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webman-buildadmin/app/admin/controller/game/User.php

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<?php
namespace app\admin\controller\game;
use Throwable;
use app\common\controller\Backend;
use support\Response;
use Webman\Http\Request as WebmanRequest;
/**
* 用户管理
*/
class User extends Backend
{
/**
* GameUser模型对象
* @var object|null
* @phpstan-var \app\common\model\GameUser|null
*/
protected ?object $model = null;
protected array|string $preExcludeFields = ['id', 'uuid', 'create_time', 'update_time'];
protected array $withJoinTable = ['gameChannel', 'admin'];
protected string|array $quickSearchField = ['id', 'username', 'phone'];
protected function initController(WebmanRequest $request): ?Response
{
$this->model = new \app\common\model\GameUser();
return null;
}
/**
* 添加重写password 使用 Admin 同款加密uuid 由 username+channel_id 生成)
* @throws Throwable
*/
protected function _add(): Response
{
if ($this->request && $this->request->method() === 'POST') {
$data = $this->request->post();
if (!$data) {
return $this->error(__('Parameter %s can not be empty', ['']));
}
$data = $this->applyInputFilter($data);
$data = $this->excludeFields($data);
$password = $data['password'] ?? null;
if (!is_string($password) || trim($password) === '') {
return $this->error(__('Parameter %s can not be empty', ['password']));
}
$data['password'] = hash_password($password);
$username = $data['username'] ?? '';
$channelId = $data['channel_id'] ?? ($data['game_channel_id'] ?? null);
if (!is_string($username) || trim($username) === '' || $channelId === null || $channelId === '') {
return $this->error(__('Parameter %s can not be empty', ['username/channel_id']));
}
$data['uuid'] = md5(trim($username) . '|' . $channelId);
if ($this->dataLimit && $this->dataLimitFieldAutoFill) {
$data[$this->dataLimitField] = $this->auth->id;
}
$result = false;
$this->model->startTrans();
try {
if ($this->modelValidate) {
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
if (class_exists($validate)) {
$validate = new $validate();
if ($this->modelSceneValidate) {
$validate->scene('add');
}
$validate->check($data);
}
}
$result = $this->model->save($data);
$this->model->commit();
} catch (Throwable $e) {
$this->model->rollback();
return $this->error($e->getMessage());
}
if ($result !== false) {
return $this->success(__('Added successfully'));
}
return $this->error(__('No rows were added'));
}
return $this->error(__('Parameter error'));
}
/**
* 编辑重写password 使用 Admin 同款加密uuid 由 username+channel_id 生成)
* @throws Throwable
*/
protected function _edit(): Response
{
$pk = $this->model->getPk();
$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
$row = $this->model->find($id);
if (!$row) {
return $this->error(__('Record not found'));
}
$dataLimitAdminIds = $this->getDataLimitAdminIds();
if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
return $this->error(__('You have no permission'));
}
if ($this->request && $this->request->method() === 'POST') {
$data = $this->request->post();
if (!$data) {
return $this->error(__('Parameter %s can not be empty', ['']));
}
$data = $this->applyInputFilter($data);
$data = $this->excludeFields($data);
if (array_key_exists('password', $data)) {
$password = $data['password'];
if (!is_string($password) || trim($password) === '') {
unset($data['password']);
} else {
$data['password'] = hash_password($password);
}
}
$nextUsername = array_key_exists('username', $data) ? $data['username'] : $row['username'];
$nextChannelId = null;
if (array_key_exists('channel_id', $data)) {
$nextChannelId = $data['channel_id'];
} elseif (array_key_exists('game_channel_id', $data)) {
$nextChannelId = $data['game_channel_id'];
} else {
$nextChannelId = $row['channel_id'] ?? $row['game_channel_id'] ?? null;
}
if (is_string($nextUsername) && trim($nextUsername) !== '' && $nextChannelId !== null && $nextChannelId !== '') {
$data['uuid'] = md5(trim($nextUsername) . '|' . $nextChannelId);
}
$result = false;
$this->model->startTrans();
try {
if ($this->modelValidate) {
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
if (class_exists($validate)) {
$validate = new $validate();
if ($this->modelSceneValidate) {
$validate->scene('edit');
}
$data[$pk] = $row[$pk];
$validate->check($data);
}
}
$result = $row->save($data);
$this->model->commit();
} catch (Throwable $e) {
$this->model->rollback();
return $this->error($e->getMessage());
}
if ($result !== false) {
return $this->success(__('Update successful'));
}
return $this->error(__('No rows updated'));
}
return $this->success('', [
'row' => $row
]);
}
/**
* 查看
* @throws Throwable
*/
protected function _index(): Response
{
// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
if ($this->request && $this->request->get('select')) {
return $this->select($this->request);
}
/**
* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
*/
list($where, $alias, $limit, $order) = $this->queryBuilder();
$res = $this->model
->withJoin($this->withJoinTable, $this->withJoinType)
->with($this->withJoinTable)
->visible(['gameChannel' => ['name'], 'admin' => ['username']])
->alias($alias)
->where($where)
->order($order)
->paginate($limit);
return $this->success('', [
'list' => $res->items(),
'total' => $res->total(),
'remark' => get_route_remark(),
]);
}
/**
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
*/
}