docs(game): 添加游戏模块数据

- 新增 useGameBoardVm 数据层实施说明文档
- 添加 36字花核心玩法与前端规则摘要
- 创建游戏模块数据与界面分层第一阶段实施稿
- 定义四层架构:api/dto、store、view-model hooks、ui层
- 规范 PC 与 Mobile 共享业务逻辑的改造方案
- 明确各层职责边界和组件改造顺序
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# 36字花 useGameBoardVm 数据层实施说明
## 1. 目标
本说明只服务下一步开发:实现 `useGameBoardVm.ts`
当前目标很单一:
- 让桌面选号盘从 store 读取真实业务数据
- 让点击格子时真正触发下注动作
- 不在 [desktop-animal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-animal.tsx) 内写业务逻辑
- 不同时改造 mobile
本阶段不做:
- 不改造 mobile
- 不新增 `game-ui-store`
- 不重写 `DesktopAnimal` 整个展示结构
- 不处理 auto-spin / modal
---
## 2. 相关文件
本次只围绕以下文件展开:
- [src/features/game/components/desktop/desktop-animal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-animal.tsx)
- [src/features/game/entry/pc-entry.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/entry/pc-entry.tsx)
- [src/store/game/game-round-store.ts](/Users/jiaunun/Desktop/36-character-flower/src/store/game/game-round-store.ts)
- [src/features/game/shared/selectors.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/selectors.ts)
将新增:
- `src/features/game/hooks/use-game-board-vm.ts`
---
## 3. 当前问题
当前 [pc-entry.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/entry/pc-entry.tsx) 里虽然已经挂载了 `DesktopAnimal`,但还没有把桌面主玩法接到业务链路。
当前状态:
- `DesktopAnimal` 只是展示组件
- `DesktopAnimal` 支持 `activeId``onSelect`
- `PcEntry` 直接渲染 `<DesktopAnimal />`
- 点击格子不会写入真实下注状态
结果是:
- 控制栏虽然已经接入了部分业务数据
- 状态栏、历史区也开始接入 store
- 但桌面最核心的“点击动物下注”链路还没有打通
---
## 4. useGameBoardVm 的职责
`useGameBoardVm` 只做 3 件事:
1.`game-round-store` 读取选号盘需要的业务数据
2. 组织出桌面选号盘可以直接消费的 view-model
3. 暴露点击格子的业务动作
它不负责:
- 直接渲染 UI
- 做 hover / 动画状态
- 控制 modal
- 处理移动端布局
---
## 5. 数据来源
`useGameBoardVm` 第一版只从 [game-round-store.ts](/Users/jiaunun/Desktop/36-character-flower/src/store/game/game-round-store.ts) 读取:
- `cells`
- `round`
- `selections`
- `trends`
- `placeBet`
可复用的派生逻辑来自 [selectors.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/selectors.ts)
- `buildGameCellViewModels`
---
## 6. 第一版输出字段
第一版不追求一步到位,输出保持最小可用。
建议 `useGameBoardVm` 返回:
```ts
{
cells: GameCellViewModel[]
activeId: number | null
canPlaceBets: boolean
onCellPress: (cellId: number) => void
}
```
### 字段说明
#### `cells`
来源:
- `buildGameCellViewModels({ cells, round, selections, trends })`
作用:
- 给未来第二版 board 组件升级时使用
- 即使第一版 `DesktopAnimal` 还没完全吃它,也应该先在 hook 里产出来
#### `activeId`
第一版定义:
- 当前有下注的最后一个格子 id
- 如果没有任何下注,则为 `null`
作用:
- 兼容当前 [desktop-animal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-animal.tsx) 现有接口
- 因为这个组件当前只支持单个 `activeId`,还不支持多个已选格子
#### `canPlaceBets`
定义:
- `round.phase === 'betting'`
作用:
- 控制点击是否真正触发下注
- 也为后续 UI 禁用态预留
#### `onCellPress`
定义:
-`canPlaceBets === true` 时,调用 `placeBet(cellId)`
- 否则不执行
---
## 7. 第一版实现规则
### 7.1 不在 DesktopAnimal 内直接读 store
[desktop-animal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-animal.tsx) 必须继续保持展示组件定位。
不应该在里面直接写:
- `useGameRoundStore`
- `placeBet`
- `buildGameCellViewModels`
- `round.phase` 判断
### 7.2 业务写在 hookUI 只接 props
推荐接线方式:
在 [pc-entry.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/entry/pc-entry.tsx) 中:
```tsx
const { activeId, onCellPress } = useGameBoardVm()
<DesktopAnimal activeId={activeId} onSelect={onCellPress} />
```
### 7.3 第一版先兼容现有 DesktopAnimal 接口
当前 `DesktopAnimal` 只支持:
- `activeId?: number | null`
- `onSelect?: (animalId: number) => void`
所以第一版不要强行重做它的 props 结构。
先兼容现状,把业务链路打通即可。
---
## 8. 第一版文件改动范围
本次改动建议控制在 2 到 3 个文件:
1. 新增 `src/features/game/hooks/use-game-board-vm.ts`
2. 修改 [pc-entry.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/entry/pc-entry.tsx)
3. 如有必要,微调 [desktop-animal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-animal.tsx)
其中第 3 项不是必须,优先争取只改前两个文件。
---
## 9. 第一版完成标准
完成后应满足:
- `PcEntry` 不再裸挂 `<DesktopAnimal />`
- `PcEntry` 通过 `useGameBoardVm` 把选号盘接到 store
- 点击格子会真实调用下注动作
- 控制栏中的总下注额会随点击变化
- `DesktopAnimal` 仍然保持展示组件定位
---
## 10. 第二版演进方向
第一版做完后,下一版再考虑升级 `DesktopAnimal` 接口。
当前限制:
- `DesktopAnimal` 只能高亮一个 `activeId`
第二版建议升级为:
```ts
{
items: GameCellViewModel[]
onSelect: (cellId: number) => void
}
```
这样就可以支持:
- 多个已下注格子同时高亮
- 依据 `status` 区分 `betting / selected / won / lost`
- PC 和 Mobile 共用同一份 board view-model
但这些都不属于当前这一步。
---
## 11. 结论
当前最正确的操作顺序是:
1. 先写 `useGameBoardVm.ts`
2. 再在 `pc-entry.tsx` 中接入
3. 暂时不把业务写进 `desktop-animal.tsx`
这样可以在最小改动范围内把桌面端最核心的“点击格子下注”链路打通并继续保持“数据层在外、UI 层在内”的改造方向。

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# 36字花核心玩法与前端规则摘要
## 1. 项目定位
36字花是一个**单期开奖结果、单期号循环运行**的实时开奖类游戏。
前端的核心界面是:
- 36 宫格下注盘
- 倒计时与当前期状态栏
- 筹码与确认下注区
- 开奖历史与走势信息
- 公告、规则、自动托管、充值提现等外围模块
产品运行原则:
- 全平台共享同一局数据
- `PC``Mobile` 只分界面,不分玩法、不分对局
- 前端必须以服务端状态为准,不能靠本地时间自行判断开奖或封盘
---
## 2. 核心玩法
### 2.1 基本盘面
- 游戏共有 **36 个号码格子**
- 每个格子代表一个“字花编号”
- 编号范围为 **1-36**
- 当前前端盘面布局为 **6 x 6**
相关代码与约束:
- [src/features/game/shared/constants.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/constants.ts)
- `GAME_GRID_ROWS = 6`
- `GAME_GRID_COLUMNS = 6`
- `GAME_TOTAL_CELLS = 36`
### 2.2 开奖规则
- 每一期只会开出 **1 个中奖号码**
- 开奖号码属于 1-36 中的一个
- 用户只要下注号码集合中包含该号码,即视为中奖
接口口径见:
- [docs/36字花-移动端接口设计草案.md](/Users/jiaunun/Desktop/36-character-flower/docs/36字花-移动端接口设计草案.md)
- `POST /api/game/placeBet`
文档原意:
- 玩家提交的是“号码集合 + 单注金额”
- 系统按“单注金额 × 号码数量”计算本笔总扣款
- 开奖后只出一个号码
- 若该号码命中玩家所选集合,则该笔下注中奖
---
## 3. 下注模型
### 3.1 单注结构
一笔下注至少包含:
- `period_no`:下注目标期号
- `numbers`:本次下注号码集合
- `single_bet_amount`:单个号码的下注金额
说明:
- `numbers` 是一个号码集合,而不是单个号码
- 多选号码时,总扣款 = `single_bet_amount × numbers数量`
- 重复号码应去重
### 3.2 前端当前数据模型
当前前端 store 中的单笔选择数据为:
- `cellId`
- `chipId`
- `amount`
- `placedAt`
- `source`
定义见:
- [src/features/game/shared/types.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/types.ts)
- `BetSelection`
当前本地 mock 与 store 落地方式是:
- 每点击一个格子,会追加一条 `selection`
- 每条 `selection` 对应一个格子和一个筹码金额
这与接口文档中的“号码集合提交”并不完全一致。
因此当前前端可以先采用如下理解:
- UI 交互阶段:按“逐格选择”记录本地状态
- 提交到后端阶段:再把本地多个格子聚合成 `numbers`
这是后续 `confirm bet` 需要承担的转换逻辑。
---
## 4. 回合状态机
### 4.1 当前状态枚举
当前项目中定义的回合阶段为:
- `waiting`
- `betting`
- `locked`
- `revealing`
- `settled`
定义见:
- [src/features/game/shared/constants.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/constants.ts)
接口文档中的状态口径包括:
- `betting`
- `locked`
- `settling`
- `finished`
- `void`
说明:
- 当前前端内部状态和接口文档状态还未完全统一
- 第一阶段前端可继续沿用内部状态机
- 后续真实联调时,要补一层接口状态 -> 前端状态的映射
### 4.2 各阶段前端规则
#### `BETTING`
- 允许选格子
- 允许切换筹码
- 允许清除当前选择
- 允许重复上一注
- 允许确认下注
- 允许开启自动托管
#### `LOCKED`
- 已封盘
- 前端必须立即停止下注交互
- 不应等待后端返回后才禁用点击
#### `REVEALING / SETTLING`
- 等待开奖与派彩
- 展示开奖结果、跑马灯、中奖态
#### `SETTLED / FINISHED`
- 本期结束
- 准备进入下一轮
- 历史、走势、余额等应刷新
#### `VOID`
- 本期作废
- 需要退款待开奖本金
- 前端要清理本期下注态并正确提示
---
## 5. 封盘与倒计时规则
### 5.1 核心原则
- 前端必须以服务端返回的时间和阶段为准
- 到达封盘时间点时,前端应立即锁盘
- 即使网络延迟,也不能继续允许下注交互
这点在需求文档中是明确要求:
- [docs/frontend-baseline-requirements.md](/Users/jiaunun/Desktop/36-character-flower/docs/frontend-baseline-requirements.md)
### 5.2 当前前端倒计时模型
当前前端使用:
- `round.bettingClosesAt`
- `round.revealingAt`
- `round.settledAt`
并通过:
- [src/features/game/shared/selectors.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/selectors.ts)
- `getRoundCountdownMs(round)`
来计算当前倒计时毫秒数。
规则如下:
- `waiting / betting`:倒计时到 `bettingClosesAt`
- `locked / revealing`:倒计时到 `revealingAt`
- 其余:倒计时到 `settledAt`
### 5.3 Mock 数据口径
当前 mock 数据中:
- 开始后约 18 秒封盘
- 约 24 秒开奖
- 约 30 秒结算
来源:
- [src/features/game/shared/mock-data.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/mock-data.ts)
这只是前端演示节奏,不代表最终真实服务端配置。
---
## 6. 赔率、金额与筹码规则
### 6.1 当前赔率
当前 mock 中每个格子赔率固定为:
- `36`
来源:
- [src/features/game/shared/mock-data.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/mock-data.ts)
- `createGameCells()`
### 6.2 当前默认筹码
当前默认筹码面额为:
- `10`
- `25`
- `50`
- `100`
- `200`
- `500`
来源:
- [src/features/game/shared/constants.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/constants.ts)
- `DEFAULT_GAME_CHIP_AMOUNTS`
### 6.3 下注限制
从接口文档与基线需求中可得出以下前端规则:
- 单次下注号码数量不得超过 `pick_max_number_count`
- 单号码下注金额不得超过 `single_number_max_bet`
- 总下注额不得超过余额
- 封盘后不能继续下注
文档来源:
- [docs/36字花-移动端接口设计草案.md](/Users/jiaunun/Desktop/36-character-flower/docs/36字花-移动端接口设计草案.md)
- [docs/frontend-baseline-requirements.md](/Users/jiaunun/Desktop/36-character-flower/docs/frontend-baseline-requirements.md)
---
## 7. 中奖、历史与走势
### 7.1 历史记录
每期开奖后应产生一条历史记录,至少包括:
- `roundId`
- `winningCellId`
- `settledAt`
- `payoutMultiplier`
- `totalPoolAmount`
定义见:
- [src/features/game/shared/types.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/types.ts)
- `HistoryEntry`
### 7.2 走势
前端会基于历史数据派生走势信息,包括:
- `currentStreak`
- `hitCount`
- `missCount`
- `direction`
- `lastHitRoundId`
派生逻辑见:
- [src/features/game/shared/selectors.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/selectors.ts)
- `deriveTrendEntries(history)`
说明:
- 走势属于纯派生展示数据
- 不应由 UI 组件自己重复计算
---
## 8. 公告、维护与运行开关
### 8.1 运行开关
接口文档中存在:
- `runtime_enabled`
含义:
- `true`:游戏正常运行
- `false`:后台维护中,禁止下注
规则:
- 维护中不允许新下注
- 当前已开盘的一局仍可正常开奖和派彩
- 前端应禁用下注入口并提示维护状态
### 8.2 公告
公告是前端大厅的一部分,但不属于主玩法。
当前前端已存在公告模型:
- `AnnouncementState`
- `AnnouncementItem`
它们属于会话层状态,不应混入下注与回合逻辑。
---
## 9. 自动托管
接口文档中已定义自动托管能力:
- `POST /api/game/autoSpin`
入参包括:
- `action`
- `period_no`
- `numbers`
- `single_bet_amount`
- `rounds`
说明:
- 自动托管属于建立在主玩法之上的扩展能力
- 它依赖同一套选号与下注规则
- 当前前端可以先保留 UI 壳层,不需要在主玩法没走通前抢先落业务
---
## 10. 前端当前最应该优先走通的主玩法链路
基于上述规则,当前前端最核心、最应该优先走通的是:
1. 状态栏拿到当前期状态与倒计时
2. 控制栏拿到当前筹码与总下注额
3. 选号盘点击格子后写入本地下注选择
4. 总下注额、选中数量、选号高亮联动刷新
5. 后续再补确认下注请求与开奖结果回写
这也是为什么当前下一步应优先实现:
- `useGameBoardVm`
而不是优先改 `mobile` 或外围弹窗。
---
## 11. 总结
36字花这个项目的核心不是“36 张图摆出来”,而是下面这条实时对局链路:
- 同一局
- 同一倒计时
- 同一开奖结果
- 36 格可选号码
- 用户用统一筹码模型下注
- 封盘、开奖、派奖按服务端状态推进
前端实现时必须坚持两点:
1. **玩法规则统一**
- PC 和 Mobile 只能换壳,不能换规则
2. **服务端状态优先**
- 前端可以先做本地交互反馈
- 但回合状态、封盘、开奖、派彩都必须最终以服务端为准

