94 lines
3.2 KiB
PHP
94 lines
3.2 KiB
PHP
<?php
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namespace App\Services\Draw;
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use App\Models\Draw;
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use App\Models\AdminUser;
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use App\Lottery\DrawStatus;
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use App\Models\DrawResultBatch;
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use Illuminate\Support\Facades\DB;
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use App\Services\LotterySettings;
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use App\Lottery\DrawResultBatchStatus;
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/**
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* 人工审核通过后发布结果;或 RNG 自动生成路径内联调用同一事务字段更新。
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*/
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final class DrawPublishService
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{
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public function __construct(
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private readonly LotteryHallRealtimeBroadcaster $hallRealtime,
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private readonly DrawHallSnapshotBuilder $snapshot,
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) {}
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public function publishManualBatch(DrawResultBatch $batch, AdminUser $admin): Draw
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{
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$draw = DB::transaction(function () use ($batch, $admin): Draw {
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/** @var DrawResultBatch $lockedBatch */
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$lockedBatch = DrawResultBatch::query()->whereKey($batch->id)->lockForUpdate()->firstOrFail();
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if ($lockedBatch->status !== DrawResultBatchStatus::PendingReview->value) {
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throw new \RuntimeException('batch_not_pending_review');
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}
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/** @var Draw $draw */
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$draw = Draw::query()->whereKey($lockedBatch->draw_id)->lockForUpdate()->firstOrFail();
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$lockedBatch->forceFill([
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'status' => DrawResultBatchStatus::Published->value,
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'confirmed_by' => $admin->id,
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'confirmed_at' => now(),
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])->save();
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return $this->applyPublishedToDraw($draw, $lockedBatch);
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});
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$data = $this->snapshot->build();
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$this->hallRealtime->notifyResultPublished($data);
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$this->hallRealtime->notifyStatusChange($data);
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return $draw;
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}
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/** RNG 自动生成且无需审核时在同一事务调用 */
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public function markPublishedInTransaction(Draw $draw, DrawResultBatch $batch): Draw
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{
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$batch->forceFill([
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'status' => DrawResultBatchStatus::Published->value,
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'confirmed_by' => null,
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'confirmed_at' => now(),
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])->save();
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$draw = $this->applyPublishedToDraw($draw, $batch);
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DB::afterCommit(function (): void {
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$data = app(DrawHallSnapshotBuilder::class)->build();
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app(LotteryHallRealtimeBroadcaster::class)->notifyResultPublished($data);
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});
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return $draw;
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}
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private function applyPublishedToDraw(Draw $draw, DrawResultBatch $batch): Draw
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{
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$cooldownMinutes = max(0, (int) LotterySettings::get(
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'draw.cooldown_minutes',
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(int) config('lottery.draw.cooldown_minutes', 15),
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));
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if ($cooldownMinutes > 0) {
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$draw->forceFill([
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'status' => DrawStatus::Cooldown->value,
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'current_result_version' => (int) $batch->result_version,
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'result_source' => $batch->source_type,
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'cooling_end_time' => now()->addMinutes($cooldownMinutes),
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])->save();
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} else {
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$draw->forceFill([
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'status' => DrawStatus::Settling->value,
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'current_result_version' => (int) $batch->result_version,
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'result_source' => $batch->source_type,
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'cooling_end_time' => null,
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])->save();
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}
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return $draw->refresh();
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}
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}
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