feat: 更新依赖与增强功能

- 在 package.json 和 package-lock.json 中新增 laravel-echo 和 pusher-js 依赖
- 在 API 模块中新增 draw 相关函数的导出
- 在 PlayerAppShell 组件中引入 PlayerBottomNav 以增强底部导航
- 在 HallScreen 组件中引入 HallDrawPanel 以展示当前期号
This commit is contained in:
2026-05-09 17:40:26 +08:00
parent 3ae2c0e7d1
commit 7e28cc154a
19 changed files with 1067 additions and 31 deletions

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@@ -0,0 +1,264 @@
"use client";
import Link from "next/link";
import { useCallback, useEffect, useMemo, useState } from "react";
import { getDrawCurrent } from "@/api/draw";
import { Button, buttonVariants } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Skeleton } from "@/components/ui/skeleton";
import { drawStatusHud } from "@/features/draw/draw-status-meta";
import { formatSecondsClock } from "@/lib/format-gmt";
import { getLotteryEcho } from "@/lib/lottery-echo";
import { formatLotteryInstant } from "@/lib/player-datetime";
import { cn } from "@/lib/utils";
import type { DrawCurrentPayload } from "@/types/api/draw-current";
/** 界面文档 §2.1`draw.countdown` / `draw.status_change` / `result.published` 载荷 */
type HallWsEnvelope = {
data: DrawCurrentPayload | null;
emitted_at_ms?: number;
};
/**
* 「服务器时间为准」:以载荷里的 `seconds_*` 为基准、`emitted_at_ms` 为锚点在本地推演(兜底 HTTP 或未收到秒的间隙)。
*/
function applySnapshotDrift(
payload: DrawCurrentPayload,
emittedAtMs: number,
nowMs: number,
): DrawCurrentPayload {
const elapsed = Math.max(0, Math.floor((nowMs - emittedAtMs) / 1000));
return {
...payload,
seconds_to_close: Math.max(0, payload.seconds_to_close - elapsed),
seconds_to_draw: Math.max(0, payload.seconds_to_draw - elapsed),
seconds_remaining_in_cooldown:
payload.seconds_remaining_in_cooldown == null
? null
: Math.max(0, payload.seconds_remaining_in_cooldown - elapsed),
};
}
function CountdownStrip({
hud,
payload,
}: {
hud: ReturnType<typeof drawStatusHud>;
payload: DrawCurrentPayload;
}) {
if (hud.countdownKind === "close" && payload.seconds_to_close > 0) {
return (
<p className="text-sm text-muted-foreground">
:{" "}
<span className="font-mono text-base font-semibold tabular-nums text-foreground">
{formatSecondsClock(payload.seconds_to_close)}
</span>
</p>
);
}
if (hud.countdownKind === "draw" && payload.seconds_to_draw > 0) {
return (
<p className="text-sm text-muted-foreground">
:{" "}
<span
className={cn(
"font-mono text-base font-semibold tabular-nums",
payload.status === "closing" && "text-rose-600 dark:text-rose-400",
)}
>
{formatSecondsClock(payload.seconds_to_draw)}
</span>
</p>
);
}
if (hud.countdownKind === "cooldown" && payload.seconds_remaining_in_cooldown != null) {
return (
<p className="text-sm text-muted-foreground">
:{" "}
<span className="font-mono text-base font-semibold tabular-nums text-foreground">
{formatSecondsClock(payload.seconds_remaining_in_cooldown)}
</span>
</p>
);
}
return null;
}
/**
* 界面文档 §2.1 / §2.2WebSocket `draw.countdown`、`draw.status_change`、`result.published`
* 降级:每 30s 轮询 `GET draw/current`。
*/
export function HallDrawPanel() {
const [raw, setRaw] = useState<DrawCurrentPayload | null | undefined>(undefined);
const [emittedAtMs, setEmittedAtMs] = useState(() => Date.now());
/** 推演用「当前毫秒」;`draw.countdown` 每秒到仍保留,避免零星丢包时停摆 */
const [nowMs, setNowMs] = useState(() => Date.now());
const [error, setError] = useState<string | null>(null);
const mergeFromWs = useCallback((evt: HallWsEnvelope) => {
setRaw(evt.data);
setEmittedAtMs(evt.emitted_at_ms ?? Date.now());
}, []);
const load = useCallback(async () => {
try {
setError(null);
const d = await getDrawCurrent();
setRaw(d);
setEmittedAtMs(Date.now());
} catch {
setError("加载失败,请下拉刷新");
setRaw(undefined);
}
}, []);
/** §2.2WS 不可用或降级时每 30s 拉倒计时 */
const refreshMs = useMemo(() => {
if (raw === undefined) return 10_000;
return raw ? 30_000 : 12_000;
}, [raw]);
useEffect(() => {
const timer = window.setTimeout(() => {
void load();
}, 0);
return () => window.clearTimeout(timer);
}, [load]);
useEffect(() => {
const id = window.setInterval(() => {
void load();
