feat: 集成网络连接管理与降级轮询功能

- 在 PlayerAppShell 中引入 NetworkStatusBanner 组件以显示网络状态
- 在 HallBettingGrid 中实现下注后触发钱包轮询
- 在 HallWalletStrip 中添加网络连接状态管理与定期刷新逻辑
- 在 useHallDrawLive 中集成 WebSocket 连接状态与降级轮询机制,确保在断开时自动切换到轮询模式
This commit is contained in:
2026-05-13 14:44:58 +08:00
parent 377e03e167
commit 1e7a06dc86
9 changed files with 974 additions and 16 deletions

View File

@@ -4,6 +4,7 @@ import { useCallback, useEffect, useMemo, useState } from "react";
import { getDrawCurrent } from "@/api/draw";
import { getLotteryEcho } from "@/lib/lottery-echo";
import { useNetworkConnectionStore } from "@/stores/network-connection-store";
import type { DrawCurrentPayload } from "@/types/api/draw-current";
/** 界面文档 §2.1`draw.countdown` / `draw.status_change` / `result.published` 载荷 */
@@ -34,6 +35,7 @@ function applySnapshotDrift(
/**
* 大厅期号WebSocket `lottery-hall` + 轮询降级(与 {@link HallDrawPanel} 同源逻辑)。
* 已集成网络连接管理WebSocket断开时自动切换到轮询模式。
*/
export function useHallDrawLive(): {
raw: DrawCurrentPayload | null | undefined;
@@ -47,6 +49,21 @@ export function useHallDrawLive(): {
const [nowMs, setNowMs] = useState(() => Date.now());
const [error, setError] = useState<string | null>(null);
// 网络连接状态
const mode = useNetworkConnectionStore((s) => s.mode);
const isWebSocketConnected = useNetworkConnectionStore(
(s) => s.isWebSocketConnected,
);
const setDrawPollingIntervalId = useNetworkConnectionStore(
(s) => s.setDrawPollingIntervalId,
);
const setWalletPollingIntervalId = useNetworkConnectionStore(
(s) => s.setWalletPollingIntervalId,
);
const setWalletPollingExpiryAt = useNetworkConnectionStore(
(s) => s.setWalletPollingExpiryAt,
);
const mergeFromWs = useCallback((evt: HallWsEnvelope) => {
setRaw(evt.data);
setEmittedAtMs(evt.emitted_at_ms ?? Date.now());
@@ -64,11 +81,13 @@ export function useHallDrawLive(): {
}
}, []);
// WebSocket 正常时的轮询间隔(作为备用)
const refreshMs = useMemo(() => {
if (raw === undefined) return 10_000;
return raw ? 30_000 : 12_000;
if (raw === undefined) return 30_000;
return raw ? 60_000 : 30_000; // WebSocket正常时减少轮询频率
}, [raw]);
// 初始加载
useEffect(() => {
const timer = window.setTimeout(() => {
void load();
@@ -76,13 +95,7 @@ export function useHallDrawLive(): {
return () => window.clearTimeout(timer);
}, [load]);
useEffect(() => {
const id = window.setInterval(() => {
void load();
}, refreshMs);
return () => window.clearInterval(id);
}, [load, refreshMs]);
// 本地倒计时计时器(用于 UI 更新)
useEffect(() => {
const bump = () => setNowMs(Date.now());
bump();
@@ -97,20 +110,113 @@ export function useHallDrawLive(): {
};
}, []);
// WebSocket 订阅 + 降级轮询逻辑
useEffect(() => {
const echo = getLotteryEcho();
if (!echo) return;
echo
.channel("lottery-hall")
.listen(".draw.countdown", mergeFromWs)
.listen(".draw.status_change", mergeFromWs)
.listen(".result.published", mergeFromWs);
// 监听 WebSocket 事件
const channel = echo.channel("lottery-hall");
// 设置事件监听
channel.listen(".draw.countdown", mergeFromWs);
channel.listen(".draw.status_change", mergeFromWs);
channel.listen(".result.published", (evt: HallWsEnvelope) => {
// 开奖结果发布时触发钱包轮询
mergeFromWs(evt);
// 触发钱包余额轮询(开奖后需要更新余额)
const intervalId = window.setInterval(() => {
window.dispatchEvent(new Event("lottery-wallet-refresh"));
}, 30_000);
setWalletPollingIntervalId(intervalId);
// 设置2分钟后停止轮询
setWalletPollingExpiryAt(Date.now() + 2 * 60 * 1000);
// 2分钟后自动清理
window.setTimeout(() => {
window.clearInterval(intervalId);
setWalletPollingIntervalId(null);
}, 2 * 60 * 1000);
});
// 连接状态变化处理
const handleConnected = () => {
// WebSocket 连接成功,停止降级轮询
const currentPollingId = useNetworkConnectionStore.getState().drawPollingIntervalId;
if (currentPollingId) {
window.clearInterval(currentPollingId);
setDrawPollingIntervalId(null);
}
};
const handleDisconnected = () => {
// WebSocket 断开,启动降级轮询(如果还没启动)
const currentPollingId = useNetworkConnectionStore.getState().drawPollingIntervalId;
if (!currentPollingId) {
const intervalId = window.setInterval(() => {
void load();
}, 30_000); // WebSocket断开时使用30秒轮询
setDrawPollingIntervalId(intervalId);
}
};
// 订阅 Echo 的连接事件(如果支持)
if (echo.connector?.pusher) {
echo.connector.pusher.connection.bind("connected", handleConnected);
echo.connector.pusher.connection.bind("disconnected", handleDisconnected);
}
// 如果当前是轮询模式,启动轮询
if (mode === "polling" || mode === "offline") {
handleDisconnected();
}
return () => {
echo.leave("lottery-hall");
if (echo.connector?.pusher) {
echo.connector.pusher.connection.unbind("connected", handleConnected);
echo.connector.pusher.connection.unbind(
"disconnected",
handleDisconnected,
);
}
};
}, [mergeFromWs]);
}, [
mergeFromWs,
load,
setDrawPollingIntervalId,
setWalletPollingIntervalId,
setWalletPollingExpiryAt,
mode,
]);
// WebSocket 断开时的兜底轮询(独立于 Echo 事件监听)
useEffect(() => {
let intervalId: number | null = null;
// 只在 WebSocket 未连接且没有轮询计时器时启动轮询
if (!isWebSocketConnected && mode !== "websocket") {
const currentPollingId = useNetworkConnectionStore.getState().drawPollingIntervalId;
if (!currentPollingId) {
// 立即执行一次
void load();
// 设置30秒轮询
intervalId = window.setInterval(() => {
void load();
}, 30_000);
setDrawPollingIntervalId(intervalId);
}
}
return () => {
if (intervalId) {
window.clearInterval(intervalId);
setDrawPollingIntervalId(null);
}
};
}, [isWebSocketConnected, mode, load, setDrawPollingIntervalId]);
const display: DrawCurrentPayload | null | undefined =
raw === undefined || raw === null ? raw : applySnapshotDrift(raw, emittedAtMs, nowMs);