feat: 增强代理和玩家管理功能

- 在多个控制器中更新权限检查逻辑,确保管理员能够更灵活地管理代理和玩家。
- 在 AdminPlayerStoreController 中引入对玩家创建能力的验证,确保只有具备相应权限的管理员能够创建玩家。
- 更新请求验证逻辑,新增 credit_limit、rebate_rate 和 extra_rebate_rate 字段,以支持更细粒度的玩家管理。
- 在 AgentNodeProfileController 中添加对父代理能力授予的验证,确保子代理的权限在父代理范围内。
- 引入 AgentProfileFieldRules 以简化代理资料更新请求的规则定义,提升代码复用性。
This commit is contained in:
2026-06-04 18:00:50 +08:00
parent 96545f87f6
commit a44679665d
183 changed files with 10054 additions and 857 deletions

View File

@@ -3,6 +3,9 @@
namespace App\Services\Player;
use App\Models\Player;
use App\Support\AgentOverdueGuard;
use App\Support\CreditAmountScale;
use App\Support\PlayerFundingMode;
use Illuminate\Support\Facades\DB;
use Illuminate\Validation\ValidationException;
@@ -14,19 +17,33 @@ final class PlayerCreditService
public function upsertAccount(Player $player, array $payload): void
{
$limit = max(0, (int) ($payload['credit_limit'] ?? 0));
$now = now();
$exists = DB::table('player_credit_accounts')
->where('player_id', $player->id)
->exists();
DB::table('player_credit_accounts')->updateOrInsert(
['player_id' => $player->id],
[
'credit_limit' => $limit,
'used_credit' => DB::raw('COALESCE(used_credit, 0)'),
'frozen_credit' => DB::raw('COALESCE(frozen_credit, 0)'),
'updated_at' => now(),
'created_at' => now(),
],
);
if ($exists) {
DB::table('player_credit_accounts')
->where('player_id', $player->id)
->update([
'credit_limit' => $limit,
'updated_at' => $now,
]);
return;
}
DB::table('player_credit_accounts')->insert([
'player_id' => $player->id,
'credit_limit' => $limit,
'used_credit' => 0,
'frozen_credit' => 0,
'created_at' => $now,
'updated_at' => $now,
]);
}
/** 可用授信(主货币整数,与后台「授信额度」一致)。 */
public function availableCredit(Player $player): int
{
$row = DB::table('player_credit_accounts')->where('player_id', $player->id)->first();
@@ -37,34 +54,45 @@ final class PlayerCreditService
return max(0, (int) $row->credit_limit - (int) $row->used_credit - (int) $row->frozen_credit);
}
public function holdForBet(Player $player, int $amount): void
/** 可用授信(最小货币单位,供玩家端钱包/下注与钱包余额 API 对齐)。 */
public function availableCreditMinor(Player $player, ?string $currencyCode = null): int
{
if ($amount <= 0) {
$currency = $currencyCode ?? (string) $player->default_currency;
return CreditAmountScale::majorToMinor($this->availableCredit($player), $currency);
}
public function holdForBet(Player $player, int $amountMinor): void
{
if ($amountMinor <= 0) {
return;
}
if (! \App\Support\CreditLineMode::isEnabledForSiteCode((string) $player->site_code)) {
if (! PlayerFundingMode::usesCredit($player)) {
return;
}
$available = $this->availableCredit($player);
if ($amount > $available) {
$currency = (string) $player->default_currency;
$availableMinor = $this->availableCreditMinor($player, $currency);
if ($amountMinor > $availableMinor) {
throw ValidationException::withMessages([
'credit' => ['insufficient'],
]);
}
$majorDelta = CreditAmountScale::minorToMajor($amountMinor, $currency);
DB::table('player_credit_accounts')
->where('player_id', $player->id)
->update([
'used_credit' => DB::raw('used_credit + '.$amount),
'used_credit' => DB::raw('used_credit + '.$majorDelta),
'updated_at' => now(),
]);
DB::table('credit_ledger')->insert([
