => $res->items(), 'total' => $res->total(), 'remark' => get_route_remark(), ]); } /** * 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写 */ }