refactor: 将广播事件改为异步队列并增强索引检查兼容性

This commit is contained in:
2026-06-10 13:58:16 +08:00
parent 1948b10fe6
commit c887c4e146
11 changed files with 134 additions and 27 deletions

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@@ -6,7 +6,7 @@ use Illuminate\Broadcasting\Channel;
use Illuminate\Queue\SerializesModels; use Illuminate\Queue\SerializesModels;
use Illuminate\Foundation\Events\Dispatchable; use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Broadcasting\InteractsWithSockets; use Illuminate\Broadcasting\InteractsWithSockets;
use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow; use Illuminate\Contracts\Broadcasting\ShouldBroadcast;
/** /**
* 界面文档 §2.1`balance.update` —— 钱包余额变动推送。 * 界面文档 §2.1`balance.update` —— 钱包余额变动推送。
@@ -14,10 +14,19 @@ use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow;
* 触发时机:转入/转出/下注/派彩等导致余额变动时。 * 触发时机:转入/转出/下注/派彩等导致余额变动时。
* 前端处理:更新余额显示 + Toast 提示。 * 前端处理:更新余额显示 + Toast 提示。
*/ */
final class BalanceUpdateBroadcast implements ShouldBroadcastNow final class BalanceUpdateBroadcast implements ShouldBroadcast
{ {
use Dispatchable, InteractsWithSockets, SerializesModels; use Dispatchable, InteractsWithSockets, SerializesModels;
/** 异步广播队列 */
public string $queue = 'broadcasts';
/** 最多重试 3 次 */
public int $tries = 3;
/** 单任务超时 10 秒 */
public int $timeout = 10;
/** /**
* @param int $playerId 玩家 ID用于频道隔离 * @param int $playerId 玩家 ID用于频道隔离
* @param string $currencyCode 币种代码 * @param string $currencyCode 币种代码

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@@ -6,13 +6,43 @@ use Illuminate\Broadcasting\Channel;
use Illuminate\Queue\SerializesModels; use Illuminate\Queue\SerializesModels;
use Illuminate\Foundation\Events\Dispatchable; use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Broadcasting\InteractsWithSockets; use Illuminate\Broadcasting\InteractsWithSockets;
use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow; use Illuminate\Contracts\Broadcasting\ShouldBroadcast;
/** 界面文档 §2.1`draw.countdown` */ /**
final class DrawCountdownBroadcast implements ShouldBroadcastNow * 界面文档 §2.1`draw.countdown`
*
* 每秒由 `lottery:hall-countdown` 命令派发。使用专用队列 `broadcasts:countdown`
* 与低频广播隔离,并配置短超时 + 单次尝试,避免队列积压时广播过期数据。
*/
final class DrawCountdownBroadcast implements ShouldBroadcast
{ {
use Dispatchable, InteractsWithSockets, SerializesModels; use Dispatchable, InteractsWithSockets, SerializesModels;
/**
* 专用倒计时队列,与常规广播队列 `broadcasts` 隔离,
* 避免低频事件阻塞高频 countdown 任务。
*/
public string $queue = 'broadcasts:countdown';
/**
* 单次尝试:倒计时数据时效性极高,失败后重试已无意义。
*/
public int $tries = 1;
/**
* 单任务超时 5 秒:广播本身应在 1s 内完成,超时说明 Reverb 连接异常。
*/
public int $timeout = 5;
/**
* 从派发起 5 秒内必须开始执行,否则队列工作者自动丢弃。
* 防止队列积压时大量过期 countdown 事件被顺序处理。
*/
public function retryUntil(): \DateTimeInterface
{
return now()->addSeconds(5);
}
/** /**
* @param array<string, mixed>|null $data GET draw/current data 相同 * @param array<string, mixed>|null $data GET draw/current data 相同
*/ */

