feat: 增强代理和玩家管理功能
- 在多个控制器中更新权限检查逻辑,确保管理员能够更灵活地管理代理和玩家。 - 在 AdminPlayerStoreController 中引入对玩家创建能力的验证,确保只有具备相应权限的管理员能够创建玩家。 - 更新请求验证逻辑,新增 credit_limit、rebate_rate 和 extra_rebate_rate 字段,以支持更细粒度的玩家管理。 - 在 AgentNodeProfileController 中添加对父代理能力授予的验证,确保子代理的权限在父代理范围内。 - 引入 AgentProfileFieldRules 以简化代理资料更新请求的规则定义,提升代码复用性。
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72
app/Services/AgentSettlement/PlatformRoundingAdjuster.php
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72
app/Services/AgentSettlement/PlatformRoundingAdjuster.php
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<?php
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namespace App\Services\AgentSettlement;
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use Illuminate\Support\Facades\DB;
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/**
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* 账期汇总尾差归平台(§21.8)。
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*/
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final class PlatformRoundingAdjuster
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{
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/**
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* @param array{players: array<int, array<string, mixed>>, agent_edges: array<string, int>, agent_subtrees: array<int, array<string, mixed>>} $aggregate
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*/
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public function apply(int $periodId, array $aggregate): int
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{
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$playerNet = 0;
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foreach ($aggregate['players'] as $row) {
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$playerNet += (int) $row['net_amount'];
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}
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$shareProfitTotal = 0;
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foreach ($aggregate['agent_subtrees'] as $subtree) {
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$shareProfitTotal += (int) ($subtree['share_profit'] ?? 0);
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}
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$shareProfitTotal += (int) ($aggregate['platform_share_profit'] ?? 0);
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$diff = $playerNet - $shareProfitTotal;
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if ($diff === 0) {
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return 0;
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}
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$platformBill = DB::table('settlement_bills')
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->where('settlement_period_id', $periodId)
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->where('bill_type', 'agent')
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->where('counterparty_type', 'platform')
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->orderBy('id')
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->first();
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if ($platformBill === null) {
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return 0;
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}
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$net = (int) $platformBill->net_amount + $diff;
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DB::table('settlement_bills')->where('id', (int) $platformBill->id)->update([
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'platform_rounding_adjustment' => $diff,
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'net_amount' => $net,
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'unpaid_amount' => abs($net),
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'meta_json' => json_encode(array_merge(
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$this->decodeMeta($platformBill->meta_json),
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['platform_rounding_adjustment' => $diff],
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)),
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'updated_at' => now(),
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]);
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return $diff;
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}
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/**
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* @return array<string, mixed>
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*/
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private function decodeMeta(mixed $raw): array
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{
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if ($raw === null || $raw === '') {
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return [];
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}
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$decoded = is_string($raw) ? json_decode($raw, true) : $raw;
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return is_array($decoded) ? $decoded : [];
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}
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}
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