444 lines
15 KiB
PHP
444 lines
15 KiB
PHP
<?php
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namespace app\admin\controller\game;
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use Throwable;
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use app\common\controller\Backend;
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use support\think\Db;
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use support\Response;
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use Webman\Http\Request as WebmanRequest;
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/**
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* 游戏配置
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*/
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class Config extends Backend
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{
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/**
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* GameConfig模型对象
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* @var object|null
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* @phpstan-var \app\common\model\GameConfig|null
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*/
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protected ?object $model = null;
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/**
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* 数据范围:非超管仅本人 + 下级角色组内管理员;game_config 无 admin_id,通过 channel_id 关联 game_channel.admin_id 限定
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*/
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protected bool|string|int $dataLimit = 'parent';
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/**
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* 列表/删除等条件字段为 channel_id(见 {@see getDataLimitAdminIds()} 实际返回渠道 ID)
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*/
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protected string $dataLimitField = 'channel_id';
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/**
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* 表无 admin_id,勿自动写入
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*/
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protected bool $dataLimitFieldAutoFill = false;
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protected string|array $defaultSortField = 'channel_id,desc';
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protected array $withJoinTable = ['channel'];
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protected array|string $preExcludeFields = ['create_time', 'update_time'];
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protected string|array $quickSearchField = ['ID'];
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/** default_tier_weight / default_kill_score_weight:每项≤100 且各项之和必须=100 */
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private const WEIGHT_SUM_100_NAMES = ['default_tier_weight', 'default_kill_score_weight'];
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/** default_bigwin_weight:仅校验每项整数、0~10000(5/30 固定 10000),不参与「和≤100」 */
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private const BIGWIN_WEIGHT_NAME = 'default_bigwin_weight';
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protected function initController(WebmanRequest $request): ?Response
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{
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$this->model = new \app\common\model\GameConfig();
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return null;
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}
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/**
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* 将「可访问管理员 ID」转为「其负责的渠道 ID」,供 queryBuilder 使用 channel_id IN (...)
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*
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* @return list<int|string>
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*/
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protected function getDataLimitAdminIds(): array
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{
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if (!$this->dataLimit || !$this->auth || $this->auth->isSuperAdmin()) {
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return [];
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}
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$adminIds = parent::getDataLimitAdminIds();
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if ($adminIds === []) {
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return [];
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}
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$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
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if ($channelIds === []) {
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return [-1];
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}
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return array_values(array_unique($channelIds));
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}
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/**
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* @throws Throwable
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*/
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protected function _add(): Response
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{
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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$err = $this->validateGameWeightPayload($data, null);
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if ($err !== null) {
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return $this->error($err);
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}
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if (!$this->auth->isSuperAdmin()) {
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$allowedChannelIds = $this->getDataLimitAdminIds();
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$cid = $data['channel_id'] ?? null;
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if ($cid === null || $cid === '') {
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return $this->error(__('Parameter %s can not be empty', ['channel_id']));
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}
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if ($allowedChannelIds !== [] && !in_array($cid, $allowedChannelIds)) {
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return $this->error(__('You have no permission'));
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}
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}
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$result = false;
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$this->model->startTrans();
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try {
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if ($this->modelValidate) {
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$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
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if (class_exists($validate)) {
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$validate = new $validate();
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if ($this->modelSceneValidate) {
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$validate->scene('add');
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}
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$validate->check($data);
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}
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}
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$result = $this->model->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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return $this->success(__('Added successfully'));
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}
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return $this->error(__('No rows were added'));
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}
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return $this->error(__('Parameter error'));
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}
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/**
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* @throws Throwable
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*/
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protected function _edit(): Response
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{
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$pk = $this->model->getPk();
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$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
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$row = $this->model->find($id);
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if (!$row) {
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return $this->error(__('Record not found'));
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}
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$dataLimitAdminIds = $this->getDataLimitAdminIds();
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if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
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return $this->error(__('You have no permission'));
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}
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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if (!$this->auth->isSuperAdmin()) {
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$data['channel_id'] = $row['channel_id'];
