527 lines
20 KiB
Vue
527 lines
20 KiB
Vue
<template>
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<!-- 对话框表单 -->
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<!-- 建议使用 Prettier 格式化代码 -->
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<!-- el-form 内可以混用 el-form-item、FormItem、ba-input 等输入组件 -->
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<el-dialog
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class="ba-operate-dialog"
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:close-on-click-modal="false"
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:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
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@close="baTable.toggleForm"
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>
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<template #header>
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<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
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{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
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</div>
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</template>
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<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
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<div
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class="ba-operate-form"
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:class="'ba-' + baTable.form.operate + '-form'"
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:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
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>
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<el-form
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v-if="!baTable.form.loading"
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ref="formRef"
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@submit.prevent=""
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@keyup.enter="baTable.onSubmit(formRef)"
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:model="baTable.form.items"
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:label-position="config.layout.shrink ? 'top' : 'right'"
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:label-width="baTable.form.labelWidth + 'px'"
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:rules="rules"
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>
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<FormItem
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:label="t('game.config.channel_id')"
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type="remoteSelect"
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v-model="baTable.form.items!.channel_id"
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prop="channel_id"
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:input-attr="{ ...channelRemoteAttr, disabled: metaFieldsDisabled }"
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:placeholder="t('Please select field', { field: t('game.config.channel_id') })"
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/>
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<FormItem
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:label="t('game.config.group')"
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type="select"
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v-model="baTable.form.items!.group"
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prop="group"
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:input-attr="{ content: groupSelectContentFiltered, disabled: metaFieldsDisabled }"
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:placeholder="t('Please select field', { field: t('game.config.group') })"
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/>
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<FormItem
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:label="t('game.config.name')"
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type="select"
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v-model="baTable.form.items!.name"
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prop="name"
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:input-attr="{ content: nameSelectContent, disabled: metaFieldsDisabled }"
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:placeholder="t('Please select field', { field: t('game.config.name') })"
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/>
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<FormItem
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:label="t('game.config.title')"
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type="string"
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v-model="baTable.form.items!.title"
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prop="title"
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:input-attr="{ disabled: metaFieldsDisabled }"
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:placeholder="t('Please input field', { field: t('game.config.title') })"
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/>
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<!-- game_weight:数组形式编辑,存库仍为 JSON 字符串 -->
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<el-form-item v-if="isGameWeight" :label="t('game.config.value')" prop="value">
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<div class="weight-value-editor">
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<div v-for="(row, idx) in weightRows" :key="idx" class="weight-value-row">
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<el-input
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v-model="row.key"
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class="weight-key"
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:readonly="weightKeyReadonly"
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:clearable="!weightKeyReadonly"
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:placeholder="t('Please input field', { field: t('game.config.weight key') })"
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@input="onWeightRowChange"
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/>
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<span class="weight-sep">:</span>
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<el-input
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v-model="row.val"
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class="weight-val"
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:placeholder="t('Please input field', { field: t('game.config.weight value') })"
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clearable
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:disabled="isDefaultBigwinWeight && isBigwinDiceLockedKey(row.key)"
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@input="onWeightRowChange"
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/>
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<el-button v-if="canEditWeightStructure" type="danger" link @click="removeWeightRow(idx)">
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{{ t('Delete') }}
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</el-button>
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</div>
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<el-button v-if="canEditWeightStructure" type="primary" link @click="addWeightRow">{{ t('Add') }}</el-button>
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<div v-if="isDefaultBigwinWeight" class="form-help">{{ t('game.config.default_bigwin_weight_help') }}</div>
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</div>
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</el-form-item>
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<FormItem
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v-else
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:label="t('game.config.value')"
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type="textarea"
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v-model="baTable.form.items!.value"
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prop="value"
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:input-attr="{ rows: 3 }"
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@keyup.enter.stop=""
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@keyup.ctrl.enter="baTable.onSubmit(formRef)"
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:placeholder="t('Please input field', { field: t('game.config.value') })"
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/>
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<FormItem
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:label="t('game.config.sort')"
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type="number"
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v-model="baTable.form.items!.sort"
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prop="sort"
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:input-attr="{ step: 1 }"
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:placeholder="t('Please input field', { field: t('game.config.sort') })"
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/>
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<FormItem
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:label="t('game.config.instantiation')"
