feat: 增强代理和玩家管理功能
- 在多个控制器中更新权限检查逻辑,确保管理员能够更灵活地管理代理和玩家。 - 在 AdminPlayerStoreController 中引入对玩家创建能力的验证,确保只有具备相应权限的管理员能够创建玩家。 - 更新请求验证逻辑,新增 credit_limit、rebate_rate 和 extra_rebate_rate 字段,以支持更细粒度的玩家管理。 - 在 AgentNodeProfileController 中添加对父代理能力授予的验证,确保子代理的权限在父代理范围内。 - 引入 AgentProfileFieldRules 以简化代理资料更新请求的规则定义,提升代码复用性。
This commit is contained in:
151
app/Services/AgentSettlement/AgentGameSettlementRecorder.php
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151
app/Services/AgentSettlement/AgentGameSettlementRecorder.php
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<?php
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namespace App\Services\AgentSettlement;
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use App\Models\Player;
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use App\Models\TicketItem;
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use App\Services\Player\PlayerCreditService;
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use App\Support\PlayerFundingMode;
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use Illuminate\Support\Facades\DB;
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/**
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* 彩票注单游戏结算侧入账:快照、占成流水、回水计提、玩家已用额度。
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*/
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final class AgentGameSettlementRecorder
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{
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public function __construct(
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private readonly BetSettlementSnapshotBuilder $snapshotBuilder,
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private readonly ShareSettlementCalculator $calculator,
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private readonly PlayerCreditService $playerCreditService,
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) {}
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public function shouldRecord(TicketItem $item): bool
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{
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$player = $item->player;
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if ($player === null) {
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return false;
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}
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return PlayerFundingMode::usesCredit($player)
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&& (int) ($player->agent_node_id ?? 0) > 0;
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}
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public function recordForTicketItem(TicketItem $item, int $netWin, string $terminalStatus): void
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{
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if (! $this->shouldRecord($item)) {
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return;
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}
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$player = $item->player;
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if ($player === null) {
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return;
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}
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$gameType = trim((string) ($item->play_code ?? '')) ?: '*';
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$snapshot = $this->snapshotBuilder->buildForPlayer($player, $gameType);
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$gameWinLoss = $this->platformWinLoss($item, $netWin, $terminalStatus);
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$validBet = (int) $item->total_bet_amount;
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$basicRebate = (int) round($validBet * $snapshot['rebate_rate']);
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$extraRebate = (int) round($validBet * $snapshot['extra_rebate_rate']);
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$extraByCode = [];
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if ($extraRebate > 0 && $snapshot['chain_codes'] !== []) {
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$leaf = $snapshot['chain_codes'][0];
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$extraByCode[$leaf] = $extraRebate;
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}
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$result = $this->calculator->calculate(
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sharedNetWinLoss: 0,
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totalSharesByCode: $snapshot['total_shares'],
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extraRebateByCode: $extraByCode,
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gameWinLoss: $gameWinLoss,
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basicRebate: $basicRebate,
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chainFromPlayer: $snapshot['chain_codes'],
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);
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$settledAt = now();
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DB::transaction(function () use ($item, $player, $snapshot, $gameWinLoss, $basicRebate, $result, $settledAt, $validBet, $extraRebate): void {
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$item->forceFill([
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'agent_node_id' => $snapshot['agent_node_id'],
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'share_snapshot' => [
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'total_shares' => $snapshot['total_shares'],
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'actual_shares' => $snapshot['actual_shares'],
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'chain_codes' => $snapshot['chain_codes'],
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],
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'agent_rebate_rate_snapshot' => $snapshot['rebate_rate'],
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'agent_settled_at' => $settledAt,
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])->save();
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DB::table('share_ledger')->insert([
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'ticket_item_id' => $item->id,
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'player_id' => $player->id,
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'agent_node_id' => $snapshot['agent_node_id'],
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'agent_path' => json_encode($snapshot['agent_path']),
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'share_snapshot' => json_encode($snapshot),
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'game_win_loss' => (int) round($gameWinLoss),
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'basic_rebate' => $basicRebate,
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'shared_net_win_loss' => (int) round($result->sharedNetWinLoss),
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'allocations_json' => json_encode($result->finalProfits),
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'settled_at' => $settledAt,
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'created_at' => $settledAt,
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'updated_at' => $settledAt,
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]);
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if ($basicRebate > 0) {
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DB::table('rebate_records')->insert([
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'player_id' => $player->id,
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'ticket_item_id' => $item->id,
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'game_type' => $gameType,
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'valid_bet_amount' => $validBet,
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'rebate_rate' => $snapshot['rebate_rate'],
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'rebate_amount' => $basicRebate,
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'rebate_type' => 'basic',
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'owner_agent_id' => $snapshot['agent_node_id'],
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'status' => 'accrued',
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'created_at' => $settledAt,
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'updated_at' => $settledAt,
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]);
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}
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if ($extraRebate > 0) {
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DB::table('rebate_records')->insert([
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'player_id' => $player->id,
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'ticket_item_id' => $item->id,
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'game_type' => $gameType,
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'valid_bet_amount' => $validBet,
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'rebate_rate' => $snapshot['extra_rebate_rate'],
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'rebate_amount' => $extraRebate,
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'rebate_type' => 'extra',
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'owner_agent_id' => $snapshot['agent_node_id'],
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'status' => 'accrued',
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'created_at' => $settledAt,
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'updated_at' => $settledAt,
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]);
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}
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$holdAmount = (int) $item->actual_deduct_amount;
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if ($holdAmount > 0) {
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$this->playerCreditService->releaseBetHold($player, $holdAmount, $item->id);
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}
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if ($gameWinLoss > 0) {
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$this->playerCreditService->applySettledLoss($player, (int) round($gameWinLoss), $item->id);
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}
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});
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}
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private function platformWinLoss(TicketItem $item, int $netWin, string $terminalStatus): float
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{
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if ($terminalStatus === 'settled_lose') {
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return (float) max(0, (int) $item->actual_deduct_amount);
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}
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if ($netWin > 0) {
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return -1 * (float) $netWin;
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}
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return 0.0;
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}
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}
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