feat(admin): 增加玩家密码管理与角色边界
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@@ -2,11 +2,10 @@
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namespace App\Services\Player;
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use App\Lottery\ErrorCode;
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use App\Models\Player;
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use App\Support\PlayerAuthSource;
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use Firebase\JWT\JWT;
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use Illuminate\Support\Facades\DB;
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use App\Models\Player;
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use App\Lottery\ErrorCode;
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use App\Support\PlayerAuthSource;
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use Illuminate\Support\Facades\Hash;
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use App\Exceptions\PlayerAuthenticationException;
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@@ -103,6 +102,7 @@ final class PlayerNativeAuthService
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$payload = [
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$playerIdKey => (int) $player->id,
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$authKey => PlayerAuthSource::LOTTERY_NATIVE,
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'token_version' => (int) ($player->native_token_version ?? 0),
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'site_code' => (string) $player->site_code,
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'iat' => $now,
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'exp' => $now + $ttl,
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64
app/Services/Player/PlayerPasswordService.php
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64
app/Services/Player/PlayerPasswordService.php
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@@ -0,0 +1,64 @@
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<?php
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namespace App\Services\Player;
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use App\Models\Player;
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use Illuminate\Support\Facades\DB;
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use Illuminate\Support\Facades\Hash;
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use Illuminate\Validation\ValidationException;
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final class PlayerPasswordService
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{
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public function change(Player $player, string $currentPassword, string $newPassword): Player
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{
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return DB::transaction(function () use ($player, $currentPassword, $newPassword): Player {
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$locked = Player::query()->lockForUpdate()->findOrFail($player->id);
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$this->assertPasswordManagedLocally($locked);
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if (! is_string($locked->password_hash) || ! Hash::check($currentPassword, $locked->password_hash)) {
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throw ValidationException::withMessages([
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'current_password' => ['current_password_invalid'],
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]);
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}
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if (Hash::check($newPassword, $locked->password_hash)) {
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throw ValidationException::withMessages([
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'password' => ['new_password_must_differ'],
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]);
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}
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return $this->persist($locked, $newPassword);
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});
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}
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public function reset(Player $player, string $newPassword): Player
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{
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return DB::transaction(function () use ($player, $newPassword): Player {
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$locked = Player::query()->lockForUpdate()->findOrFail($player->id);
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$this->assertPasswordManagedLocally($locked);
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return $this->persist($locked, $newPassword);
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});
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}
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private function assertPasswordManagedLocally(Player $player): void
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{
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if (! $player->isLotteryNative()) {
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throw ValidationException::withMessages([
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'password' => ['native_password_unavailable'],
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]);
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}
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}
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private function persist(Player $player, string $newPassword): Player
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{
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$player->forceFill([
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'password_hash' => Hash::make($newPassword),
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'native_token_version' => (int) $player->native_token_version + 1,
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'login_failed_count' => 0,
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'login_locked_until' => null,
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])->save();
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return $player->refresh();
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}
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}
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