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@@ -6,13 +6,22 @@ use Illuminate\Broadcasting\Channel;
use Illuminate\Queue\SerializesModels; use Illuminate\Queue\SerializesModels;
use Illuminate\Foundation\Events\Dispatchable; use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Broadcasting\InteractsWithSockets; use Illuminate\Broadcasting\InteractsWithSockets;
use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow; use Illuminate\Contracts\Broadcasting\ShouldBroadcast;
/** 界面文档 §2.1`result.published` */ /** 界面文档 §2.1`result.published` */
final class DrawResultPublishedBroadcast implements ShouldBroadcastNow final class DrawResultPublishedBroadcast implements ShouldBroadcast
{ {
use Dispatchable, InteractsWithSockets, SerializesModels; use Dispatchable, InteractsWithSockets, SerializesModels;
/** 异步广播队列 */
public string $queue = 'broadcasts';
/** 最多重试 3 次 */
public int $tries = 3;
/** 单任务超时 10 秒 */
public int $timeout = 10;
/** /**
* @param array<string, mixed>|null $data GET draw/current data 相同(含 result_items * @param array<string, mixed>|null $data GET draw/current data 相同(含 result_items
*/ */

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@@ -6,13 +6,22 @@ use Illuminate\Broadcasting\Channel;
use Illuminate\Queue\SerializesModels; use Illuminate\Queue\SerializesModels;
use Illuminate\Foundation\Events\Dispatchable; use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Broadcasting\InteractsWithSockets; use Illuminate\Broadcasting\InteractsWithSockets;
use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow; use Illuminate\Contracts\Broadcasting\ShouldBroadcast;
/** 界面文档 §2.1`draw.status_change` */ /** 界面文档 §2.1`draw.status_change` */
final class DrawStatusChangeBroadcast implements ShouldBroadcastNow final class DrawStatusChangeBroadcast implements ShouldBroadcast
{ {
use Dispatchable, InteractsWithSockets, SerializesModels; use Dispatchable, InteractsWithSockets, SerializesModels;
/** 异步广播队列 */
public string $queue = 'broadcasts';
/** 最多重试 3 次 */
public int $tries = 3;
/** 单任务超时 10 秒 */
public int $timeout = 10;
/** /**
* @param array<string, mixed>|null $data GET draw/current data 相同 * @param array<string, mixed>|null $data GET draw/current data 相同
*/ */

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@@ -6,13 +6,22 @@ use Illuminate\Broadcasting\Channel;
use Illuminate\Queue\SerializesModels; use Illuminate\Queue\SerializesModels;
use Illuminate\Foundation\Events\Dispatchable; use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Broadcasting\InteractsWithSockets; use Illuminate\Broadcasting\InteractsWithSockets;
use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow; use Illuminate\Contracts\Broadcasting\ShouldBroadcast;
/** Jackpot 爆池公共广播:`jackpot.burst` */ /** Jackpot 爆池公共广播:`jackpot.burst` */
final class JackpotBurstBroadcast implements ShouldBroadcastNow final class JackpotBurstBroadcast implements ShouldBroadcast
{ {
use Dispatchable, InteractsWithSockets, SerializesModels; use Dispatchable, InteractsWithSockets, SerializesModels;
/** 异步广播队列 */
public string $queue = 'broadcasts';
/** 最多重试 3 次 */
public int $tries = 3;
/** 单任务超时 10 秒 */
public int $timeout = 10;
public function __construct( public function __construct(
public readonly int $drawId, public readonly int $drawId,
public readonly string $drawNo, public readonly string $drawNo,

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@@ -6,7 +6,7 @@ use Illuminate\Broadcasting\Channel;
use Illuminate\Queue\SerializesModels; use Illuminate\Queue\SerializesModels;
use Illuminate\Foundation\Events\Dispatchable; use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Broadcasting\InteractsWithSockets; use Illuminate\Broadcasting\InteractsWithSockets;
use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow; use Illuminate\Contracts\Broadcasting\ShouldBroadcast;
/** /**
* 界面文档 §2.1`odds.update` —— 赔率变更推送。 * 界面文档 §2.1`odds.update` —— 赔率变更推送。
@@ -14,10 +14,19 @@ use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow;
* 触发时机:后台发布新赔率版本时。 * 触发时机:后台发布新赔率版本时。
* 前端处理Toast 提示用户赔率已更新,建议重新预览注单。 * 前端处理Toast 提示用户赔率已更新,建议重新预览注单。
*/ */
final class OddsUpdateBroadcast implements ShouldBroadcastNow final class OddsUpdateBroadcast implements ShouldBroadcast
{ {
use Dispatchable, InteractsWithSockets, SerializesModels; use Dispatchable, InteractsWithSockets, SerializesModels;
/** 异步广播队列 */
public string $queue = 'broadcasts';
/** 最多重试 3 次 */
public int $tries = 3;
/** 单任务超时 10 秒 */
public int $timeout = 10;
/** /**
* @param int $versionId 新版本 ID * @param int $versionId 新版本 ID
* @param string $versionName 版本名称/描述 * @param string $versionName 版本名称/描述

