feat: 增强代理和玩家管理功能
- 在 SyncAdminAuthorizationCommand 中新增对代理线路和结算菜单操作的同步功能,确保缺失的菜单操作行能够被创建。 - 更新多个控制器中的权限检查逻辑,使用 hasPermissionCode 替代原有的权限验证方式,提升权限管理的灵活性。 - 在 AdminPlayerStoreController 中引入对玩家创建能力的验证,确保只有具备相应权限的管理员能够创建玩家。 - 更新请求验证逻辑,新增 credit_limit、rebate_rate 和 extra_rebate_rate 字段,以支持更细粒度的玩家管理。 - 在 AdminUser 和 AgentNode 模型中增强角色与用户的权限管理功能,支持更细粒度的权限控制。
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111
app/Services/AgentSettlement/ShareSettlementCalculator.php
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111
app/Services/AgentSettlement/ShareSettlementCalculator.php
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<?php
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namespace App\Services\AgentSettlement;
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/**
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* 差额占成结算(设计文档 §11.4~§12.4)。
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*/
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final class ShareSettlementCalculator
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{
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/**
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* @param array<string, float|int> $totalSharesByCode 自下而上,如 C,B,A(百分比 0-100)
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* @param array<string, float|int> $extraRebateByCode 谁设置谁承担
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* @param list<string> $chainFromPlayer 自下而上参与方 code,末位为平台侧用 platform
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*/
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public function calculate(
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float $sharedNetWinLoss,
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array $totalSharesByCode,
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array $extraRebateByCode = [],
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float $gameWinLoss = 0,
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float $basicRebate = 0,
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array $chainFromPlayer = [],
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): ShareSettlementResult {
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if ($gameWinLoss !== 0.0 || $basicRebate !== 0.0) {
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$extraTotal = array_sum(array_map(floatval(...), $extraRebateByCode));
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$playerNet = $gameWinLoss - $basicRebate - $extraTotal;
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$shared = $gameWinLoss - $basicRebate;
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} else {
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$playerNet = $sharedNetWinLoss - array_sum(array_map(floatval(...), $extraRebateByCode));
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$shared = $sharedNetWinLoss;
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}
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$ordered = $chainFromPlayer !== [] ? $chainFromPlayer : array_keys($totalSharesByCode);
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$actual = $this->resolveActualShares($totalSharesByCode, $ordered);
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$shareProfits = [];
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$finalProfits = [];
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foreach ($actual as $code => $rate) {
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$shareProfits[$code] = round($shared * ($rate / 100), 4);
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$extra = (float) ($extraRebateByCode[$code] ?? 0);
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$finalProfits[$code] = round($shareProfits[$code] - $extra, 4);
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}
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$tierSettlements = $this->buildTierSettlements($playerNet, $finalProfits, $ordered);
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return new ShareSettlementResult(
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playerNetSettlement: round($playerNet, 4),
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sharedNetWinLoss: round($shared, 4),
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shareProfits: $shareProfits,
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finalProfits: $finalProfits,
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tierSettlements: $tierSettlements,
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);
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}
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/**
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* @param array<string, float|int> $totalSharesByCode
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* @param list<string> $orderedBottomUp
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* @return array<string, float>
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*/
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private function resolveActualShares(array $totalSharesByCode, array $orderedBottomUp): array
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{
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$actual = [];
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$prev = 0.0;
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foreach ($orderedBottomUp as $code) {
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$total = (float) ($totalSharesByCode[$code] ?? 0);
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$actual[$code] = max(0, $total - $prev);
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$prev = $total;
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}
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$topTotal = $prev;
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$actual['platform'] = max(0, 100 - $topTotal);
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return $actual;
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}
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/**
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* @param array<string, float> $finalProfits
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* @param list<string> $orderedBottomUp
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* @return array<string, float>
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*/
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private function buildTierSettlements(float $playerNet, array $finalProfits, array $orderedBottomUp): array
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{
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$keys = ['P_to_'.($orderedBottomUp[0] ?? 'agent')];
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for ($i = 0; $i < count($orderedBottomUp) - 1; $i++) {
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$keys[] = $orderedBottomUp[$i].'_to_'.$orderedBottomUp[$i + 1];
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}
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if (count($orderedBottomUp) >= 1) {
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$last = $orderedBottomUp[count($orderedBottomUp) - 1];
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$keys[] = $last.'_to_platform';
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}
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$amount = $playerNet;
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$tier = [];
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if ($orderedBottomUp === []) {
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return $tier;
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}
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$tier['P_to_'.$orderedBottomUp[0]] = round($amount, 4);
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for ($i = 0; $i < count($orderedBottomUp); $i++) {
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$code = $orderedBottomUp[$i];
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$keep = (float) ($finalProfits[$code] ?? 0);
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$amount = round($amount - $keep, 4);
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if ($i < count($orderedBottomUp) - 1) {
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$next = $orderedBottomUp[$i + 1];
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$tier[$code.'_to_'.$next] = $amount;
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} else {
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$tier[$code.'_to_platform'] = $amount;
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}
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}
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return $tier;
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}
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}
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