feat: 增强代理和玩家管理功能
- 在 SyncAdminAuthorizationCommand 中新增对代理线路和结算菜单操作的同步功能,确保缺失的菜单操作行能够被创建。 - 更新多个控制器中的权限检查逻辑,使用 hasPermissionCode 替代原有的权限验证方式,提升权限管理的灵活性。 - 在 AdminPlayerStoreController 中引入对玩家创建能力的验证,确保只有具备相应权限的管理员能够创建玩家。 - 更新请求验证逻辑,新增 credit_limit、rebate_rate 和 extra_rebate_rate 字段,以支持更细粒度的玩家管理。 - 在 AdminUser 和 AgentNode 模型中增强角色与用户的权限管理功能,支持更细粒度的权限控制。
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@@ -168,16 +168,16 @@ test('agent operator can create child under own node but not under sibling', fun
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]);
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grantSuperAdminRole($super);
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$nodeA = $service->createChild($super, [
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$nodeA = $service->createChild($super, agentChildPayload([
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'parent_id' => $rootId,
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'code' => 'branch-a2',
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'name' => 'Branch A',
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]);
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$nodeB = $service->createChild($super, [
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]));
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$nodeB = $service->createChild($super, agentChildPayload([
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'parent_id' => $rootId,
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'code' => 'branch-b2',
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'name' => 'Branch B',
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]);
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]));
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$operator = AdminUser::query()->create([
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'username' => 'agent_a2_ops',
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@@ -194,6 +194,7 @@ test('agent operator can create child under own node but not under sibling', fun
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'parent_id' => $nodeA->id,
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'code' => 'a-child',
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'name' => 'A Child',
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'password' => agentNodeTestPassword(),
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])
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->assertOk()
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->assertJsonPath('data.code', 'a-child');
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@@ -203,6 +204,7 @@ test('agent operator can create child under own node but not under sibling', fun
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'parent_id' => $nodeB->id,
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'code' => 'hack-child',
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'name' => 'Hack',
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'password' => agentNodeTestPassword(),
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])
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->assertForbidden();
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});
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