660 lines
23 KiB
PHP
660 lines
23 KiB
PHP
<?php
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namespace app\admin\controller\game;
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use Throwable;
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use app\common\controller\Backend;
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use app\common\service\GameChannelUserCount;
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use support\think\Db;
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use support\Response;
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use Webman\Http\Request as WebmanRequest;
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/**
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* 用户管理
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*/
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class User extends Backend
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{
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/**
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* GameUser模型对象
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* @var object|null
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* @phpstan-var \app\common\model\GameUser|null
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*/
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protected ?object $model = null;
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/**
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* 数据范围:非超管仅本人 + 下级角色组内管理员(与 auth.Admin 一致,见 Backend::getDataLimitAdminIds parent)
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*/
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protected bool|string|int $dataLimit = 'parent';
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/**
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* admin_id 由表单选择归属管理员,勿在保存时强制改为当前登录账号
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*/
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protected bool $dataLimitFieldAutoFill = false;
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protected array|string $preExcludeFields = ['id', 'uuid', 'create_time', 'update_time'];
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protected array $withJoinTable = ['gameChannel', 'admin'];
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protected string|array $quickSearchField = ['id', 'username', 'phone'];
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/**
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* 与渠道 Config 类似:从游戏配置拉取默认权重;辅助接口,需具备用户管理列表权限
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*/
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protected array $noNeedPermission = ['defaultWeightPresets', 'defaultWeightByChannel'];
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/** game_weight 分组下的配置名 */
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private const GC_GROUP_WEIGHT = 'game_weight';
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private const GC_NAME_TIER = 'default_tier_weight';
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private const GC_NAME_BIGWIN_PRIMARY = 'default_bigwin_weight';
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/** 档位权重固定键:T1~T5 */
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private const TIER_WEIGHT_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'];
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/** 中大奖权重固定键:5~30 */
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private const BIGWIN_WEIGHT_KEYS = ['5', '10', '15', '20', '25', '30'];
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protected function initController(WebmanRequest $request): ?Response
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{
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$this->model = new \app\common\model\GameUser();
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return null;
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}
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/**
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* 抽奖券 ticket_count:空串、[]、[""]、无有效 {ante,count} 时写入 NULL,避免库里出现无意义 JSON
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*
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* @param array<string, mixed> $data
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*/
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private function normalizeEmptyTicketCount(array &$data): void
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{
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if (!array_key_exists('ticket_count', $data)) {
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return;
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}
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$v = $data['ticket_count'];
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if ($v === null) {
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$data['ticket_count'] = null;
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return;
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}
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if ($v === '') {
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$data['ticket_count'] = null;
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return;
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}
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if (!is_string($v)) {
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return;
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}
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$s = trim($v);
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if ($s === '' || $s === '[]' || strtolower($s) === 'null') {
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$data['ticket_count'] = null;
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return;
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}
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$decoded = json_decode($s, true);
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if ($decoded === null && json_last_error() !== JSON_ERROR_NONE) {
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return;
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}
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if (!is_array($decoded)) {
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return;
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}
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if ($decoded === []) {
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$data['ticket_count'] = null;
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return;
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}
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$valid = false;
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foreach ($decoded as $item) {
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if (!is_array($item)) {
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continue;
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}
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if (!array_key_exists('ante', $item) || !array_key_exists('count', $item)) {
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continue;
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}
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$ante = $item['ante'];
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$count = $item['count'];
