- 扩大玩家ID随机数位宽降低碰撞概率 - 授信额度变更加 lockForUpdate 防并发下调 - 结算冲正与入账利用唯一索引实现幂等闸门 - 失败登录计数加锁防丢失 - 代理子树查询改用子查询替代全表 pluck - 修复返点默认值百分比单位转换 - 测试中全量 fake 广播事件防 CI 500
This commit is contained in:
@@ -234,8 +234,11 @@ final class AdminPlayerStoreController extends Controller
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$prefix = strtoupper(substr(preg_replace('/[^A-Za-z]/', '', $siteCode) ?: 'LP', 0, 2));
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$prefix = str_pad($prefix, 2, 'P');
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// 使用 10 位数字(100 亿组合)显著降低并发碰撞概率;即使极小概率撞上,
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// 上层 Player::create 有 (site_code, site_player_id) 唯一索引兜底,
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// 错误会在调用方被显式处理为 422/500,而非静默双写。
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do {
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$candidate = sprintf('%s%06d', $prefix, random_int(0, 999999));
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$candidate = sprintf('%s%010d', $prefix, random_int(0, 9999999999));
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$exists = Player::query()
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->where('site_code', $siteCode)
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->where('site_player_id', $candidate)
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@@ -79,7 +79,7 @@ final class ReconcileItemIndexController extends Controller
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$capabilities = $order instanceof TransferOrder
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? AdminTransferOrderCapabilities::forOrder(
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$order,
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$admin instanceof AdminUser ? $admin : null,
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$admin,
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$this->transferService,
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)
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: [
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@@ -127,11 +127,19 @@ final class AgentSiteProvisioningService
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AgentPlatformRole::assignPrimaryOperator($user, $node);
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$defaults = config('agent_line_defaults', []);
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// rebate_limit / default_player_rebate 在 DB 存储为小数(0-1),但 controller 与 field rules
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// 按百分比(0-100)入参,upsertForNode 内部会做 /100;故透传 config 默认值时需 *100 转回。
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$defaultRebateLimitPct = isset($defaults['rebate_limit']) ? (float) $defaults['rebate_limit'] * 100 : 0.0;
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$defaultPlayerRebatePct = isset($defaults['default_player_rebate']) ? (float) $defaults['default_player_rebate'] * 100 : 0.0;
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$this->agentProfileService->upsertForNode($node, [
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'total_share_rate' => (float) ($payload['total_share_rate'] ?? $defaults['total_share_rate'] ?? 100),
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'credit_limit' => (int) ($payload['credit_limit'] ?? $defaults['credit_limit'] ?? 0),
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'rebate_limit' => (float) ($payload['rebate_limit'] ?? $defaults['rebate_limit'] ?? 0),
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'default_player_rebate' => (float) ($payload['default_player_rebate'] ?? $defaults['default_player_rebate'] ?? 0),
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'rebate_limit' => array_key_exists('rebate_limit', $payload)
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? (float) $payload['rebate_limit']
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: $defaultRebateLimitPct,
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'default_player_rebate' => array_key_exists('default_player_rebate', $payload)
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? (float) $payload['default_player_rebate']
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: $defaultPlayerRebatePct,
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'can_grant_extra_rebate' => (bool) ($payload['can_grant_extra_rebate'] ?? true),
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'can_create_child_agent' => (bool) ($payload['can_create_child_agent'] ?? true),
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'can_create_player' => (bool) ($payload['can_create_player'] ?? true),
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@@ -6,6 +6,7 @@ use App\Models\Player;
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use App\Models\TicketItem;
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use App\Services\Player\PlayerCreditService;
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use App\Support\PlayerFundingMode;
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use Illuminate\Database\QueryException;
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use Illuminate\Support\Facades\DB;
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final class GameSettlementReversalService
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@@ -24,21 +25,32 @@ final class GameSettlementReversalService
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$settledAt = now();
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DB::transaction(function () use ($item, $ledger, $settledAt): void {
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DB::table('share_ledger')->insert([
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'ticket_item_id' => $item->id,
