323 lines
10 KiB
PHP
323 lines
10 KiB
PHP
<?php
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namespace app\admin\controller\game;
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use Throwable;
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use app\common\controller\Backend;
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use support\think\Db;
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use support\Response;
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use Webman\Http\Request as WebmanRequest;
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/**
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* 游戏配置
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*/
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class Config extends Backend
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{
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/**
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* GameConfig模型对象
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* @var object|null
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* @phpstan-var \app\common\model\GameConfig|null
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*/
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protected ?object $model = null;
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/**
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* 数据范围:非超管仅本人 + 下级角色组内管理员;game_config 无 admin_id,通过 channel_id 关联 game_channel.admin_id 限定
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*/
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protected bool|string|int $dataLimit = 'parent';
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/**
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* 列表/删除等条件字段为 channel_id(见 {@see getDataLimitAdminIds()} 实际返回渠道 ID)
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*/
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protected string $dataLimitField = 'channel_id';
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/**
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* 表无 admin_id,勿自动写入
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*/
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protected bool $dataLimitFieldAutoFill = false;
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protected string|array $defaultSortField = 'group,desc';
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protected array $withJoinTable = ['channel'];
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protected array|string $preExcludeFields = ['create_time', 'update_time'];
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protected string|array $quickSearchField = ['ID'];
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/** 权重之和必须为 100 的配置标识 */
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private const WEIGHT_SUM_100_NAMES = ['default_tier_weight', 'default_kill_score_weight'];
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protected function initController(WebmanRequest $request): ?Response
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{
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$this->model = new \app\common\model\GameConfig();
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return null;
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}
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/**
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* 将「可访问管理员 ID」转为「其负责的渠道 ID」,供 queryBuilder 使用 channel_id IN (...)
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*
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* @return list<int|string>
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*/
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protected function getDataLimitAdminIds(): array
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{
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if (!$this->dataLimit || !$this->auth || $this->auth->isSuperAdmin()) {
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return [];
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}
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$adminIds = parent::getDataLimitAdminIds();
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if ($adminIds === []) {
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return [];
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}
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$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
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if ($channelIds === []) {
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return [-1];
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}
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return array_values(array_unique($channelIds));
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}
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/**
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* @throws Throwable
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*/
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protected function _add(): Response
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{
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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$err = $this->validateGameWeightPayload($data, null);
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if ($err !== null) {
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return $this->error($err);
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}
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if (!$this->auth->isSuperAdmin()) {
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$allowedChannelIds = $this->getDataLimitAdminIds();
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$cid = $data['channel_id'] ?? null;
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if ($cid === null || $cid === '') {
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return $this->error(__('Parameter %s can not be empty', ['channel_id']));
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}
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if ($allowedChannelIds !== [] && !in_array($cid, $allowedChannelIds)) {
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return $this->error(__('You have no permission'));
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}
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}
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$result = false;
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$this->model->startTrans();
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try {
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if ($this->modelValidate) {
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$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
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if (class_exists($validate)) {
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$validate = new $validate();
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if ($this->modelSceneValidate) {
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$validate->scene('add');
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}
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$validate->check($data);
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}
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}
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$result = $this->model->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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return $this->success(__('Added successfully'));
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}
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return $this->error(__('No rows were added'));
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}
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return $this->error(__('Parameter error'));
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}
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/**
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* @throws Throwable
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*/
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protected function _edit(): Response
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{
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$pk = $this->model->getPk();
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$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
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$row = $this->model->find($id);
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if (!$row) {
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return $this->error(__('Record not found'));
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}
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$dataLimitAdminIds = $this->getDataLimitAdminIds();
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if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
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return $this->error(__('You have no permission'));
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}
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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if (!$this->auth->isSuperAdmin()) {
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$data['channel_id'] = $row['channel_id'];
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$data['group'] = $row['group'];
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$data['name'] = $row['name'];
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$data['title'] = $row['title'];
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}
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$err = $this->validateGameWeightPayload($data, $row['value'] ?? null);
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if ($err !== null) {
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return $this->error($err);
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}
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$result = false;
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$this->model->startTrans();
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try {
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if ($this->modelValidate) {
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$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
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if (class_exists($validate)) {
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$validate = new $validate();
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if ($this->modelSceneValidate) {
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$validate->scene('edit');
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}
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$data[$pk] = $row[$pk];
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$validate->check($data);
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}
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}
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$result = $row->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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return $this->success(__('Update successful'));
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}
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return $this->error(__('No rows updated'));
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}
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return $this->success('', [
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'row' => $row
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]);
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}
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/**
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* game_weight:校验数值、键不可改(编辑)、和为 100(特定 name)
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*
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* @param array<string, mixed> $data
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*/
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private function validateGameWeightPayload(array $data, ?string $originalValue): ?string
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{
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$group = $data['group'] ?? '';
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if ($group !== 'game_weight') {
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return null;
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}
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$name = $data['name'] ?? '';
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$value = $data['value'] ?? '';
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if (!is_string($value)) {
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return __('Parameter error');
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}
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$decoded = json_decode($value, true);
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if (!is_array($decoded)) {
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return __('Parameter error');
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}
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$keys = [];
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$numbers = [];
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foreach ($decoded as $item) {
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if (!is_array($item)) {
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return __('Parameter error');
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}
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foreach ($item as $k => $v) {
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$keys[] = $k;
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if (!is_numeric($v)) {
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return __('Game config weight value must be numeric');
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}
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$num = (float) $v;
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if ($num > 100) {
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return __('Game config weight each value must not exceed 100');
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}
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$numbers[] = $num;
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}
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}
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if (count($numbers) === 0) {
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return __('Parameter %s can not be empty', ['value']);
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}
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if ($originalValue !== null && $originalValue !== '') {
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$oldKeys = $this->extractGameWeightKeys($originalValue);
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if ($oldKeys !== $keys) {
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return __('Game config weight keys cannot be modified');
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}
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}
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if (in_array($name, self::WEIGHT_SUM_100_NAMES, true)) {
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$sum = array_sum($numbers);
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if (abs($sum - 100.0) > 0.000001) {
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return __('Game config weight sum must equal 100');
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}
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}
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return null;
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}
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/**
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* @return list<string>
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*/
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private function extractGameWeightKeys(string $value): array
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{
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$decoded = json_decode($value, true);
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if (!is_array($decoded)) {
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return [];
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}
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$keys = [];
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foreach ($decoded as $item) {
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if (!is_array($item)) {
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continue;
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}
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foreach ($item as $k => $_) {
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$keys[] = $k;
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}
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}
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return $keys;
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}
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/**
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* 查看
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* @throws Throwable
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*/
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protected function _index(): Response
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{
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// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
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if ($this->request && $this->request->get('select')) {
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return $this->select($this->request);
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}
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/**
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* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
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* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
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* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
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*/
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list($where, $alias, $limit, $order) = $this->queryBuilder();
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$res = $this->model
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->withJoin($this->withJoinTable, $this->withJoinType)
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->with($this->withJoinTable)
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->visible(['channel' => ['name']])
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->alias($alias)
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->where($where)
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->order($order)
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->paginate($limit);
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return $this->success('', [
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'list' => $res->items(),
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'total' => $res->total(),
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'remark' => get_route_remark(),
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]);
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}
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/**
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* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应方法至此进行重写
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*/
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}
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