Files
lotteryLaravel/app/Services/Draw/DrawPublishService.php

90 lines
3.1 KiB
PHP

<?php
namespace App\Services\Draw;
use App\Lottery\DrawResultBatchStatus;
use App\Lottery\DrawStatus;
use App\Models\AdminUser;
use App\Models\Draw;
use App\Models\DrawResultBatch;
use Illuminate\Support\Facades\DB;
/**
* 人工审核通过后发布结果;或 RNG 自动生成路径内联调用同一事务字段更新。
*/
final class DrawPublishService
{
public function __construct(
private readonly LotteryHallRealtimeBroadcaster $hallRealtime,
private readonly DrawHallSnapshotBuilder $snapshot,
) {}
public function publishManualBatch(DrawResultBatch $batch, AdminUser $admin): Draw
{
$draw = DB::transaction(function () use ($batch, $admin): Draw {
/** @var DrawResultBatch $lockedBatch */
$lockedBatch = DrawResultBatch::query()->whereKey($batch->id)->lockForUpdate()->firstOrFail();
if ($lockedBatch->status !== DrawResultBatchStatus::PendingReview->value) {
throw new \RuntimeException('batch_not_pending_review');
}
/** @var Draw $draw */
$draw = Draw::query()->whereKey($lockedBatch->draw_id)->lockForUpdate()->firstOrFail();
$lockedBatch->forceFill([
'status' => DrawResultBatchStatus::Published->value,
'confirmed_by' => $admin->id,
'confirmed_at' => now(),
])->save();
return $this->applyPublishedToDraw($draw, $lockedBatch);
});
$data = $this->snapshot->build();
$this->hallRealtime->notifyResultPublished($data);
$this->hallRealtime->notifyStatusChange($data);
return $draw;
}
/** RNG 自动生成且无需审核时在同一事务调用 */
public function markPublishedInTransaction(Draw $draw, DrawResultBatch $batch): Draw
{
$batch->forceFill([
'status' => DrawResultBatchStatus::Published->value,
'confirmed_by' => null,
'confirmed_at' => now(),
])->save();
$draw = $this->applyPublishedToDraw($draw, $batch);
DB::afterCommit(function (): void {
$data = app(DrawHallSnapshotBuilder::class)->build();
app(LotteryHallRealtimeBroadcaster::class)->notifyResultPublished($data);
});
return $draw;
}
private function applyPublishedToDraw(Draw $draw, DrawResultBatch $batch): Draw
{
$cooldownMinutes = (int) config('lottery.draw.cooldown_minutes', 15);
if ($cooldownMinutes > 0) {
$draw->forceFill([
'status' => DrawStatus::Cooldown->value,
'current_result_version' => (int) $batch->result_version,
'result_source' => $batch->source_type,
'cooling_end_time' => now()->addMinutes($cooldownMinutes),
])->save();
} else {
$draw->forceFill([
'status' => DrawStatus::Settling->value,
'current_result_version' => (int) $batch->result_version,
'result_source' => $batch->source_type,
'cooling_end_time' => null,
])->save();
}
return $draw->refresh();
}
}