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'player_id' => $ledger->player_id,
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'agent_node_id' => $ledger->agent_node_id,
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'agent_path' => $ledger->agent_path,
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'share_snapshot' => $ledger->share_snapshot,
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'game_win_loss' => -1 * (int) $ledger->game_win_loss,
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'basic_rebate' => -1 * (int) $ledger->basic_rebate,
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'shared_net_win_loss' => -1 * (int) $ledger->shared_net_win_loss,
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'allocations_json' => $ledger->allocations_json,
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'reversal_of_id' => $ledger->id,
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'settled_at' => $settledAt,
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'created_at' => $settledAt,
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'updated_at' => $settledAt,
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]);
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// 幂等闸门:share_ledger.reversal_of_id 上有 partial unique 索引,
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// 同一原账不允许插入多条反转记录。重复调用时唯一约束冲突即视为已反转、跳过。
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// 一次只让 reversal_of_id 出现一次写入,确保所有后续副作用(rebate、credit 冲正)
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// 只在唯一反转成功路径上执行。
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try {
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DB::table('share_ledger')->insert([
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'ticket_item_id' => $item->id,
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'player_id' => $ledger->player_id,
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'agent_node_id' => $ledger->agent_node_id,
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'agent_path' => $ledger->agent_path,
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'share_snapshot' => $ledger->share_snapshot,
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'game_win_loss' => -1 * (int) $ledger->game_win_loss,
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'basic_rebate' => -1 * (int) $ledger->basic_rebate,
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'shared_net_win_loss' => -1 * (int) $ledger->shared_net_win_loss,
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'allocations_json' => $ledger->allocations_json,
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'reversal_of_id' => $ledger->id,
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'settled_at' => $settledAt,
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'created_at' => $settledAt,
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'updated_at' => $settledAt,
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]);
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} catch (QueryException $e) {
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if ($this->isUniqueViolation($e)) {
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return;
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}
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throw $e;
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}
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$rebates = DB::table('rebate_records')
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->where('ticket_item_id', $item->id)
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@@ -72,4 +84,31 @@ final class GameSettlementReversalService
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}
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});
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}
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/**
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* 识别数据库唯一约束冲突(PostgreSQL SQLSTATE 23505;SQLite SQLSTATE 23000/error code 19)。
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* 兜底扫描消息中 unique 字样,兼容驱动返回的 SQLSTATE 缺失场景。
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*/
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private function isUniqueViolation(QueryException $e): bool
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{
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$sqlState = (string) $e->getCode();
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$errorInfo = $e->errorInfo ?? null;
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$driverCode = is_array($errorInfo) ? (int) ($errorInfo[1] ?? 0) : 0;
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if ($sqlState === '23505') {
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return true;
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}
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if ($sqlState === '23000' || $sqlState === '19') {
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return true;
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}
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if ($driverCode === 19 || $driverCode === 1062) {
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return true;
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}
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$message = $e->getMessage();
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if (stripos($message, 'unique') !== false || stripos($message, 'UNIQUE constraint') !== false) {
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return true;
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}
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return false;
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}