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@@ -6,7 +6,7 @@ use Illuminate\Broadcasting\Channel;
use Illuminate\Queue\SerializesModels; use Illuminate\Queue\SerializesModels;
use Illuminate\Foundation\Events\Dispatchable; use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Broadcasting\InteractsWithSockets; use Illuminate\Broadcasting\InteractsWithSockets;
use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow; use Illuminate\Contracts\Broadcasting\ShouldBroadcast;
/** /**
* 界面文档扩展:`play.catalog_updated` —— 玩法目录/限额/封顶等生效版本变更。 * 界面文档扩展:`play.catalog_updated` —— 玩法目录/限额/封顶等生效版本变更。
@@ -14,10 +14,19 @@ use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow;
* 触发时机:后台发布玩法配置、赔率、风控封顶版本(及同类全量变更)时。 * 触发时机:后台发布玩法配置、赔率、风控封顶版本(及同类全量变更)时。
* 前端处理:重新拉取 `GET /api/v1/play/effective` * 前端处理:重新拉取 `GET /api/v1/play/effective`
*/ */
final class PlayCatalogUpdatedBroadcast implements ShouldBroadcastNow final class PlayCatalogUpdatedBroadcast implements ShouldBroadcast
{ {
use Dispatchable, InteractsWithSockets, SerializesModels; use Dispatchable, InteractsWithSockets, SerializesModels;
/** 异步广播队列 */
public string $queue = 'broadcasts';
/** 最多重试 3 次 */
public int $tries = 3;
/** 单任务超时 10 秒 */
public int $timeout = 10;
/** /**
* @param string $module play_config|odds|risk_cap * @param string $module play_config|odds|risk_cap
* @param array<string, mixed>|null $meta * @param array<string, mixed>|null $meta

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@@ -6,7 +6,7 @@ use Illuminate\Broadcasting\Channel;
use Illuminate\Queue\SerializesModels; use Illuminate\Queue\SerializesModels;
use Illuminate\Foundation\Events\Dispatchable; use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Broadcasting\InteractsWithSockets; use Illuminate\Broadcasting\InteractsWithSockets;
use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow; use Illuminate\Contracts\Broadcasting\ShouldBroadcast;
/** /**
* 界面文档 §2.1`play.toggle` —— 玩法开关变更推送。 * 界面文档 §2.1`play.toggle` —— 玩法开关变更推送。
@@ -14,10 +14,19 @@ use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow;
* 触发时机:后台开启或关闭某玩法时。 * 触发时机:后台开启或关闭某玩法时。
* 前端处理:玩法列显示/隐藏或置灰/启用。 * 前端处理:玩法列显示/隐藏或置灰/启用。
*/ */
final class PlayToggleBroadcast implements ShouldBroadcastNow final class PlayToggleBroadcast implements ShouldBroadcast
{ {
use Dispatchable, InteractsWithSockets, SerializesModels; use Dispatchable, InteractsWithSockets, SerializesModels;
/** 异步广播队列 */
public string $queue = 'broadcasts';
/** 最多重试 3 次 */
public int $tries = 3;
/** 单任务超时 10 秒 */
public int $timeout = 10;
/** /**
* @param string $playCode 玩法代码(如 straight_4d, box_2d 等) * @param string $playCode 玩法代码(如 straight_4d, box_2d 等)
* @param bool $enabled 是否启用 * @param bool $enabled 是否启用

