feat: 增强管理员功能与数据处理

- 在多个控制器中引入 agent_node_id,以支持基于代理节点的权限和数据过滤。
- 更新 AdminRole 和 AdminUser 模型,新增角色范围和代理节点相关功能,提升角色管理的灵活性。
- 在请求验证中添加 agent_node_id 字段,确保 API 接口支持代理节点的相关操作。
- 优化 LotterySettings 服务,支持批量写入设置,提升配置管理的效率。
- 更新仪表板和报告服务,增强数据统计功能,确保管理员能够获取更全面的统计信息。
This commit is contained in:
2026-06-02 14:36:58 +08:00
parent d5232c756f
commit 0841fbed32
96 changed files with 5004 additions and 182 deletions

View File

@@ -0,0 +1,167 @@
<?php
namespace App\Support;
use App\Models\AdminUser;
use App\Models\AgentNode;
use App\Models\Player;
use Illuminate\Database\Eloquent\Builder;
/**
* 代理子树数据范围P1节点访问P2 起叠加玩家 agent_node_id
*/
final class AdminAgentScope
{
public static function primaryAgentNode(AdminUser $admin): ?AgentNode
{
if ($admin->isSuperAdmin()) {
return null;
}
$agentId = $admin->primaryAgentNodeId();
if ($agentId === null) {
return null;
}
return AgentNode::query()->find($agentId);
}
public static function nodeVisibleTo(AdminUser $admin, AgentNode $node): bool
{
if ($admin->isSuperAdmin()) {
return true;
}
$actor = self::primaryAgentNode($admin);
if ($actor === null) {
return false;
}
return $node->isSameOrDescendantOf($actor);
}
public static function playerAccessible(AdminUser $admin, Player $player): bool
{
if ($admin->isSuperAdmin()) {
return true;
}
$actor = self::primaryAgentNode($admin);
if ($actor === null) {
return false;
}
if ($player->agent_node_id === null) {
return false;
}
$playerAgent = AgentNode::query()->find((int) $player->agent_node_id);
if ($playerAgent === null) {
return false;
}
return $playerAgent->isSameOrDescendantOf($actor);
}
public static function nodeManageableBy(AdminUser $admin, AgentNode $node): bool
{
if ($admin->isSuperAdmin()) {
return true;
}
if (! $admin->hasAdminPermission('prd.agent.manage')) {
return false;
}
return self::nodeVisibleTo($admin, $node);
}
/**
* @return Builder<AgentNode>
*/
public static function visibleNodesQuery(AdminUser $admin, int $adminSiteId): Builder
{
$query = AgentNode::query()
->where('admin_site_id', $adminSiteId)
->orderBy('path');
if ($admin->isSuperAdmin()) {
return $query;
}
$actor = self::primaryAgentNode($admin);
if ($actor === null || (int) $actor->admin_site_id !== $adminSiteId) {
return $query->whereRaw('0 = 1');
}
return $query->where('path', 'like', $actor->path.'%');
}
/**
* 玩家必须落在当前代理子树agent_node_id 必填,由迁移回填根代理)。
*
* @param Builder<Player> $query
*/
public static function applyToPlayerQuery(Builder $query, AdminUser $admin): void
{
if ($admin->isSuperAdmin()) {
return;
}
$actor = self::primaryAgentNode($admin);
if ($actor === null) {
$query->whereRaw('0 = 1');
return;
}
if (! \Illuminate\Support\Facades\Schema::hasColumn('players', 'agent_node_id')) {
return;
}
$subtreeIds = AgentNode::query()
->where('path', 'like', $actor->path.'%')
->pluck('id')
->all();
if ($subtreeIds === []) {
$query->whereRaw('0 = 1');
return;
}
$query->whereIn('agent_node_id', $subtreeIds);
}
/**
* 在已有站点/代理范围上,再按指定节点子树收窄(超管筛选用)。
*
* @param Builder<Player> $query
*/
public static function applyRequestedAgentNodeFilter(Builder $query, AdminUser $admin, int $agentNodeId): void
{
$node = AgentNode::query()->find($agentNodeId);
if ($node === null || ! self::nodeVisibleTo($admin, $node)) {
$query->whereRaw('0 = 1');
return;
}
if (! \Illuminate\Support\Facades\Schema::hasColumn('players', 'agent_node_id')) {
return;
}
$subtreeIds = AgentNode::query()
->where('path', 'like', $node->path.'%')
->pluck('id')
->all();
if ($subtreeIds === []) {
$query->whereRaw('0 = 1');
return;
}
$query->whereIn('agent_node_id', $subtreeIds);
}
}