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# 36字花游戏模块数据与界面分层第一阶段实施稿
## 1. 目标
第一阶段的目标不是做一次彻底重构,而是先把当前项目中的“业务数据”和“界面渲染”拆出清晰边界,让同一套数据和交互逻辑可以同时服务 `PC` 界面与 `Mobile` 界面。
本阶段只解决以下问题:
- 一套业务数据,供 `PC``Mobile` 共同消费
- 统一业务交互逻辑,避免双端各自维护一份
- 保持 `PC``Mobile` 布局、样式、视觉独立
- 不大范围推翻现有组件,优先在现有代码上增量改造
本阶段暂不追求:
- 所有组件完全抽象成跨端共享组件
- 一次性去掉所有本地 `useState`
- 一次性重写所有弹窗和表单
- 大规模目录迁移导致整仓成本过高
## 2. 当前代码现状
当前仓库中已经存在一部分良好的基础设施:
- 数据请求与 DTO 归一化:
- [src/features/game/api/game-api.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/api/game-api.ts)
- 共享领域类型与派生逻辑:
- [src/features/game/shared/types.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/types.ts)
- [src/features/game/shared/selectors.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/selectors.ts)
- 回合与会话状态:
- [src/store/game/game-round-store.ts](/Users/jiaunun/Desktop/36-character-flower/src/store/game/game-round-store.ts)
- [src/store/game/game-session-store.ts](/Users/jiaunun/Desktop/36-character-flower/src/store/game/game-session-store.ts)
- 页面入口已统一在:
- [src/features/game/entry/entry-page.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/entry/entry-page.tsx)
当前主要问题有 4 个:
1. `Mobile` 界面直接复用了 `Desktop` 组件
例如 [src/features/game/entry/mobile-entry.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/entry/mobile-entry.tsx) 当前直接引用了 `DesktopAnimal``DesktopGameHistory``DesktopTitle`。这会导致移动端无法形成独立布局层。
2. 业务状态和界面状态混杂
一些状态是业务性的,例如当前选中筹码、是否允许下注;另一些只是表现性的,例如按钮点击动画、过渡效果。当前这两种状态没有被清晰拆开。
3. 组件层直接拼 store 数据或自己维护业务数据
例如 [src/features/game/components/desktop/desktop-control.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-control.tsx) 内部自己维护了部分核心控制状态,导致未来 `Mobile` 难以复用。
4. 弹窗与 UI 业务状态分散在各组件本地 `useState`
比如 `auto setting``notice``user info``procedures` 等弹窗,当前都在各自文件内部自管 `open` 或 tab 状态,不利于双端共享和统一调度。
---
## 3. 第一阶段总体原则
第一阶段采用四层结构:
1. `api / dto / normalize`
2. `store / domain actions`
3. `view-model hooks`
4. `pc ui``mobile ui`
每层职责如下:
### 3.1 API 层
职责:
- 调用后端接口
- DTO 转前端领域模型
- 不参与 UI 展示逻辑
保留现状:
- [src/features/game/api/game-api.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/api/game-api.ts)
### 3.2 Store 层
职责:
- 保存当前页面共享的真实业务状态
- 提供业务动作
- 不直接处理视觉布局
### 3.3 View-model hooks 层
职责:
- 从 store 中读取数据
- 聚合派生字段
- 封装业务事件
- 返回给 `PC``Mobile` 可直接渲染的数据结构
这层是本次改造的核心。
### 3.4 UI 层
职责:
- 只负责布局、视觉、交互表现
- `PC``Mobile` 各自独立
- 不直接拼底层 store
---
## 4. 第一阶段目录改造清单
建议目录结构如下。第一阶段以“新增”为主,不要求立刻大规模迁移原文件。
```text
src/features/game/
api/
game-api.ts
index.ts
types.ts
shared/
constants.ts
mock-data.ts
selectors.ts
types.ts
hooks/
use-game-header-vm.ts
use-game-status-vm.ts
use-game-board-vm.ts
use-game-history-vm.ts
use-game-control-vm.ts
use-game-announcement-vm.ts
use-game-auto-spin-vm.ts
index.ts
views/
pc/
pc-entry.tsx
mobile/
mobile-entry.tsx
components/
shared/
game-board.tsx
game-history-list.tsx
game-status-bar.tsx
game-control-panel.tsx
desktop/
mobile/
modal/
desktop/
mobile/
```
Store 目录建议补齐成:
```text
src/store/game/
game-round-store.ts
game-session-store.ts
game-ui-store.ts
index.ts
```
说明:
- 第一阶段可以继续保留现有 `components/desktop``entry/` 目录
- `views/pc``views/mobile` 可以先作为新目录开始承接之后的容器入口
- `components/shared` 第一阶段只抽少量共用展示结构,不强行全部收拢
---
## 5. 第一阶段 Store 设计
### 5.1 `game-round-store`
文件:
- [src/store/game/game-round-store.ts](/Users/jiaunun/Desktop/36-character-flower/src/store/game/game-round-store.ts)
该 store 保留为“回合与下注核心业务状态”。
#### 现有字段
- `cells`
- `chips`
- `history`
- `round`
- `selections`
- `trends`
- `activeChipId`
#### 现有动作
- `hydrateRound`
- `selectChip`
- `placeBet`
- `removeSelectionsForCell`
- `clearSelections`
- `setPhase`
- `syncRound`
- `upsertSelections`
#### 第一阶段建议新增动作
- `setActiveChip(chipId: string)`
- `replaceHistory(history: HistoryEntry[])`
- `replaceTrends(trends: TrendEntry[])`
- `replaceCells(cells: GameCell[])`
说明:
- 如果不想增加重复动作,也可以只统一命名 `selectChip`
- 新增 `replaceHistory / replaceTrends / replaceCells` 是为了后续轮询、增量同步更清晰
#### 不应该放在这里的内容
- 各类 modal 的打开关闭
- 用户信息 tab
- auto-spin 面板设置
- 登录注册表单
- 按钮 hover / 点击动画态
---
### 5.2 `game-session-store`
文件:
- [src/store/game/game-session-store.ts](/Users/jiaunun/Desktop/36-character-flower/src/store/game/game-session-store.ts)
该 store 保留为“会话、连接、公告、面板摘要信息”。
#### 现有字段
- `announcements`
- `connection`
- `dashboard`
#### 现有动作
- `hydrateSession`
- `dismissAnnouncement`
- `markAnnouncementRead`
- `setConnectionLatency`
- `setConnectionStatus`
- `syncConnection`
- `syncDashboard`
#### 第一阶段建议新增字段
- `serverTimeIso: string | null`
- `lastBootstrapAt: string | null`
#### 第一阶段建议新增动作
- `setServerTime(serverTimeIso: string)`
- `setLastBootstrapAt(iso: string)`
说明:
- [src/features/game/components/desktop/desktop-header.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-header.tsx) 当前展示系统时间,后续建议统一从这里拿
- `lastBootstrapAt` 方便后续做重连、刷新、数据同步判断
---
### 5.3 新增 `game-ui-store`
新文件建议:
- `src/store/game/game-ui-store.ts`
该 store 专门管理“共享的 UI 业务状态”。
#### 建议字段
- `activeModal: GameModalType | null`
- `modalPayload: Record<string, unknown> | null`
- `selectedUserInfoTab: 'profile' | 'message'`
- `isBgmEnabled: boolean`
- `isMuted: boolean`
- `autoSpinEnabled: boolean`
- `autoSpinSettings`
- `stopIfBalanceLowerThan: string`
- `stopIfSingleWinExceeds: string`
- `stopOnAnyJackpot: boolean`
- `authForm`
- `loginAccount: string`
- `loginPassword: string`
- `registerAccount: string`
- `registerPassword: string`
- `registerConfirmPassword: string`
- `proceduresType: 'withdraw' | 'topup' | null`
#### 建议动作
- `openModal(type, payload?)`
- `closeModal()`
- `setSelectedUserInfoTab(tab)`
- `toggleBgm()`
- `setAutoSpinEnabled(enabled)`
- `setAutoSpinSetting(key, value)`
- `setAuthField(field, value)`
- `setProceduresType(type)`
- `resetAuthForm()`
- `resetAutoSpinSettings()`
#### 第一阶段要接管的现有状态来源
- [src/features/game/modal/desktop/desktop-auto-setting-modal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/modal/desktop/desktop-auto-setting-modal.tsx)
- [src/features/game/modal/desktop/desktop-notice-modal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/modal/desktop/desktop-notice-modal.tsx)
- [src/features/game/modal/desktop/desktop-userInfo-modal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/modal/desktop/desktop-userInfo-modal.tsx)
- [src/features/game/modal/desktop/desktop-procedures-modal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/modal/desktop/desktop-procedures-modal.tsx)
- [src/features/game/modal/desktop/desktop-login-modal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/modal/desktop/desktop-login-modal.tsx)
- [src/features/game/modal/desktop/desktop-register-modal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/modal/desktop/desktop-register-modal.tsx)
- [src/features/game/modal/desktop/desktop-withdraw-topup-modal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/modal/desktop/desktop-withdraw-topup-modal.tsx)
#### 不要放到 `game-ui-store` 的状态
- `confirmClicked`
- `clickedId`
- `hidingId`
这些状态目前位于 [src/features/game/components/desktop/desktop-control.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-control.tsx),属于纯动画与表现状态,继续留在本地组件即可。
---
## 6. 第一阶段 Hook 设计
本阶段重点不是“先抽 shared 组件”,而是先抽统一的 `view-model hooks`
这些 hook 的目标:
- 统一封装 store 读取
- 统一组织派生字段
- 统一输出 PC/Mobile 都能消费的 props
---
### 6.1 `useGameHeaderVm`
建议文件:
- `src/features/game/hooks/use-game-header-vm.ts`
服务组件:
- [src/features/game/components/desktop/desktop-header.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-header.tsx)
- 未来的 `mobile-header.tsx`
#### 建议暴露字段
- `latencyMs: number | null`
- `latencyLabel: string`
- `connectionStatus: 'connected' | 'reconnecting' | 'offline'`
- `systemTimeLabel: string`
- `username: string`
- `balanceLabel: string`
- `avatarUrl: string | null`
- `unreadMessageCount: number`
- `isBgmEnabled: boolean`
#### 建议暴露动作
- `onOpenRules()`
- `onOpenMessages()`
- `onToggleBgm()`
- `onOpenProfile()`
#### 说明
- `DesktopHeader` 未来不再直接读取 store 或写死文案来源
- header 只消费“最终展示值”与“用户点击后的动作”
---
### 6.2 `useGameStatusVm`
建议文件:
- `src/features/game/hooks/use-game-status-vm.ts`
服务组件:
- [src/features/game/components/desktop/desktop-status.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-status.tsx)
#### 建议暴露字段
- `roundId: string`
- `oddsLabel: string`
- `streakLabel: string`
- `limitLabel: string`
- `countdownSeconds: number`
- `countdownMs: number`
- `phase: RoundPhase`
- `phaseLabel: string`
- `phaseTone: 'open' | 'locked' | 'settled'`
- `acceptingBets: boolean`
#### 说明
- 倒计时展示逻辑、回合阶段文案逻辑统一在这里处理
- `PC``Mobile` 不各自重复拼 countdown 与 round phase
---
### 6.3 `useGameBoardVm`
建议文件:
- `src/features/game/hooks/use-game-board-vm.ts`
服务组件:
- [src/features/game/components/desktop/desktop-animal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-animal.tsx)
- 未来 `mobile-board.tsx`
#### 建议暴露字段
- `cells`
- `id`
- `imageUrl`
- `status`
- `isSelected`
