feat(player/admin/api): 站内邮箱、在线状态、员工菜单权限与内容管理增强
API: - 新增 player-messages 域:充值审核通过/拒绝、Banner/公告推广消息,支持多语言模板 - 新增 presence 域:Redis 心跳在线状态,管理端可查询在线玩家数 - User 表增加 visible_menus 字段;新增 player_messages 表及迁移 - 充值审核通过/拒绝时按系统配置自动写入玩家站内消息 - 管理端新增 GET /deposit-orders/pending-count、GET /presence/online-count - 玩家端新增消息 CRUD、presence/ping、home 返回 inbox 开关配置 - 员工管理支持 visibleMenus 配置与删除保护(不能删自己/最后超管) - SystemConfig 增加 inbox 功能开关及各类通知开关 Admin: - 员工管理:按角色默认菜单 + 可勾选可见菜单项 - ManageLayout:按 visibleMenus 过滤侧栏;充值待审数量角标轮询 - Contents:富文本编辑器、图片字段组件重构 - DashboardPlayers:展示在线玩家数;AdminPlayerStatusCell 在线状态列 - 多页面 i18n 与权限细节调整 Player: - 站内邮箱中心(InboxHub):消息列表/详情、未读角标、一键已读/删除 - 公告列表与详情页;走马灯可跳转详情 - 客服 Modal 改为 Panel,与邮箱 Hub 整合 - 充值状态轮询通知;presence 心跳;BetSlip 清空二次确认 - HomeView 今日赛事板块;FootballView 等体验优化 Shared: 新增 CANNOT_DELETE_SELF、STAFF_NOT_FOUND、MESSAGE_NOT_FOUND 等错误码 Docs: 玩家端缺失功能分析文档 Chore: 移除 .agents/skills 设计类 skill 文件 Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -4,6 +4,7 @@ import api from '../api';
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import type { BannerItem } from '../components/BannerCarousel.vue';
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import { resolveBanners } from '../constants/defaultBanner';
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import { resolveAnnouncements } from '../constants/defaultAnnouncement';
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import { stripHtml } from '../utils/html';
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export interface PlayerHomeMatch {
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id: string;
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@@ -20,12 +21,52 @@ export interface PlayerHomeMatch {
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displayOrder?: number;
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}
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export interface PlayerContentItem {
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id: string;
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contentType?: string;
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sortOrder?: number;
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createdAt?: string;
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linkType?: string | null;
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linkTarget?: string | null;
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translation?: {
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title?: string | null;
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body?: string | null;
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imageUrl?: string | null;
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};
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}
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export type PlayerAnnouncementItem = PlayerContentItem;
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interface HomePayload {
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banners?: BannerItem[];
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announcements?: Array<{ translation?: { title?: string; body?: string } }>;
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ticker?: Array<{ translation?: { title?: string; body?: string } }>;
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notices?: Array<{ translation?: { title?: string; body?: string } }>;
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banners?: PlayerContentItem[];
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announcements?: PlayerAnnouncementItem[];
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ticker?: PlayerAnnouncementItem[];
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notices?: PlayerAnnouncementItem[];
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hotMatches?: PlayerHomeMatch[];
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upcomingMatches?: PlayerHomeMatch[];
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inboxEnabled?: boolean;
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}
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function mergeMatchList(
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existing: PlayerHomeMatch[] | undefined,
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fresh: PlayerHomeMatch[] | undefined,
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): PlayerHomeMatch[] | undefined {
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if (!fresh) return existing;
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if (!existing) return fresh;
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const freshMap = new Map(fresh.map((m) => [m.id, m]));
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for (const m of existing) {
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const f = freshMap.get(m.id);
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if (f) Object.assign(m, f);
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}
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const existingIds = new Set(existing.map((m) => m.id));
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for (const fm of fresh) {
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if (!existingIds.has(fm.id)) existing.push(fm);
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}
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for (let i = existing.length - 1; i >= 0; i--) {
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if (!freshMap.has(existing[i].id)) existing.splice(i, 1);
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}
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return existing;
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}
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const homeRaw = ref<HomePayload | null>(null);
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@@ -40,12 +81,22 @@ function collectAnnouncementLines(data: HomePayload | null): string[] {
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const lines: string[] = [];
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for (const item of source) {
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const text = item.translation?.title || item.translation?.body;
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const title = item.translation?.title?.trim();
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const text = title || stripHtml(item.translation?.body ?? '');
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if (text) lines.push(text);
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}
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return lines;
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}
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function collectAnnouncementItems(data: HomePayload | null): PlayerAnnouncementItem[] {
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if (!data) return [];
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const source =
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data.announcements && data.announcements.length > 0
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? data.announcements
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: [...(data.ticker ?? []), ...(data.notices ?? [])];
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return source.filter((item) => item.translation?.title || item.translation?.body);
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}
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/** 管理端公共内容 → 玩家端首页/跑马灯(单例,避免重复请求) */
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export function usePlayerHome() {
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const { t } = useI18n();
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@@ -64,26 +115,10 @@ export function usePlayerHome() {
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existing.announcements = fresh.announcements;
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existing.ticker = fresh.ticker;
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existing.notices = fresh.notices;
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existing.inboxEnabled = fresh.inboxEnabled;
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if (fresh.hotMatches && existing.hotMatches) {
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const freshMap = new Map(fresh.hotMatches.map((m) => [m.id, m]));
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for (const m of existing.hotMatches) {
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const f = freshMap.get(m.id);
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if (f) Object.assign(m, f);
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}
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// 处理新增或删除的比赛
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const existingIds = new Set(existing.hotMatches.map((m) => m.id));
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for (const fm of fresh.hotMatches) {
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if (!existingIds.has(fm.id)) existing.hotMatches.push(fm);
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}
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for (let i = existing.hotMatches.length - 1; i >= 0; i--) {
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if (!freshMap.has(existing.hotMatches[i].id)) {
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existing.hotMatches.splice(i, 1);
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}
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}
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} else {
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existing.hotMatches = fresh.hotMatches;
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}
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existing.hotMatches = mergeMatchList(existing.hotMatches, fresh.hotMatches);
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existing.upcomingMatches = mergeMatchList(existing.upcomingMatches, fresh.upcomingMatches);
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} else {
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homeRaw.value = fresh;
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}
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@@ -94,18 +129,24 @@ export function usePlayerHome() {
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}
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}
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const banners = computed(() => resolveBanners(homeRaw.value?.banners));
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const banners = computed(() => resolveBanners(homeRaw.value?.banners as BannerItem[] | undefined));
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const bannerItems = computed(() => homeRaw.value?.banners ?? []);
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const announcements = computed(() =>
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resolveAnnouncements(collectAnnouncementLines(homeRaw.value), t('home.announcement_default')),
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);
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const announcementItems = computed(() => collectAnnouncementItems(homeRaw.value));
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const hotMatches = computed(() => homeRaw.value?.hotMatches ?? []);
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const upcomingMatches = computed(() => homeRaw.value?.upcomingMatches ?? []);
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return {
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homeRaw,
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loading,
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load,
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banners,
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bannerItems,
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announcements,
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announcementItems,
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hotMatches,
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upcomingMatches,
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};
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}
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