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type="switch"
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v-model="baTable.form.items!.instantiation"
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prop="instantiation"
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:input-attr="{ content: { '0': t('game.config.instantiation 0'), '1': t('game.config.instantiation 1') } }"
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/>
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</el-form>
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</div>
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</el-scrollbar>
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<template #footer>
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<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
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<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
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<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
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{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
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</el-button>
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</div>
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</template>
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</el-dialog>
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</template>
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<script setup lang="ts">
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import type { FormItemRule } from 'element-plus'
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import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
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import { useI18n } from 'vue-i18n'
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import FormItem from '/@/components/formItem/index.vue'
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import { useConfig } from '/@/stores/config'
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import { useAdminInfo } from '/@/stores/adminInfo'
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import type baTableClass from '/@/utils/baTable'
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import { buildValidatorData } from '/@/utils/validate'
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import {
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fixedRowsFromKeys,
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getFixedKeysForGameConfigName,
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isBigwinDiceLockedKey,
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jsonStringFromFixedKeys,
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normalizeGameWeightConfigName,
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parseWeightJsonToMap,
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rowsToMap,
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weightRowsMatchBigwinDiceKeys,
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type WeightRow,
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} from '/@/utils/gameWeightFixed'
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const config = useConfig()
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const formRef = useTemplateRef('formRef')
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const baTable = inject('baTable') as baTableClass
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const adminInfo = useAdminInfo()
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const { t } = useI18n()
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const isSuperAdmin = computed(() => adminInfo.super === true)
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/** 编辑且非超级管理员:渠道、分组、配置标识、配置名称不可改 */
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const metaFieldsDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
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const channelRemoteAttr = {
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pk: 'game_channel.id',
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field: 'name',
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remoteUrl: '/admin/game.Channel/index',
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}
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const groupSelectBase = {
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game_config: 'game_config',
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game_weight: 'game_weight',
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}
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/** 非超级管理员新增时不可选 game_weight(需先由超级管理员建好键结构) */
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const groupSelectContentFiltered = computed(() => {
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if (!isSuperAdmin.value && baTable.form.operate === 'Add') {
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return { game_config: groupSelectBase.game_config }
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}
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return groupSelectBase
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})
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/** default_tier_weight / default_bigwin_weight(及 default_kill_score_weight):键固定,仅值可改,不可增删行 */
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const isFixedGameWeightConfig = computed(() => getFixedKeysForGameConfigName(baTable.form.items?.name) !== null)
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/** game_weight:编辑或非超管时键只读;仅超管新增非固定项时可增删行、改键 */
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const weightKeyReadonly = computed(() => {
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if (!isGameWeight.value) return false
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if (isFixedGameWeightConfig.value) return true
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if (baTable.form.operate === 'Edit') return true
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return !isSuperAdmin.value
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})
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const canEditWeightStructure = computed(
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() => isGameWeight.value && baTable.form.operate === 'Add' && isSuperAdmin.value && !isFixedGameWeightConfig.value
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)
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/** 默认大奖权重:仅校验每项整数与 0~10000(5/30 固定 10000),不参与 tier/kill 的「和≤100」 */
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const isDefaultBigwinWeight = computed(() => normalizeGameWeightConfigName(baTable.form.items?.name) === 'default_bigwin_weight')
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const weightRows = ref<WeightRow[]>([{ key: '', val: '' }])
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/** default_tier_weight / default_kill_score_weight:每项≤100,且权重之和必须=100 */
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const WEIGHT_SUM100_NAMES = ['default_tier_weight', 'default_kill_score_weight']
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/** 配置标识:按分组限定可选项;编辑时若库中旧值不在列表中则临时追加一条 */
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const nameSelectContent = computed((): Record<string, string> => {
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const g = baTable.form.items?.group
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let base: Record<string, string> = {}
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if (g === 'game_config') {
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base = {
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game_rule: t('game.config.name opt game_rule'),
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game_rule_en: t('game.config.name opt game_rule_en'),
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}
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} else if (g === 'game_weight') {
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base = {
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default_tier_weight: t('game.config.name opt default_tier_weight'),
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default_kill_score_weight: t('game.config.name opt default_kill_score_weight'),
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default_bigwin_weight: t('game.config.name opt default_bigwin_weight'),
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}
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}
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const n = baTable.form.items?.name
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if (typeof n === 'string' && n.trim() !== '' && base[n] === undefined) {
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const norm = normalizeGameWeightConfigName(n)
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if (norm !== '' && base[norm] !== undefined) {
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return { ...base, [n]: base[norm] }
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}
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return { ...base, [n]: n }
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}
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return base
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})
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const isGameWeight = computed(() => baTable.form.items?.group === 'game_weight')