- `isWinningCell`
- `selectionAmount`
- `selectionCount`
- `hitCount`
- `currentStreak`
- `activeCellId: number | null`
- `canPlaceBets: boolean`
- `totalSelectedCount: number`
- `totalSelectedAmount: number`
#### 建议暴露动作
- `onCellPress(cellId: number)`
- `onCellLongPress?(cellId: number)`
- `onCellClear(cellId: number)`
#### 说明
- 优先基于 [src/features/game/shared/selectors.ts](/Users/jiaunun/Desktop/36-character-flower/src/features/game/shared/selectors.ts) 中的:
- `buildGameCellViewModels`
- `groupSelectionsByCell`
- `getSelectionTotal`
- `DesktopAnimal` 不应该自己管理业务选择逻辑,只负责渲染 cell grid
---
### 6.4 `useGameHistoryVm`
建议文件:
- `src/features/game/hooks/use-game-history-vm.ts`
服务组件:
- [src/features/game/components/desktop/desktop-game-history.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-game-history.tsx)
- 未来 `mobile-history.tsx`
#### 建议暴露字段
- `items`
- `orderNo`
- `roundId`
- `winningCellId`
- `betAmountLabel`
- `totalAmountLabel`
- `winAmountLabel`
- `statusLabel`
- `createdAtLabel`
- `isEmpty: boolean`
- `emptyText: string`
- `recentWinningCellIds: number[]`
#### 说明
- 当前 [src/features/game/components/desktop/desktop-game-history.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-game-history.tsx) 里还是本地 fake data第一阶段应切换为 VM 数据
- `PC``Mobile` 历史列表的数据格式统一,只是布局不同
---
### 6.5 `useGameControlVm`
建议文件:
- `src/features/game/hooks/use-game-control-vm.ts`
服务组件:
- [src/features/game/components/desktop/desktop-control.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-control.tsx)
- 未来 `mobile-control.tsx`
#### 建议暴露字段
- `chips`
- `id`
- `value`
- `amount`
- `color`
- `isSelected`
- `isDefault`
- `selectedChipId: string | null`
- `selectedChipAmountLabel: string`
- `selectionTotalLabel: string`
- `selectedCountLabel: string`
- `actionButtons`
- `id`
- `label`
- `disabled`
- `canConfirm: boolean`
- `canClear: boolean`
- `canRepeat: boolean`
- `canOpenAutoSpin: boolean`
#### 建议暴露动作
- `onChipSelect(chipId: string)`
- `onAddChip()`
- `onReduceChip()`
- `onClearSelections()`
- `onRepeatLastRound()`
- `onOpenAutoSpin()`
- `onConfirmBet()`
#### 说明
- [src/features/game/components/desktop/desktop-control.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-control.tsx) 内部仍可保留点击动画和短暂视觉反馈
- 但“当前选中筹码、是否可确认、操作是否禁用”等必须来自 VM而不是继续散在组件内部
---
### 6.6 `useGameAnnouncementVm`
建议文件:
- `src/features/game/hooks/use-game-announcement-vm.ts`
服务组件:
- [src/features/game/components/shared/game-announcement-modal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/shared/game-announcement-modal.tsx)
- header 消息入口
- notice modal
#### 建议暴露字段
- `activeAnnouncement: AnnouncementItem | null`
- `visibleAnnouncements: AnnouncementItem[]`
- `unreadCount: number`
- `hasUnread: boolean`
- `isOpen: boolean`
#### 建议暴露动作
- `onOpenAnnouncement(id?: string)`
- `onDismissAnnouncement(id: string)`
- `onMarkRead(id: string)`
- `onCloseAnnouncement()`
#### 说明
- 这样公告逻辑不会散落在 [src/features/game/entry/entry-page.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/entry/entry-page.tsx) 和多个具体 modal 中
---
### 6.7 `useGameAutoSpinVm`
建议文件:
- `src/features/game/hooks/use-game-auto-spin-vm.ts`
服务组件:
- [src/features/game/modal/desktop/desktop-auto-setting-modal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/modal/desktop/desktop-auto-setting-modal.tsx)
- 未来 `mobile-auto-setting-modal.tsx`
#### 建议暴露字段
- `open: boolean`
- `enabled: boolean`
- `stopIfBalanceLowerThan: string`
- `stopIfSingleWinExceeds: string`
- `stopOnAnyJackpot: boolean`
- `canSubmit: boolean`
#### 建议暴露动作
- `onOpen()`
- `onClose()`
- `onToggleEnabled(enabled: boolean)`
- `onChangeBalanceThreshold(value: string)`
- `onChangeSingleWinThreshold(value: string)`
- `onToggleStopOnJackpot(enabled: boolean)`
- `onSubmit()`
#### 说明
- 这是最适合第一阶段打样的一类场景数据结构固定、PC/Mobile 表现不同、交互规则相同
---
## 7. 第一阶段共享展示组件建议
本阶段不要一口气把所有 `Desktop` 组件变成跨端共享。
建议只优先抽 2 到 3 个 shared 展示组件:
- `src/features/game/components/shared/game-board.tsx`
- `src/features/game/components/shared/game-history-list.tsx`
- `src/features/game/components/shared/game-status-bar.tsx`
### 7.1 `game-board`
职责:
- 只接收 `cells`
- 只接收 `onCellPress`
- 不直接读 store
这样:
- `PC` 可以包一层桌面 grid 样式
- `Mobile` 可以包一层移动端布局样式
### 7.2 `game-history-list`
职责:
- 只负责历史列表渲染
- 不关心历史数据怎么来
### 7.3 `game-status-bar`
职责:
- 渲染赔率、回合、倒计时、当前状态
-`useGameStatusVm` 驱动
不建议第一阶段就抽 shared 的内容:
- header
- control panel
- 大多数 modal
因为这些区域 `PC/Mobile` 差异通常更大,先共用 hook 比先共用视觉组件更稳。
---
## 8. 第一阶段 UI 层改造边界
本阶段只定 3 条规则:
### 8.1 `EntryPage` 可以直接处理 hydration
文件:
- [src/features/game/entry/entry-page.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/entry/entry-page.tsx)
保留它作为:
- bootstrap 获取入口
- store hydrate 入口
- PC/Mobile 分流入口
### 8.2 容器组件可以调用 VM hooks
例如:
- `PcEntry`
- `MobileEntry`
- 各 section 容器
- modal host
这些组件可以:
- `useGameBoardVm()`
- `useGameControlVm()`
- `useGameStatusVm()`
### 8.3 纯展示组件不直接碰 store
比如:
- [src/features/game/components/desktop/desktop-animal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-animal.tsx)
- [src/features/game/components/desktop/desktop-game-history.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-game-history.tsx)
- [src/features/game/components/desktop/desktop-status.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-status.tsx)
- [src/features/game/components/desktop/desktop-header.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-header.tsx)
未来都应该尽量演进为:
- 只吃 props
- 不主动拼底层 store
---
## 9. 第一阶段实施顺序
建议严格按这个顺序执行,避免改动面过大。
### Step 1新增 UI Store 与 Hooks 目录
新增:
- `src/store/game/game-ui-store.ts`
- `src/features/game/hooks/`
这一步只建壳子,不急着接业务。
### Step 2实现 `useGameBoardVm` 与 `useGameControlVm`
这两块是主玩法交互核心,优先收益最大。
优先接的现有文件:
- [src/features/game/components/desktop/desktop-animal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-animal.tsx)
- [src/features/game/components/desktop/desktop-control.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-control.tsx)
### Step 3让 `DesktopAnimal` 只吃 props
目标:
- 不直接读 store
- 不自己处理业务选择逻辑
保留字段形态:
- `cells`
- `activeId`
- `onSelect`
### Step 4让 `DesktopControl` 业务数据来自 VM
目标:
- 当前筹码列表、已选筹码、总下注额等来自 `useGameControlVm`
- 点击动画状态仍然保留本地
### Step 5停止 `Mobile` 直接复用 `Desktop` 组件
文件:
- [src/features/game/entry/mobile-entry.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/entry/mobile-entry.tsx)
当前问题:
- 直接 import `DesktopAnimal`
- 直接 import `DesktopGameHistory`
- 直接 import `DesktopTitle`
第一阶段目标:
- 改成 `MobileBoardSection`
- 改成 `MobileHistorySection`
- 共享 hook不共享 `Desktop` 布局组件
### Step 6实现 `useGameStatusVm` 与 `useGameHeaderVm`
接入文件:
- [src/features/game/components/desktop/desktop-status.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-status.tsx)
- [src/features/game/components/desktop/desktop-header.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-header.tsx)
### Step 7实现 `game-ui-store` + `useGameAutoSpinVm`
先接一个最合适的 modal
- [src/features/game/modal/desktop/desktop-auto-setting-modal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/modal/desktop/desktop-auto-setting-modal.tsx)
跑通后,再接:
- notice
- user info
- procedures
- login/register
---
## 10. 第一阶段优先改造文件清单
第一阶段最值得优先改的 6 个文件如下:
1. [src/features/game/entry/entry-page.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/entry/entry-page.tsx)
2. [src/features/game/entry/mobile-entry.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/entry/mobile-entry.tsx)
3. [src/features/game/components/desktop/desktop-animal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-animal.tsx)
4. [src/features/game/components/desktop/desktop-control.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-control.tsx)
5. [src/features/game/components/desktop/desktop-status.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/components/desktop/desktop-status.tsx)
6. [src/features/game/modal/desktop/desktop-auto-setting-modal.tsx](/Users/jiaunun/Desktop/36-character-flower/src/features/game/modal/desktop/desktop-auto-setting-modal.tsx)
原因:
- 它们覆盖了主玩法、主状态、移动端入口和共享 modal 模式
- 先把这 6 个改通,数据与界面分层的骨架就建立起来了
---
## 11. 第一阶段完成后的验收标准
做到以下几点,即可视为第一阶段完成:
- `PC``Mobile` 都不直接拼 API / store 的底层结构
- `Mobile` 不再直接 import `DesktopXxx`
- 至少 `board / control / status` 这 3 类区域中的 2 类已经改为 “VM 驱动 + 展示组件消费 props”
- modal 开关与 tab 这类共享 UI 业务状态已进入 `game-ui-store`
- 视觉动画状态与业务状态分层清晰
---
## 12. 风险与边界说明
### 12.1 不要在第一阶段做的事情
- 不要一次性把所有桌面组件都改成共享组件
- 不要同时把全部 modal 状态都收进 store
- 不要同时重做 API 调用方式
- 不要试图在第一阶段解决所有命名和目录历史包袱
### 12.2 第一阶段最容易犯的错误
- 把所有状态都塞进 store
结果动画、hover、点击反馈这些纯表现状态也被全局化反而变复杂
- 先抽 shared UI而不是先抽 VM
这样容易做出一堆仍然耦合 store 的“伪共享组件”
- Mobile 继续复用 Desktop 组件
这会让后面任何布局调整都越来越痛苦
---
## 13. 结论
本项目第一阶段的正确方向不是:
- “PC 一套状态Mobile 一套状态”
而是:
- 一套 `domain state`
- 一套 `domain actions`
- 一套 `view-model hooks`
- 两套 `presentation`
按本实施稿推进后,后续才适合继续做:
- 第二阶段shared UI 组件整理
- 第三阶段modal host 统一
- 第四阶段:实时数据同步、轮询或 websocket 接入

