- 在多个控制器中更新权限检查逻辑,确保管理员能够更灵活地管理代理和玩家。 - 在 AdminPlayerStoreController 中引入对玩家创建能力的验证,确保只有具备相应权限的管理员能够创建玩家。 - 更新请求验证逻辑,新增 credit_limit、rebate_rate 和 extra_rebate_rate 字段,以支持更细粒度的玩家管理。 - 在 AgentNodeProfileController 中添加对父代理能力授予的验证,确保子代理的权限在父代理范围内。 - 引入 AgentProfileFieldRules 以简化代理资料更新请求的规则定义,提升代码复用性。
117 lines
3.6 KiB
PHP
117 lines
3.6 KiB
PHP
<?php
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namespace App\Services\AgentSettlement;
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use App\Models\AgentNode;
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use App\Models\AgentProfile;
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use App\Models\Player;
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use Illuminate\Support\Facades\DB;
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final class BetSettlementSnapshotBuilder
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{
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/**
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* @return array{
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* agent_node_id: int,
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* agent_path: list<int>,
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* chain_codes: list<string>,
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* total_shares: array<string, float>,
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* actual_shares: array<string, float>,
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* rebate_rate: float,
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* extra_rebate_rate: float,
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* }
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*/
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public function buildForPlayer(Player $player, string $gameType = '*'): array
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{
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$agentNodeId = (int) $player->agent_node_id;
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if ($agentNodeId <= 0) {
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throw new \InvalidArgumentException('player_missing_agent');
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}
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$pathIds = [];
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$chainCodes = [];
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$totalShares = [];
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$nodeId = $agentNodeId;
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while ($nodeId > 0) {
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$node = AgentNode::query()->find($nodeId);
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if ($node === null) {
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break;
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}
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array_unshift($pathIds, (int) $node->id);
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$profile = AgentProfile::query()->where('agent_node_id', $node->id)->first();
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$code = (string) $node->code;
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$chainCodes[] = $code;
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$totalShares[$code] = (float) ($profile?->total_share_rate ?? 0);
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$nodeId = (int) ($node->parent_id ?? 0);
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}
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$orderedBottomUp = $chainCodes;
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$actual = $this->resolveActualShares($totalShares, $orderedBottomUp);
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$rebate = $this->resolvePlayerRebateRate((int) $player->id, $agentNodeId, $gameType);
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return [
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'agent_node_id' => $agentNodeId,
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'agent_path' => $pathIds,
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'chain_codes' => $orderedBottomUp,
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'total_shares' => $totalShares,
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'actual_shares' => $actual,
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'rebate_rate' => $rebate['rebate_rate'],
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'extra_rebate_rate' => $rebate['extra_rebate_rate'],
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];
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}
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/**
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* @param array<string, float> $totalShares
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* @param list<string> $orderedBottomUp
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* @return array<string, float>
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*/
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private function resolveActualShares(array $totalShares, array $orderedBottomUp): array
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{
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$actual = [];
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$prev = 0.0;
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foreach ($orderedBottomUp as $code) {
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$total = (float) ($totalShares[$code] ?? 0);
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$actual[$code] = max(0, $total - $prev);
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$prev = $total;
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}
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$actual['platform'] = max(0, 100 - $prev);
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return $actual;
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}
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/**
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* @return array{rebate_rate: float, extra_rebate_rate: float}
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*/
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private function resolvePlayerRebateRate(int $playerId, int $agentNodeId, string $gameType = '*'): array
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{
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$gameType = trim($gameType) !== '' ? trim($gameType) : '*';
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$row = DB::table('player_rebate_profiles')
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->where('player_id', $playerId)
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->where('game_type', $gameType)
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->first();
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if ($row === null && $gameType !== '*') {
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$row = DB::table('player_rebate_profiles')
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->where('player_id', $playerId)
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->where('game_type', '*')
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->first();
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}
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if ($row !== null && ! (bool) $row->inherit_from_agent) {
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return [
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'rebate_rate' => (float) $row->rebate_rate,
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'extra_rebate_rate' => (float) $row->extra_rebate_rate,
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];
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}
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$profile = AgentProfile::query()->where('agent_node_id', $agentNodeId)->first();
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return [
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'rebate_rate' => (float) ($profile?->default_player_rebate ?? 0),
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'extra_rebate_rate' => 0.0,
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];
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}
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}
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