- PlayerCreditService 在下注占用、输赢结算、撤单释放等关键节点触发 AgentUsedCreditSyncService - AgentProfileService::present 与 AgentDashboardOverviewBuilder 查询前主动同步 used_credit - 确保代理链 used_credit(团队已用风险)实时反映下级玩家信用占用状态
563 lines
18 KiB
PHP
563 lines
18 KiB
PHP
<?php
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namespace App\Services\Player;
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use App\Models\Player;
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use App\Services\Agent\AgentUsedCreditSyncService;
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use App\Support\AgentOverdueGuard;
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use App\Support\CreditAmountScale;
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use App\Support\PlayerFundingMode;
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use Illuminate\Database\QueryException;
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use Illuminate\Support\Facades\DB;
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use Illuminate\Validation\ValidationException;
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final class PlayerCreditService
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{
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public function __construct(
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private readonly AgentUsedCreditSyncService $usedCreditSync,
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) {}
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/**
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* @param array{credit_limit?: int} $payload
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*/
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public function upsertAccount(Player $player, array $payload): void
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{
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$limit = max(0, (int) ($payload['credit_limit'] ?? 0));
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$now = now();
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// 整段包在事务中:并发下调额(先 SELECT used_credit 后 UPDATE)若不加锁,
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// 两个请求都拿到旧 used_credit 并各自通过 below_player_used 校验,导致额度被收缩到比已用更小。
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// lockForUpdate 保证同时只有一个请求能修改该玩家授信记录。
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DB::transaction(function () use ($player, $limit, $now): void {
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$row = DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->lockForUpdate()
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->first();
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if ($row !== null) {
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$usedTotal = (int) $row->used_credit + (int) $row->frozen_credit;
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if ($limit < $usedTotal) {
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throw ValidationException::withMessages([
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'credit_limit' => ['below_player_used'],
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]);
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}
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DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->update([
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'credit_limit' => $limit,
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'updated_at' => $now,
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]);
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return;
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}
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DB::table('player_credit_accounts')->insert([
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'player_id' => $player->id,
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'credit_limit' => $limit,
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'used_credit' => 0,
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'frozen_credit' => 0,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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});
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}
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/** 可用授信(主货币整数,与后台「授信额度」一致)。 */
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public function availableCredit(Player $player): int
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{
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$row = DB::table('player_credit_accounts')->where('player_id', $player->id)->first();
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if ($row === null) {
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return 0;
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}
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return max(0, (int) $row->credit_limit - (int) $row->used_credit - (int) $row->frozen_credit);
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}
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/** 可用授信(最小货币单位,供玩家端钱包/下注与钱包余额 API 对齐)。 */
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public function availableCreditMinor(Player $player, ?string $currencyCode = null): int
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{
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$currency = $currencyCode ?? (string) $player->default_currency;
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return CreditAmountScale::majorToMinor($this->availableCredit($player), $currency);
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}
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/** 逾期/代理线门禁与可用额度预检(不占额)。 */
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public function assertCreditPreflight(Player $player, int $amountMinor): void
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{
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if (! PlayerFundingMode::usesCredit($player) || $amountMinor <= 0) {
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return;
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}
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$this->assertCreditGuards($player);
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$currency = (string) $player->default_currency;
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$majorNeeded = CreditAmountScale::minorToMajor($amountMinor, $currency);
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if ($majorNeeded > $this->availableCredit($player)) {
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throw ValidationException::withMessages([
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'credit' => ['insufficient'],
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]);
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}
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}
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public function holdForBet(Player $player, int $amountMinor): void
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{
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if ($amountMinor <= 0) {
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return;
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}
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if (! PlayerFundingMode::usesCredit($player)) {
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return;
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}
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$currency = (string) $player->default_currency;
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$majorDelta = CreditAmountScale::minorToMajor($amountMinor, $currency);
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$now = now();
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$row = DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->lockForUpdate()
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->first();
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if ($row === null) {
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throw ValidationException::withMessages([
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'credit' => ['insufficient'],
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]);
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}
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$availableMajor = max(
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0,
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(int) $row->credit_limit - (int) $row->used_credit - (int) $row->frozen_credit,
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);
