- 将玩法相关的显示名称字段统一为 `display_name`,移除多语言字段。 - 在 `PlayTypePatchController` 中新增即时切换玩法开关的功能,并推送大厅更新。 - 优化多个控制器和服务中的权限检查与数据处理逻辑,提升代码可读性与维护性。
145 lines
5.7 KiB
PHP
145 lines
5.7 KiB
PHP
<?php
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namespace App\Services\Settlement;
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use App\Models\Draw;
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use App\Models\Player;
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use App\Models\AdminUser;
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use App\Models\TicketItem;
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use App\Lottery\DrawStatus;
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use App\Models\TicketOrder;
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use App\Models\SettlementBatch;
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use Illuminate\Support\Facades\DB;
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use App\Lottery\SettlementBatchStatus;
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use App\Services\Ticket\TicketWalletService;
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final class SettlementBatchWorkflowService
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{
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public function __construct(
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private readonly TicketWalletService $wallet,
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) {}
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public function approve(SettlementBatch $batch, AdminUser $admin, ?string $remark = null): SettlementBatch
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{
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return $this->approveInternal($batch, $admin->id, $remark);
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}
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public function approveBySystem(SettlementBatch $batch, ?string $remark = null): SettlementBatch
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{
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return $this->approveInternal($batch, null, $remark);
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}
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private function approveInternal(SettlementBatch $batch, ?int $reviewedBy, ?string $remark): SettlementBatch
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{
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return DB::transaction(function () use ($batch, $reviewedBy, $remark): SettlementBatch {
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/** @var SettlementBatch $locked */
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$locked = SettlementBatch::query()->whereKey($batch->id)->lockForUpdate()->firstOrFail();
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if ($locked->status !== SettlementBatchStatus::PendingReview->value) {
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throw new \RuntimeException('settlement_not_pending_review');
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}
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$locked->forceFill([
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'status' => SettlementBatchStatus::Approved->value,
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'review_status' => 'approved',
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'reviewed_by' => $reviewedBy,
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'reviewed_at' => now(),
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'review_remark' => $remark,
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])->save();
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return $locked->refresh();
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});
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}
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public function reject(SettlementBatch $batch, AdminUser $admin, ?string $remark = null): SettlementBatch
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{
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return DB::transaction(function () use ($batch, $admin, $remark): SettlementBatch {
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/** @var SettlementBatch $locked */
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$locked = SettlementBatch::query()->whereKey($batch->id)->lockForUpdate()->firstOrFail();
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if ($locked->status !== SettlementBatchStatus::PendingReview->value) {
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throw new \RuntimeException('settlement_not_pending_review');
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}
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TicketItem::query()
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->whereIn('id', $locked->details()->pluck('ticket_item_id'))
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->where('status', 'pending_payout')
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->update(['status' => 'success', 'win_amount' => 0, 'jackpot_win_amount' => 0]);
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$locked->forceFill([
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'status' => SettlementBatchStatus::Rejected->value,
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'review_status' => 'rejected',
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'reviewed_by' => $admin->id,
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'reviewed_at' => now(),
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'review_remark' => $remark,
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])->save();
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return $locked->refresh();
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});
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}
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public function payout(SettlementBatch $batch): SettlementBatch
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{
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return DB::transaction(function () use ($batch): SettlementBatch {
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/** @var SettlementBatch $locked */
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$locked = SettlementBatch::query()->whereKey($batch->id)->lockForUpdate()->firstOrFail();
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if ($locked->status !== SettlementBatchStatus::Approved->value || $locked->review_status !== 'approved') {
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throw new \RuntimeException('settlement_not_approved');
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}
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$details = $locked->details()->with(['ticketItem.order'])->get();
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$playerTotals = [];
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$currencyByPlayer = [];
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foreach ($details as $detail) {
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$item = $detail->ticketItem;
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if ($item === null) {
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continue;
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}
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$finalCredit = (int) $detail->win_amount + (int) $detail->jackpot_allocation_amount;
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if ($finalCredit > 0) {
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$pid = (int) $item->player_id;
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$playerTotals[$pid] = ($playerTotals[$pid] ?? 0) + $finalCredit;
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$currencyByPlayer[$pid] = strtoupper((string) ($item->order?->currency_code ?? 'NPR'));
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$item->forceFill(['status' => 'settled_win', 'settled_at' => now()])->save();
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} elseif ($item->status !== 'settled_lose') {
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$item->forceFill(['status' => 'settled_lose', 'settled_at' => now()])->save();
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}
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}
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foreach ($playerTotals as $playerId => $amount) {
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if ($amount <= 0) {
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continue;
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}
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$player = Player::query()->whereKey($playerId)->firstOrFail();
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$this->wallet->creditSettlementPayout($player, $currencyByPlayer[$playerId] ?? 'NPR', $amount, (int) $locked->id);
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}
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$orderIds = TicketItem::query()
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->whereIn('id', $locked->details()->pluck('ticket_item_id'))
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->pluck('order_id')
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->unique()
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->all();
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foreach ($orderIds as $orderId) {
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$pending = TicketItem::query()
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->where('order_id', $orderId)
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->whereNotIn('status', ['settled_win', 'settled_lose'])
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->exists();
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if (! $pending) {
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TicketOrder::query()->whereKey($orderId)->update(['status' => 'settled']);
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}
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}
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$locked->forceFill([
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'status' => SettlementBatchStatus::Paid->value,
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'paid_at' => now(),
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])->save();
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Draw::query()->whereKey($locked->draw_id)->update([
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'status' => DrawStatus::Settled->value,
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'settle_version' => (int) $locked->settle_version,
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]);
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return $locked->refresh();
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});
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}
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}
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