382 lines
12 KiB
PHP
382 lines
12 KiB
PHP
<?php
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declare(strict_types=1);
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namespace app\common\service;
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use app\common\model\User;
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use support\Redis;
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use support\think\Db;
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use Throwable;
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/**
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* 热点数据 Redis 缓存:game_config、game_record、user 全行 JSON。
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* Redis 不可用时自动回退为直连数据库。
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*/
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final class GameHotDataRedis
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{
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private const KEY_GC = 'dfw:v1:gc:';
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private const KEY_GR_ID = 'dfw:v1:gr:id:';
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private const KEY_GR_ACTIVE = 'dfw:v1:gr:active';
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private const KEY_GR_LATEST = 'dfw:v1:gr:latest';
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private const KEY_USER = 'dfw:v1:user:';
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/**
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* 进程内实例化缓存(避免同一请求/进程内重复打 Redis/DB)。
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* - key => null:表示已确认不存在(负缓存)
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* - key => array:表示已加载行数据
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*
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* @var array<string, array<string, mixed>|null>
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*/
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private static array $gcLocal = [];
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public static function enabled(): bool
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{
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return config('game_hot_cache.enabled', true) === true;
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}
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/**
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* @return array<string, mixed>|null
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*/
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public static function gameConfigRow(string $configKey): ?array
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{
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if ($configKey === '') {
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return null;
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}
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// game_config 为全局配置,多进程/多 worker 间必须强一致;
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// 因此不使用进程内本地缓存(gcLocal),避免某个进程读到旧值导致前端回弹/行为冲突。
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if (self::enabled()) {
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$cached = self::redisGet(self::KEY_GC . $configKey);
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if ($cached !== null && $cached !== '') {
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$decoded = json_decode($cached, true);
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if (is_array($decoded)) {
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return $decoded;
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}
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}
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}
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$row = Db::name('game_config')->where('config_key', $configKey)->find();
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if (!$row) {
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return null;
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}
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if (self::enabled()) {
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$ttl = self::intConfig('ttl_game_config', 86400);
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self::redisSetEx(self::KEY_GC . $configKey, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
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}
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return $row;
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}
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public static function gameConfigForget(string $configKey): void
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{
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if ($configKey === '') {
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return;
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}
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self::redisDel(self::KEY_GC . $configKey);
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unset(self::$gcLocal[$configKey]);
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}
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/**
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* 按库中当前行覆盖 game_config 缓存(无行则删缓存)
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*/
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public static function gameConfigReplaceFromDb(string $configKey): void
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{
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if ($configKey === '') {
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return;
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}
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// 无论是否启用 Redis 热点缓存,都要刷新进程内缓存,避免同一 worker 读到旧值
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$row = Db::name('game_config')->where('config_key', $configKey)->find();
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if (!$row) {
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self::$gcLocal[$configKey] = null;
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if (self::enabled()) {
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self::redisDel(self::KEY_GC . $configKey);
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}
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return;
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}
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self::$gcLocal[$configKey] = $row;
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if (self::enabled()) {
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$ttl = self::intConfig('ttl_game_config', 86400);
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self::redisSetEx(self::KEY_GC . $configKey, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
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}
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}
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/**
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* 对局写入后:刷新指定 id 的行缓存,并删除「活跃局 / 最新局」聚合键以免脏读
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*
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* @param int|null $id 可为 null(仅清聚合键)
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*/
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public static function gameRecordSyncCachesAfterDbWrite(?int $id): void
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{
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if (!self::enabled()) {
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return;
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}
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if ($id !== null && $id > 0) {
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$row = Db::name('game_record')->where('id', $id)->find();
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if ($row) {
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$ttl = self::intConfig('ttl_game_record', 60);
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self::redisSetEx(self::KEY_GR_ID . $id, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
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} else {
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self::redisDel(self::KEY_GR_ID . $id);
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}
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}
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self::redisDel(self::KEY_GR_ACTIVE, self::KEY_GR_LATEST);
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}
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/**
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* @return array<string, mixed>|null
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*/
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public static function gameRecordById(int $id): ?array
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{
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if ($id <= 0) {
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return null;
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}
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$key = self::KEY_GR_ID . $id;
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if (self::enabled()) {
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$cached = self::redisGet($key);
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if ($cached !== null && $cached !== '') {
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$decoded = json_decode($cached, true);
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if (is_array($decoded)) {
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return $decoded;
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}
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}
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}
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$row = Db::name('game_record')->where('id', $id)->find();
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if (!$row) {
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return null;
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}
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if (self::enabled()) {
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$ttl = self::intConfig('ttl_game_record', 60);
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self::redisSetEx($key, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
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}
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return $row;
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}
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/**
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* 当前未完全结束的对局(status ∈ 0,1,2,3 中 id 最大的一条)
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*
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* @return array<string, mixed>|null
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*/
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public static function gameRecordActive(): ?array
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{
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if (self::enabled()) {
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$cached = self::redisGet(self::KEY_GR_ACTIVE);
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if ($cached !== null && $cached !== '') {
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$decoded = json_decode($cached, true);
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if (is_array($decoded)) {
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return $decoded;
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}
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}
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}
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$row = Db::name('game_record')->whereIn('status', [0, 1, 2, 3])->order('id', 'desc')->find();
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if (!$row) {
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return null;
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}
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if (self::enabled()) {
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$ttl = self::intConfig('ttl_game_record', 60);
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self::redisSetEx(self::KEY_GR_ACTIVE, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
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}
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return $row;
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}
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/**
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* 最新一条对局(含已结束),与 GameRecord::order('id','desc')->find() 一致
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*
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* @return array<string, mixed>|null
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*/
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public static function gameRecordLatest(): ?array
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{