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@@ -6,7 +6,7 @@ use Illuminate\Broadcasting\Channel;
use Illuminate\Queue\SerializesModels; use Illuminate\Queue\SerializesModels;
use Illuminate\Foundation\Events\Dispatchable; use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Broadcasting\InteractsWithSockets; use Illuminate\Broadcasting\InteractsWithSockets;
use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow; use Illuminate\Contracts\Broadcasting\ShouldBroadcast;
/** /**
* 界面文档 §2.1`risk.sold_out` —— 号码赔付池耗尽推送。 * 界面文档 §2.1`risk.sold_out` —— 号码赔付池耗尽推送。
@@ -14,10 +14,19 @@ use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow;
* 触发时机:某号码的风险池额度被完全占用时。 * 触发时机:某号码的风险池额度被完全占用时。
* 前端处理:该号码的玩法格子标记为售罄(置灰或禁用)。 * 前端处理:该号码的玩法格子标记为售罄(置灰或禁用)。
*/ */
final class RiskSoldOutBroadcast implements ShouldBroadcastNow final class RiskSoldOutBroadcast implements ShouldBroadcast
{ {
use Dispatchable, InteractsWithSockets, SerializesModels; use Dispatchable, InteractsWithSockets, SerializesModels;
/** 异步广播队列 */
public string $queue = 'broadcasts';
/** 最多重试 3 次 */
public int $tries = 3;
/** 单任务超时 10 秒 */
public int $timeout = 10;
/** /**
* @param int $drawId 期号 ID * @param int $drawId 期号 ID
* @param string $drawNo 期号编号(如 20260101-001 * @param string $drawNo 期号编号(如 20260101-001

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@@ -6,7 +6,7 @@ use Illuminate\Broadcasting\Channel;
use Illuminate\Queue\SerializesModels; use Illuminate\Queue\SerializesModels;
use Illuminate\Foundation\Events\Dispatchable; use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Broadcasting\InteractsWithSockets; use Illuminate\Broadcasting\InteractsWithSockets;
use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow; use Illuminate\Contracts\Broadcasting\ShouldBroadcast;
/** /**
* 界面文档 §2.1`risk.warning` —— 号码赔付池占用超 80% 预警推送。 * 界面文档 §2.1`risk.warning` —— 号码赔付池占用超 80% 预警推送。
@@ -14,10 +14,19 @@ use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow;
* 触发时机:某号码的风险池占用比例超过阈值(默认 80%)时。 * 触发时机:某号码的风险池占用比例超过阈值(默认 80%)时。
* 前端处理:该号码的玩法格子显示预警样式(如黄色边框或图标)。 * 前端处理:该号码的玩法格子显示预警样式(如黄色边框或图标)。
*/ */
final class RiskWarningBroadcast implements ShouldBroadcastNow final class RiskWarningBroadcast implements ShouldBroadcast
{ {
use Dispatchable, InteractsWithSockets, SerializesModels; use Dispatchable, InteractsWithSockets, SerializesModels;
/** 异步广播队列 */
public string $queue = 'broadcasts';
/** 最多重试 3 次 */
public int $tries = 3;
/** 单任务超时 10 秒 */
public int $timeout = 10;
/** /**
* @param int $drawId 期号 ID * @param int $drawId 期号 ID
* @param string $drawNo 期号编号 * @param string $drawNo 期号编号

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@@ -2,7 +2,6 @@
use Illuminate\Database\Migrations\Migration; use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint; use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\DB;
use Illuminate\Support\Facades\Schema; use Illuminate\Support\Facades\Schema;
return new class extends Migration return new class extends Migration
@@ -39,10 +38,7 @@ return new class extends Migration
private function hasIndex(string $table, string $indexName): bool private function hasIndex(string $table, string $indexName): bool
{ {
return DB::table('pg_indexes') // 使用 Laravel 内置方法,兼容 PostgreSQL 和 SQLite 测试环境
->where('schemaname', 'public') return Schema::hasIndex($table, $indexName);
->where('tablename', $table)
->where('indexname', $indexName)
->exists();
} }
}; };