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$data['group'] = $row['group'];
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$data['name'] = $row['name'];
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$data['title'] = $row['title'];
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} elseif (!isset($data['name']) || $data['name'] === '' || $data['name'] === null) {
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// JSON/表单未带 name 时回退库值,避免走「每项≤10000」
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$data['name'] = $row['name'] ?? '';
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}
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// 超管编辑时若未传 group,用库值参与 game_weight 校验(与 name 回退一致)
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if ($this->auth->isSuperAdmin() && trim((string) ($data['group'] ?? '')) === '') {
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$data['group'] = (string) ($row['group'] ?? '');
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}
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$err = $this->validateGameWeightPayload($data, $row['value'] ?? null);
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if ($err !== null) {
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return $this->error($err);
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}
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$result = false;
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$this->model->startTrans();
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try {
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if ($this->modelValidate) {
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$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
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if (class_exists($validate)) {
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$validate = new $validate();
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if ($this->modelSceneValidate) {
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$validate->scene('edit');
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}
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$data[$pk] = $row[$pk];
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$validate->check($data);
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}
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}
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$result = $row->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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return $this->success(__('Update successful'));
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}
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return $this->error(__('No rows updated'));
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}
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return $this->success('', [
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'row' => $row
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]);
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}
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/**
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* 与前端 gameWeightFixed.normalizeGameWeightConfigName 一致:trim、去括号后说明、小写
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*/
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private function normalizeGameWeightConfigName(string $raw): string
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{
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$s = trim($raw);
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if (preg_match('/^([^((]+)/u', $s, $m)) {
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$s = trim($m[1]);
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}
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return strtolower($s);
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}
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/**
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* 解析 game_weight JSON 里每一项的权重:支持 int/float、数字字符串(与前端 JSON.stringify 一致常为字符串)
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*/
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private function parseGameWeightScalarToFloat(mixed $v): ?float
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{
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if (is_int($v) || is_float($v)) {
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return (float) $v;
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}
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if (is_bool($v) || is_array($v) || $v === null) {
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return null;
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}
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$s = trim((string) $v);
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if ($s === '') {
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return null;
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}
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$f = filter_var($s, FILTER_VALIDATE_FLOAT);
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if ($f !== false) {
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return $f;
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}
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$i = filter_var($s, FILTER_VALIDATE_INT);
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if ($i !== false) {
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return (float) $i;
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}
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return null;
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}
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/**
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* game_weight:tier/kill 每项≤100 且和必须=100;bigwin 每项 0~10000;编辑时键不可改
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*
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* @param array<string, mixed> $data
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*/
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private function validateGameWeightPayload(array &$data, ?string $originalValue): ?string
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{
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$group = strtolower(trim((string) ($data['group'] ?? '')));
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if ($group !== 'game_weight') {
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return null;
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}
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$rawName = (string) ($data['name'] ?? '');
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$rawName = preg_replace('/[\x{200B}-\x{200D}\x{FEFF}]/u', '', $rawName);
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$name = $this->normalizeGameWeightConfigName($rawName);
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$rawValue = $data['value'] ?? null;
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$valueWasArray = false;
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if (is_array($rawValue)) {
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$decoded = $rawValue;
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$valueWasArray = true;
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} elseif (is_string($rawValue)) {
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$s = trim($rawValue);
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if (str_starts_with($s, "\xEF\xBB\xBF")) {
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$s = substr($s, 3);
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}
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if ($s === '') {
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return __('Parameter error');
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}
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$decoded = json_decode($s, true);
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// 双重 JSON 字符串(外层已解析为字符串时)
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if (is_string($decoded)) {
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$decoded = json_decode(trim($decoded), true);
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}
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} else {
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return __('Parameter error');
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}
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if (!is_array($decoded)) {
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return __('Parameter error');
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}
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// 骰子键 5~30 结构一律按大奖 0~10000 校验(避免库中 name 与 JSON 不一致时误走 tier/kill 单项上限)
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$diceBigwin = $this->gameWeightDecodedIsBigwinDiceKeys($decoded);
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// 归一化后的 name + 原始串包含 default_bigwin_weight(兼容说明后缀、异常空格),避免误走单项上限
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$rawLower = strtolower($rawName);
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$useBigwinRules = $diceBigwin
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|| ($name === self::BIGWIN_WEIGHT_NAME)
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|| str_contains($rawLower, 'default_bigwin_weight');
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$keys = [];
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$numbers = [];
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foreach ($decoded as $item) {