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if ($ante === '' || $ante === null || $count === '' || $count === null) {
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continue;
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}
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if (!is_numeric($ante) || !is_numeric($count)) {
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continue;
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}
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$valid = true;
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break;
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}
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if (!$valid) {
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$data['ticket_count'] = null;
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}
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}
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/**
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* 添加(重写:password 使用 Admin 同款加密;uuid 由 username+channel_id 生成)
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* @throws Throwable
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*/
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protected function _add(): Response
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{
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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$this->normalizeEmptyTicketCount($data);
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$password = $data['password'] ?? null;
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if (!is_string($password) || trim($password) === '') {
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return $this->error(__('Parameter %s can not be empty', ['password']));
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}
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$data['password'] = hash_password($password);
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$username = $data['username'] ?? '';
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$channelId = $data['channel_id'] ?? ($data['game_channel_id'] ?? null);
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if (!is_string($username) || trim($username) === '' || $channelId === null || $channelId === '') {
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return $this->error(__('Parameter %s can not be empty', ['username/channel_id']));
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}
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$data['uuid'] = md5(trim($username) . '|' . $channelId);
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if ($this->gameUserUsernameExistsInChannel($username, $channelId)) {
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return $this->error(__('Game user username exists in channel'));
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}
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if (!$this->auth->isSuperAdmin()) {
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$allowed = $this->getDataLimitAdminIds();
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$adminIdNew = $data['admin_id'] ?? null;
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if ($adminIdNew === null || $adminIdNew === '') {
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return $this->error(__('Parameter %s can not be empty', ['admin_id']));
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}
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if ($allowed !== [] && !in_array($adminIdNew, $allowed)) {
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return $this->error(__('You have no permission'));
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}
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}
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$result = false;
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$this->model->startTrans();
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try {
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if ($this->modelValidate) {
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$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
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if (class_exists($validate)) {
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$validate = new $validate();
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if ($this->modelSceneValidate) {
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$validate->scene('add');
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}
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$validate->check($data);
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}
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}
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$result = $this->model->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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$cid = $data['game_channel_id'] ?? $data['channel_id'] ?? null;
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if (($cid === null || $cid === '') && $this->model) {
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$rowData = $this->model->getData();
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$cid = $rowData['game_channel_id'] ?? $rowData['channel_id'] ?? null;
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}
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if ($cid !== null && $cid !== '') {
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GameChannelUserCount::syncFromGameUser($cid);
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}
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return $this->success(__('Added successfully'));
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}
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return $this->error(__('No rows were added'));
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}
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return $this->error(__('Parameter error'));
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}
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/**
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* 编辑(重写:password 使用 Admin 同款加密;uuid 由 username+channel_id 生成)
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* @throws Throwable
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*/
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protected function _edit(): Response
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{
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$pk = $this->model->getPk();
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$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
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$row = $this->model->find($id);
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if (!$row) {
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return $this->error(__('Record not found'));
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}
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$dataLimitAdminIds = $this->getDataLimitAdminIds();
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if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
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return $this->error(__('You have no permission'));
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}
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$oldChannelId = $row['game_channel_id'] ?? $row['channel_id'] ?? null;