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@@ -26,6 +26,7 @@
},
"dependencies": {
"@fontsource-variable/geist": "^5.2.8",
"@hookform/resolvers": "^5.2.2",
"@tanstack/react-query": "^5.99.0",
"@tanstack/react-query-devtools": "^5.99.0",
"@tanstack/react-router": "^1.168.22",
@@ -40,10 +41,12 @@
"radix-ui": "^1.4.3",
"react": "^19.2.4",
"react-dom": "^19.2.4",
"react-hook-form": "^7.75.0",
"react-i18next": "^17.0.3",
"shadcn": "^4.7.0",
"tailwind-merge": "^3.5.0",
"tw-animate-css": "^1.4.0",
"zod": "^4.4.3",
"zustand": "^5.0.12"
},
"devDependencies": {

39
pnpm-lock.yaml generated
View File

@@ -11,6 +11,9 @@ importers:
'@fontsource-variable/geist':
specifier: ^5.2.8
version: 5.2.8
'@hookform/resolvers':
specifier: ^5.2.2
version: 5.2.2(react-hook-form@7.75.0(react@19.2.5))
'@tanstack/react-query':
specifier: ^5.99.0
version: 5.99.0(react@19.2.5)
@@ -53,6 +56,9 @@ importers:
react-dom:
specifier: ^19.2.4
version: 19.2.5(react@19.2.5)
react-hook-form:
specifier: ^7.75.0
version: 7.75.0(react@19.2.5)
react-i18next:
specifier: ^17.0.3
version: 17.0.3(i18next@26.0.5(typescript@6.0.2))(react-dom@19.2.5(react@19.2.5))(react@19.2.5)(typescript@6.0.2)
@@ -65,6 +71,9 @@ importers:
tw-animate-css:
specifier: ^1.4.0
version: 1.4.0
zod:
specifier: ^4.4.3
version: 4.4.3
zustand:
specifier: ^5.0.12
version: 5.0.12(@types/react@19.2.14)(react@19.2.5)(use-sync-external-store@1.6.0(react@19.2.5))
@@ -608,6 +617,11 @@ packages:
peerDependencies:
hono: ^4
'@hookform/resolvers@5.2.2':
resolution: {integrity: sha512-A/IxlMLShx3KjV/HeTcTfaMxdwy690+L/ZADoeaTltLx+CVuzkeVIPuybK3jrRfw7YZnmdKsVVHAlEPIAEUNlA==}
peerDependencies:
react-hook-form: ^7.55.0
'@inquirer/ansi@2.0.5':
resolution: {integrity: sha512-doc2sWgJpbFQ64UflSVd17ibMGDuxO1yKgOgLMwavzESnXjFWJqUeG8saYosqKpHp4kWiM5x1nXvEjbpx90gzw==}
engines: {node: '>=23.5.0 || ^22.13.0 || ^21.7.0 || ^20.12.0'}
@@ -1541,6 +1555,9 @@ packages:
resolution: {integrity: sha512-tlqY9xq5ukxTUZBmoOp+m61cqwQD5pHJtFY3Mn8CA8ps6yghLH/Hw8UPdqg4OLmFW3IFlcXnQNmo/dh8HzXYIQ==}
engines: {node: '>=18'}
'@standard-schema/utils@0.3.0':
resolution: {integrity: sha512-e7Mew686owMaPJVNNLs55PUvgz371nKgwsc4vxE49zsODpJEnxgxRo2y/OKrqueavXgZNMDVj3DdHFlaSAeU8g==}
'@tailwindcss/node@4.2.2':
resolution: {integrity: sha512-pXS+wJ2gZpVXqFaUEjojq7jzMpTGf8rU6ipJz5ovJV6PUGmlJ+jvIwGrzdHdQ80Sg+wmQxUFuoW1UAAwHNEdFA==}
@@ -3180,6 +3197,12 @@ packages:
peerDependencies:
react: ^19.2.5
react-hook-form@7.75.0:
resolution: {integrity: sha512-Ovv94H+0p3sJ7B9B5QxPuCP1u8V/cHuVGyH55cSwodYDtoJwK+fqk3vjfIgSX59I2U/bU4z0nRJ9HMLpNiWEmw==}
engines: {node: '>=18.0.0'}
peerDependencies:
react: ^16.8.0 || ^17 || ^18 || ^19
react-i18next@17.0.3:
resolution: {integrity: sha512-x4xjvUNZ56T+zfXWNedNnCET9Xq1IBYWX7IsWo5cCQ/RT+Rm7GWqt0h9PShFi4IhyMnsdiu1C6Jc4DE+/S3PFQ==}
peerDependencies:
@@ -3748,6 +3771,9 @@ packages:
zod@3.25.76:
resolution: {integrity: sha512-gzUt/qt81nXsFGKIFcC3YnfEAx5NkunCfnDlvuBSSFS02bcXu4Lmea0AFIUwbLWxWPx3d9p8S5QoaujKcNQxcQ==}
zod@4.4.3:
resolution: {integrity: sha512-ytENFjIJFl2UwYglde2jchW2Hwm4GJFLDiSXWdTrJQBIN9Fcyp7n4DhxJEiWNAJMV1/BqWfW/kkg71UDcHJyTQ==}
zustand@5.0.12:
resolution: {integrity: sha512-i77ae3aZq4dhMlRhJVCYgMLKuSiZAaUPAct2AksxQ+gOtimhGMdXljRT21P5BNpeT4kXlLIckvkPM029OljD7g==}
engines: {node: '>=12.20.0'}
@@ -4247,6 +4273,11 @@ snapshots:
dependencies:
hono: 4.12.18
'@hookform/resolvers@5.2.2(react-hook-form@7.75.0(react@19.2.5))':
dependencies:
'@standard-schema/utils': 0.3.0
react-hook-form: 7.75.0(react@19.2.5)
'@inquirer/ansi@2.0.5': {}
'@inquirer/confirm@6.0.12(@types/node@24.12.2)':
@@ -5183,6 +5214,8 @@ snapshots:
'@sindresorhus/merge-streams@4.0.0': {}
'@standard-schema/utils@0.3.0': {}
'@tailwindcss/node@4.2.2':
dependencies:
'@jridgewell/remapping': 2.3.5
@@ -6796,6 +6829,10 @@ snapshots:
react: 19.2.5
scheduler: 0.27.0
react-hook-form@7.75.0(react@19.2.5):
dependencies:
react: 19.2.5
react-i18next@17.0.3(i18next@26.0.5(typescript@6.0.2))(react-dom@19.2.5(react@19.2.5))(react@19.2.5)(typescript@6.0.2):
dependencies:
'@babel/runtime': 7.29.2
@@ -7342,6 +7379,8 @@ snapshots:
zod@3.25.76: {}
zod@4.4.3: {}
zustand@5.0.12(@types/react@19.2.14)(react@19.2.5)(use-sync-external-store@1.6.0(react@19.2.5)):
optionalDependencies:
'@types/react': 19.2.14

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@@ -0,0 +1,18 @@
import type * as React from 'react'
import { cn } from '@/lib/utils'
function Input({ className, type, ...props }: React.ComponentProps<'input'>) {
return (
<input
type={type}
data-slot="input"
className={cn(
'w-full min-w-0 rounded-md border border-transparent bg-[#135E65]/60 px-design-30 py-design-15 text-design-20 text-[#D9FFFF] outline-none transition placeholder:text-[rgba(116,173,175,0.72)] disabled:pointer-events-none disabled:cursor-not-allowed disabled:opacity-50 focus-visible:border-[rgba(110,255,255,0.72)] focus-visible:ring-0 focus-visible:shadow-[0_0_0_calc(var(--design-unit)*1.5)_rgba(110,255,255,0.16),0_0_calc(var(--design-unit)*8)_rgba(48,214,255,0.36),0_0_calc(var(--design-unit)*18)_rgba(18,162,255,0.22),inset_0_0_calc(var(--design-unit)*6)_rgba(110,255,255,0.08)] aria-invalid:border-[#DF5B5B] aria-invalid:bg-[rgba(78,17,23,0.45)] aria-invalid:text-[#FFF2F2] aria-invalid:focus-visible:shadow-none',
className,
)}
{...props}
/>
)
}
export { Input }

View File

@@ -0,0 +1,192 @@
import { CheckIcon, ChevronDownIcon, ChevronUpIcon } from 'lucide-react'
import { Select as SelectPrimitive } from 'radix-ui'
import type * as React from 'react'
import { cn } from '@/lib/utils'
function Select({
...props
}: React.ComponentProps<typeof SelectPrimitive.Root>) {
return <SelectPrimitive.Root data-slot="select" {...props} />
}
function SelectGroup({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.Group>) {
return (
<SelectPrimitive.Group
data-slot="select-group"
className={cn('scroll-my-1 p-1', className)}
{...props}
/>
)
}
function SelectValue({
...props
}: React.ComponentProps<typeof SelectPrimitive.Value>) {
return <SelectPrimitive.Value data-slot="select-value" {...props} />
}
function SelectTrigger({
className,
size = 'default',
children,
...props
}: React.ComponentProps<typeof SelectPrimitive.Trigger> & {
size?: 'sm' | 'default'
}) {
return (
<SelectPrimitive.Trigger
data-slot="select-trigger"
data-size={size}
className={cn(
"flex w-fit items-center justify-between gap-1.5 rounded-lg border border-input bg-transparent py-2 pr-2 pl-2.5 text-sm whitespace-nowrap transition-colors outline-none select-none focus-visible:border-ring focus-visible:ring-3 focus-visible:ring-ring/50 disabled:cursor-not-allowed disabled:opacity-50 aria-invalid:border-destructive aria-invalid:ring-3 aria-invalid:ring-destructive/20 data-placeholder:text-muted-foreground data-[size=default]:h-8 data-[size=sm]:h-7 data-[size=sm]:rounded-[min(var(--radius-md),10px)] *:data-[slot=select-value]:line-clamp-1 *:data-[slot=select-value]:flex *:data-[slot=select-value]:items-center *:data-[slot=select-value]:gap-1.5 dark:bg-input/30 dark:hover:bg-input/50 dark:aria-invalid:border-destructive/50 dark:aria-invalid:ring-destructive/40 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className,
)}
{...props}
>
{children}
<SelectPrimitive.Icon asChild>
<ChevronDownIcon className="pointer-events-none size-4 text-muted-foreground" />
</SelectPrimitive.Icon>
</SelectPrimitive.Trigger>
)
}
function SelectContent({
className,
children,
position = 'item-aligned',
align = 'center',
...props
}: React.ComponentProps<typeof SelectPrimitive.Content>) {
return (
<SelectPrimitive.Portal>
<SelectPrimitive.Content
data-slot="select-content"
data-align-trigger={position === 'item-aligned'}
className={cn(
'relative z-50 max-h-(--radix-select-content-available-height) min-w-36 origin-(--radix-select-content-transform-origin) overflow-x-hidden overflow-y-auto rounded-lg bg-popover text-popover-foreground shadow-md ring-1 ring-foreground/10 duration-100 data-[align-trigger=true]:animate-none data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 data-open:animate-in data-open:fade-in-0 data-open:zoom-in-95 data-closed:animate-out data-closed:fade-out-0 data-closed:zoom-out-95',
position === 'popper' &&
'data-[side=bottom]:translate-y-1 data-[side=left]:-translate-x-1 data-[side=right]:translate-x-1 data-[side=top]:-translate-y-1',
className,
)}
position={position}
align={align}
{...props}
>
<SelectScrollUpButton />
<SelectPrimitive.Viewport
data-position={position}
className={cn(
'data-[position=popper]:h-(--radix-select-trigger-height) data-[position=popper]:w-full data-[position=popper]:min-w-(--radix-select-trigger-width)',
position === 'popper' && '',
)}
>
{children}
</SelectPrimitive.Viewport>
<SelectScrollDownButton />
</SelectPrimitive.Content>
</SelectPrimitive.Portal>
)
}
function SelectLabel({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.Label>) {
return (
<SelectPrimitive.Label
data-slot="select-label"
className={cn('px-1.5 py-1 text-xs text-muted-foreground', className)}
{...props}
/>
)
}
function SelectItem({
className,
children,
...props
}: React.ComponentProps<typeof SelectPrimitive.Item>) {
return (
<SelectPrimitive.Item
data-slot="select-item"
className={cn(
"relative flex w-full cursor-default items-center gap-1.5 rounded-md py-1 pr-8 pl-1.5 text-sm outline-hidden select-none focus:bg-accent focus:text-accent-foreground not-data-[variant=destructive]:focus:**:text-accent-foreground data-disabled:pointer-events-none data-disabled:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4 *:[span]:last:flex *:[span]:last:items-center *:[span]:last:gap-2",
className,
)}
{...props}
>
<span className="pointer-events-none absolute right-2 flex size-4 items-center justify-center">
<SelectPrimitive.ItemIndicator>
<CheckIcon className="pointer-events-none" />
</SelectPrimitive.ItemIndicator>
</span>
<SelectPrimitive.ItemText>{children}</SelectPrimitive.ItemText>
</SelectPrimitive.Item>
)
}
function SelectSeparator({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.Separator>) {
return (
<SelectPrimitive.Separator
data-slot="select-separator"
className={cn('pointer-events-none -mx-1 my-1 h-px bg-border', className)}
{...props}
/>
)
}
function SelectScrollUpButton({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.ScrollUpButton>) {
return (
<SelectPrimitive.ScrollUpButton
data-slot="select-scroll-up-button"
className={cn(
"z-10 flex cursor-default items-center justify-center bg-popover py-1 [&_svg:not([class*='size-'])]:size-4",
className,
)}
{...props}
>
<ChevronUpIcon />
</SelectPrimitive.ScrollUpButton>
)
}
function SelectScrollDownButton({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.ScrollDownButton>) {
return (
<SelectPrimitive.ScrollDownButton
data-slot="select-scroll-down-button"
className={cn(
"z-10 flex cursor-default items-center justify-center bg-popover py-1 [&_svg:not([class*='size-'])]:size-4",
className,
)}
{...props}
>
<ChevronDownIcon />
</SelectPrimitive.ScrollDownButton>
)
}
export {
Select,
SelectContent,
SelectGroup,
SelectItem,
SelectLabel,
SelectScrollDownButton,
SelectScrollUpButton,
SelectSeparator,
SelectTrigger,
SelectValue,
}