'owner_type' => 'player',
'owner_id' => $player->id,
'amount' => -$amount,
'amount' => -$amountMinor,
'reason' => 'bet_hold',
'ref_type' => 'bet',
'ref_id' => null,
@@ -73,23 +101,97 @@ final class PlayerCreditService
]);
}
public function releaseFromSettlement(Player $player, int $amount, int $billId): void
public function applySettledLoss(Player $player, int $amountMinor, int $ticketItemId): void
{
if ($amount <= 0) {
if ($amountMinor <= 0) {
return;
}
if (! PlayerFundingMode::usesCredit($player)) {
return;
}
$currency = (string) $player->default_currency;
$majorDelta = CreditAmountScale::minorToMajor($amountMinor, $currency);
DB::table('player_credit_accounts')
->where('player_id', $player->id)
->update([
'used_credit' => DB::raw('GREATEST(0, used_credit - '.$amount.')'),
'used_credit' => DB::raw('used_credit + '.$majorDelta),
'updated_at' => now(),
]);
DB::table('credit_ledger')->insert([
'owner_type' => 'player',
'owner_id' => $player->id,
'amount' => $amount,
'amount' => -$amountMinor,
'reason' => 'game_settlement_loss',
'ref_type' => 'ticket_item',
'ref_id' => $ticketItemId,
'created_at' => now(),
'updated_at' => now(),
]);
}
public function assertMayPlaceBet(Player $player, int $amountMinor): void
{
if (! PlayerFundingMode::usesCredit($player)) {
return;
}
$overdue = DB::table('settlement_bills')
->where('owner_type', 'player')
->where('owner_id', $player->id)
->where('status', 'overdue')
->where('unpaid_amount', '>', 0)
->exists();
if ($overdue) {
throw ValidationException::withMessages([
'credit' => ['overdue'],
]);
}
$agentNodeId = (int) ($player->agent_node_id ?? 0);
if ($agentNodeId > 0) {
AgentOverdueGuard::assertAgentMayGrantCredit($agentNodeId);
}
$this->holdForBet($player, $amountMinor);
}
public function releaseBetHold(Player $player, int $amountMinor, int $ticketItemId): void
{
if ($amountMinor <= 0 || ! PlayerFundingMode::usesCredit($player)) {
return;
}
$this->decreaseUsedCredit($player, $amountMinor);
DB::table('credit_ledger')->insert([
'owner_type' => 'player',
'owner_id' => $player->id,
'amount' => $amountMinor,
'reason' => 'bet_hold_release',
'ref_type' => 'ticket_item',
'ref_id' => $ticketItemId,
'created_at' => now(),
'updated_at' => now(),
]);
}
public function releaseFromSettlement(Player $player, int $amountMinor, int $billId): void
{
if ($amountMinor <= 0) {
return;
}
$this->decreaseUsedCredit($player, $amountMinor);
DB::table('credit_ledger')->insert([
'owner_type' => 'player',
'owner_id' => $player->id,
'amount' => $amountMinor,
'reason' => 'settlement_confirm',
'ref_type' => 'settlement_bill',
'ref_id' => $billId,
@@ -97,4 +199,26 @@ final class PlayerCreditService
'updated_at' => now(),
]);
}
private function decreaseUsedCredit(Player $player, int $amountMinor): void
{
if ($amountMinor <= 0) {
return;
}
$playerId = (int) $player->id;
$row = DB::table('player_credit_accounts')->where('player_id', $playerId)->first();
if ($row === null) {
return;
}
$majorDelta = CreditAmountScale::minorToMajor($amountMinor, (string) $player->default_currency);
$next = max(0, (int) $row->used_credit - $majorDelta);
DB::table('player_credit_accounts')
->where('player_id', $playerId)
->update([
'used_credit' => $next,
'updated_at' => now(),
]);
}
}

