- 在 SyncAdminAuthorizationCommand 中新增对代理线路和结算菜单操作的同步功能,确保缺失的菜单操作行能够被创建。 - 更新多个控制器中的权限检查逻辑,使用 hasPermissionCode 替代原有的权限验证方式,提升权限管理的灵活性。 - 在 AdminPlayerStoreController 中引入对玩家创建能力的验证,确保只有具备相应权限的管理员能够创建玩家。 - 更新请求验证逻辑,新增 credit_limit、rebate_rate 和 extra_rebate_rate 字段,以支持更细粒度的玩家管理。 - 在 AdminUser 和 AgentNode 模型中增强角色与用户的权限管理功能,支持更细粒度的权限控制。
73 lines
1.7 KiB
PHP
73 lines
1.7 KiB
PHP
<?php
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namespace App\Support\Settlement;
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/**
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* 设计文档 §12.1~§12.4 验收常量(平台视角:玩家输为正)。
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*
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* @see docs/信用占成盘代理系统设计说明文档.md
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*/
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final class DesignDocExample12
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{
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public const GAME_WIN_LOSS = 1000;
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public const BASIC_REBATE = 50;
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public const EXTRA_REBATE_BY_C = 20;
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/** 玩家净结算 P→C:1000 - 50 - 20 */
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public const PLAYER_NET_SETTLEMENT = 930;
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/** 共享净输赢:1000 - 50 */
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public const SHARED_NET_WIN_LOSS = 950;
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/** 总占成:A=60%, B=40%, C=25% */
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public const TOTAL_SHARE_A = 60;
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public const TOTAL_SHARE_B = 40;
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public const TOTAL_SHARE_C = 25;
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/** 实际占成收益(共享池) */
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public const SHARE_PROFIT_C = 237.5;
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public const SHARE_PROFIT_B = 142.5;
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public const SHARE_PROFIT_A = 190.0;
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public const SHARE_PROFIT_PLATFORM = 380.0;
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/** C 最终收益:237.5 - 20 */
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public const FINAL_PROFIT_C = 217.5;
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/** 逐级结算应付 */
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public const TIER_P_TO_C = 930.0;
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public const TIER_C_TO_B = 712.5;
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public const TIER_B_TO_A = 570.0;
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public const TIER_A_TO_PLATFORM = 380.0;
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/**
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* @return array{actual: array<string, float>, total: float}
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*/
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public static function actualShareRates(): array
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{
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$c = self::TOTAL_SHARE_C;
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$b = self::TOTAL_SHARE_B - self::TOTAL_SHARE_C;
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$a = self::TOTAL_SHARE_A - self::TOTAL_SHARE_B;
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$platform = 100 - self::TOTAL_SHARE_A;
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return [
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'actual' => [
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'C' => $c,
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'B' => $b,
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'A' => $a,
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'platform' => $platform,
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],
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'total' => $c + $b + $a + $platform,
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];
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}
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}
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