View File

@@ -11,48 +11,47 @@ import reduce from '@/assets/game/reduce.webp'
import totalBg from '@/assets/game/total-bg.webp'
import { SmartBackground } from '@/components/smart-background.tsx'
import { SmartImage } from '@/components/smart-image.tsx'
import { ACTION_OPTIONS, CHIP_OPTIONS } from '@/constants'
import { ACTION_OPTIONS } from '@/constants'
import { useGameControlVm } from '@/features/game/hooks/use-game-control-vm.ts'
import { cn } from '@/lib/utils'
export function DesktopControl() {
const [chips, setChips] = useState(CHIP_OPTIONS)
const [selectedChipId, setSelectedChipId] = useState(
CHIP_OPTIONS[CHIP_OPTIONS.length - 1]?.id ?? '',
)
const {
canClear,
chips,
onChipSelect,
onClearSelections,
selectedChipAmountLabel,
selectedChipId,
selectedCountLabel,
totalBetAmountLabel,
} = useGameControlVm()
const [clickedId, setClickedId] = useState<string | null>(null)
const [hidingId, setHidingId] = useState<string | null>(null)
const [confirmClicked, setConfirmClicked] = useState(false)
const selectedChip =
chips.find((chip) => chip.id === selectedChipId) ?? CHIP_OPTIONS[0]
const handleChipClick = (chipId: string) => {
setSelectedChipId(chipId)
setChips((current) => {
const next = [...current]
const index = next.findIndex((chip) => chip.id === chipId)
if (index === -1 || index === next.length - 1) {
return next
}
const [selected] = next.splice(index, 1)
next.push(selected)
return next
})
onChipSelect(chipId)
}
const handleActionClick = useCallback((id: string) => {
setClickedId(id)
setTimeout(() => {
setClickedId(null)
setHidingId(id)
const handleActionClick = useCallback(
(id: string) => {
if (id === 'clear' && canClear) {
onClearSelections()
}
setClickedId(id)
setTimeout(() => {
setHidingId(null)
}, 180)
}, 200)
}, [])
setClickedId(null)
setHidingId(id)
setTimeout(() => {
setHidingId(null)
}, 180)
}, 200)
},
[canClear, onClearSelections],
)
const handleConfirmClick = useCallback(() => {
setConfirmClicked(true)
@@ -202,7 +201,7 @@ export function DesktopControl() {
>
<motion.img
src={chip.src}
alt={`chip-${chip.value}`}
alt={`chip-${chip.amount}`}
draggable={false}
className={'h-design-70 w-design-70 object-contain'}
/>
@@ -225,7 +224,7 @@ export function DesktopControl() {
<div
className={'w-design-80 h-full flex items-center justify-center'}
>
{selectedChip.value}
{selectedChipAmountLabel}
</div>
<SmartImage
src={reduce}
@@ -241,8 +240,8 @@ export function DesktopControl() {
'desktop-control-total relative flex flex-col items-center justify-center z-10 h-full w-design-435 shrink-0 bg-center bg-no-repeat'
}
>
<div>SELECTED:3/5</div>
<div>Total Bet150</div>
<div>SELECTED:{selectedCountLabel}</div>
<div>Total Bet{totalBetAmountLabel}</div>
</SmartBackground>
<SmartBackground
src={controlBg}

View File

@@ -1,119 +1,9 @@
import historyBg from '@/assets/system/history-bg.png'
import { SmartBackground } from '@/components/smart-background.tsx'
import { useGameHistoryVm } from '@/features/game/hooks/use-game-history-vm.ts'
export function DesktopGameHistory() {
const data = [
{
order_no: 'BET202604290001',
period_no: '202604290101',
numbers: [3, 8, 12],
bet_amount: '100.00',
total_amount: '100.00',
result_number: 8,
win_amount: '330.00',
status: 'won',
create_time: 1745881200,
},
{
order_no: 'BET202604290002',
period_no: '202604290102',
numbers: [5],
bet_amount: '50.00',
total_amount: '50.00',
result_number: 11,
win_amount: '0.00',
status: 'lost',
create_time: 1745882100,
},
{
order_no: 'BET202604290003',
period_no: '202604290103',
numbers: [1, 7],
bet_amount: '88.00',
total_amount: '88.00',
result_number: 7,
win_amount: '176.00',
status: 'won',
create_time: 1745883000,
},
{
order_no: 'BET202604290004',
period_no: '202604290104',
numbers: [9, 10, 15],
bet_amount: '120.00',
total_amount: '120.00',
result_number: 4,
win_amount: '0.00',
status: 'settled',
create_time: 1745883900,
},
{
order_no: 'BET202604290005',
period_no: '202604290105',
numbers: [6],
bet_amount: '66.00',
total_amount: '66.00',
result_number: null,
win_amount: '0.00',
status: 'pending',
create_time: 1745884800,
},
{
order_no: 'BET202604290006',
period_no: '202604290106',
numbers: [2, 14],
bet_amount: '200.00',
total_amount: '200.00',
result_number: 14,
win_amount: '400.00',
status: 'won',
create_time: 1745885700,
},
{
order_no: 'BET202604290007',
period_no: '202604290107',
numbers: [13],
bet_amount: '30.00',
total_amount: '30.00',
result_number: 13,
win_amount: '99.00',
status: 'won',
create_time: 1745886600,
},
{
order_no: 'BET202604290008',
period_no: '202604290108',
numbers: [4, 16],
bet_amount: '150.00',
total_amount: '150.00',
result_number: 1,
win_amount: '0.00',
status: 'lost',
create_time: 1745887500,
},
{
order_no: 'BET202604290009',
period_no: '202604290109',
numbers: [11, 18, 20],
bet_amount: '300.00',
total_amount: '300.00',
result_number: null,
win_amount: '0.00',
status: 'pending',
create_time: 1745888400,
},
{
order_no: 'BET202604290010',
period_no: '202604290110',
numbers: [17],
bet_amount: '80.00',
total_amount: '80.00',
result_number: 17,
win_amount: '264.00',
status: 'won',
create_time: 1745889300,
},
]
const { emptyText, isEmpty, items } = useGameHistoryVm()
return (
<SmartBackground
@@ -133,49 +23,66 @@ export function DesktopGameHistory() {
'history-scroll-hidden z-10 flex min-h-0 flex-1 w-full flex-col gap-design-10 overflow-y-auto overflow-x-hidden px-design-20 py-design-20'
}
>
{data.map((item) => {
return (
<div
key={item.order_no}
className={
'common-neon-inset flex w-full flex-col items-center !p-0 text-[#FFE375]'
}
>
{isEmpty ? (
<div
className={
'flex w-full flex-1 items-center justify-center text-design-18 text-[#84A2A2]'
}
>
{emptyText}
</div>
) : (
items.map((item) => {
return (
<div
key={item.id}
className={
'common-neon-inset w-full !rounded-b-none text-center text-design-20'
'common-neon-inset flex w-full flex-col items-center !p-0 text-[#FFE375]'
}
>
{item.status}
</div>
<div
className={
'flex w-full flex-col gap-design-5 px-design-10 py-design-10 text-design-16'
}
>
<div>
<span className={'text-[#84A2A2]'}>Round ID: </span>
<span className={'text-[#C0E7EB]'}>{item.order_no}</span>
<div
className={
'common-neon-inset w-full !rounded-b-none text-center text-design-20'
}
>
{item.statusLabel}
</div>
<div>
<span className={'text-[#84A2A2]'}>Animals Bet: </span>
<span>{item.numbers.join(', ')}</span>
</div>
<div>
<span className={'text-[#84A2A2]'}>Total Bet Amount: </span>
<span className={'text-[#FFE375]'}>{item.bet_amount}</span>
</div>
<div>
<span className={'text-[#84A2A2]'}> Winning Result:</span>
<span className={'text-[#FF7575]'}>
{' '}
{item.result_number === null ? '--' : item.result_number}
</span>
<div
className={
'flex w-full flex-col gap-design-5 px-design-10 py-design-10 text-design-16'
}
>
<div>
<span className={'text-[#84A2A2]'}>Round ID: </span>
<span className={'text-[#C0E7EB]'}>{item.roundId}</span>
</div>
<div>
<span className={'text-[#84A2A2]'}>Settled At: </span>
<span>{item.settledAtLabel}</span>
</div>
<div>
<span className={'text-[#84A2A2]'}>
Total Pool Amount:{' '}
</span>
<span className={'text-[#FFE375]'}>
{item.totalPoolAmountLabel}
</span>
</div>
<div>
<span className={'text-[#84A2A2]'}>Winning Result: </span>
<span className={'text-[#FF7575]'}>
{item.winningCellIdLabel}
</span>
</div>
<div>
<span className={'text-[#84A2A2]'}>Payout: </span>
<span>{item.payoutMultiplierLabel}</span>
</div>
</div>
</div>
</div>
)
})}
)
})
)}
</div>
</SmartBackground>
)

