Files
webman-buildadmin/web/src/views/backend/game/user/popupForm.vue

214 lines
8.4 KiB
Vue

<template>
<!-- 对话框表单 -->
<!-- 建议使用 Prettier 格式化代码 -->
<!-- el-form 内可以混用 el-form-itemFormItemba-input 等输入组件 -->
<el-dialog
class="ba-operate-dialog"
:close-on-click-modal="false"
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
@close="baTable.toggleForm"
>
<template #header>
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
</div>
</template>
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
<div
class="ba-operate-form"
:class="'ba-' + baTable.form.operate + '-form'"
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
>
<el-form
v-if="!baTable.form.loading"
ref="formRef"
@submit.prevent=""
@keyup.enter="baTable.onSubmit(formRef)"
:model="baTable.form.items"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="baTable.form.labelWidth + 'px'"
:rules="rules"
>
<FormItem
:label="t('game.user.username')"
type="string"
v-model="baTable.form.items!.username"
prop="username"
:placeholder="t('Please input field', { field: t('game.user.username') })"
/>
<FormItem
:label="t('game.user.password')"
type="password"
v-model="baTable.form.items!.password"
prop="password"
:placeholder="t('Please input field', { field: t('game.user.password') })"
/>
<FormItem
:label="t('game.user.phone')"
type="string"
v-model="baTable.form.items!.phone"
prop="phone"
:placeholder="t('Please input field', { field: t('game.user.phone') })"
/>
<FormItem
:label="t('game.user.remark')"
type="textarea"
v-model="baTable.form.items!.remark"
prop="remark"
:input-attr="{ rows: 3 }"
@keyup.enter.stop=""
@keyup.ctrl.enter="baTable.onSubmit(formRef)"
:placeholder="t('Please input field', { field: t('game.user.remark') })"
/>
<FormItem
:label="t('game.user.coin')"
type="number"
v-model="baTable.form.items!.coin"
prop="coin"
:input-attr="{ step: 1 }"
:placeholder="t('Please input field', { field: t('game.user.coin') })"
/>
<FormItem
:label="t('game.user.status')"
type="switch"
v-model="baTable.form.items!.status"
prop="status"
:input-attr="{ content: { '0': t('game.user.status 0'), '1': t('game.user.status 1') } }"
/>
<el-form-item :label="t('game.user.game_channel_id')" prop="admin_id">
<el-tree-select
v-model="baTable.form.items!.admin_id"
class="w100"
clearable
filterable
:data="channelAdminTree"
:props="treeProps"
:render-after-expand="false"
:placeholder="t('Please select field', { field: t('game.user.admin_id') })"
@change="onAdminTreeChange"
/>
</el-form-item>
</el-form>
</div>
</el-scrollbar>
<template #footer>
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import type { FormItemRule } from 'element-plus'
import { inject, onMounted, reactive, ref, useTemplateRef, watch } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import type baTableClass from '/@/utils/baTable'
import { buildValidatorData, regularPassword } from '/@/utils/validate'
import createAxios from '/@/utils/axios'
const config = useConfig()
const formRef = useTemplateRef('formRef')
const baTable = inject('baTable') as baTableClass
const { t } = useI18n()
type TreeNode = {
value: string
label: string
disabled?: boolean
children?: TreeNode[]
channel_id?: number
is_leaf?: boolean
}
const channelAdminTree = ref<TreeNode[]>([])
const adminIdToChannelId = ref<Record<string, number>>({})
const treeProps = {
value: 'value',
label: 'label',
children: 'children',
disabled: 'disabled',
}
const loadChannelAdminTree = async () => {
const res = await createAxios({
url: '/admin/game.Channel/adminTree',
method: 'get',
})
const list = (res.data?.list ?? []) as TreeNode[]
channelAdminTree.value = list
const map: Record<string, number> = {}
const walk = (nodes: TreeNode[]) => {
for (const n of nodes) {
if (n.children && n.children.length) {
walk(n.children)
} else if (n.is_leaf && n.channel_id !== undefined) {
map[n.value] = n.channel_id
}
}
}
walk(list)
adminIdToChannelId.value = map
}
const onAdminTreeChange = (val: string | number | null) => {
if (val === null || val === undefined || val === '') {
return
}
const key = typeof val === 'number' ? String(val) : val
const channelId = adminIdToChannelId.value[key]
if (channelId !== undefined) {
baTable.form.items!.game_channel_id = channelId
}
}
onMounted(() => {
loadChannelAdminTree()
})
watch(
() => baTable.form.items?.admin_id,
(val) => {
if (val === undefined || val === null || val === '') return
onAdminTreeChange(val as any)
}
)
const validatorGameUserPassword = (rule: any, val: string, callback: (error?: Error) => void) => {
const operate = baTable.form.operate
const v = typeof val === 'string' ? val.trim() : ''
// 新增:必填
if (operate === 'Add') {
if (!v) return callback(new Error(t('Please input field', { field: t('game.user.password') })))
if (!regularPassword(v)) return callback(new Error(t('validate.Please enter the correct password')))
return callback()
}
// 编辑:可空;非空则校验格式
if (!v) return callback()
if (!regularPassword(v)) return callback(new Error(t('validate.Please enter the correct password')))
return callback()
}
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
username: [buildValidatorData({ name: 'required', title: t('game.user.username') })],
password: [{ validator: validatorGameUserPassword, trigger: 'blur' }],
phone: [buildValidatorData({ name: 'required', title: t('game.user.phone') })],
coin: [buildValidatorData({ name: 'number', title: t('game.user.coin') })],
admin_id: [buildValidatorData({ name: 'required', title: t('game.user.admin_id') })],
create_time: [buildValidatorData({ name: 'date', title: t('game.user.create_time') })],
update_time: [buildValidatorData({ name: 'date', title: t('game.user.update_time') })],
})
</script>
<style scoped lang="scss"></style>