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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$this->normalizeEmptyTicketCount($data);
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if (array_key_exists('password', $data)) {
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$password = $data['password'];
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if (!is_string($password) || trim($password) === '') {
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unset($data['password']);
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} else {
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$data['password'] = hash_password($password);
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}
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}
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$nextUsername = array_key_exists('username', $data) ? $data['username'] : $row['username'];
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$nextChannelId = null;
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if (array_key_exists('channel_id', $data)) {
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$nextChannelId = $data['channel_id'];
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} elseif (array_key_exists('game_channel_id', $data)) {
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$nextChannelId = $data['game_channel_id'];
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} else {
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$nextChannelId = $row['channel_id'] ?? $row['game_channel_id'] ?? null;
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}
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if (is_string($nextUsername) && trim($nextUsername) !== '' && $nextChannelId !== null && $nextChannelId !== '') {
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$data['uuid'] = md5(trim($nextUsername) . '|' . $nextChannelId);
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if ($this->gameUserUsernameExistsInChannel($nextUsername, $nextChannelId, $row[$pk])) {
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return $this->error(__('Game user username exists in channel'));
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}
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}
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if (!$this->auth->isSuperAdmin()) {
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$allowed = $this->getDataLimitAdminIds();
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$adminIdAfter = array_key_exists('admin_id', $data) ? $data['admin_id'] : ($row['admin_id'] ?? null);
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if ($allowed !== [] && $adminIdAfter !== null && $adminIdAfter !== '' && !in_array($adminIdAfter, $allowed)) {
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return $this->error(__('You have no permission'));
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}
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}
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$result = false;
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$this->model->startTrans();
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try {
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if ($this->modelValidate) {
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$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
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if (class_exists($validate)) {
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$validate = new $validate();
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if ($this->modelSceneValidate) {
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$validate->scene('edit');
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}
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$data[$pk] = $row[$pk];
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$validate->check($data);
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}
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}
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$result = $row->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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$merged = array_merge($row->toArray(), $data);
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$newChannelId = $merged['game_channel_id'] ?? $merged['channel_id'] ?? null;
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if ($newChannelId !== null && $newChannelId !== '') {
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GameChannelUserCount::syncFromGameUser($newChannelId);
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}
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if ($oldChannelId !== null && $oldChannelId !== '' && (string) $oldChannelId !== (string) $newChannelId) {
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GameChannelUserCount::syncFromGameUser($oldChannelId);
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}
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return $this->success(__('Update successful'));
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}
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return $this->error(__('No rows updated'));
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}
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// GET: 返回编辑数据时,剔除敏感字段
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unset($row['password'], $row['salt'], $row['token'], $row['refresh_token']);
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return $this->success('', [
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'row' => $row
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]);
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}
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/**
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* 删除后按 game_user 重算相关渠道的 user_count
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*
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* @throws Throwable
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*/
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protected function _del(): Response
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{
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$where = [];
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$dataLimitAdminIds = $this->getDataLimitAdminIds();
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if ($dataLimitAdminIds) {
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$where[] = [$this->dataLimitField, 'in', $dataLimitAdminIds];
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}
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$ids = $this->request ? ($this->request->post('ids') ?? $this->request->get('ids') ?? []) : [];
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$ids = is_array($ids) ? $ids : [];
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$where[] = [$this->model->getPk(), 'in', $ids];
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$data = $this->model->where($where)->select();
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$channelIdsToSync = [];
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foreach ($data as $v) {
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$cid = $v['game_channel_id'] ?? $v['channel_id'] ?? null;
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if ($cid !== null && $cid !== '') {