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if (self::enabled()) {
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$cached = self::redisGet(self::KEY_GR_LATEST);
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if ($cached !== null && $cached !== '') {
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$decoded = json_decode($cached, true);
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if (is_array($decoded)) {
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return $decoded;
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}
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}
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}
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$row = Db::name('game_record')->order('id', 'desc')->find();
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if (!$row) {
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return null;
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}
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if (self::enabled()) {
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$ttl = self::intConfig('ttl_game_record', 60);
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self::redisSetEx(self::KEY_GR_LATEST, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
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}
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return $row;
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}
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/**
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* 任意 game_record 变更后调用:删除活跃局、最新局及指定 id 缓存
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*/
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public static function gameRecordForget(?int $id = null): void
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{
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$keys = [self::KEY_GR_ACTIVE, self::KEY_GR_LATEST];
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if ($id !== null && $id > 0) {
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$keys[] = self::KEY_GR_ID . $id;
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}
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self::redisDel(...$keys);
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}
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/**
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* @return array<string, mixed>|null
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*/
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public static function userRow(int $userId): ?array
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{
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if ($userId <= 0) {
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return null;
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}
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$key = self::KEY_USER . $userId;
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if (self::enabled()) {
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$cached = self::redisGet($key);
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if ($cached !== null && $cached !== '') {
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$decoded = json_decode($cached, true);
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if (is_array($decoded)) {
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return $decoded;
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}
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}
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}
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$row = Db::name('user')->where('id', $userId)->find();
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if (!$row) {
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return null;
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}
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if (self::enabled()) {
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$ttl = self::intConfig('ttl_user', 90);
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self::redisSetEx($key, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
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}
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return $row;
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}
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public static function userRemember(User $user): void
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{
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if (!self::enabled()) {
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return;
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}
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$id = $user->getAttr('id');
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$uid = filter_var($id, FILTER_VALIDATE_INT);
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if ($uid === false || $uid <= 0) {
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return;
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}
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$ttl = self::intConfig('ttl_user', 90);
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self::redisSetEx(self::KEY_USER . $uid, $ttl, json_encode($user->toArray(), JSON_UNESCAPED_UNICODE));
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}
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public static function userForget(int $userId): void
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{
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if ($userId <= 0) {
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return;
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}
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self::redisDel(self::KEY_USER . $userId);
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}
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/**
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* 从数据库读取最新 user 行并覆盖写入 Redis(与 DB 同事务后调用,保持缓存与库一致)
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*/
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public static function userReplaceCacheFromDb(int $userId): void
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{
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if ($userId <= 0 || !self::enabled()) {
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return;
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}
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$row = Db::name('user')->where('id', $userId)->find();
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if (!$row) {
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self::userForget($userId);
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return;
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}
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$ttl = self::intConfig('ttl_user', 90);
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self::redisSetEx(self::KEY_USER . $userId, $ttl, json_encode($row, JSON_UNESCAPED_UNICODE));
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}
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/**
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* 尝试获取「后台修改该用户」互斥锁(Redis SET NX EX)。
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* 与热点缓存开关无关:只要 Redis 可用即加锁;连接失败时降级为仅依赖数据库乐观锁(WHERE coin=)。
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*
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* @return array{acquired: bool, token: ?string, redis_lock: bool}
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*/
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public static function userAdminMutationLockTry(int $userId): array
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{
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if ($userId <= 0) {
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return ['acquired' => false, 'token' => null, 'redis_lock' => false];
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}
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return GameHotDataLock::tryAcquire(GameHotDataLock::TYPE_USER, (string) $userId);
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}
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/**
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* 释放 userAdminMutationLockTry 取得的锁(仅当 redis_lock 且 token 非空)
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*/
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public static function userAdminMutationLockRelease(int $userId, ?string $token, bool $redisLock): void
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{
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if ($userId <= 0) {
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return;
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}
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GameHotDataLock::release(GameHotDataLock::TYPE_USER, (string) $userId, $token, $redisLock);
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}
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/**
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* 用缓存行构造已存在库的 User(供 Auth 等高频读)
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*/
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public static function userModelFromCacheOrDb(int $userId): ?User
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{
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$row = self::userRow($userId);
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if ($row === null) {
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return null;
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}
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return (new User())->newInstance($row);
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}
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private static function intConfig(string $name, int $default): int
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{
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$v = config('game_hot_cache.' . $name, $default);
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if (is_int($v)) {
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return $v > 0 ? $v : $default;
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}
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if (is_numeric($v)) {
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$n = filter_var($v, FILTER_VALIDATE_INT);
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if ($n === false) {
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return $default;
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}
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return $n > 0 ? $n : $default;
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}
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return $default;
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}
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private static function redisGet(string $key): ?string
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{
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try {
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$v = Redis::get($key);
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if ($v === false || $v === null) {
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return null;
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}
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if (!is_string($v)) {
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return null;
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}
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return $v;
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} catch (Throwable) {
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return null;
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}
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}
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private static function redisSetEx(string $key, int $ttl, string $value): void
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{
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try {
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Redis::setEx($key, $ttl, $value);
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} catch (Throwable) {
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}
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}
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private static function redisDel(string ...$keys): void
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{
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if ($keys === []) {
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return;
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}
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try {
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Redis::del(...$keys);
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} catch (Throwable) {
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}
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}
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}
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