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$availableMinor = CreditAmountScale::majorToMinor($availableMajor, $currency);
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if ($amountMinor > $availableMinor) {
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throw ValidationException::withMessages([
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'credit' => ['insufficient'],
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]);
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}
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$updated = DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->whereRaw('credit_limit - used_credit - frozen_credit >= ?', [$majorDelta])
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->update([
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'used_credit' => DB::raw('used_credit + '.$majorDelta),
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'updated_at' => $now,
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]);
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if ($updated !== 1) {
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throw ValidationException::withMessages([
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'credit' => ['insufficient'],
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]);
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}
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DB::table('credit_ledger')->insert([
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'owner_type' => 'player',
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'owner_id' => $player->id,
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'amount' => -$amountMinor,
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'reason' => 'bet_hold',
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'ref_type' => 'bet',
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'ref_id' => null,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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$this->syncAgentUsedCredit($player);
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}
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public function applySettledLoss(Player $player, int $amountMinor, int $ticketItemId): void
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{
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if ($amountMinor <= 0) {
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return;
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}
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if (! PlayerFundingMode::usesCredit($player)) {
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return;
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}
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$currency = (string) $player->default_currency;
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$majorDelta = CreditAmountScale::minorToMajor($amountMinor, $currency);
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$now = now();
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// 先写 credit_ledger:以 (ref_type, ref_id) partial unique 索引为幂等闸门。
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// 已存在同 (ticket_item, game_settlement_loss) 的流水则直接返回,避免并发/重入场景下重复扣减 used_credit。
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try {
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DB::table('credit_ledger')->insert([
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'owner_type' => 'player',
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'owner_id' => $player->id,
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'amount' => -$amountMinor,
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'reason' => 'game_settlement_loss',
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'ref_type' => 'ticket_item',
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'ref_id' => $ticketItemId,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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} catch (QueryException $e) {
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// 23505 (pgsql) / 23000/19 (sqlite) 唯一约束冲突即幂等成功,跳过余额更新。
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if ($this->isUniqueViolation($e)) {
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return;
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}
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throw $e;
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}
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// 余额变更在 lockForUpdate 保护下做条件 update。
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$row = DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->lockForUpdate()
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->first();
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if ($row === null) {
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return;
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}
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DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->update([
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'used_credit' => (int) $row->used_credit + $majorDelta,
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'updated_at' => $now,
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]);
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$this->syncAgentUsedCredit($player);
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}
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public function applySettledWin(Player $player, int $amountMinor, int $ticketItemId): void
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{
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if ($amountMinor <= 0) {
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return;
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}
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if (! PlayerFundingMode::usesCredit($player)) {
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return;
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}
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$now = now();
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// 先写 credit_ledger:以 (ref_type, ref_id, reason) partial unique 索引为幂等闸门。
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// 已存在同 (ticket_item, game_settlement_win) 的流水则直接返回,避免并发/重入场景下重复扣减 used_credit。
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try {
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DB::table('credit_ledger')->insert([
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'owner_type' => 'player',
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'owner_id' => $player->id,
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'amount' => $amountMinor,
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'reason' => 'game_settlement_win',
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'ref_type' => 'ticket_item',
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'ref_id' => $ticketItemId,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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} catch (QueryException $e) {
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if ($this->isUniqueViolation($e)) {
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return;
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}
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throw $e;
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}
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$this->decreaseUsedCredit($player, $amountMinor);
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$this->syncAgentUsedCredit($player);
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}
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public function assertMayPlaceBet(Player $player, int $amountMinor): void
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{
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if (! PlayerFundingMode::usesCredit($player)) {
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return;
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}
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$this->assertCreditGuards($player);
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$this->holdForBet($player, $amountMinor);
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}
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private function assertCreditGuards(Player $player): void
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{
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if (! PlayerFundingMode::usesCredit($player)) {