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function parseValueToWeightRows(raw: unknown): WeightRow[] {
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if (raw === null || raw === undefined || raw === '') {
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return [{ key: '', val: '' }]
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}
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if (typeof raw === 'string') {
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const s = raw.trim()
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if (!s) return [{ key: '', val: '' }]
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try {
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const parsed = JSON.parse(s)
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return arrayToWeightRows(parsed)
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} catch {
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return [{ key: '', val: '' }]
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}
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}
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if (Array.isArray(raw)) {
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return arrayToWeightRows(raw)
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}
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return [{ key: '', val: '' }]
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}
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function arrayToWeightRows(arr: unknown): WeightRow[] {
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if (!Array.isArray(arr)) {
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return [{ key: '', val: '' }]
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}
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const out: WeightRow[] = []
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for (const item of arr) {
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if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
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for (const [k, v] of Object.entries(item)) {
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out.push({ key: k, val: v === null || v === undefined ? '' : String(v) })
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}
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}
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}
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return out.length ? out : [{ key: '', val: '' }]
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}
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function weightRowsToJsonString(rows: WeightRow[]): string {
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const pairs: Record<string, string>[] = []
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for (const r of rows) {
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const k = r.key.trim()
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if (k === '') continue
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const one: Record<string, string> = {}
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one[k] = r.val
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pairs.push(one)
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}
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return JSON.stringify(pairs)
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}
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function syncWeightRowsToFormValue() {
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const items = baTable.form.items
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if (!items) return
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const fixedKeys = getFixedKeysForGameConfigName(items.name)
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if (fixedKeys) {
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const map = rowsToMap(weightRows.value)
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items.value = jsonStringFromFixedKeys(fixedKeys, map)
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return
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}
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items.value = weightRowsToJsonString(weightRows.value)
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}
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function enforceDefaultBigwinLockedValues() {
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if (normalizeGameWeightConfigName(baTable.form.items?.name) !== 'default_bigwin_weight') {
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return
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}
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for (const r of weightRows.value) {
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if (isBigwinDiceLockedKey(r.key)) {
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r.val = '10000'
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}
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}
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}
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function onWeightRowChange() {
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if (isGameWeight.value) {
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enforceDefaultBigwinLockedValues()
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syncWeightRowsToFormValue()
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}
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}
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function addWeightRow() {
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if (!canEditWeightStructure.value) return
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weightRows.value.push({ key: '', val: '' })
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syncWeightRowsToFormValue()
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}
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function removeWeightRow(idx: number) {
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if (!canEditWeightStructure.value) return
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if (weightRows.value.length <= 1) {
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weightRows.value = [{ key: '', val: '' }]
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} else {
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weightRows.value.splice(idx, 1)
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}
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syncWeightRowsToFormValue()
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}
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function hydrateWeightRowsFromForm() {
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if (!isGameWeight.value) return
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const fixedKeys = getFixedKeysForGameConfigName(baTable.form.items?.name)
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if (fixedKeys) {
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const map = parseWeightJsonToMap(baTable.form.items?.value)
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weightRows.value = fixedRowsFromKeys(fixedKeys, map)
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enforceDefaultBigwinLockedValues()
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syncWeightRowsToFormValue()
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return
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}
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weightRows.value = parseValueToWeightRows(baTable.form.items?.value)
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}
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watch(isGameWeight, (gw) => {
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if (gw) {
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hydrateWeightRowsFromForm()
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}
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})
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watch(
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() => baTable.form.loading,
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(loading) => {
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if (loading === false && baTable.form.items?.group === 'game_weight') {
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hydrateWeightRowsFromForm()
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}
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}
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)
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watch(
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() => baTable.form.items?.group,
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() => {
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if (baTable.form.items?.group === 'game_weight') {
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hydrateWeightRowsFromForm()
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}
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const items = baTable.form.items
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if (!items || !isSuperAdmin.value) {
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return
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}
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const c = nameSelectContent.value