View File

@@ -0,0 +1,131 @@
<?php
namespace App\Services\Player;
use App\Lottery\ErrorCode;
use App\Models\Player;
use App\Support\PlayerAuthSource;
use Firebase\JWT\JWT;
use Illuminate\Support\Facades\Hash;
use App\Exceptions\PlayerAuthenticationException;
final class PlayerNativeAuthService
{
/**
* @return array{access_token: string, expires_in: int, token_type: string, player: array<string, mixed>}
*/
public function login(string $siteCode, string $username, string $password): array
{
$username = trim($username);
$siteCode = trim($siteCode);
if ($siteCode === '' || $username === '' || $password === '') {
throw new PlayerAuthenticationException(
'账号或密码错误',
ErrorCode::PlayerCredentialsInvalid->value,
);
}
$player = Player::query()
->where('site_code', $siteCode)
->where('username', $username)
->where('auth_source', PlayerAuthSource::LOTTERY_NATIVE)
->first();
if ($player === null || ! is_string($player->password_hash) || $player->password_hash === '') {
throw new PlayerAuthenticationException(
'账号或密码错误',
ErrorCode::PlayerCredentialsInvalid->value,
);
}
if ($player->login_locked_until !== null && $player->login_locked_until->isFuture()) {
throw new PlayerAuthenticationException(
'登录已锁定',
ErrorCode::PlayerLoginLocked->value,
403,
);
}
if ((int) $player->status !== 0) {
throw new PlayerAuthenticationException(
'账号已冻结',
ErrorCode::PlayerAccountSuspended->value,
403,
);
}
if (! Hash::check($password, $player->password_hash)) {
$this->recordFailedLogin($player);
throw new PlayerAuthenticationException(
'账号或密码错误',
ErrorCode::PlayerCredentialsInvalid->value,
);
}
$player->forceFill([
'login_failed_count' => 0,
'login_locked_until' => null,
'last_login_at' => now(),
])->save();
$ttl = (int) config('lottery.player_auth.native.ttl_seconds', 28800);
$token = $this->issueToken($player, $ttl);
return [
'access_token' => $token,
'expires_in' => $ttl,
'token_type' => 'Bearer',
'player' => [
'id' => (int) $player->id,
'site_code' => $player->site_code,
'username' => $player->username,
'nickname' => $player->nickname,
'funding_mode' => $player->funding_mode,
'auth_source' => $player->auth_source,
],
];
}
public function issueToken(Player $player, ?int $ttlSeconds = null): string
{
$secret = (string) config('lottery.player_auth.native.secret', '');
if ($secret === '') {
throw new PlayerAuthenticationException(
'原生登录未配置',
ErrorCode::PlayerSsoSecretNotConfigured->value,
503,
);
}
$ttl = $ttlSeconds ?? (int) config('lottery.player_auth.native.ttl_seconds', 28800);
$now = time();
$playerIdKey = (string) config('lottery.player_auth.native.claim_player_id', 'player_id');
$authKey = (string) config('lottery.player_auth.native.claim_auth_source', 'auth_source');
$payload = [
$playerIdKey => (int) $player->id,
$authKey => PlayerAuthSource::LOTTERY_NATIVE,
'site_code' => (string) $player->site_code,
'iat' => $now,
'exp' => $now + $ttl,
];
return JWT::encode($payload, $secret, (string) config('lottery.player_auth.jwt.algorithm', 'HS256'));
}
private function recordFailedLogin(Player $player): void
{
$max = (int) config('lottery.player_auth.native.max_login_attempts', 8);
$lockMinutes = (int) config('lottery.player_auth.native.lock_minutes', 15);
$count = (int) $player->login_failed_count + 1;
$updates = ['login_failed_count' => $count];
if ($count >= $max) {
$updates['login_locked_until'] = now()->addMinutes($lockMinutes);
$updates['login_failed_count'] = 0;
}
$player->forceFill($updates)->save();
}
}

View File

@@ -0,0 +1,65 @@
<?php
namespace App\Services\Player;
use App\Models\AgentNode;
use App\Services\Agent\RebateLimitValidator;
use Illuminate\Support\Facades\DB;
final class PlayerRebateProfileService
{
public function __construct(
private readonly RebateLimitValidator $rebateLimitValidator,
) {}
/**
* @param list<array{game_type: string, rebate_rate?: float, extra_rebate_rate?: float, inherit_from_agent?: bool}> $profiles
*/
public function syncProfiles(int $playerId, AgentNode $agent, array $profiles): void
{
if ($profiles === []) {
return;
}
$now = now();
foreach ($profiles as $row) {
$gameType = trim((string) ($row['game_type'] ?? '*')) ?: '*';
$inherit = (bool) ($row['inherit_from_agent'] ?? false);
$rebateRate = (float) ($row['rebate_rate'] ?? 0);
$extraRate = (float) ($row['extra_rebate_rate'] ?? 0);
if (! $inherit) {
$this->rebateLimitValidator->assertPlayerRebateWithinAgent($agent, $rebateRate, $extraRate);
}
DB::table('player_rebate_profiles')->updateOrInsert(
['player_id' => $playerId, 'game_type' => $gameType],
[
'inherit_from_agent' => $inherit,
'rebate_rate' => $inherit ? 0 : $rebateRate,
'extra_rebate_rate' => $inherit ? 0 : $extraRate,
'updated_at' => $now,
'created_at' => $now,
],
);
}
}
/**
* @return list<array{game_type: string, rebate_rate: float, extra_rebate_rate: float, inherit_from_agent: bool}>
*/
public function listForPlayer(int $playerId): array
{
return DB::table('player_rebate_profiles')
->where('player_id', $playerId)
->orderBy('game_type')
->get()
->map(static fn (object $row): array => [
'game_type' => (string) $row->game_type,
'rebate_rate' => (float) $row->rebate_rate,
'extra_rebate_rate' => (float) $row->extra_rebate_rate,
'inherit_from_agent' => (bool) $row->inherit_from_agent,
])
->all();
}
}