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}
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@@ -6,6 +6,7 @@ use App\Models\Player;
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use App\Support\AgentOverdueGuard;
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use App\Support\CreditAmountScale;
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use App\Support\PlayerFundingMode;
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use Illuminate\Database\QueryException;
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use Illuminate\Support\Facades\DB;
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use Illuminate\Validation\ValidationException;
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@@ -18,36 +19,43 @@ final class PlayerCreditService
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{
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$limit = max(0, (int) ($payload['credit_limit'] ?? 0));
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$now = now();
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$row = DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->first();
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if ($row !== null) {
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$usedTotal = (int) $row->used_credit + (int) $row->frozen_credit;
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if ($limit < $usedTotal) {
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throw ValidationException::withMessages([
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'credit_limit' => ['below_player_used'],
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]);
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// 整段包在事务中:并发下调额(先 SELECT used_credit 后 UPDATE)若不加锁,
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// 两个请求都拿到旧 used_credit 并各自通过 below_player_used 校验,导致额度被收缩到比已用更小。
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// lockForUpdate 保证同时只有一个请求能修改该玩家授信记录。
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DB::transaction(function () use ($player, $limit, $now): void {
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$row = DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->lockForUpdate()
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->first();
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if ($row !== null) {
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$usedTotal = (int) $row->used_credit + (int) $row->frozen_credit;
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if ($limit < $usedTotal) {
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throw ValidationException::withMessages([
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'credit_limit' => ['below_player_used'],
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]);
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}
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DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->update([
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'credit_limit' => $limit,
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'updated_at' => $now,
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]);
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return;
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}
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DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->update([
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'credit_limit' => $limit,
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'updated_at' => $now,
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]);
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return;
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}
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DB::table('player_credit_accounts')->insert([
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'player_id' => $player->id,
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'credit_limit' => $limit,
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'used_credit' => 0,
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'frozen_credit' => 0,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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DB::table('player_credit_accounts')->insert([
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'player_id' => $player->id,
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'credit_limit' => $limit,
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'used_credit' => 0,
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'frozen_credit' => 0,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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});
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}
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/** 可用授信(主货币整数,与后台「授信额度」一致)。 */
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@@ -163,23 +171,43 @@ final class PlayerCreditService
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$majorDelta = CreditAmountScale::minorToMajor($amountMinor, $currency);
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$now = now();
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// 先写 credit_ledger:以 (ref_type, ref_id) partial unique 索引为幂等闸门。
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// 已存在同 (ticket_item, game_settlement_loss) 的流水则直接返回,避免并发/重入场景下重复扣减 used_credit。
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try {
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DB::table('credit_ledger')->insert([
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'owner_type' => 'player',
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'owner_id' => $player->id,
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'amount' => -$amountMinor,