View File

@@ -3,8 +3,20 @@ import statusLine from '@/assets/system/status-line.webp'
import { SmartBackground } from '@/components/smart-background.tsx'
import { DesktopCountdown } from '@/features/game/components/desktop/desktop-countdown.tsx'
import { DesktopTitle } from '@/features/game/components/desktop/desktop-title.tsx'
import { useGameStatusVm } from '@/features/game/hooks/use-game-status-vm.ts'
export function DesktopStatusLine() {
const {
countdownMs,
limitLabel,
oddsLabel,
phaseDescription,
phaseLabel,
phaseToneClassName,
roundId,
streakLabel,
} = useGameStatusVm()
return (
<div className={'relative w-full flex flex-col text-design-22'}>
<SmartBackground
@@ -12,10 +24,12 @@ export function DesktopStatusLine() {
size="100% 100%"
className="w-full h-design-60 bg-no-repeat bg-center flex items-center justify-center"
>
<div className={'flex-1 flex items-center justify-center'}>
<div>Odds: 1:33</div>
<div>Streak: X2</div>
<div>Limit: 100</div>
<div
className={'flex-1 flex items-center justify-center gap-design-24'}
>
<div>Odds: {oddsLabel}</div>
<div>Streak: {streakLabel}</div>
<div>Limit: {limitLabel}</div>
</div>
<SmartBackground
src={statusCenter}
@@ -23,22 +37,22 @@ export function DesktopStatusLine() {
size="contain"
>
<DesktopCountdown
initialSeconds={30}
initialMs={countdownMs}
onComplete={() => {
console.log('countdown finished')
}}
/>
</SmartBackground>
<div className={'flex-1 flex items-center justify-center gap-10'}>
<div>Round ID:20241026120</div>
<div>Round ID:{roundId}</div>
<div className={'flex items-center gap-2'}>
<div className={'flex items-center gap-2'}>
<div
className={'w-design-20 h-design-20 bg-[#78FF7F] rounded-[50%]'}
></div>
<div className={'text-[#78FF7F]'}>OPEN</div>
<div className={phaseToneClassName}>{phaseLabel}</div>
</div>
<div>(Menerima Taruhan)</div>
<div>{phaseDescription}</div>
</div>
</div>
</SmartBackground>