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if (!is_array($item)) {
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return __('Parameter error');
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}
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foreach ($item as $k => $v) {
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$keys[] = (string) $k;
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$num = $this->parseGameWeightScalarToFloat($v);
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if ($num === null) {
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return __('Game config weight value must be numeric');
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}
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if ($useBigwinRules) {
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if ($num < 0 || $num > 10000) {
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return __('Game config bigwin weight each 0 10000');
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}
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$ks = strval($k);
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if (($ks === '5' || $ks === '30') && abs($num - 10000.0) > 0.000001) {
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return __('Game config bigwin weight locked 5 30');
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}
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} else {
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if ($num > 100) {
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return __('Game config weight each value must not exceed 100');
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}
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}
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$numbers[] = $num;
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}
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}
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if (count($numbers) === 0) {
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return __('Parameter %s can not be empty', ['value']);
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}
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if ($originalValue !== null && $originalValue !== '') {
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$oldKeys = $this->extractGameWeightKeys($originalValue);
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if ($oldKeys !== $keys) {
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return __('Game config weight keys cannot be modified');
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}
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}
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if (!$useBigwinRules && in_array($name, self::WEIGHT_SUM_100_NAMES, true)) {
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$sum = array_sum($numbers);
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if (abs($sum - 100.0) > 0.000001) {
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return __('Game config weight sum must equal 100');
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}
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}
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if ($valueWasArray) {
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$data['value'] = json_encode($decoded, JSON_UNESCAPED_UNICODE);
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}
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return null;
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}
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/**
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* 是否为 default_bigwin_weight 的固定骰子键集合(与前端 BIGWIN_WEIGHT_KEYS 一致)
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*
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* @param array<mixed> $decoded
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*/
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private function gameWeightDecodedIsBigwinDiceKeys(array $decoded): bool
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{
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$keys = [];
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foreach ($decoded as $item) {
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if (!is_array($item)) {
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return false;
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}
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foreach (array_keys($item) as $k) {
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$keys[] = trim((string) $k);
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}
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}
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if (count($keys) !== 6) {
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return false;
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}
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$ints = [];
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foreach ($keys as $k) {
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if ($k === '' || !ctype_digit($k)) {
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return false;
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}
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$ints[] = (int) $k;
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}
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sort($ints, SORT_NUMERIC);
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return $ints === [5, 10, 15, 20, 25, 30];
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}
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/**
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* @return list<string>
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*/
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private function extractGameWeightKeys(string $value): array
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{
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$decoded = json_decode($value, true);
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if (!is_array($decoded)) {
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return [];
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}
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$keys = [];
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foreach ($decoded as $item) {
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if (!is_array($item)) {
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continue;
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}
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foreach ($item as $k => $_) {
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$keys[] = (string) $k;
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}
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}
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return $keys;
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}
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/**
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* 查看
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* @throws Throwable
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*/
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protected function _index(): Response
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{
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// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
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if ($this->request && $this->request->get('select')) {
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return $this->select($this->request);
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}
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/**
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* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
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* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
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* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
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*/
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list($where, $alias, $limit, $order) = $this->queryBuilder();
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$res = $this->model
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->withJoin($this->withJoinTable, $this->withJoinType)
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->with($this->withJoinTable)
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->visible(['channel' => ['name']])
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->alias($alias)
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->where($where)
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->order($order)
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->paginate($limit);
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return $this->success('', [
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'list' => $res->items(),
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'total' => $res->total(),
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'remark' => get_route_remark(),
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]);
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}
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/**
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* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应方法至此进行重写
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*/
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}
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