feat: 增强代理和玩家管理功能

- 在 SyncAdminAuthorizationCommand 中新增对代理线路和结算菜单操作的同步功能,确保缺失的菜单操作行能够被创建。
- 更新多个控制器中的权限检查逻辑,使用 hasPermissionCode 替代原有的权限验证方式,提升权限管理的灵活性。
- 在 AdminPlayerStoreController 中引入对玩家创建能力的验证,确保只有具备相应权限的管理员能够创建玩家。
- 更新请求验证逻辑,新增 credit_limit、rebate_rate 和 extra_rebate_rate 字段,以支持更细粒度的玩家管理。
- 在 AdminUser 和 AgentNode 模型中增强角色与用户的权限管理功能,支持更细粒度的权限控制。
This commit is contained in:
2026-06-04 09:17:47 +08:00
parent 240d585f15
commit e3ffffad9c
74 changed files with 3076 additions and 65 deletions

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<?php
namespace App\Services\AgentSettlement;
/**
* 差额占成结算(设计文档 §11.4§12.4)。
*/
final class ShareSettlementCalculator
{
/**
* @param array<string, float|int> $totalSharesByCode 自下而上,如 C,B,A百分比 0-100
* @param array<string, float|int> $extraRebateByCode 谁设置谁承担
* @param list<string> $chainFromPlayer 自下而上参与方 code末位为平台侧用 platform
*/
public function calculate(
float $sharedNetWinLoss,
array $totalSharesByCode,
array $extraRebateByCode = [],
float $gameWinLoss = 0,
float $basicRebate = 0,
array $chainFromPlayer = [],
): ShareSettlementResult {
if ($gameWinLoss !== 0.0 || $basicRebate !== 0.0) {
$extraTotal = array_sum(array_map(floatval(...), $extraRebateByCode));
$playerNet = $gameWinLoss - $basicRebate - $extraTotal;
$shared = $gameWinLoss - $basicRebate;
} else {
$playerNet = $sharedNetWinLoss - array_sum(array_map(floatval(...), $extraRebateByCode));
$shared = $sharedNetWinLoss;
}
$ordered = $chainFromPlayer !== [] ? $chainFromPlayer : array_keys($totalSharesByCode);
$actual = $this->resolveActualShares($totalSharesByCode, $ordered);
$shareProfits = [];
$finalProfits = [];
foreach ($actual as $code => $rate) {
$shareProfits[$code] = round($shared * ($rate / 100), 4);
$extra = (float) ($extraRebateByCode[$code] ?? 0);
$finalProfits[$code] = round($shareProfits[$code] - $extra, 4);
}
$tierSettlements = $this->buildTierSettlements($playerNet, $finalProfits, $ordered);
return new ShareSettlementResult(
playerNetSettlement: round($playerNet, 4),
sharedNetWinLoss: round($shared, 4),
shareProfits: $shareProfits,
finalProfits: $finalProfits,
tierSettlements: $tierSettlements,
);
}
/**
* @param array<string, float|int> $totalSharesByCode
* @param list<string> $orderedBottomUp
* @return array<string, float>
*/
private function resolveActualShares(array $totalSharesByCode, array $orderedBottomUp): array
{
$actual = [];
$prev = 0.0;
foreach ($orderedBottomUp as $code) {
$total = (float) ($totalSharesByCode[$code] ?? 0);
$actual[$code] = max(0, $total - $prev);
$prev = $total;
}
$topTotal = $prev;
$actual['platform'] = max(0, 100 - $topTotal);
return $actual;
}
/**
* @param array<string, float> $finalProfits
* @param list<string> $orderedBottomUp
* @return array<string, float>
*/
private function buildTierSettlements(float $playerNet, array $finalProfits, array $orderedBottomUp): array
{
$keys = ['P_to_'.($orderedBottomUp[0] ?? 'agent')];
for ($i = 0; $i < count($orderedBottomUp) - 1; $i++) {
$keys[] = $orderedBottomUp[$i].'_to_'.$orderedBottomUp[$i + 1];
}
if (count($orderedBottomUp) >= 1) {
$last = $orderedBottomUp[count($orderedBottomUp) - 1];
$keys[] = $last.'_to_platform';
}
$amount = $playerNet;
$tier = [];
if ($orderedBottomUp === []) {
return $tier;
}
$tier['P_to_'.$orderedBottomUp[0]] = round($amount, 4);
for ($i = 0; $i < count($orderedBottomUp); $i++) {
$code = $orderedBottomUp[$i];
$keep = (float) ($finalProfits[$code] ?? 0);
$amount = round($amount - $keep, 4);
if ($i < count($orderedBottomUp) - 1) {
$next = $orderedBottomUp[$i + 1];
$tier[$code.'_to_'.$next] = $amount;
} else {
$tier[$code.'_to_platform'] = $amount;
}
}
return $tier;
}
}