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const keys = Object.keys(c)
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if (keys.length === 0) {
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return
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}
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if (typeof items.name !== 'string' || items.name === '' || c[items.name] === undefined) {
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items.name = keys[0]
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}
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}
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)
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watch(
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() => baTable.form.items?.name,
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() => {
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if (baTable.form.items?.group === 'game_weight') {
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hydrateWeightRowsFromForm()
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}
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}
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)
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function validateGameWeightRules(): string | undefined {
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if (baTable.form.items?.group !== 'game_weight') {
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return undefined
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}
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const configName = normalizeGameWeightConfigName(baTable.form.items?.name)
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const fixedKeys = getFixedKeysForGameConfigName(configName)
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const nums: number[] = []
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if (fixedKeys) {
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const map = rowsToMap(weightRows.value)
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if (configName === 'default_bigwin_weight') {
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for (const k of fixedKeys) {
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const vs = (map[k] ?? '').trim()
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if (vs === '') {
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return t('Please input field', { field: t('game.config.weight value') })
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}
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const n = Number(vs)
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if (!Number.isFinite(n)) {
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return t('game.config.weight value numeric')
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}
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if (isBigwinDiceLockedKey(k)) {
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if (n !== 10000) {
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return t('game.config.bigwin weight locked 5 30')
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}
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} else if (n < 0 || n > 10000) {
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return t('game.config.bigwin weight each 0 10000')
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}
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nums.push(n)
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}
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} else {
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for (const k of fixedKeys) {
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const vs = (map[k] ?? '').trim()
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if (vs === '') {
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return t('Please input field', { field: t('game.config.weight value') })
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}
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const n = Number(vs)
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if (!Number.isFinite(n)) {
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return t('game.config.weight value numeric')
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}
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if (n > 100) {
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return t('game.config.weight each max 100')
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}
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nums.push(n)
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}
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}
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} else {
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// 非固定键名但行结构已是 5~30 骰子时,按大奖 0~10000 校验(避免 name 格式异常时误走每项≤10000)
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const treatAsBigwin = configName === 'default_bigwin_weight' || weightRowsMatchBigwinDiceKeys(weightRows.value)
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for (const r of weightRows.value) {
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const k = r.key.trim()
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if (k === '') continue
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const vs = r.val.trim()
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if (vs === '') {
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return t('Please input field', { field: t('game.config.weight value') })
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}
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const n = Number(vs)
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if (!Number.isFinite(n)) {
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return t('game.config.weight value numeric')
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}
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if (treatAsBigwin) {
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if (isBigwinDiceLockedKey(k)) {
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if (n !== 10000) {
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return t('game.config.bigwin weight locked 5 30')
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}
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} else if (n < 0 || n > 10000) {
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return t('game.config.bigwin weight each 0 10000')
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}
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} else if (n > 10000) {
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return t('game.config.weight each max 10000')
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}
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nums.push(n)
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}
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if (nums.length === 0) {
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return t('Please input field', { field: t('game.config.value') })
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}
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}
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if (WEIGHT_SUM100_NAMES.includes(configName)) {
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let sum = 0
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for (const x of nums) {
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sum += x
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}
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if (Math.abs(sum - 100) > 0.000001) {
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return t('game.config.weight sum must 100')
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}
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}
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return undefined
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||
}
|
||
|
||
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||
group: [buildValidatorData({ name: 'required', title: t('game.config.group') })],
|
||
name: [buildValidatorData({ name: 'required', title: t('game.config.name') })],
|
||
title: [buildValidatorData({ name: 'required', title: t('game.config.title') })],
|
||
sort: [buildValidatorData({ name: 'number', title: t('game.config.sort') })],
|
||
instantiation: [buildValidatorData({ name: 'number', title: t('game.config.instantiation') })],
|
||
value: [
|
||
{
|
||
validator: (_rule, _val, callback) => {
|
||
const err = validateGameWeightRules()
|
||
if (err) {
|
||
callback(new Error(err))
|
||
return
|
||
}
|
||
callback()
|
||
},
|
||
trigger: ['blur', 'change'],
|
||
},
|
||
],
|
||
create_time: [buildValidatorData({ name: 'date', title: t('game.config.create_time') })],
|
||
update_time: [buildValidatorData({ name: 'date', title: t('game.config.update_time') })],
|
||
})
|
||
</script>
|
||
|
||
<style scoped lang="scss">
|
||
.weight-value-editor {
|
||
width: 100%;
|
||
}
|
||
.weight-value-row {
|
||
display: flex;
|
||
align-items: center;
|
||
gap: 8px;
|
||
margin-bottom: 8px;
|
||
}
|
||
.weight-key {
|
||
max-width: 140px;
|
||
}
|
||
.weight-val {
|
||
flex: 1;
|
||
min-width: 80px;
|
||
}
|
||
.weight-sep {
|
||
flex-shrink: 0;
|
||
color: var(--el-text-color-secondary);
|
||
}
|
||
.form-help {
|
||
margin-top: 8px;
|
||
font-size: 12px;
|
||
line-height: 18px;
|
||
color: var(--el-text-color-secondary);
|
||
}
|
||
</style>
|