- 将玩法相关的显示名称字段统一为 `display_name`,移除多语言字段。 - 在 `PlayTypePatchController` 中新增即时切换玩法开关的功能,并推送大厅更新。 - 优化多个控制器和服务中的权限检查与数据处理逻辑,提升代码可读性与维护性。
177 lines
6.3 KiB
PHP
177 lines
6.3 KiB
PHP
<?php
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namespace App\Services\Draw;
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use Carbon\Carbon;
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use App\Models\Draw;
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use App\Lottery\DrawStatus;
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use App\Services\LotterySettings;
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use App\Services\Settlement\SettlementOrchestrator;
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use App\Services\Settlement\SettlementTickFinalizer;
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/**
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* 每分钟调度:期号状态推进 → RNG(若到期号)→ 冷静期结束时进入结算态 → 补齐未来缓冲。
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*
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* @see 《04-领域字典》draw_status
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*/
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final class DrawTickService
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{
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public function __construct(
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private readonly DrawPlannerService $planner,
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private readonly DrawRngRunner $rng,
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private readonly DrawHallSnapshotBuilder $hallSnapshot,
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private readonly LotteryHallRealtimeBroadcaster $hallRealtime,
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private readonly SettlementOrchestrator $settlementOrchestrator,
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private readonly SettlementTickFinalizer $settlementFinalizer,
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) {}
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/**
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* @return array{
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* status_updates: array<string, int>,
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* settling_settled: int,
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* settlement_finalized: array{approved: int, paid: int},
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* rng_rung: int,
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* rng_errors: array<int, string>,
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* planned: array<string, int>
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* }
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*/
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public function tick(?Carbon $now = null): array
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{
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$nowUtc = ($now ?? Carbon::now())->utc();
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$hallFpBefore = $this->hallSnapshot->hallTargetFingerprint($nowUtc);
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$statusUpdates = [
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'pending_to_open_or_later' => $this->promoteStalePendingRows($nowUtc),
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'open_to_closing_or_closed' => $this->openToClosingOrClosed($nowUtc),
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'closing_to_closed' => $this->closingToClosed($nowUtc),
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'cooldown_to_settling' => $this->cooldownToSettling($nowUtc),
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];
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$settlingSettled = $this->settleSettlingDraws();
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$settlementFinalized = $this->settlementFinalizer->finalizePendingBatches();
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$rngOutcome = $this->rng->runDue($nowUtc);
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$planned = $this->planner->ensureBuffer($nowUtc);
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$report = [
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'status_updates' => $statusUpdates,
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'settling_settled' => $settlingSettled,
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'settlement_finalized' => $settlementFinalized,
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'rng_rung' => $rngOutcome['rung'],
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'rng_errors' => $rngOutcome['errors'],
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'planned' => $planned,
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];
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$snapshotAfter = $this->hallSnapshot->build($nowUtc);
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$hallFpAfter = $this->hallSnapshot->hallTargetFingerprint($nowUtc);
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$this->hallRealtime->notifyStatusChangeIfHallDbChanged($hallFpBefore, $hallFpAfter, $snapshotAfter);
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return $report;
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}
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/** 补偿迟到的调度:pending 可依当前时刻落到 open / closing / closed。 */
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private function promoteStalePendingRows(Carbon $nowUtc): int
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{
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$toClosed = Draw::query()
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->where('status', DrawStatus::Pending->value)
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->whereNotNull('draw_time')
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->where('draw_time', '<=', $nowUtc)
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->update(['status' => DrawStatus::Closed->value]);
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$toClosing = Draw::query()
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->where('status', DrawStatus::Pending->value)
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->whereNotNull('close_time')
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->whereNotNull('draw_time')
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->where('close_time', '<=', $nowUtc)
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->where('draw_time', '>', $nowUtc)
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->update(['status' => DrawStatus::Closing->value]);
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$toOpen = Draw::query()
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->where('status', DrawStatus::Pending->value)
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->whereNotNull('start_time')
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->where('start_time', '<=', $nowUtc)
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->where(function ($q) use ($nowUtc): void {
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$q->whereNull('close_time')
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->orWhere('close_time', '>', $nowUtc);
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})
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->update(['status' => DrawStatus::Open->value]);
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return (int) $toClosed + (int) $toClosing + (int) $toOpen;
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}
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/** 先处理「已封盘且已越过开奖时刻」直达 closed,再走正常封盘中。 */
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private function openToClosingOrClosed(Carbon $nowUtc): int
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{
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$toClosed = Draw::query()
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->where('status', DrawStatus::Open->value)
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->whereNotNull('close_time')
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->where('close_time', '<=', $nowUtc)
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->whereNotNull('draw_time')
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->where('draw_time', '<=', $nowUtc)
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->update(['status' => DrawStatus::Closed->value]);
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$toClosing = Draw::query()
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->where('status', DrawStatus::Open->value)
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->whereNotNull('close_time')
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->where('close_time', '<=', $nowUtc)
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->where(function ($q) use ($nowUtc): void {
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$q->whereNull('draw_time')
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->orWhere('draw_time', '>', $nowUtc);
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})
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->update(['status' => DrawStatus::Closing->value]);
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return (int) $toClosed + (int) $toClosing;
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}
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private function closingToClosed(Carbon $nowUtc): int
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{
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return Draw::query()
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->where('status', DrawStatus::Closing->value)
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->whereNotNull('draw_time')
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->where('draw_time', '<=', $nowUtc)
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->update(['status' => DrawStatus::Closed->value]);
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}
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/** 冷静期结束 → settling(结算/派彩由后续阶段补齐)。 */
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private function cooldownToSettling(Carbon $nowUtc): int
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{
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return Draw::query()
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->where('status', DrawStatus::Cooldown->value)
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->whereNotNull('cooling_end_time')
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->where('cooling_end_time', '<=', $nowUtc)
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->update(['status' => DrawStatus::Settling->value]);
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}
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/**
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* 冷静期结束后已进入 `settling` 的期号:执行阶段 6 结算(可经 lottery_settings 关闭自动跑批)。
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*
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* @return int 成功跑完结算的期号数量
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*/
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private function settleSettlingDraws(): int
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{
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if (! (bool) LotterySettings::get('settlement.auto_run_on_tick', true)) {
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return 0;
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}
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$n = 0;
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$ids = Draw::query()->where('status', DrawStatus::Settling->value)->pluck('id');
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foreach ($ids as $drawId) {
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$draw = Draw::query()->find($drawId);
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if ($draw === null) {
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continue;
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}
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try {
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if ($this->settlementOrchestrator->trySettleDraw($draw)) {
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$n++;
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}
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} catch (\Throwable $e) {
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report($e);
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}
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}
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return $n;
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}
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}
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