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return;
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}
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$overdue = DB::table('settlement_bills')
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->where('owner_type', 'player')
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->where('owner_id', $player->id)
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->where('status', 'overdue')
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->where('unpaid_amount', '>', 0)
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->exists();
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if ($overdue) {
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throw ValidationException::withMessages([
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'credit' => ['overdue'],
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]);
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}
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$agentNodeId = (int) ($player->agent_node_id ?? 0);
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if ($agentNodeId > 0) {
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AgentOverdueGuard::assertAgentMayGrantCredit($agentNodeId);
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AgentOverdueGuard::assertAgentLineMayPlaceBet($agentNodeId);
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}
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}
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public function releaseBetHold(Player $player, int $amountMinor, int $ticketItemId): void
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{
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if ($amountMinor <= 0 || ! PlayerFundingMode::usesCredit($player)) {
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return;
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}
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$now = now();
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// 先写 credit_ledger:以 (ref_type, ref_id, reason) partial unique 索引为幂等闸门。
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// 已存在同 (ticket_item, bet_hold_release) 的流水则直接返回,避免并发/重入场景下重复扣减 used_credit。
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try {
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DB::table('credit_ledger')->insert([
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'owner_type' => 'player',
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'owner_id' => $player->id,
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'amount' => $amountMinor,
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'reason' => 'bet_hold_release',
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'ref_type' => 'ticket_item',
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'ref_id' => $ticketItemId,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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} catch (QueryException $e) {
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if ($this->isUniqueViolation($e)) {
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return;
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}
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throw $e;
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}
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$this->decreaseUsedCredit($player, $amountMinor);
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$this->syncAgentUsedCredit($player);
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}
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public function reverseBetHold(Player $player, int $amountMinor, int $ticketOrderId): void
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{
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if ($amountMinor <= 0 || ! PlayerFundingMode::usesCredit($player)) {
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return;
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}
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$now = now();
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// 先写 credit_ledger:以 (ref_type, ref_id, reason) partial unique 索引为幂等闸门。
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// 已存在同 (ticket_order, bet_hold_release) 的流水则直接返回,避免并发/重入场景下重复扣减 used_credit。
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try {
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DB::table('credit_ledger')->insert([
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'owner_type' => 'player',
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'owner_id' => $player->id,
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'amount' => $amountMinor,
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'reason' => 'bet_hold_release',
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'ref_type' => 'ticket_order',
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'ref_id' => $ticketOrderId,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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} catch (QueryException $e) {
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if ($this->isUniqueViolation($e)) {
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return;
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}
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throw $e;
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}
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$this->decreaseUsedCredit($player, $amountMinor);
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$this->syncAgentUsedCredit($player);
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}
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public function reverseGameSettlement(Player $player, int $gameWinLossSigned, int $ticketItemId): void
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{
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if ($gameWinLossSigned === 0 || ! PlayerFundingMode::usesCredit($player)) {
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return;
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}
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$now = now();
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$amountMinor = abs($gameWinLossSigned);
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// 先写 credit_ledger:以 (ref_type, ref_id, reason) partial unique 索引为幂等闸门。
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try {
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DB::table('credit_ledger')->insert([
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'owner_type' => 'player',
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'owner_id' => $player->id,
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'amount' => $gameWinLossSigned > 0 ? $amountMinor : -$amountMinor,
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'reason' => 'game_settlement_reversal',
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'ref_type' => 'ticket_item',
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'ref_id' => $ticketItemId,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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} catch (QueryException $e) {
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if ($this->isUniqueViolation($e)) {
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return;
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}
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throw $e;
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}
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if ($gameWinLossSigned > 0) {
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$this->decreaseUsedCredit($player, $amountMinor);
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return;
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}
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$currency = (string) $player->default_currency;
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$majorDelta = CreditAmountScale::minorToMajor($amountMinor, $currency);
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$row = DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->lockForUpdate()
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->first();
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if ($row === null) {
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return;
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}
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DB::table('player_credit_accounts')
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->where('player_id', $player->id)