}, refreshMs);
return () => window.clearInterval(id);
}, [load, refreshMs]);
useEffect(() => {
const bump = () => setNowMs(Date.now());
bump();
const sid = window.setInterval(bump, 1000);
const onVisibility = () => {
if (document.visibilityState === "visible") bump();
};
document.addEventListener("visibilitychange", onVisibility);
return () => {
window.clearInterval(sid);
document.removeEventListener("visibilitychange", onVisibility);
};
}, []);
useEffect(() => {
const echo = getLotteryEcho();
if (!echo) return;
echo
.channel("lottery-hall")
.listen(".draw.countdown", mergeFromWs)
.listen(".draw.status_change", mergeFromWs)
.listen(".result.published", mergeFromWs);
return () => {
echo.leave("lottery-hall");
};
}, [mergeFromWs]);
const display: DrawCurrentPayload | null | undefined =
raw === undefined || raw === null ? raw : applySnapshotDrift(raw, emittedAtMs, nowMs);
if (error) {
return (
<Card className="border-destructive/40">
<CardHeader className="pb-2">
<CardTitle className="text-base"></CardTitle>
<CardDescription>{error}</CardDescription>
</CardHeader>
<CardContent className="flex gap-2">
<Button type="button" variant="secondary" size="sm" onClick={() => void load()}>
</Button>
</CardContent>
</Card>
);
}
if (raw === undefined || display === undefined) {
return (
<Card>
<CardHeader className="space-y-2 pb-2">
<Skeleton className="h-5 w-40" />
<Skeleton className="h-4 w-52" />
</CardHeader>
<CardContent className="space-y-3">
<Skeleton className="h-12 w-full" />
</CardContent>
</Card>
);
}
if (raw === null || display === null) {
return (
<Card>
<CardHeader className="pb-2">
<CardTitle className="text-base"></CardTitle>
<CardDescription></CardDescription>
</CardHeader>
</Card>
);
}
const hud = drawStatusHud(display.status);
return (
<Card className={cn(display.status === "closing" && "border-rose-500/40")}>
<CardHeader className="space-y-1 pb-2">
<div className="flex flex-wrap items-start justify-between gap-2">
<div className="min-w-0">
<CardTitle className="text-base leading-tight">
{display.draw_no}
</CardTitle>
<CardDescription className="mt-1 flex flex-wrap items-center gap-x-2 gap-y-1">
<span className="inline-flex items-center gap-1.5">
<span className={cn("inline-block size-2 rounded-full", hud.dotClass)} />
<span>{hud.label}</span>
</span>
{display.draw_time ? (
<span className="text-xs opacity-90">
{formatLotteryInstant(display.draw_time)}
</span>
) : null}
</CardDescription>
</div>
<Link
href="/results"
className={cn(buttonVariants({ variant: "outline", size: "sm" }), "shrink-0")}
>
</Link>
</div>
</CardHeader>
<CardContent className="space-y-3">
<CountdownStrip hud={hud} payload={display} />
{(display.status === "closing" || display.status === "closed") && (
<p className="text-xs text-muted-foreground">
docs/06 §11.7§13.3
</p>
)}
{Array.isArray(display.result_items) && display.result_items.length > 0 ? (
<div className="rounded-lg border border-dashed border-border bg-muted/30 p-3 text-xs text-muted-foreground">
23 {" "}
<Link href={`/results/${encodeURIComponent(display.draw_no)}`} className="font-medium text-primary underline-offset-4 hover:underline">
</Link>
</div>
) : null}
</CardContent>
</Card>
);
}

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@@ -9,24 +9,28 @@ import {
} from "@/components/ui/card";
import { HallWalletStrip } from "@/features/hall/hall-wallet-strip";
import { HallDrawPanel } from "@/features/hall/hall-draw-panel";
/**
* 下注大厅:顶部钱包条对齐高保真稿;以下为期号/表格占位
* 下注大厅:钱包条 §4 + 当期期号 §4.2;表格与封盘态见 docs/06 §11.7、§13.3
*/
export function HallScreen() {
return (
<div className="flex flex-col gap-5">
<HallWalletStrip />
<HallDrawPanel />
<Card>
<CardHeader>
<CardTitle className="text-base"></CardTitle>
<CardTitle className="text-base"></CardTitle>
<CardDescription>
Issue No.2D/3D/4D Submit Bet §4.2
2D / 3D / 4D 5 §4.2 docs/06
§13.3 3
</CardDescription>
</CardHeader>
<CardContent className="text-sm text-muted-foreground">
WebSocket PRD §2
WebSocket docs/06 §11.7 §13.3§16.2
</CardContent>
</Card>
</div>