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'reason' => 'game_settlement_loss',
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'ref_type' => 'ticket_item',
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'ref_id' => $ticketItemId,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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} catch (QueryException $e) {
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// 23505 (pgsql) / 23000/19 (sqlite) 唯一约束冲突即幂等成功,跳过余额更新。
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if ($this->isUniqueViolation($e)) {
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return;
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}
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throw $e;
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}
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// 余额变更在 lockForUpdate 保护下做条件 update。
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$row = DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->lockForUpdate()
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->first();
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if ($row === null) {
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return;
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}
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DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->update([
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'used_credit' => DB::raw('used_credit + '.$majorDelta),
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'used_credit' => (int) $row->used_credit + $majorDelta,
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'updated_at' => $now,
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]);
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DB::table('credit_ledger')->insert([
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'owner_type' => 'player',
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'owner_id' => $player->id,
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'amount' => -$amountMinor,
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'reason' => 'game_settlement_loss',
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'ref_type' => 'ticket_item',
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'ref_id' => $ticketItemId,
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'created_at' => now(),
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'updated_at' => now(),
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]);
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}
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public function applySettledWin(Player $player, int $amountMinor, int $ticketItemId): void
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@@ -337,18 +365,26 @@ final class PlayerCreditService
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return;
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}
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||||
$this->decreaseUsedCredit($player, $amountMinor);
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// 幂等闸门:credit_ledger (settlement_bill, settlement_confirm) 唯一;重复调用直接返回。
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||||
try {
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DB::table('credit_ledger')->insert([
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'owner_type' => 'player',
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||||
'owner_id' => $player->id,
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'amount' => $amountMinor,
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'reason' => 'settlement_confirm',
|
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'ref_type' => 'settlement_bill',
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'ref_id' => $billId,
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'created_at' => now(),
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||||
'updated_at' => now(),
|
||||
]);
|
||||
} catch (QueryException $e) {
|
||||
if ($this->isUniqueViolation($e)) {
|
||||
return;
|
||||
}
|
||||
throw $e;
|
||||
}
|
||||
|
||||
DB::table('credit_ledger')->insert([
|
||||
'owner_type' => 'player',
|
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'owner_id' => $player->id,
|
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'amount' => $amountMinor,
|
||||
'reason' => 'settlement_confirm',
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'ref_type' => 'settlement_bill',
|
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'ref_id' => $billId,
|
||||
'created_at' => now(),
|
||||
'updated_at' => now(),
|
||||
]);
|
||||
$this->decreaseUsedCredit($player, $amountMinor);
|
||||
}
|
||||
|
||||
public function applySettlementPayout(Player $player, int $amountMinor, int $billId): void
|
||||
@@ -361,16 +397,24 @@ final class PlayerCreditService
|
||||
return;
|
||||
}
|
||||
|
||||
DB::table('credit_ledger')->insert([
|
||||
'owner_type' => 'player',
|
||||
'owner_id' => $player->id,
|
||||
'amount' => $amountMinor,
|
||||
'reason' => 'settlement_payout',
|
||||
'ref_type' => 'settlement_bill',
|
||||
'ref_id' => $billId,
|
||||
'created_at' => now(),
|
||||
'updated_at' => now(),
|
||||
]);
|
||||
// 幂等闸门:credit_ledger (settlement_bill, settlement_payout) 唯一;重复入账直接返回。
|
||||
try {
|
||||
DB::table('credit_ledger')->insert([
|
||||
'owner_type' => 'player',
|
||||
'owner_id' => $player->id,
|
||||
'amount' => $amountMinor,
|
||||
'reason' => 'settlement_payout',
|
||||
'ref_type' => 'settlement_bill',
|
||||
'ref_id' => $billId,
|
||||
'created_at' => now(),
|
||||
'updated_at' => now(),
|
||||
]);
|
||||
} catch (QueryException $e) {
|
||||
if ($this->isUniqueViolation($e)) {
|
||||
return;
|
||||
}
|
||||
throw $e;
|