View File

@@ -1,5 +1,615 @@
import { Minus, Plus } from 'lucide-react'
import { type ReactNode, useState } from 'react'
import lengthBlueBtn from '@/assets/system/length-blue-btn.webp'
import lengthGreenBtn from '@/assets/system/length-green-btn.webp'
import { SmartBackground } from '@/components/smart-background.tsx'
import { Input } from '@/components/ui/input.tsx'
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue,
} from '@/components/ui/select.tsx'
import { cn } from '@/lib/utils'
const AVAILABLE_BALANCE = 6628
const MYR_PER_100_DIAMONDS = 1
const USDT_TO_MYR_RATE = 4.049
const VND_PER_DIAMOND = 10
const QUICK_AMOUNTS = [
{ diamonds: 210, preview: 'MYR 3' },
{ diamonds: 2250, preview: 'MYR 30' },
{ diamonds: 4000, preview: 'MYR 50' },
{ diamonds: 8000, preview: 'MYR 100' },
{ diamonds: 17000, preview: 'MYR 200' },
{ diamonds: 45000, preview: 'MYR 500' },
] as const
const CURRENCY_OPTIONS = ['MYR'] as const
const PAYMENT_CHANNELS = [
{
id: 'alipay-primary',
label: 'Alipay',
glyph: '支',
},
{
id: 'alipay-secondary',
label: 'Alipay',
glyph: '支',
},
{
id: 'alipay-third',
label: 'Alipay',
glyph: '支',
},
] as const
const BANK_OPTIONS = [
{
id: 'bca',
label: 'BCA',
brand: 'BCA',
subtitle: 'Bank Central Asia',
surface:
'bg-[linear-gradient(180deg,rgba(251,252,255,0.98),rgba(224,239,255,0.96))] text-[#1E53A4]',
},
{
id: 'mandiri',
label: 'Mandiri',
brand: 'mandiri',
subtitle: 'Mandiri',
surface:
'bg-[linear-gradient(180deg,rgba(26,53,93,0.98),rgba(9,22,43,0.96))] text-[#F5C247]',
},
{
id: 'bni',
label: 'BNI',
brand: 'BNI',
subtitle: 'BNI',
surface:
'bg-[linear-gradient(180deg,rgba(254,253,252,0.98),rgba(239,242,247,0.96))] text-[#E1742B]',
},
{
id: 'bri',
label: 'BRI',
brand: 'BRI',
subtitle: 'BRI',
surface:
'bg-[linear-gradient(180deg,rgba(253,254,255,0.98),rgba(234,243,255,0.96))] text-[#0E56A5]',
},
] as const
type PaymentChannelId = (typeof PAYMENT_CHANNELS)[number]['id']
type BankId = (typeof BANK_OPTIONS)[number]['id']
const numberFormatter = new Intl.NumberFormat('en-US')
const fixedTwoFormatter = new Intl.NumberFormat('en-US', {
minimumFractionDigits: 2,
maximumFractionDigits: 2,
})
const fixedSixFormatter = new Intl.NumberFormat('en-US', {
minimumFractionDigits: 6,
maximumFractionDigits: 6,
})
const PANEL_CLASS =
'rounded-md border border-[rgba(110,229,243,0.24)] bg-[linear-gradient(180deg,rgba(7,30,43,0.9),rgba(3,15,26,0.94))] shadow-[inset_0_0_calc(var(--design-unit)*14)_rgba(88,225,238,0.08),0_0_calc(var(--design-unit)*10)_rgba(32,163,186,0.12)]'
const SELECTABLE_CARD_CLASS =
'flex shrink-0 cursor-pointer flex-col items-center justify-between rounded-[calc(var(--design-unit)*6)] border px-design-8 py-design-8 transition'
const SELECTABLE_CARD_ACTIVE_CLASS =
'border-[#D18A43] bg-[linear-gradient(180deg,rgba(65,45,28,0.92),rgba(39,26,16,0.9))] shadow-[0_0_calc(var(--design-unit)*10)_rgba(209,138,67,0.18)]'
const SELECTABLE_CARD_IDLE_CLASS =
'border-[rgba(103,227,239,0.28)] bg-[linear-gradient(180deg,rgba(8,34,48,0.92),rgba(5,19,29,0.94))] hover:border-[rgba(170,247,255,0.7)]'
function formatNumber(value: number) {
return numberFormatter.format(value)
}
function formatFixedTwo(value: number) {
return fixedTwoFormatter.format(value)
}
function formatFixedSix(value: number) {
return fixedSixFormatter.format(value)
}
function WithdrawField({
label,
children,
alignStart = true,
}: {
label: string
children: ReactNode
alignStart?: boolean
}) {
return (
<div className="flex gap-design-14">
<div className="flex w-design-108 shrink-0 items-center justify-end text-right text-design-16 font-medium uppercase leading-[1.15] tracking-[0.04em] text-[#6FD4DA]">
<span>{label}</span>
<span className="pl-design-4">:</span>
</div>
<div
className={cn(
'min-w-0 flex-1',
alignStart ? 'pt-design-2' : 'flex items-center',
)}
>
{children}
</div>
</div>
)
}
function AmountShell({
amount,
onMinus,
onPlus,
}: {
amount: number
onMinus: () => void
onPlus: () => void
}) {
return (
<div className="flex flex-col gap-design-6">
<div className="flex h-design-52 items-center gap-design-10 rounded-[calc(var(--design-unit)*6)] border border-[rgba(103,227,239,0.32)] bg-[linear-gradient(180deg,rgba(14,64,74,0.82),rgba(8,36,47,0.78))] px-design-10 shadow-[inset_0_0_calc(var(--design-unit)*12)_rgba(93,239,255,0.08)]">
<button
type="button"
onClick={onMinus}
className="flex h-design-34 w-design-34 shrink-0 items-center justify-center rounded-[calc(var(--design-unit)*4)] border border-[rgba(109,232,244,0.44)] bg-[rgba(37,115,123,0.32)] text-[#E1FEFF] transition hover:border-[rgba(170,247,255,0.82)] hover:bg-[rgba(66,146,151,0.35)]"
>
<Minus className="h-design-16 w-design-16" />
</button>
<div className="flex min-w-0 flex-1 items-center justify-center text-design-24 font-medium tracking-[0.04em] text-[#A1EBF3]">
{formatNumber(amount)}
</div>
<button
type="button"
onClick={onPlus}
className="flex h-design-34 w-design-34 shrink-0 items-center justify-center rounded-[calc(var(--design-unit)*4)] border border-[rgba(109,232,244,0.44)] bg-[rgba(37,115,123,0.32)] text-[#E1FEFF] transition hover:border-[rgba(170,247,255,0.82)] hover:bg-[rgba(66,146,151,0.35)]"
>
<Plus className="h-design-16 w-design-16" />
</button>
</div>
<div className="pl-design-8 text-design-14 text-[#6DAAB0]">
Saldo Tersedia: {formatNumber(AVAILABLE_BALANCE)}
</div>
</div>
)
}
function QuickAmountCard({
amount,
preview,
active,
onClick,
}: {
amount: number
preview: string
active: boolean
onClick: () => void
}) {
return (
<button
type="button"
onClick={onClick}
className={cn(
'flex h-design-68 w-design-104 shrink-0 cursor-pointer flex-col items-center justify-center rounded-[calc(var(--design-unit)*6)] border transition',
active
? 'border-[#D18A43] bg-[linear-gradient(180deg,rgba(84,48,24,0.92),rgba(60,34,18,0.88))] shadow-[0_0_calc(var(--design-unit)*10)_rgba(209,138,67,0.18)]'
: 'border-[rgba(103,227,239,0.32)] bg-[linear-gradient(180deg,rgba(10,44,58,0.84),rgba(5,21,32,0.92))] hover:border-[rgba(170,247,255,0.7)]',
)}
>
<div className="text-design-24 font-semibold leading-none text-[#FFE229]">
{amount}
</div>
<div className="pt-design-6 text-design-12 uppercase leading-none tracking-[0.04em] text-[#63AEB6]">
{preview}
</div>
</button>
)
}
function PaymentCard({
active,
label,
glyph,
onClick,
}: {
active: boolean
label: string
glyph: string
onClick: () => void
}) {
return (
<button
type="button"
onClick={onClick}
className={cn(
SELECTABLE_CARD_CLASS,
'h-design-92 w-design-86',
active ? SELECTABLE_CARD_ACTIVE_CLASS : SELECTABLE_CARD_IDLE_CLASS,
)}
>
<div
className={cn(
'flex h-design-58 w-full items-center justify-center rounded-[calc(var(--design-unit)*4)] text-design-42 font-semibold leading-none',
active
? 'bg-[linear-gradient(180deg,#1F9DE8,#0E6BCF)] text-white'
: 'bg-[linear-gradient(180deg,#1C96DF,#0B6ECF)] text-white',
)}
>
{glyph}
</div>
<div className="text-design-14 text-[#AEE8EE]">{label}</div>
</button>
)
}
function BankCard({
active,
brand,
subtitle,
surface,
onClick,
}: {
active: boolean
brand: string
subtitle: string
surface: string
onClick: () => void
}) {
return (
<button
type="button"
onClick={onClick}
className={cn(
SELECTABLE_CARD_CLASS,
'h-design-86 w-design-86',
active ? SELECTABLE_CARD_ACTIVE_CLASS : SELECTABLE_CARD_IDLE_CLASS,
)}
>
<div
className={cn(
'flex h-design-52 w-full items-center justify-center rounded-[calc(var(--design-unit)*4)] text-design-20 font-bold uppercase',
surface,
)}
>
{brand}
</div>
<div className="text-design-13 text-[#AEE8EE]">{subtitle}</div>
</button>
)
}
function InputShell({
value,
onChange,
placeholder,
error,
errorMessage,
uppercase = false,
}: {
value: string
onChange: (value: string) => void
placeholder: string
error?: boolean
errorMessage?: string
uppercase?: boolean
}) {
return (
<div className="flex flex-col gap-design-5">
<Input
value={value}
onChange={(event) => onChange(event.target.value)}
placeholder={placeholder}
className={cn(
'h-design-42 rounded-[calc(var(--design-unit)*5)] border px-design-14 text-design-16',
uppercase && 'uppercase',
error
? 'border-[#B93F44] bg-[rgba(34,13,16,0.78)] text-[#FCEEEE]'
: 'border-[rgba(103,227,239,0.24)] bg-[linear-gradient(180deg,rgba(10,47,57,0.84),rgba(5,23,32,0.92))] text-[#ACF1F6]',
)}
/>
{error && errorMessage ? (
<div className="pl-design-2 text-design-13 text-[#F44F4F]">
{errorMessage}
</div>
) : null}
</div>
)
}
function PreviewRow({
label,
value,
highlight = false,
}: {
label: string
value: ReactNode
highlight?: boolean
}) {
return (
<div className="flex border-b border-[rgba(89,209,223,0.2)] last:border-b-0">
<div className="flex w-[44%] shrink-0 items-center border-r border-[rgba(89,209,223,0.2)] px-design-14 py-design-20 text-design-16 font-medium uppercase leading-[1.15] text-[#7CE3E8]">
{label}
</div>
<div
className={cn(
'flex min-w-0 flex-1 items-center justify-end px-design-14 py-design-20 text-right text-design-16 text-[#E6FFFF]',
highlight && 'text-design-18 font-semibold text-[#6DFF83]',
)}
>
{value}
</div>
</div>
)
}
function DesktopWithdraw() {
return <div>DesktopWithdraw</div>
const [amount, setAmount] = useState(6626)
const [currency, setCurrency] =
useState<(typeof CURRENCY_OPTIONS)[number]>('MYR')
const [paymentChannel, setPaymentChannel] =
useState<PaymentChannelId>('alipay-primary')
const [bank, setBank] = useState<BankId>('bca')
const [holderName, setHolderName] = useState('')
const [bankAccount, setBankAccount] = useState('')
const [receiverEmail, setReceiverEmail] = useState('')
const [receiverPhone, setReceiverPhone] = useState('')
const withdrawMyr = amount / 100
const withdrawVnd = amount * VND_PER_DIAMOND
const withdrawUsdt = withdrawMyr / USDT_TO_MYR_RATE
const selectedBank = BANK_OPTIONS.find((item) => item.id === bank)
const holderNameError = holderName.trim().length === 0
const bankAccountError = bankAccount.trim().length === 0
function handleAmountChange(nextAmount: number) {
setAmount(Math.max(0, nextAmount))
}
return (
<div className="flex h-full min-h-0 w-full px-design-12 pb-design-12 text-[#D9FFFF]">
<div
className={cn(
PANEL_CLASS,
'flex h-full min-h-0 w-full min-w-0 overflow-y-auto',
)}
>
<div className="flex min-h-full min-w-0 flex-[1.7] flex-col px-design-16 py-design-14">
<div className="flex flex-col gap-design-12">
<WithdrawField label="Jumlah Penarikan Berlian">
<AmountShell
amount={amount}
onMinus={() => handleAmountChange(amount - 1)}
onPlus={() => handleAmountChange(amount + 1)}
/>
</WithdrawField>
<WithdrawField label="Jenis Mata Uang" alignStart={false}>
<Select
value={currency}
onValueChange={(value) =>
setCurrency(value as (typeof CURRENCY_OPTIONS)[number])
}
>
<SelectTrigger
className="h-design-52 w-full rounded-[calc(var(--design-unit)*6)] border-[rgba(103,227,239,0.3)] bg-[linear-gradient(180deg,rgba(12,61,72,0.82),rgba(6,28,39,0.9))] px-design-16 text-left text-design-20 font-semibold text-[#A5EDF4] shadow-[inset_0_0_calc(var(--design-unit)*12)_rgba(94,237,255,0.08)] data-[size=default]:h-design-52 [&_svg]:h-design-18 [&_svg]:w-design-18 [&_svg]:text-[#79DFEA]"
aria-label="Currency selection"
>
<SelectValue placeholder="Select currency" />
</SelectTrigger>
<SelectContent
position="popper"
className="min-w-(--radix-select-trigger-width) rounded-[calc(var(--design-unit)*6)] border border-[rgba(103,227,239,0.3)] bg-[linear-gradient(180deg,rgba(8,36,48,0.98),rgba(4,18,28,0.98))] text-[#CFFDFF] shadow-[0_0_calc(var(--design-unit)*16)_rgba(56,241,255,0.12)]"
>
{CURRENCY_OPTIONS.map((option) => (
<SelectItem
key={option}
value={option}
className="rounded-[calc(var(--design-unit)*4)] px-design-12 py-design-10 text-design-18 focus:bg-[rgba(53,154,171,0.2)] focus:text-white"
>
{option}
</SelectItem>
))}
</SelectContent>
</Select>
</WithdrawField>
<div className="flex gap-design-14">
<div className="w-design-108 shrink-0" />
<div className="flex min-w-0 flex-1 flex-wrap gap-design-10">
{QUICK_AMOUNTS.map((option) => (
<QuickAmountCard
key={option.diamonds}
amount={option.diamonds}
preview={option.preview}
active={option.diamonds === amount}
onClick={() => handleAmountChange(option.diamonds)}
/>
))}
</div>
</div>
<WithdrawField label="Saluran Pembayaran">
<div className="flex flex-wrap gap-design-10">
{PAYMENT_CHANNELS.map((channel) => (
<PaymentCard
key={channel.id}
active={channel.id === paymentChannel}
label={channel.label}
glyph={channel.glyph}
onClick={() => setPaymentChannel(channel.id)}
/>
))}
</div>
</WithdrawField>
<WithdrawField label="Kode Bank">
<div className="flex flex-col gap-design-10">
<div className="flex h-design-40 items-center rounded-[calc(var(--design-unit)*6)] border border-[rgba(103,227,239,0.28)] bg-[linear-gradient(180deg,rgba(12,61,72,0.78),rgba(6,28,39,0.88))] px-design-12 text-design-15 uppercase tracking-[0.02em] text-[#A4EAF2] shadow-[inset_0_0_calc(var(--design-unit)*10)_rgba(94,237,255,0.07)]">
{`014${selectedBank?.label ?? 'BCA'} (${selectedBank?.subtitle ?? 'BANK CENTRAL ASIA'}): 014`}
</div>
<div className="flex flex-wrap gap-design-10">
{BANK_OPTIONS.map((option) => (
<BankCard
key={option.id}
active={option.id === bank}
brand={option.brand}
subtitle={option.label}
surface={option.surface}
onClick={() => setBank(option.id)}
/>
))}
</div>
</div>
</WithdrawField>
<WithdrawField label="Nama Pemegang Kartu">
<InputShell
value={holderName}
onChange={setHolderName}
placeholder="Mohon masukkan nama pemegang kartu."
error={holderNameError}
errorMessage="Mohon masukkan nama pemegang kartu."
/>
</WithdrawField>
<WithdrawField label="Nomor Rekening Bank">
<InputShell
value={bankAccount}
onChange={setBankAccount}
placeholder="Silakan masukkan nomor rekening bank Anda."
error={bankAccountError}
errorMessage="Silakan masukkan nomor rekening bank Anda."
/>
</WithdrawField>
<WithdrawField label="Email Penerima" alignStart={false}>
<InputShell
value={receiverEmail}
onChange={setReceiverEmail}
placeholder="SILAKAN MASUKKAN ALAMAT EMAIL PENERIMA."
uppercase={true}
/>
</WithdrawField>
<WithdrawField label="Nomor Ponsel Penerima" alignStart={false}>
<InputShell
value={receiverPhone}
onChange={setReceiverPhone}
placeholder="SILAKAN MASUKKAN ALAMAT EMAIL PENERIMA."
uppercase={true}
/>
</WithdrawField>
</div>
</div>
<div className="w-px shrink-0 bg-[linear-gradient(180deg,rgba(89,209,223,0)_0%,rgba(89,209,223,0.4)_12%,rgba(89,209,223,0.5)_88%,rgba(89,209,223,0)_100%)]" />
<div className="flex min-h-full min-w-0 w-design-520 shrink-0 flex-col">
<div className="flex h-design-44 items-center border-b border-[rgba(89,209,223,0.2)] bg-[linear-gradient(90deg,rgba(18,99,110,0.8),rgba(7,68,79,0.9))] px-design-12 text-design-20 font-semibold uppercase tracking-[0.04em] text-[#9AF5FB]">
Pratinjau Penukaran
</div>
<div className="flex flex-1 flex-col gap-design-12 px-design-10 py-design-10">
<div className="overflow-hidden rounded-[calc(var(--design-unit)*4)] border border-[rgba(89,209,223,0.22)] bg-[rgba(4,19,28,0.58)]">
<PreviewRow label="Jumlah Berlian" value={formatNumber(amount)} />
<PreviewRow
label="Kurs (MYR)"
value={`${100 * MYR_PER_100_DIAMONDS} BERLIAN = 1 MYR`}
/>
<PreviewRow
label="Dapat Ditukarkan MYR"
value={`RM ${formatFixedTwo(withdrawMyr)}`}
highlight={true}
/>
<PreviewRow
label="Nilai Tukar USDT/MYR"
value={`1 USDT = RM ${USDT_TO_MYR_RATE}`}
/>
<PreviewRow
label="Nilai Tukar (VND)"
value={`${VND_PER_DIAMOND} BERLIAN = 1 VND`}
/>
<PreviewRow
label="Dapat Dikonversi ke VND"
value={`${formatNumber(withdrawVnd)} VND`}
highlight={true}
/>
<PreviewRow
label="Dapat Ditukarkan dengan USDT"
value={`${formatFixedSix(withdrawUsdt)} USDT`}
highlight={true}
/>
<PreviewRow
label="Jumlah Berlian Nilai Tukar Tetap"
value="0-0-0 0:0:0"
/>
</div>
<div className="rounded-[calc(var(--design-unit)*4)] border border-[rgba(240,175,66,0.2)] bg-[rgba(110,77,26,0.24)] px-design-12 py-design-10 text-design-16 leading-[1.35] text-[#F0B44A]">
Nilai tukar berfungsi sebagai harga acuan; nilai tukar aktual yang
berlaku ditentukan pada saat penarikan.
</div>
<div className="flex flex-col gap-design-8 px-design-2 text-design-16 uppercase leading-[1.35] text-[#7AD8E0]">
<div>
Dompet Elektronik:{' '}
<span className="text-[#B9F4F8]">Minimal RM10</span>
</div>
<div>
Bank: <span className="text-[#B9F4F8]">Minimal RM10</span>
</div>
<div>
Waktu Pengerjaan:{' '}
<span className="text-[#77FF76]">
Dana Tiba Hanya Dalam 9 Detik.
</span>
</div>
<div className="text-[#B9F4F8]">
Melihat: Transaksi antara RM10 dan RM99,99 akan dikenakan biaya
penarikan minimum sebesar RM1.
</div>
</div>
<div className="mt-auto flex items-end justify-between gap-design-10 pt-design-10">
<SmartBackground
as="button"
type="button"
src={lengthGreenBtn}
size="100% 100%"
className="flex h-design-64 w-design-200 shrink-0 cursor-pointer items-center justify-center pb-design-4 text-center text-design-18 font-bold uppercase tracking-[0.03em] text-[#F0FFFF] transition hover:scale-[1.02] active:scale-[0.98]"
>
Membatalkan
</SmartBackground>
<SmartBackground
as="button"
type="button"
src={lengthBlueBtn}
size="100% 100%"
className="flex h-design-64 w-design-200 shrink-0 cursor-pointer items-center justify-center pb-design-4 text-center text-design-17 font-bold uppercase leading-[1.05] tracking-[0.03em] text-[#F0FFFF] transition hover:scale-[1.02] active:scale-[0.98]"
>
Konfirmasi
<br />
Penarikan
</SmartBackground>
</div>
</div>
</div>
</div>
</div>
)
}
export default DesktopWithdraw

View File

@@ -1,24 +1,3 @@
import { DesktopAnimal } from '@/features/game/components/desktop/desktop-animal.tsx'
import { DesktopGameHistory } from '@/features/game/components/desktop/desktop-game-history.tsx'
import { DesktopTitle } from '@/features/game/components/desktop/desktop-title.tsx'
export function MobileEntry() {
return (
<>
<div
className={'mx-auto my-design-10 w-[calc(100%-24*var(--design-unit))]'}
>
<DesktopTitle />
</div>
<div
className={
'mx-auto flex w-[calc(100%-24*var(--design-unit))] flex-col gap-design-10'
}
>
<DesktopGameHistory />
<DesktopAnimal />
</div>
</>
)
return <div>mobile component entry</div>
}

