- 扩大玩家ID随机数位宽降低碰撞概率 - 授信额度变更加 lockForUpdate 防并发下调 - 结算冲正与入账利用唯一索引实现幂等闸门 - 失败登录计数加锁防丢失 - 代理子树查询改用子查询替代全表 pluck - 修复返点默认值百分比单位转换 - 测试中全量 fake 广播事件防 CI 500
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@@ -127,11 +127,19 @@ final class AgentSiteProvisioningService
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AgentPlatformRole::assignPrimaryOperator($user, $node);
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$defaults = config('agent_line_defaults', []);
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// rebate_limit / default_player_rebate 在 DB 存储为小数(0-1),但 controller 与 field rules
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// 按百分比(0-100)入参,upsertForNode 内部会做 /100;故透传 config 默认值时需 *100 转回。
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$defaultRebateLimitPct = isset($defaults['rebate_limit']) ? (float) $defaults['rebate_limit'] * 100 : 0.0;
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$defaultPlayerRebatePct = isset($defaults['default_player_rebate']) ? (float) $defaults['default_player_rebate'] * 100 : 0.0;
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$this->agentProfileService->upsertForNode($node, [
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'total_share_rate' => (float) ($payload['total_share_rate'] ?? $defaults['total_share_rate'] ?? 100),
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'credit_limit' => (int) ($payload['credit_limit'] ?? $defaults['credit_limit'] ?? 0),
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'rebate_limit' => (float) ($payload['rebate_limit'] ?? $defaults['rebate_limit'] ?? 0),
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'default_player_rebate' => (float) ($payload['default_player_rebate'] ?? $defaults['default_player_rebate'] ?? 0),
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'rebate_limit' => array_key_exists('rebate_limit', $payload)
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? (float) $payload['rebate_limit']
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: $defaultRebateLimitPct,
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'default_player_rebate' => array_key_exists('default_player_rebate', $payload)
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? (float) $payload['default_player_rebate']
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: $defaultPlayerRebatePct,
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'can_grant_extra_rebate' => (bool) ($payload['can_grant_extra_rebate'] ?? true),
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'can_create_child_agent' => (bool) ($payload['can_create_child_agent'] ?? true),
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'can_create_player' => (bool) ($payload['can_create_player'] ?? true),
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