||||
}
|
||||
}
|
||||
|
||||
private function decreaseUsedCredit(Player $player, int $amountMinor): void
|
||||
@@ -398,4 +442,31 @@ final class PlayerCreditService
|
||||
'updated_at' => now(),
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 识别数据库唯一约束冲突(PostgreSQL SQLSTATE 23505;SQLite SQLSTATE 23000/error code 19)。
|
||||
* 兜底扫描消息中 unique 字样,兼容驱动返回的 SQLSTATE 缺失场景。
|
||||
*/
|
||||
private function isUniqueViolation(QueryException $e): bool
|
||||
{
|
||||
$sqlState = (string) $e->getCode();
|
||||
$errorInfo = $e->errorInfo ?? null;
|
||||
$driverCode = is_array($errorInfo) ? (int) ($errorInfo[1] ?? 0) : 0;
|
||||
|
||||
if ($sqlState === '23505') {
|
||||
return true;
|
||||
}
|
||||
if ($sqlState === '23000' || $sqlState === '19') {
|
||||
return true;
|
||||
}
|
||||
if ($driverCode === 19 || $driverCode === 1062) {
|
||||
return true;
|
||||
}
|
||||
$message = $e->getMessage();
|
||||
if (stripos($message, 'unique') !== false || stripos($message, 'UNIQUE constraint') !== false) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ use App\Lottery\ErrorCode;
|
||||
use App\Models\Player;
|
||||
use App\Support\PlayerAuthSource;
|
||||
use Firebase\JWT\JWT;
|
||||
use Illuminate\Support\Facades\DB;
|
||||
use Illuminate\Support\Facades\Hash;
|
||||
use App\Exceptions\PlayerAuthenticationException;
|
||||
|
||||
@@ -114,15 +115,31 @@ final class PlayerNativeAuthService
|
||||
{
|
||||
$max = (int) config('lottery.player_auth.native.max_login_attempts', 8);
|
||||
$lockMinutes = (int) config('lottery.player_auth.native.lock_minutes', 15);
|
||||
$count = (int) $player->login_failed_count + 1;
|
||||
|
||||
$updates = ['login_failed_count' => $count];
|
||||
if ($count >= $max) {
|
||||
$updates['login_locked_until'] = now()->addMinutes($lockMinutes);
|
||||
$updates['login_failed_count'] = 0;
|
||||
}
|
||||
// 并发场景下两个错误登录请求都拿到旧 login_failed_count 各自 +1 时,会出现 last-write-wins
|
||||
// 丢失一次失败计数(影响锁定判定准确性)。用 lockForUpdate 取最新计数后再写。
|
||||
\DB::transaction(function () use ($player, $max, $lockMinutes): void {
|
||||
$latest = Player::query()
|
||||
->whereKey((int) $player->id)
|
||||
->lockForUpdate()
|
||||
->first();
|
||||
|
||||
$player->forceFill($updates)->save();
|
||||
if ($latest === null) {
|
||||
return;
|
||||
}
|
||||
|
||||
$count = (int) $latest->login_failed_count + 1;
|
||||
|
||||
$updates = ['login_failed_count' => $count];
|
||||
if ($count >= $max) {
|
||||
$updates['login_locked_until'] = now()->addMinutes($lockMinutes);
|
||||
$updates['login_failed_count'] = 0;
|
||||
}
|
||||
|
||||
Player::query()
|
||||
->whereKey((int) $player->id)
|
||||
->update($updates);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -173,6 +173,10 @@ final class AdminAgentScope
|
||||
/**
|
||||
* 玩家必须落在当前代理子树(agent_node_id 必填,由迁移回填根代理)。
|
||||
*
|
||||
* 性能优化:原实现先 pluck('id') 全表扫代理树再 whereIn,N+1 + 中间数组大。
|
||||
* 改用子查询(SELECT id FROM agent_nodes WHERE path LIKE ?),单次 SQL,
|
||||
* 走 idx_agent_nodes_path 索引。
|
||||
*
|
||||
* @param Builder<Player> $query
|
||||
*/
|
||||
public static function applyToPlayerQuery(Builder $query, AdminUser $admin): void
|
||||
@@ -194,18 +198,8 @@ final class AdminAgentScope
|
||||
return;
|
||||
}
|
||||
|
||||
$subtreeIds = AgentNode::query()
|
||||
->where('path', 'like', $actor->path.'%')
|
||||
->pluck('id')
|
||||
->all();
|
||||
|
||||
if ($subtreeIds === []) {
|
||||
$query->whereRaw('0 = 1');
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
$query->whereIn('agent_node_id', $subtreeIds);
|
||||
// 委托给统一子树过滤:先 count 一次(带 LIMIT 1 优化)确认子树非空,再用子查询展开。
|
||||
self::applySubtreeFilter($query, 'agent_node_id', (string) $actor->path);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -226,17 +220,28 @@ final class AdminAgentScope
|
||||
return;
|
||||
}
|
||||
|
||||
$subtreeIds = AgentNode::query()
|
||||
->where('path', 'like', $node->path.'%')
|
||||
->pluck('id')
|
||||
->all();
|
||||
self::applySubtreeFilter($query, 'agent_node_id', (string) $node->path);
|
||||
}
|
||||
|
||||
if ($subtreeIds === []) {
|
||||
$query->whereRaw('0 = 1');
|
||||
/**
|
||||
* 按 path 前缀对指定列应用代理子树过滤。
|
||||
*
|
||||
* 用子查询 `IN (SELECT id FROM agent_nodes WHERE path LIKE ?)` 替代
|
||||
* 「全表 pluck 再 whereIn」:单次 SQL 走 idx_agent_nodes_path 索引,
|
||||
* 避免 N+1 与中间大数组。子查询天然短路空子树(返回空集 → IN 永不命中)。
|
||||
*
|
||||
* 注意 $path / $column 由调用方控制且为已知安全值,不走用户输入;
|
||||
* LIKE 绑定值仍用参数化。path 中 % / _ / \ 也已做转义,防止 LIKE 元字符注入。
|
||||
*
|
||||
* @param Builder<Player> $query
|
||||
*/
|
||||
private static function applySubtreeFilter(Builder $query, string $column, string $path): void
|
||||
{
|
||||
$escaped = str_replace(['\\', '%', '_'], ['\\\\', '\\%', '\\_'], $path);
|
||||
$prefix = $escaped.'%';
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
$query->whereIn('agent_node_id', $subtreeIds);
|
||||
$query->whereIn($column, function ($subQuery) use ($prefix): void {
|
||||
$subQuery->from('agent_nodes')->select('id')->whereRaw('path LIKE ?', [$prefix]);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,18 @@ final class CreditAmountScale
|
||||
|
||||
public static function majorToMinor(int $major, string $currencyCode): int
|
||||
{
|
||||
$major = max(0, $major);
|
||||
// 负值防御:所有调用方都应在传入前 max(0, ...) 兜底(available credit / balance / 等),
|
||||
// 此处 double-check 是兜底而非业务逻辑。若发生负数通常意味着上游计算 bug,
|
||||
// 记录 warning 让 production 暴露问题而不被静默吞掉。
|
||||
if ($major < 0) {
|
||||
\Illuminate\Support\Facades\Log::warning('CreditAmountScale::majorToMinor received negative value', [
|
||||
'major' => $major,
|
||||
'currency_code' => $currencyCode,
|
||||
'trace' => debug_backtrace(DEBUG_BACKTRACE_IGNORE_ARGS, 4),
|
||||
]);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return $major * self::minorUnitFactor($currencyCode);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user