feat(tests): 添加结算相关功能的测试用例,增强代码覆盖率
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@@ -12,12 +12,15 @@ use App\Models\TicketOrder;
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use App\Models\SettlementBatch;
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use Illuminate\Support\Facades\DB;
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use App\Lottery\SettlementBatchStatus;
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use App\Services\AgentSettlement\GameSettlementReversalService;
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use App\Services\Ticket\TicketWalletService;
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use App\Support\PlayerFundingMode;
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final class SettlementBatchWorkflowService
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{
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public function __construct(
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private readonly TicketWalletService $wallet,
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private readonly GameSettlementReversalService $gameSettlementReversal,
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) {}
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public function approve(SettlementBatch $batch, AdminUser $admin, ?string $remark = null): SettlementBatch
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@@ -62,6 +65,11 @@ final class SettlementBatchWorkflowService
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$itemIds = $locked->details()->pluck('ticket_item_id')->map(fn ($id) => (int) $id)->all();
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if ($itemIds !== []) {
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$items = TicketItem::query()->whereIn('id', $itemIds)->get();
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foreach ($items as $item) {
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$this->gameSettlementReversal->reverseTicketItem($item);
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}
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TicketItem::query()
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->whereIn('id', $itemIds)
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->update([
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@@ -69,6 +77,7 @@ final class SettlementBatchWorkflowService
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'win_amount' => 0,
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'jackpot_win_amount' => 0,
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'settled_at' => null,
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'agent_settled_at' => null,
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]);
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}
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@@ -153,6 +162,9 @@ final class SettlementBatchWorkflowService
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continue;
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}
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$player = Player::query()->whereKey((int) $entry['player_id'])->firstOrFail();
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if (PlayerFundingMode::usesCredit($player)) {
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continue;
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}
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$this->wallet->creditSettlementPayout(
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$player,
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(string) $entry['currency_code'],
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@@ -6,6 +6,7 @@ use App\Models\SettlementBatch;
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use App\Lottery\SettlementBatchStatus;
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use App\Services\AuditLogger;
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use App\Services\LotterySettings;
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use Illuminate\Support\Facades\DB;
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/**
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* draw tick 在自动结算后,按系统设置自动审核并派彩入账。
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@@ -16,14 +17,15 @@ final class SettlementTickFinalizer
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private readonly SettlementBatchWorkflowService $workflow,
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) {}
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/** @return array{approved: int, paid: int} */
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/** @return array{approved: int, paid: int, payout_failed: int} */
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public function finalizePendingBatches(): array
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{
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$approved = 0;
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$paid = 0;
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$payoutFailed = 0;
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if (! (bool) LotterySettings::get('settlement.auto_approve_on_tick', true)) {
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return ['approved' => 0, 'paid' => 0];
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return ['approved' => 0, 'paid' => 0, 'payout_failed' => 0];
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}
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$pending = SettlementBatch::query()
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@@ -58,9 +60,39 @@ final class SettlementTickFinalizer
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);
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} catch (\Throwable $e) {
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report($e);
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$this->markAutoPayoutFailed($batch, $e);
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$payoutFailed++;
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}
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}
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return ['approved' => $approved, 'paid' => $paid];
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return ['approved' => $approved, 'paid' => $paid, 'payout_failed' => $payoutFailed];
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}
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}
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private function markAutoPayoutFailed(SettlementBatch $batch, \Throwable $e): void
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{
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$message = mb_substr($e->getMessage(), 0, 200);
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DB::transaction(function () use ($batch, $message): void {
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$locked = SettlementBatch::query()->whereKey($batch->id)->lockForUpdate()->first();
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if ($locked === null || $locked->status !== SettlementBatchStatus::Approved->value) {
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return;
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}
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$locked->forceFill([
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'status' => SettlementBatchStatus::Failed->value,
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'review_remark' => 'auto_payout_failed: '.$message,
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])->save();
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AuditLogger::recordForSystem(
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moduleCode: 'settlement',
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actionCode: 'auto_payout_failed',
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targetType: 'settlement_batch',
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targetId: (string) $locked->id,
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afterJson: [
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'draw_id' => (int) $locked->draw_id,
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'error' => $message,
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],
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);
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});
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}
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}
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