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$channelIdsToSync[] = $cid;
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}
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}
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$count = 0;
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$this->model->startTrans();
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try {
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foreach ($data as $v) {
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$count += $v->delete();
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}
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($count) {
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GameChannelUserCount::syncChannels($channelIdsToSync);
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return $this->success(__('Deleted successfully'));
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}
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return $this->error(__('No rows were deleted'));
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}
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/**
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* 查看
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* @throws Throwable
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*/
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protected function _index(): Response
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{
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// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
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if ($this->request && $this->request->get('select')) {
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return $this->select($this->request);
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}
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/**
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* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
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* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
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* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
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*/
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list($where, $alias, $limit, $order) = $this->queryBuilder();
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$res = $this->model
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->withJoin($this->withJoinTable, $this->withJoinType)
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->with($this->withJoinTable)
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->visible(['gameChannel' => ['name'], 'admin' => ['username']])
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->alias($alias)
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->where($where)
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->order($order)
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->paginate($limit);
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return $this->success('', [
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'list' => $res->items(),
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'total' => $res->total(),
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'remark' => get_route_remark(),
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]);
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}
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/**
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* 新建用户时:超管可选各渠道 default_tier_weight / default_bigwin_weight(大奖仅 default_bigwin_weight;default_kill_score_weight 为 T1~T5 击杀分档位,不作大奖回退)
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*
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* @throws Throwable
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*/
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public function defaultWeightPresets(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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if (!$this->auth->check('game/user/index')) {
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return $this->error(__('You have no permission'));
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}
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$allowed = $this->getAllowedChannelIdsForGameConfig();
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$channelQuery = Db::name('game_channel')->field(['id', 'name'])->order('id', 'asc');
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if ($allowed !== null) {
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$channelQuery->where('id', 'in', $allowed);
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}
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$channels = $channelQuery->select()->toArray();
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$tierOut = [];
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$bigwinOut = [];
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/** 超管:首条为 game_config.channel_id=0 的全局默认权重 */
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if ($this->auth->isSuperAdmin()) {
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$gp = $this->fetchDefaultWeightsForChannelId(0);
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$gname = __('Global default');
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$tierOut[] = [
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'channel_id' => 0,
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'channel_name' => $gname,
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'value' => $gp['tier_weight'],
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];
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$bigwinOut[] = [
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'channel_id' => 0,
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'channel_name' => $gname,
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'value' => $gp['bigwin_weight'],
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];
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}
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if ($channels === []) {
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return $this->success('', [
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'tier' => $tierOut,
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'bigwin' => $bigwinOut,
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]);
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}
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$channelIds = array_column($channels, 'id');
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$nameList = [self::GC_NAME_TIER, self::GC_NAME_BIGWIN_PRIMARY];
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$rows = Db::name('game_config')
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->where('group', self::GC_GROUP_WEIGHT)
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->where('name', 'in', $nameList)
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->where('channel_id', 'in', $channelIds)
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->field(['channel_id', 'name', 'value'])
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->select()
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->toArray();
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$map = [];
