- 在多个控制器中更新权限检查逻辑,确保管理员能够更灵活地管理代理和玩家。 - 在 AdminPlayerStoreController 中引入对玩家创建能力的验证,确保只有具备相应权限的管理员能够创建玩家。 - 更新请求验证逻辑,新增 credit_limit、rebate_rate 和 extra_rebate_rate 字段,以支持更细粒度的玩家管理。 - 在 AgentNodeProfileController 中添加对父代理能力授予的验证,确保子代理的权限在父代理范围内。 - 引入 AgentProfileFieldRules 以简化代理资料更新请求的规则定义,提升代码复用性。
99 lines
3.7 KiB
PHP
99 lines
3.7 KiB
PHP
<?php
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namespace App\Http\Controllers\Api\V1\Admin\Player;
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use App\Http\Controllers\Controller;
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use App\Http\Requests\Admin\AdminPlayerUpdateRequest;
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use App\Models\AgentNode;
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use App\Models\Player;
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use App\Services\Agent\AgentProfileService;
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use App\Services\Agent\RebateLimitValidator;
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use App\Services\Player\PlayerCreditService;
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use App\Services\Player\PlayerRebateProfileService;
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use App\Support\AdminSiteScope;
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use App\Support\ApiResponse;
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use App\Support\PlayerApiPresenter;
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use Illuminate\Http\JsonResponse;
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use Illuminate\Support\Facades\DB;
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/** PUT /api/v1/admin/players/{player} */
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final class AdminPlayerUpdateController extends Controller
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{
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public function __invoke(
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AdminPlayerUpdateRequest $request,
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Player $player,
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AgentProfileService $agentProfileService,
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PlayerCreditService $playerCreditService,
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RebateLimitValidator $rebateLimitValidator,
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PlayerRebateProfileService $rebateProfileService,
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): JsonResponse {
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$admin = $request->lotteryAdmin();
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abort_if($admin === null, 401);
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if ($denied = AdminSiteScope::denyUnlessPlayerAccessible($admin, $player)) {
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return $denied;
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}
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$data = $request->validated();
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if (isset($data['status'])) {
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$data['status'] = (int) $data['status'];
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}
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$agent = $player->agent_node_id !== null
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? AgentNode::query()->find((int) $player->agent_node_id)
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: null;
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if ($agent !== null && $request->has('rebate_rate')) {
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$rebateLimitValidator->assertPlayerRebateWithinAgent(
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$agent,
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(float) $request->input('rebate_rate', 0),
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(float) $request->input('extra_rebate_rate', 0),
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);
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}
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if ($request->has('credit_limit') && $agent !== null) {
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$newLimit = (int) $request->input('credit_limit', 0);
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$creditRow = DB::table('player_credit_accounts')->where('player_id', $player->id)->first();
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$previous = (int) ($creditRow->credit_limit ?? 0);
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$usedCredit = (int) ($creditRow->used_credit ?? 0) + (int) ($creditRow->frozen_credit ?? 0);
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$agentProfileService->adjustPlayerCreditAllocation($agent, $previous, $newLimit, $usedCredit);
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$playerCreditService->upsertAccount($player, ['credit_limit' => $newLimit]);
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$agentProfileService->refreshAllocatedCredit($agent);
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unset($data['credit_limit']);
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}
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if ($request->has('rebate_rate')) {
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DB::table('player_rebate_profiles')->updateOrInsert(
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['player_id' => $player->id, 'game_type' => '*'],
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[
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'inherit_from_agent' => false,
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'rebate_rate' => (float) $request->input('rebate_rate', 0),
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'extra_rebate_rate' => (float) $request->input('extra_rebate_rate', 0),
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'updated_at' => now(),
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'created_at' => now(),
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],
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);
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unset($data['rebate_rate'], $data['extra_rebate_rate']);
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}
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if ($request->has('rebate_profiles') && $agent !== null) {
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$rebateProfileService->syncProfiles($player->id, $agent, $request->input('rebate_profiles', []));
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unset($data['rebate_profiles']);
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}
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if ($request->has('risk_tags')) {
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$player->risk_tags = array_values(array_unique(array_filter(
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array_map('strval', $request->input('risk_tags', [])),
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)));
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unset($data['risk_tags']);
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}
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unset($data['rebate_profiles']);
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$player->fill(array_filter($data, static fn ($v) => $v !== '' && ! is_array($v)));
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$player->save();
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return ApiResponse::success(PlayerApiPresenter::listItem($player));
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}
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}
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