feat: enhance player authentication and agent management features
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lotterLaravel CI / test (push) Has been cancelled
- Updated AGENTS.md to clarify player interface bindings and agent account restrictions. - Improved PlayerAuthLoginController to include captcha verification for player login. - Enhanced AdminPlayerIndexController with permission checks for admin users. - Refactored AdminPlayerStoreController to enforce agent node restrictions for non-super admins. - Introduced new error codes for player authentication failures and updated related services. - Enhanced validation rules for agent profiles to include settlement cycle options. - Improved AdminCaptchaService to support separate scopes for admin and player captcha handling. - Updated various services to ensure proper credit management and settlement processes.
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@@ -18,11 +18,18 @@ final class PlayerCreditService
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{
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$limit = max(0, (int) ($payload['credit_limit'] ?? 0));
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$now = now();
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$exists = DB::table('player_credit_accounts')
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$row = DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->exists();
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->first();
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if ($row !== null) {
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$usedTotal = (int) $row->used_credit + (int) $row->frozen_credit;
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if ($limit < $usedTotal) {
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throw ValidationException::withMessages([
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'credit_limit' => ['below_player_used'],
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]);
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}
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if ($exists) {
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DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->update([
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@@ -72,7 +79,8 @@ final class PlayerCreditService
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$this->assertCreditGuards($player);
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$currency = (string) $player->default_currency;
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if ($amountMinor > $this->availableCreditMinor($player, $currency)) {
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$majorNeeded = CreditAmountScale::minorToMajor($amountMinor, $currency);
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if ($majorNeeded > $this->availableCredit($player)) {
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throw ValidationException::withMessages([
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'credit' => ['insufficient'],
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]);
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@@ -274,9 +282,58 @@ final class PlayerCreditService
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]);
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}
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public function reverseGameSettlement(Player $player, int $gameWinLossSigned, int $ticketItemId): void
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{
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if ($gameWinLossSigned === 0 || ! PlayerFundingMode::usesCredit($player)) {
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return;
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}
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$now = now();
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if ($gameWinLossSigned > 0) {
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$amountMinor = $gameWinLossSigned;
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$this->decreaseUsedCredit($player, $amountMinor);
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DB::table('credit_ledger')->insert([
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'owner_type' => 'player',
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'owner_id' => $player->id,
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'amount' => $amountMinor,
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'reason' => 'game_settlement_reversal',
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'ref_type' => 'ticket_item',
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'ref_id' => $ticketItemId,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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return;
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}
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$amountMinor = abs($gameWinLossSigned);
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$currency = (string) $player->default_currency;
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$majorDelta = CreditAmountScale::minorToMajor($amountMinor, $currency);
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DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->update([
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'used_credit' => DB::raw('used_credit + '.$majorDelta),
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'updated_at' => $now,
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]);
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DB::table('credit_ledger')->insert([
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'owner_type' => 'player',
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'owner_id' => $player->id,
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'amount' => -$amountMinor,
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'reason' => 'game_settlement_reversal',
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'ref_type' => 'ticket_item',
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'ref_id' => $ticketItemId,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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}
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public function releaseFromSettlement(Player $player, int $amountMinor, int $billId): void
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{
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if ($amountMinor <= 0) {
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if ($amountMinor <= 0 || ! PlayerFundingMode::usesCredit($player)) {
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return;
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}
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