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foreach ($rows as $row) {
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$cid = $row['channel_id'];
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if (!isset($map[$cid])) {
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$map[$cid] = [];
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}
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$map[$cid][$row['name']] = $row['value'];
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}
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foreach ($channels as $ch) {
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$cid = $ch['id'];
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$cname = $ch['name'] ?? '';
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$names = $map[$cid] ?? [];
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$tierVal = $names[self::GC_NAME_TIER] ?? null;
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$tierOut[] = [
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'channel_id' => $cid,
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'channel_name' => $cname,
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'value' => ($tierVal !== null && $tierVal !== '') ? trim((string) $tierVal) : '[]',
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];
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$bigPrimary = $names[self::GC_NAME_BIGWIN_PRIMARY] ?? null;
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$bigVal = ($bigPrimary !== null && $bigPrimary !== '') ? trim((string) $bigPrimary) : null;
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$bigwinOut[] = [
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'channel_id' => $cid,
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'channel_name' => $cname,
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'value' => $bigVal !== null ? $bigVal : '[]',
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];
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}
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return $this->success('', [
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'tier' => $tierOut,
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'bigwin' => $bigwinOut,
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]);
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}
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/**
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* 按渠道取默认档位/大奖权重(非超管仅可访问权限内渠道)
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*
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* @throws Throwable
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*/
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public function defaultWeightByChannel(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
|
||
return $response;
|
||
}
|
||
|
||
if (!$this->auth->check('game/user/index')) {
|
||
return $this->error(__('You have no permission'));
|
||
}
|
||
|
||
$channelId = $request->get('channel_id', $request->post('channel_id'));
|
||
if ($channelId === null || $channelId === '') {
|
||
return $this->error(__('Parameter error'));
|
||
}
|
||
|
||
$cid = (int) $channelId;
|
||
if ($cid === 0) {
|
||
if (!$this->auth->isSuperAdmin()) {
|
||
return $this->error(__('You have no permission'));
|
||
}
|
||
$pair = $this->fetchDefaultWeightsForChannelId(0);
|
||
|
||
return $this->success('', [
|
||
'tier_weight' => $pair['tier_weight'],
|
||
'bigwin_weight' => $pair['bigwin_weight'],
|
||
]);
|
||
}
|
||
|
||
if ($cid < 1 || !$this->canAccessChannelGameConfig($cid)) {
|
||
return $this->error(__('You have no permission'));
|
||
}
|
||
|
||
$pair = $this->fetchDefaultWeightsForChannelId($cid);
|
||
|
||
return $this->success('', [
|
||
'tier_weight' => $pair['tier_weight'],
|
||
'bigwin_weight' => $pair['bigwin_weight'],
|
||
]);
|
||
}
|
||
|
||
/**
|
||
* @return list<int|string>|null null 表示超管不限制渠道
|
||
*/
|
||
private function getAllowedChannelIdsForGameConfig(): ?array
|
||
{
|
||
if ($this->auth->isSuperAdmin()) {
|
||
return null;
|
||
}
|
||
$adminIds = parent::getDataLimitAdminIds();
|
||
if ($adminIds === []) {
|
||
return [-1];
|
||
}
|
||
$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
|
||
if ($channelIds === []) {
|
||
return [-1];
|
||
}
|
||
|
||
return array_values(array_unique($channelIds));
|
||
}
|
||
|
||
private function canAccessChannelGameConfig(int $channelId): bool
|
||
{
|
||
$exists = Db::name('game_channel')->where('id', $channelId)->count();
|
||
if ($exists < 1) {
|
||
return false;
|
||
}
|
||
$allowed = $this->getAllowedChannelIdsForGameConfig();
|
||
if ($allowed === null) {
|
||
return true;
|
||
}
|
||
|
||
return in_array($channelId, $allowed, false);
|
||
}
|
||
|
||
/**
|
||
* @return array{tier_weight: string, bigwin_weight: string}
|
||
*/
|
||
private function fetchDefaultWeightsForChannelId(int $channelId): array
|
||
{
|
||
$rows = Db::name('game_config')
|
||
->where('channel_id', $channelId)
|
||
->where('group', self::GC_GROUP_WEIGHT)
|
||
->where('name', 'in', [self::GC_NAME_TIER, self::GC_NAME_BIGWIN_PRIMARY])
|
||
->column('value', 'name');
|
||
|
||
$tier = $rows[self::GC_NAME_TIER] ?? null;
|
||
$tierStr = ($tier !== null && $tier !== '') ? trim((string) $tier) : '[]';
|
||
|
||
$bigPrimary = $rows[self::GC_NAME_BIGWIN_PRIMARY] ?? null;
|
||
$bigStr = '[]';
|
||
if ($bigPrimary !== null && $bigPrimary !== '') {
|
||
$bigStr = trim((string) $bigPrimary);
|
||
}
|
||
|
||
// 适配导入:强制返回固定键的 JSON(缺失键补空字符串)
|
||
$tierStr = $this->normalizeWeightJsonToFixedKeys($tierStr, self::TIER_WEIGHT_KEYS);
|
||
$bigStr = $this->normalizeWeightJsonToFixedKeys($bigStr, self::BIGWIN_WEIGHT_KEYS);
|
||
|
||
return [
|
||
'tier_weight' => $tierStr,
|
||
'bigwin_weight' => $bigStr,
|
||
];
|
||
}
|
||
|
||
/**
|
||
* 将 JSON 权重(数组形式:[{key:value}, ...])归一化到固定键顺序。
|
||
* 缺失键补空字符串;解析失败则返回固定键且值为空。
|
||
*/
|
||
private function normalizeWeightJsonToFixedKeys(string $raw, array $fixedKeys): string
|
||
{
|
||
$raw = trim($raw);
|
||
if ($raw === '' || $raw === '[]') {
|
||
$empty = [];
|
||
foreach ($fixedKeys as $k) {
|
||
$empty[] = [$k => ''];
|
||
}
|
||
return json_encode($empty, JSON_UNESCAPED_UNICODE);
|
||
}
|
||
|
||
$decoded = json_decode($raw, true);
|
||
if (!is_array($decoded)) {
|
||
$empty = [];
|
||
foreach ($fixedKeys as $k) {
|
||
$empty[] = [$k => ''];
|
||
}
|
||
return json_encode($empty, JSON_UNESCAPED_UNICODE);
|
||
}
|
||
|
||
$map = [];
|
||
foreach ($decoded as $item) {
|
||
if (!is_array($item)) {
|
||
continue;
|
||
}
|
||
foreach ($item as $k => $v) {
|
||
if (!is_string($k) && !is_int($k)) {
|
||
continue;
|
||
}
|
||
$map[strval($k)] = $v === null ? '' : strval($v);
|
||
}
|
||
}
|
||
|
||
$pairs = [];
|
||
foreach ($fixedKeys as $k) {
|
||
$pairs[] = [$k => $map[$k] ?? ''];
|
||
}
|
||
|
||
return json_encode($pairs, JSON_UNESCAPED_UNICODE);
|
||
}
|
||
|
||
/**
|
||
* 当前渠道(game_channel_id)下是否已存在该用户名;编辑时排除当前记录主键
|
||
*/
|
||
private function gameUserUsernameExistsInChannel(string $username, int|string $channelId, string|int|null $excludePk = null): bool
|
||
{
|
||
$name = trim($username);
|
||
$cid = (int) $channelId;
|
||
$query = Db::name('game_user')
|
||
->where('game_channel_id', $cid)
|
||
->where('username', $name);
|
||
if ($excludePk !== null && $excludePk !== '') {
|
||
$query->where('id', '<>', $excludePk);
|
||
}
|
||
|
||
return $query->count() > 0;
|
||
}
|
||
|
||
/**
|
||
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
|
||
*/
|
||
} |