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->update([
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'used_credit' => (int) $row->used_credit + $majorDelta,
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'updated_at' => $now,
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]);
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$this->syncAgentUsedCredit($player);
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}
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/**
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* @param int $cumulativePaidMinor 账单累计已登记收付(minor),支持部分收付多笔递增。
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*/
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public function releaseFromSettlement(Player $player, int $cumulativePaidMinor, int $billId): void
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{
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if ($cumulativePaidMinor <= 0 || ! PlayerFundingMode::usesCredit($player)) {
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return;
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}
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$delta = $this->syncSettlementBillLedger(
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$player,
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$billId,
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'settlement_confirm',
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$cumulativePaidMinor,
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);
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if ($delta > 0) {
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$this->decreaseUsedCredit($player, $delta);
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$this->syncAgentUsedCredit($player);
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}
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}
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/**
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* @param int $cumulativePaidMinor 账单累计已登记收付(minor),支持部分收付多笔递增。
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*/
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public function applySettlementPayout(Player $player, int $cumulativePaidMinor, int $billId): void
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{
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if ($cumulativePaidMinor <= 0 || ! PlayerFundingMode::usesCredit($player)) {
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return;
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}
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$this->syncSettlementBillLedger(
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$player,
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$billId,
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'settlement_payout',
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$cumulativePaidMinor,
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);
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}
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/**
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* 同步账期收付台账:每账单每种 reason 仅一行,amount 为累计已付;返回本次应追加的 minor 增量。
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*/
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private function syncSettlementBillLedger(
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Player $player,
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int $billId,
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string $reason,
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int $cumulativeMinor,
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): int {
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$existing = DB::table('credit_ledger')
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->where('owner_type', 'player')
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->where('owner_id', $player->id)
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->where('reason', $reason)
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->where('ref_type', 'settlement_bill')
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->where('ref_id', $billId)
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->lockForUpdate()
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->first();
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$recorded = $existing !== null ? (int) $existing->amount : 0;
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$delta = $cumulativeMinor - $recorded;
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if ($delta <= 0) {
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return 0;
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}
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$now = now();
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if ($existing === null) {
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DB::table('credit_ledger')->insert([
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'owner_type' => 'player',
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'owner_id' => $player->id,
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'amount' => $cumulativeMinor,
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'reason' => $reason,
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'ref_type' => 'settlement_bill',
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'ref_id' => $billId,
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'created_at' => $now,
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'updated_at' => $now,
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]);
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} else {
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DB::table('credit_ledger')
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->where('id', (int) $existing->id)
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->update([
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'amount' => $cumulativeMinor,
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'updated_at' => $now,
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]);
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}
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return $delta;
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}
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private function decreaseUsedCredit(Player $player, int $amountMinor): void
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{
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if ($amountMinor <= 0) {
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return;
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}
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$playerId = (int) $player->id;
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$majorDelta = CreditAmountScale::minorToMajor($amountMinor, (string) $player->default_currency);
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$row = DB::table('player_credit_accounts')
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||
->where('player_id', $playerId)
|
||
->lockForUpdate()
|
||
->first();
|
||
if ($row === null) {
|
||
return;
|
||
}
|
||
|
||
$next = max(0, (int) $row->used_credit - $majorDelta);
|
||
DB::table('player_credit_accounts')
|
||
->where('player_id', $playerId)
|
||
->update([
|
||
'used_credit' => $next,
|
||
'updated_at' => now(),
|
||
]);
|
||
}
|
||
|
||
/** 玩家信用变动后同步直属代理及祖先链的 used_credit(团队已用风险)。 */
|
||
private function syncAgentUsedCredit(Player $player): void
|
||
{
|
||
$agentNodeId = (int) ($player->agent_node_id ?? 0);
|
||
if ($agentNodeId <= 0) {
|
||
return;
|
||
}
|
||
|
||
$this->usedCreditSync->syncForPlayerAgentChain($agentNodeId);
|
||
}
|
||
|
||
/**
|
||
* 识别数据库唯一约束冲突(PostgreSQL SQLSTATE 23505;SQLite SQLSTATE 23000/error code 19)。
|
||
* 兜底扫描消息中 unique 字样,兼容驱动返回的 SQLSTATE 缺失场景。
|
||
*/
|
||
private function isUniqueViolation(QueryException $e): bool
|
||
{
|
||
$sqlState = (string) $e->getCode();
|
||
$errorInfo = $e->errorInfo ?? null;
|
||
$driverCode = is_array($errorInfo) ? (int) ($errorInfo[1] ?? 0) : 0;
|
||
|
||
if ($sqlState === '23505') {
|
||
return true;
|
||
}
|
||
if ($sqlState === '23000' || $sqlState === '19') {
|
||
return true;
|
||
}
|
||
if ($driverCode === 19 || $driverCode === 1062) {
|
||
return true;
|
||
}
|
||
$message = $e->getMessage();
|
||
if (stripos($message, 'unique') !== false || stripos($message, 'UNIQUE constraint') !== false) {
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
}
|