View File

@@ -4,9 +4,7 @@ import { DesktopControl } from '@/features/game/components/desktop/desktop-contr
import { DesktopGameHistory } from '@/features/game/components/desktop/desktop-game-history.tsx'
import { DesktopStatusLine } from '@/features/game/components/desktop/desktop-status.tsx'
import DesktopAutoSettingModal from '@/features/game/modal/desktop/desktop-auto-setting-modal.tsx'
import DesktopProceduresModal from '@/features/game/modal/desktop/desktop-procedures-modal.tsx'
import DesktopWithdrawTopupModal from '@/features/game/modal/desktop/desktop-withdraw-topup-modal.tsx'
import DesktopRegisterModal from '../modal/desktop/desktop-register-modal'
export function PcEntry() {
return (
@@ -49,9 +47,9 @@ export function PcEntry() {
{/*公告弹窗*/}
{/*<DesktopNoticeModal />*/}
{/*自动托管弹窗*/}
{/* <DesktopAutoSettingModal/>*/}
<DesktopAutoSettingModal />
{/* 充值提现前置选择弹窗*/}
<DesktopProceduresModal />
{/*<DesktopProceduresModal />*/}
{/* 充值和提现弹窗 */}
{/*<DesktopWithdrawTopupModal/>*/}
</>

View File

@@ -0,0 +1,42 @@
import { useMemo } from 'react'
import { CHIP_OPTIONS } from '@/constants'
import { selectSelectionTotal, useGameRoundStore } from '@/store/game'
const CHIP_IMAGE_MAP = new Map(
CHIP_OPTIONS.map((chip) => [chip.value, chip.src] as const),
)
export function useGameControlVm() {
const chips = useGameRoundStore((state) => state.chips)
const activeChipId = useGameRoundStore((state) => state.activeChipId)
const selections = useGameRoundStore((state) => state.selections)
const clearSelections = useGameRoundStore((state) => state.clearSelections)
const selectChip = useGameRoundStore((state) => state.selectChip)
const totalBetAmount = useGameRoundStore(selectSelectionTotal)
const chipItems = useMemo(
() =>
chips.map((chip) => ({
amount: chip.amount,
id: chip.id,
isSelected: chip.id === activeChipId,
src: CHIP_IMAGE_MAP.get(chip.amount) ?? CHIP_OPTIONS[0]?.src ?? '',
valueLabel: String(chip.amount),
})),
[activeChipId, chips],
)
const selectedChip =
chipItems.find((chip) => chip.id === activeChipId) ?? chipItems[0] ?? null
return {
canClear: selections.length > 0,
onChipSelect: selectChip,
onClearSelections: clearSelections,
selectedChipAmountLabel: selectedChip?.valueLabel ?? '--',
selectedChipId: activeChipId,
selectedCountLabel: `${selections.length}/5`,
totalBetAmountLabel: String(totalBetAmount),
chips: chipItems,
}
}

View File

@@ -0,0 +1,43 @@
import { useMemo } from 'react'
import { useGameRoundStore } from '@/store/game'
function formatSettledTime(iso: string) {
const date = new Date(iso)
if (Number.isNaN(date.getTime())) {
return '--'
}
return date.toLocaleString('zh-CN', {
hour12: false,
month: '2-digit',
day: '2-digit',
hour: '2-digit',
minute: '2-digit',
second: '2-digit',
})
}
export function useGameHistoryVm() {
const history = useGameRoundStore((state) => state.history)
const items = useMemo(
() =>
history.map((entry) => ({
id: entry.roundId,
payoutMultiplierLabel: `${entry.payoutMultiplier}x`,
roundId: entry.roundId,
settledAtLabel: formatSettledTime(entry.settledAt),
statusLabel: 'settled',
totalPoolAmountLabel: entry.totalPoolAmount.toFixed(2),
winningCellIdLabel: String(entry.winningCellId),
})),
[history],
)
return {
emptyText: 'No history yet',
isEmpty: items.length === 0,
items,
}
}

View File

@@ -0,0 +1,59 @@
import { useMemo } from 'react'
import { getRoundCountdownMs } from '@/features/game/shared/selectors'
import { useGameRoundStore, useGameSessionStore } from '@/store/game'
const PHASE_META = {
betting: {
description: '(Menerima Taruhan)',
label: 'OPEN',
toneClassName: 'text-[#78FF7F]',
},
locked: {
description: '(Taruhan Ditutup)',
label: 'LOCKED',
toneClassName: 'text-[#FFE375]',
},
revealing: {
description: '(Mengundi Hasil)',
label: 'DRAWING',
toneClassName: 'text-[#57E8FF]',
},
settled: {
description: '(Putaran Selesai)',
label: 'SETTLED',
toneClassName: 'text-[#FF9C6B]',
},
waiting: {
description: '(Menunggu Putaran Berikutnya)',
label: 'WAITING',
toneClassName: 'text-[#A7B6C7]',
},
} as const
export function useGameStatusVm() {
const cells = useGameRoundStore((state) => state.cells)
const round = useGameRoundStore((state) => state.round)
const trends = useGameRoundStore((state) => state.trends)
const dashboard = useGameSessionStore((state) => state.dashboard)
return useMemo(() => {
const oddsValue = cells[0]?.odds ?? '--'
const featuredTrend = trends.find(
(entry) => entry.cellId === dashboard.featuredCellId,
)
const phaseMeta = PHASE_META[round.phase]
return {
acceptingBets: round.phase === 'betting',
countdownMs: getRoundCountdownMs(round),
limitLabel: `${dashboard.tableLimitMin}-${dashboard.tableLimitMax}`,
oddsLabel: `1:${oddsValue}`,
phase: round.phase,
phaseDescription: phaseMeta.description,
phaseLabel: phaseMeta.label,
phaseToneClassName: phaseMeta.toneClassName,
roundId: round.id,
streakLabel: featuredTrend ? `X${featuredTrend.currentStreak}` : '--',
}
}, [cells, dashboard, round, trends])
}

View File

@@ -2,6 +2,7 @@ import { useState } from 'react'
import lengthBlueBtn from '@/assets/system/length-blue-btn.webp'
import { CenterModal } from '@/components/center-modal.tsx'
import { SmartBackground } from '@/components/smart-background.tsx'
import { Input } from '@/components/ui/input.tsx'
import { Switch } from '@/components/ui/switch.tsx'
const AUTO_STOP_ROWS = [
@@ -17,6 +18,7 @@ const AUTO_STOP_ROWS = [
},
{
label: 'Stop on any Jackpot',
// value: '50000',
checked: false,
},
] as const
@@ -66,7 +68,7 @@ function DesktopAutoSettingModal() {
'game-setting-input-shell flex h-design-58 w-design-410 items-center justify-between pl-design-18 pr-design-10'
}
>
<input
<Input
defaultValue={row.value}
className={
'game-setting-input h-full w-design-280 text-design-18'

View File

@@ -5,6 +5,7 @@ import rightImg from '@/assets/system/right.webp'
import { CenterModal } from '@/components/center-modal.tsx'
import { SmartBackground } from '@/components/smart-background.tsx'
import { SmartImage } from '@/components/smart-image.tsx'
import { Input } from '@/components/ui/input.tsx'
function DesktopLoginModal() {
const [open, setOpen] = useState(true)
@@ -39,7 +40,7 @@ function DesktopLoginModal() {
>
Akun/TEL:
</div>
<input
<Input
className={'flex-1 text-left'}
placeholder={'Silakan masukkan akun atau nomor ponsel Anda.'}
/>
@@ -52,7 +53,7 @@ function DesktopLoginModal() {
>
Kata Sandi:
</div>
<input
<Input
className={'flex-1 text-left'}
placeholder={'Masukkan Kata Sandi'}
/>

View File

@@ -5,6 +5,7 @@ import rightImg from '@/assets/system/right.webp'
import { CenterModal } from '@/components/center-modal.tsx'
import { SmartBackground } from '@/components/smart-background.tsx'
import { SmartImage } from '@/components/smart-image.tsx'
import { Input } from '@/components/ui/input.tsx'
function DesktopRegisterModal() {
const [open, setOpen] = useState(true)
@@ -37,7 +38,7 @@ function DesktopRegisterModal() {
>
Akun/TEL:
</div>
<input
<Input
className={'flex-1 text-left'}
placeholder={'Silakan masukkan akun atau nomor ponsel Anda.'}
/>
@@ -50,7 +51,7 @@ function DesktopRegisterModal() {
>
Kata Sandi:
</div>
<input
<Input
className={'flex-1 text-left'}
placeholder={'Masukkan Kata Sandi'}
/>
@@ -63,7 +64,7 @@ function DesktopRegisterModal() {
>
Kata Sandi:
</div>
<input
<Input
className={'flex-1 text-left'}
placeholder={'Masukkan Kata Sandi'}
/>
@@ -76,7 +77,7 @@ function DesktopRegisterModal() {
>
Kata Sandi:
</div>
<input
<Input
className={'flex-1 text-left'}
placeholder={'Masukkan Kata Sandi'}
/>

View File

@@ -7,7 +7,7 @@ type WithdrawType = 'withdraw' | 'topup'
function DesktopWithdrawTopupModal() {
const [open, setOpen] = useState(true)
const [type, setType] = useState<WithdrawType>('withdraw')
const [type] = useState<WithdrawType>('withdraw')
function handleSubmit() {
setOpen(false)
}
@@ -18,15 +18,16 @@ function DesktopWithdrawTopupModal() {
onClose={handleSubmit}
title={
<div className={'modal-title-glow text-design-26 uppercase'}>
{type}
{type === 'withdraw' ? '申请提现' : '申请充值'}
</div>
}
isShowClose={false}
isNormalBg={true}
titleAlign="left"
className={'w-design-835 h-design-500'}
className={'w-design-1200 h-design-700'}
>
<div>{type ? <DesktopWithdraw /> : <DesktopTopup />}</div>
<div className={'w-full h-[96%]'}>
{type === 'withdraw' ? <DesktopWithdraw /> : <DesktopTopup />}
</div>
</CenterModal>
)
}

View File

@@ -44,8 +44,6 @@ export const BET_SOURCES = ['local', 'server'] as const
export const TREND_DIRECTIONS = ['rising', 'steady', 'falling'] as const
export const DEFAULT_GAME_CHIP_AMOUNTS = [10, 25, 50, 100, 200, 500] as const
export const DEFAULT_GAME_CHIP_COLORS = [
'#1D4ED8',
'#0F766E',
@@ -55,7 +53,7 @@ export const DEFAULT_GAME_CHIP_COLORS = [
'#111827',
] as const
export const DEFAULT_ACTIVE_CHIP_ID = 'chip-50'
export const DEFAULT_ACTIVE_CHIP_ID = 'chip-5'
export const DEFAULT_ANNOUNCEMENT_TTL_MS = 90_000
export const GAME_RECENT_HISTORY_LIMIT = 12
export const GAME_BOARD_COLUMNS = GAME_GRID_COLUMNS

View File

@@ -1,7 +1,7 @@
import { CHIP_OPTIONS } from '@/constants'
import {
DEFAULT_ACTIVE_CHIP_ID,
DEFAULT_ANNOUNCEMENT_TTL_MS,
DEFAULT_GAME_CHIP_AMOUNTS,
DEFAULT_GAME_CHIP_COLORS,
GAME_GRID_COLUMNS,
GAME_TOTAL_CELLS,
@@ -41,12 +41,12 @@ export function createGameCells() {
}
export function createDefaultChips() {
return DEFAULT_GAME_CHIP_AMOUNTS.map((amount, index) => ({
amount,
return CHIP_OPTIONS.map((chip, index) => ({
amount: chip.value,
color: DEFAULT_GAME_CHIP_COLORS[index],
id: `chip-${amount}`,
isDefault: `chip-${amount}` === DEFAULT_ACTIVE_CHIP_ID,
label: amount >= 100 ? `${amount / 100}x` : String(amount),
id: chip.id,
isDefault: chip.id === DEFAULT_ACTIVE_CHIP_ID,
label: chip.value >= 100 ? `${chip.value / 100}x` : String(chip.value),
})) satisfies Chip[]
}

View File

@@ -190,25 +190,6 @@
linear-gradient(180deg, #07111f 0%, #040812 100%);
color: #f8fafc;
}
input {
@apply border border-transparent bg-[#135E65]/60 text-[#D9FFFF] py-design-15 px-design-30 text-design-20 rounded-md outline-none transition;
}
input::placeholder {
color: rgba(116, 173, 175, 0.72);
}
input:focus,
input:focus-visible {
border-color: rgba(110, 255, 255, 0.72);
outline: none;
box-shadow:
0 0 0 calc(var(--design-unit) * 1.5) rgba(110, 255, 255, 0.16),
0 0 calc(var(--design-unit) * 8) rgba(48, 214, 255, 0.36),
0 0 calc(var(--design-unit) * 18) rgba(18, 162, 255, 0.22),
inset 0 0 calc(var(--design-unit) * 6) rgba(110, 255, 255, 0.08);
}
}
@layer utilities {